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-rw-r--r--apps/plugins/mazezam.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/plugins/mazezam.c b/apps/plugins/mazezam.c
index cd7446eee2..8a737d235e 100644
--- a/apps/plugins/mazezam.c
+++ b/apps/plugins/mazezam.c
@@ -705,7 +705,7 @@ static enum level_state level_loop(short level, short lives) {
705 */ 705 */
706 rb->lcd_remote_clear_display(); 706 rb->lcd_remote_clear_display();
707#endif 707#endif
708 rb->splash(MAZEZAM_LEVEL_LIVES_DELAY, true, MAZEZAM_LEVEL_LIVES_TEXT, level+1, lives); 708 rb->splash(MAZEZAM_LEVEL_LIVES_DELAY, MAZEZAM_LEVEL_LIVES_TEXT, level+1, lives);
709 709
710 /* ensure keys pressed during the splash screen are ignored */ 710 /* ensure keys pressed during the splash screen are ignored */
711 rb->button_clear_queue(); 711 rb->button_clear_queue();
@@ -844,7 +844,7 @@ static enum game_state game_loop(struct resume_data *r) {
844 */ 844 */
845 rb->lcd_remote_clear_display(); 845 rb->lcd_remote_clear_display();
846#endif 846#endif
847 rb->splash(MAZEZAM_GAMEOVER_DELAY, true, MAZEZAM_GAMEOVER_TEXT); 847 rb->splash(MAZEZAM_GAMEOVER_DELAY, MAZEZAM_GAMEOVER_TEXT);
848 break; 848 break;
849 849
850 case GAME_STATE_COMPLETED: 850 case GAME_STATE_COMPLETED: