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-rw-r--r--apps/plugins/lua/luaconf.h678
1 files changed, 446 insertions, 232 deletions
diff --git a/apps/plugins/lua/luaconf.h b/apps/plugins/lua/luaconf.h
index ed83e8f640..109e680a17 100644
--- a/apps/plugins/lua/luaconf.h
+++ b/apps/plugins/lua/luaconf.h
@@ -1,5 +1,5 @@
1/* 1/*
2** $Id: luaconf.h,v 1.176.1.1 2013/04/12 18:48:47 roberto Exp $ 2** $Id$
3** Configuration file for Lua 3** Configuration file for Lua
4** See Copyright Notice in lua.h 4** See Copyright Notice in lua.h
5*/ 5*/
@@ -24,44 +24,30 @@
24** CHANGE it (define it) if you want Lua to avoid the use of any 24** CHANGE it (define it) if you want Lua to avoid the use of any
25** non-ansi feature or library. 25** non-ansi feature or library.
26*/ 26*/
27#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__) 27#if defined(__STRICT_ANSI__)
28#define LUA_ANSI 28#define LUA_ANSI
29#endif 29#endif
30 30
31 31
32#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE) 32#if !defined(LUA_ANSI) && defined(_WIN32)
33#define LUA_WIN /* enable goodies for regular Windows platforms */ 33#define LUA_WIN
34#endif 34#endif
35 35
36#if defined(LUA_WIN)
37#define LUA_DL_DLL
38#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
39#endif
40
41
42
43#if defined(LUA_USE_LINUX) 36#if defined(LUA_USE_LINUX)
44#define LUA_USE_POSIX 37#define LUA_USE_POSIX
45#define LUA_USE_DLOPEN /* needs an extra library: -ldl */ 38#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
46#define LUA_USE_READLINE /* needs some extra libraries */ 39#define LUA_USE_READLINE /* needs some extra libraries */
47#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
48#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
49#define LUA_USE_LONGLONG /* assume support for long long */
50#endif 40#endif
51 41
52#if defined(LUA_USE_MACOSX) 42#if defined(LUA_USE_MACOSX)
53#define LUA_USE_POSIX 43#define LUA_USE_POSIX
54#define LUA_USE_DLOPEN /* does not need -ldl */ 44#define LUA_DL_DYLD /* does not need extra library */
55#define LUA_USE_READLINE /* needs an extra library: -lreadline */
56#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
57#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
58#define LUA_USE_LONGLONG /* assume support for long long */
59#endif 45#endif
60 46
61 47
62 48
63/* 49/*
64@@ LUA_USE_POSIX includes all functionality listed as X/Open System 50@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
65@* Interfaces Extension (XSI). 51@* Interfaces Extension (XSI).
66** CHANGE it (define it) if your system is XSI compatible. 52** CHANGE it (define it) if your system is XSI compatible.
67*/ 53*/
@@ -70,10 +56,20 @@
70#define LUA_USE_ISATTY 56#define LUA_USE_ISATTY
71#define LUA_USE_POPEN 57#define LUA_USE_POPEN
72#define LUA_USE_ULONGJMP 58#define LUA_USE_ULONGJMP
73#define LUA_USE_GMTIME_R
74#endif 59#endif
75 60
76 61
62/*
63@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
64@* Lua check to set its paths.
65@@ LUA_INIT is the name of the environment variable that Lua
66@* checks for initialization code.
67** CHANGE them if you want different names.
68*/
69#define LUA_PATH "LUA_PATH"
70#define LUA_CPATH "LUA_CPATH"
71#define LUA_INIT "LUA_INIT"
72
77 73
78/* 74/*
79@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for 75@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
@@ -84,7 +80,7 @@
84** hierarchy or if you want to install your libraries in 80** hierarchy or if you want to install your libraries in
85** non-conventional directories. 81** non-conventional directories.
86*/ 82*/
87#if defined(_WIN32) /* { */ 83#if defined(_WIN32)
88/* 84/*
89** In Windows, any exclamation mark ('!') in the path is replaced by the 85** In Windows, any exclamation mark ('!') in the path is replaced by the
90** path of the directory of the executable file of the current process. 86** path of the directory of the executable file of the current process.
@@ -92,23 +88,21 @@
92#define LUA_LDIR "!\\lua\\" 88#define LUA_LDIR "!\\lua\\"
93#define LUA_CDIR "!\\" 89#define LUA_CDIR "!\\"
94#define LUA_PATH_DEFAULT \ 90#define LUA_PATH_DEFAULT \
95 LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ 91 ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
96 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua" 92 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
97#define LUA_CPATH_DEFAULT \ 93#define LUA_CPATH_DEFAULT \
98 LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll" 94 ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
99 95
100#else /* }{ */ 96#else
101
102#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
103#define LUA_ROOT "/usr/local/" 97#define LUA_ROOT "/usr/local/"
104#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR 98#define LUA_LDIR LUA_ROOT "share/lua/5.1/"
105#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR 99#define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
106#define LUA_PATH_DEFAULT \ 100#define LUA_PATH_DEFAULT \
107 LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ 101 "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
108 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua" 102 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
109#define LUA_CPATH_DEFAULT \ 103#define LUA_CPATH_DEFAULT \
110 LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" 104 "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
111#endif /* } */ 105#endif
112 106
113 107
114/* 108/*
@@ -124,67 +118,79 @@
124 118
125 119
126/* 120/*
127@@ LUA_ENV is the name of the variable that holds the current 121@@ LUA_PATHSEP is the character that separates templates in a path.
128@@ environment, used to access global names. 122@@ LUA_PATH_MARK is the string that marks the substitution points in a
129** CHANGE it if you do not like this name. 123@* template.
124@@ LUA_EXECDIR in a Windows path is replaced by the executable's
125@* directory.
126@@ LUA_IGMARK is a mark to ignore all before it when bulding the
127@* luaopen_ function name.
128** CHANGE them if for some reason your system cannot use those
129** characters. (E.g., if one of those characters is a common character
130** in file/directory names.) Probably you do not need to change them.
131*/
132#define LUA_PATHSEP ";"
133#define LUA_PATH_MARK "?"
134#define LUA_EXECDIR "!"
135#define LUA_IGMARK "-"
136
137
138/*
139@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
140** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
141** machines, ptrdiff_t gives a good choice between int or long.)
130*/ 142*/
131#define LUA_ENV "_ENV" 143#define LUA_INTEGER ptrdiff_t
132 144
133 145
134/* 146/*
135@@ LUA_API is a mark for all core API functions. 147@@ LUA_API is a mark for all core API functions.
136@@ LUALIB_API is a mark for all auxiliary library functions. 148@@ LUALIB_API is a mark for all standard library functions.
137@@ LUAMOD_API is a mark for all standard library opening functions.
138** CHANGE them if you need to define those functions in some special way. 149** CHANGE them if you need to define those functions in some special way.
139** For instance, if you want to create one Windows DLL with the core and 150** For instance, if you want to create one Windows DLL with the core and
140** the libraries, you may want to use the following definition (define 151** the libraries, you may want to use the following definition (define
141** LUA_BUILD_AS_DLL to get it). 152** LUA_BUILD_AS_DLL to get it).
142*/ 153*/
143#if defined(LUA_BUILD_AS_DLL) /* { */ 154#if defined(LUA_BUILD_AS_DLL)
144 155
145#if defined(LUA_CORE) || defined(LUA_LIB) /* { */ 156#if defined(LUA_CORE) || defined(LUA_LIB)
146#define LUA_API __declspec(dllexport) 157#define LUA_API __declspec(dllexport)
147#else /* }{ */ 158#else
148#define LUA_API __declspec(dllimport) 159#define LUA_API __declspec(dllimport)
149#endif /* } */ 160#endif
150 161
151#else /* }{ */ 162#else
152 163
153#define LUA_API extern 164#define LUA_API extern
154 165
155#endif /* } */ 166#endif
156
157 167
158/* more often than not the libs go together with the core */ 168/* more often than not the libs go together with the core */
159#define LUALIB_API LUA_API 169#define LUALIB_API LUA_API
160#define LUAMOD_API LUALIB_API
161 170
162 171
163/* 172/*
164@@ LUAI_FUNC is a mark for all extern functions that are not to be 173@@ LUAI_FUNC is a mark for all extern functions that are not to be
165@* exported to outside modules. 174@* exported to outside modules.
166@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables 175@@ LUAI_DATA is a mark for all extern (const) variables that are not to
167@* that are not to be exported to outside modules (LUAI_DDEF for 176@* be exported to outside modules.
168@* definitions and LUAI_DDEC for declarations).
169** CHANGE them if you need to mark them in some special way. Elf/gcc 177** CHANGE them if you need to mark them in some special way. Elf/gcc
170** (versions 3.2 and later) mark them as "hidden" to optimize access 178** (versions 3.2 and later) mark them as "hidden" to optimize access
171** when Lua is compiled as a shared library. Not all elf targets support 179** when Lua is compiled as a shared library.
172** this attribute. Unfortunately, gcc does not offer a way to check 180*/
173** whether the target offers that support, and those without support 181#if defined(luaall_c)
174** give a warning about it. To avoid these warnings, change to the 182#define LUAI_FUNC static
175** default definition. 183#define LUAI_DATA /* empty */
176*/ 184
177#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ 185#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
178 defined(__ELF__) /* { */ 186 defined(__ELF__)
179#define LUAI_FUNC __attribute__((visibility("hidden"))) extern 187#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
180#define LUAI_DDEC LUAI_FUNC 188#define LUAI_DATA LUAI_FUNC
181#define LUAI_DDEF /* empty */
182 189
183#else /* }{ */ 190#else
184#define LUAI_FUNC extern 191#define LUAI_FUNC extern
185#define LUAI_DDEC extern 192#define LUAI_DATA extern
186#define LUAI_DDEF /* empty */ 193#endif
187#endif /* } */
188 194
189 195
190 196
@@ -205,108 +211,175 @@
205 211
206 212
207/* 213/*
208@@ luai_writestring/luai_writeline define how 'print' prints its results. 214** {==================================================================
209** They are only used in libraries and the stand-alone program. (The #if 215** Stand-alone configuration
210** avoids including 'stdio.h' everywhere.) 216** ===================================================================
211*/ 217*/
212#if defined(LUA_LIB) || defined(lua_c) 218
213#define luai_writestring(s,l) DEBUGF("%s", (s)) 219#if defined(lua_c) || defined(luaall_c)
214#define luai_writeline() luai_writestring("\n", 1)
215#endif
216 220
217/* 221/*
218@@ luai_writestringerror defines how to print error messages. 222@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
219** (A format string with one argument is enough for Lua...) 223@* is, whether we're running lua interactively).
224** CHANGE it if you have a better definition for non-POSIX/non-Windows
225** systems.
220*/ 226*/
221#define luai_writestringerror(s,p) \ 227#if defined(LUA_USE_ISATTY)
222 (fprintf(stderr, (s), (p)), fflush(stderr)) 228#include <unistd.h>
229#define lua_stdin_is_tty() isatty(0)
230#elif defined(LUA_WIN)
231#include <io.h>
232#include <stdio.h>
233#define lua_stdin_is_tty() _isatty(_fileno(stdin))
234#else
235#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
236#endif
223 237
224 238
225/* 239/*
226@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is, 240@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
227** strings that are internalized. (Cannot be smaller than reserved words 241@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
228** or tags for metamethods, as these strings must be internalized; 242** CHANGE them if you want different prompts. (You can also change the
229** #("function") = 8, #("__newindex") = 10.) 243** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
230*/ 244*/
231#define LUAI_MAXSHORTLEN 40 245#define LUA_PROMPT "> "
232 246#define LUA_PROMPT2 ">> "
233 247
234 248
235/* 249/*
236** {================================================================== 250@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
237** Compatibility with previous versions 251** CHANGE it if your stand-alone interpreter has a different name and
238** =================================================================== 252** your system is not able to detect that name automatically.
239*/ 253*/
254#define LUA_PROGNAME "lua"
255
240 256
241/* 257/*
242@@ LUA_COMPAT_ALL controls all compatibility options. 258@@ LUA_MAXINPUT is the maximum length for an input line in the
243** You can define it to get all options, or change specific options 259@* stand-alone interpreter.
244** to fit your specific needs. 260** CHANGE it if you need longer lines.
245*/ 261*/
246#if defined(LUA_COMPAT_ALL) /* { */ 262#define LUA_MAXINPUT 512
263
247 264
248/* 265/*
249@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. 266@@ lua_readline defines how to show a prompt and then read a line from
250** You can replace it with 'table.unpack'. 267@* the standard input.
268@@ lua_saveline defines how to "save" a read line in a "history".
269@@ lua_freeline defines how to free a line read by lua_readline.
270** CHANGE them if you want to improve this functionality (e.g., by using
271** GNU readline and history facilities).
251*/ 272*/
252#define LUA_COMPAT_UNPACK 273#if defined(LUA_USE_READLINE)
274#include <stdio.h>
275#include <readline/readline.h>
276#include <readline/history.h>
277#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
278#define lua_saveline(L,idx) \
279 if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
280 add_history(lua_tostring(L, idx)); /* add it to history */
281#define lua_freeline(L,b) ((void)L, free(b))
282#else
283#define lua_readline(L,b,p) \
284 ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
285 fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
286#define lua_saveline(L,idx) { (void)L; (void)idx; }
287#define lua_freeline(L,b) { (void)L; (void)b; }
288#endif
289
290#endif
291
292/* }================================================================== */
293
253 294
254/* 295/*
255@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. 296@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
256** You can replace it with 'package.searchers'. 297@* as a percentage.
298** CHANGE it if you want the GC to run faster or slower (higher values
299** mean larger pauses which mean slower collection.) You can also change
300** this value dynamically.
257*/ 301*/
258#define LUA_COMPAT_LOADERS 302#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
303
259 304
260/* 305/*
261@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. 306@@ LUAI_GCMUL defines the default speed of garbage collection relative to
262** You can call your C function directly (with light C functions). 307@* memory allocation as a percentage.
308** CHANGE it if you want to change the granularity of the garbage
309** collection. (Higher values mean coarser collections. 0 represents
310** infinity, where each step performs a full collection.) You can also
311** change this value dynamically.
263*/ 312*/
264#define lua_cpcall(L,f,u) \ 313#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
265 (lua_pushcfunction(L, (f)), \ 314
266 lua_pushlightuserdata(L,(u)), \
267 lua_pcall(L,1,0,0))
268 315
269 316
270/* 317/*
271@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. 318@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
272** You can rewrite 'log10(x)' as 'log(x, 10)'. 319** CHANGE it (define it) if you want exact compatibility with the
320** behavior of setn/getn in Lua 5.0.
273*/ 321*/
274#define LUA_COMPAT_LOG10 322#undef LUA_COMPAT_GETN
275 323
276/* 324/*
277@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base 325@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
278** library. You can rewrite 'loadstring(s)' as 'load(s)'. 326** CHANGE it to undefined as soon as you do not need a global 'loadlib'
327** function (the function is still available as 'package.loadlib').
279*/ 328*/
280#define LUA_COMPAT_LOADSTRING 329#undef LUA_COMPAT_LOADLIB
281 330
282/* 331/*
283@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. 332@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
333** CHANGE it to undefined as soon as your programs use only '...' to
334** access vararg parameters (instead of the old 'arg' table).
284*/ 335*/
285#define LUA_COMPAT_MAXN 336#undef LUA_COMPAT_VARARG
286 337
287/* 338/*
288@@ The following macros supply trivial compatibility for some 339@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
289** changes in the API. The macros themselves document how to 340** CHANGE it to undefined as soon as your programs use 'math.fmod' or
290** change your code to avoid using them. 341** the new '%' operator instead of 'math.mod'.
291*/ 342*/
292#define lua_strlen(L,i) lua_rawlen(L, (i)) 343#undef LUA_COMPAT_MOD
293 344
294#define lua_objlen(L,i) lua_rawlen(L, (i)) 345/*
346@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
347@* facility.
348** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
349** off the advisory error when nesting [[...]].
350*/
351#undef LUA_COMPAT_LSTR
295 352
296#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) 353/*
297#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) 354@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
355** CHANGE it to undefined as soon as you rename 'string.gfind' to
356** 'string.gmatch'.
357*/
358#undef LUA_COMPAT_GFIND
298 359
299/* 360/*
300@@ LUA_COMPAT_MODULE controls compatibility with previous 361@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
301** module functions 'module' (Lua) and 'luaL_register' (C). 362@* behavior.
363** CHANGE it to undefined as soon as you replace to 'luaL_registry'
364** your uses of 'luaL_openlib'
302*/ 365*/
303#define LUA_COMPAT_MODULE 366#undef LUA_COMPAT_OPENLIB
304 367
305#endif /* } */
306#define LUA_COMPAT_MODULE
307 368
308/* }================================================================== */
309 369
370/*
371@@ luai_apicheck is the assert macro used by the Lua-C API.
372** CHANGE luai_apicheck if you want Lua to perform some checks in the
373** parameters it gets from API calls. This may slow down the interpreter
374** a bit, but may be quite useful when debugging C code that interfaces
375** with Lua. A useful redefinition is to use assert.h.
376*/
377#if defined(LUA_USE_APICHECK)
378#include <assert.h>
379#define luai_apicheck(L,o) { (void)L; assert(o); }
380#else
381#define luai_apicheck(L,o) { (void)L; }
382#endif
310 383
311 384
312/* 385/*
@@ -315,65 +388,108 @@
315** your machine. Probably you do not need to change this. 388** your machine. Probably you do not need to change this.
316*/ 389*/
317/* avoid overflows in comparison */ 390/* avoid overflows in comparison */
318#if INT_MAX-20 < 32760 /* { */ 391#if INT_MAX-20 < 32760
319#define LUAI_BITSINT 16 392#define LUAI_BITSINT 16
320#elif INT_MAX > 2147483640L /* }{ */ 393#elif INT_MAX > 2147483640L
321/* int has at least 32 bits */ 394/* int has at least 32 bits */
322#define LUAI_BITSINT 32 395#define LUAI_BITSINT 32
323#else /* }{ */ 396#else
324#error "you must define LUA_BITSINT with number of bits in an integer" 397#error "you must define LUA_BITSINT with number of bits in an integer"
325#endif /* } */ 398#endif
326 399
327 400
328/* 401/*
329@@ LUA_INT32 is an signed integer with exactly 32 bits. 402@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
403@@ LUAI_INT32 is an signed integer with at least 32 bits.
330@@ LUAI_UMEM is an unsigned integer big enough to count the total 404@@ LUAI_UMEM is an unsigned integer big enough to count the total
331@* memory used by Lua. 405@* memory used by Lua.
332@@ LUAI_MEM is a signed integer big enough to count the total memory 406@@ LUAI_MEM is a signed integer big enough to count the total memory
333@* used by Lua. 407@* used by Lua.
334** CHANGE here if for some weird reason the default definitions are not 408** CHANGE here if for some weird reason the default definitions are not
335** good enough for your machine. Probably you do not need to change 409** good enough for your machine. (The definitions in the 'else'
336** this. 410** part always works, but may waste space on machines with 64-bit
411** longs.) Probably you do not need to change this.
337*/ 412*/
338#if LUAI_BITSINT >= 32 /* { */ 413#if LUAI_BITSINT >= 32
339#define LUA_INT32 int 414#define LUAI_UINT32 unsigned int
415#define LUAI_INT32 int
416#define LUAI_MAXINT32 INT_MAX
340#define LUAI_UMEM size_t 417#define LUAI_UMEM size_t
341#define LUAI_MEM ptrdiff_t 418#define LUAI_MEM ptrdiff_t
342#else /* }{ */ 419#else
343/* 16-bit ints */ 420/* 16-bit ints */
344#define LUA_INT32 long 421#define LUAI_UINT32 unsigned long
422#define LUAI_INT32 long
423#define LUAI_MAXINT32 LONG_MAX
345#define LUAI_UMEM unsigned long 424#define LUAI_UMEM unsigned long
346#define LUAI_MEM long 425#define LUAI_MEM long
347#endif /* } */ 426#endif
348 427
349 428
350/* 429/*
351@@ LUAI_MAXSTACK limits the size of the Lua stack. 430@@ LUAI_MAXCALLS limits the number of nested calls.
352** CHANGE it if you need a different limit. This limit is arbitrary; 431** CHANGE it if you need really deep recursive calls. This limit is
353** its only purpose is to stop Lua to consume unlimited stack 432** arbitrary; its only purpose is to stop infinite recursion before
354** space (and to reserve some numbers for pseudo-indices). 433** exhausting memory.
355*/ 434*/
356#if LUAI_BITSINT >= 32 435#define LUAI_MAXCALLS 20000
357#define LUAI_MAXSTACK 1000000 436
358#else 437
359#define LUAI_MAXSTACK 15000 438/*
360#endif 439@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
440@* can use.
441** CHANGE it if you need lots of (Lua) stack space for your C
442** functions. This limit is arbitrary; its only purpose is to stop C
443** functions to consume unlimited stack space. (must be smaller than
444** -LUA_REGISTRYINDEX)
445*/
446#define LUAI_MAXCSTACK 8000
447
448
449
450/*
451** {==================================================================
452** CHANGE (to smaller values) the following definitions if your system
453** has a small C stack. (Or you may want to change them to larger
454** values if your system has a large C stack and these limits are
455** too rigid for you.) Some of these constants control the size of
456** stack-allocated arrays used by the compiler or the interpreter, while
457** others limit the maximum number of recursive calls that the compiler
458** or the interpreter can perform. Values too large may cause a C stack
459** overflow for some forms of deep constructs.
460** ===================================================================
461*/
462
361 463
362/* reserve some space for error handling */ 464/*
363#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000) 465@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
466@* syntactical nested non-terminals in a program.
467*/
468#define LUAI_MAXCCALLS 200
364 469
365 470
471/*
472@@ LUAI_MAXVARS is the maximum number of local variables per function
473@* (must be smaller than 250).
474*/
475#define LUAI_MAXVARS 200
476
477
478/*
479@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
480@* (must be smaller than 250).
481*/
482#define LUAI_MAXUPVALUES 60
366 483
367 484
368/* 485/*
369@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. 486@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
370** CHANGE it if it uses too much C-stack space.
371*/ 487*/
372#define LUAL_BUFFERSIZE 1024 488#define LUAL_BUFFERSIZE 1024
373 489
374#ifndef SIMULATOR 490/* }================================================================== */
375typedef void FILE; 491
376#endif 492
377 493
378 494
379/* 495/*
@@ -400,138 +516,237 @@ typedef void FILE;
400@@ LUA_NUMBER_FMT is the format for writing numbers. 516@@ LUA_NUMBER_FMT is the format for writing numbers.
401@@ lua_number2str converts a number to a string. 517@@ lua_number2str converts a number to a string.
402@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. 518@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
519@@ lua_str2number converts a string to a number.
403*/ 520*/
404#define LUA_NUMBER_SCAN "%ld" 521#define LUA_NUMBER_SCAN "%ld"
405#define LUA_NUMBER_FMT "%ld" 522#define LUA_NUMBER_FMT "%ld"
406#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */ 523#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
407#define lua_number2str(s,n) snprintf((s), 32, LUA_NUMBER_FMT, (n)) 524#define lua_number2str(s,n) snprintf((s), 32, LUA_NUMBER_FMT, (n))
525#define lua_str2number(s,p) strtol((s), (p), 10)
408 526
409 527
410/* 528/*
411@@ l_mathop allows the addition of an 'l' or 'f' to all math operations 529@@ The luai_num* macros define the primitive operations over numbers.
412*/ 530*/
413#define l_mathop(x) (x) 531#if defined(LUA_CORE)
532extern long rb_pow(long, long);
533#define luai_numadd(a,b) ((a)+(b))
534#define luai_numsub(a,b) ((a)-(b))
535#define luai_nummul(a,b) ((a)*(b))
536#define luai_numdiv(a,b) ((a)/(b))
537#define luai_nummod(a,b) ((a)%(b))
538#define luai_numpow(a,b) (rb_pow(a,b))
539#define luai_numunm(a) (-(a))
540#define luai_numeq(a,b) ((a)==(b))
541#define luai_numlt(a,b) ((a)<(b))
542#define luai_numle(a,b) ((a)<=(b))
543#define luai_numisnan(a) (!luai_numeq((a), (a)))
544#endif
414 545
415 546
416/* 547/*
417@@ lua_str2number converts a decimal numeric string to a number. 548@@ lua_number2int is a macro to convert lua_Number to int.
418@@ lua_strx2number converts an hexadecimal numeric string to a number. 549@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
419** In C99, 'strtod' does both conversions. C89, however, has no function 550** CHANGE them if you know a faster way to convert a lua_Number to
420** to convert floating hexadecimal strings to numbers. For these 551** int (with any rounding method and without throwing errors) in your
421** systems, you can leave 'lua_strx2number' undefined and Lua will 552** system. In Pentium machines, a naive typecast from double to int
422** provide its own implementation. 553** in C is extremely slow, so any alternative is worth trying.
423*/ 554*/
424#define lua_str2number(s,p) strtol((s), (p), 10)
425 555
426#define lua_strx2number(s,p) strtoul((s), (p), 16) 556/* On a Pentium, resort to a trick */
557#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
558 (defined(__i386) || defined (_M_IX86) || defined(__i386__))
427 559
560/* On a Microsoft compiler, use assembler */
561#if defined(_MSC_VER)
428 562
429/* 563#define lua_number2int(i,d) __asm fld d __asm fistp i
430@@ The luai_num* macros define the primitive operations over numbers. 564#define lua_number2integer(i,n) lua_number2int(i, n)
431*/
432 565
566/* the next trick should work on any Pentium, but sometimes clashes
567 with a DirectX idiosyncrasy */
568#else
569
570union luai_Cast { double l_d; long l_l; };
571#define lua_number2int(i,d) \
572 { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
573#define lua_number2integer(i,n) lua_number2int(i, n)
433 574
434/* these are quite standard operations */
435#if defined(LUA_CORE)
436extern long rb_pow(long, long);
437#define luai_numadd(L,a,b) ((a)+(b))
438#define luai_numsub(L,a,b) ((a)-(b))
439#define luai_nummul(L,a,b) ((a)*(b))
440#define luai_numdiv(L,a,b) ((a)/(b))
441#define luai_nummod(L,a,b) ((a)%(b))
442#define luai_numpow(L,a,b) (rb_pow(a,b))
443#define luai_numunm(L,a) (-(a))
444#define luai_numeq(a,b) ((a)==(b))
445#define luai_numlt(L,a,b) ((a)<(b))
446#define luai_numle(L,a,b) ((a)<=(b))
447#define luai_numisnan(L,a) (!luai_numeq((a), (a)))
448#endif 575#endif
449 576
450 577
578/* this option always works, but may be slow */
579#else
580#define lua_number2int(i,d) ((i)=(int)(d))
581#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
582
583#endif
584
585/* }================================================================== */
586
451 587
452/* 588/*
453@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. 589@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
454** CHANGE that if ptrdiff_t is not adequate on your machine. (On most 590** CHANGE it if your system requires alignments larger than double. (For
455** machines, ptrdiff_t gives a good choice between int or long.) 591** instance, if your system supports long doubles and they must be
592** aligned in 16-byte boundaries, then you should add long double in the
593** union.) Probably you do not need to change this.
456*/ 594*/
457#define LUA_INTEGER ptrdiff_t 595#define LUAI_USER_ALIGNMENT_T union { void *s; long l; }
596
458 597
459/* 598/*
460@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned. 599@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
461** It must have at least 32 bits. 600** CHANGE them if you prefer to use longjmp/setjmp even with C++
601** or if want/don't to use _longjmp/_setjmp instead of regular
602** longjmp/setjmp. By default, Lua handles errors with exceptions when
603** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
604** and with longjmp/setjmp otherwise.
462*/ 605*/
463#define LUA_UNSIGNED unsigned LUA_INT32 606#if defined(__cplusplus)
607/* C++ exceptions */
608#define LUAI_THROW(L,c) throw(c)
609#define LUAI_TRY(L,c,a) try { a } catch(...) \
610 { if ((c)->status == 0) (c)->status = -1; }
611#define luai_jmpbuf int /* dummy variable */
612
613#elif defined(LUA_USE_ULONGJMP)
614/* in Unix, try _longjmp/_setjmp (more efficient) */
615#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
616#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
617#define luai_jmpbuf jmp_buf
618
619#else
620/* default handling with long jumps */
621#define LUAI_THROW(L,c) longjmp((c)->b, 1)
622#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
623#define luai_jmpbuf jmp_buf
464 624
625#endif
465 626
466 627
467/* 628/*
468** Some tricks with doubles 629@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
630@* can do during pattern-matching.
631** CHANGE it if you need more captures. This limit is arbitrary.
469*/ 632*/
633#define LUA_MAXCAPTURES 32
634
470 635
471#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
472/* 636/*
473** The next definitions activate some tricks to speed up the 637@@ lua_tmpnam is the function that the OS library uses to create a
474** conversion from doubles to integer types, mainly to LUA_UNSIGNED. 638@* temporary name.
475** 639@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
476@@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a 640** CHANGE them if you have an alternative to tmpnam (which is considered
477** DirectX idiosyncrasy. 641** insecure) or if you want the original tmpnam anyway. By default, Lua
478** 642** uses tmpnam except when POSIX is available, where it uses mkstemp.
479@@ LUA_IEEE754TRICK uses a trick that should work on any machine
480** using IEEE754 with a 32-bit integer type.
481**
482@@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be
483** defined when LUA_INTEGER is a 32-bit integer.
484**
485@@ LUA_IEEEENDIAN is the endianness of doubles in your machine
486** (0 for little endian, 1 for big endian); if not defined, Lua will
487** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK).
488**
489@@ LUA_NANTRICK controls the use of a trick to pack all types into
490** a single double value, using NaN values to represent non-number
491** values. The trick only works on 32-bit machines (ints and pointers
492** are 32-bit values) with numbers represented as IEEE 754-2008 doubles
493** with conventional endianess (12345678 or 87654321), in CPUs that do
494** not produce signaling NaN values (all NaNs are quiet).
495*/ 643*/
644#if defined(loslib_c) || defined(luaall_c)
645
646#if defined(LUA_USE_MKSTEMP)
647#include <unistd.h>
648#define LUA_TMPNAMBUFSIZE 32
649#define lua_tmpnam(b,e) { \
650 strcpy(b, "/tmp/lua_XXXXXX"); \
651 e = mkstemp(b); \
652 if (e != -1) close(e); \
653 e = (e == -1); }
654
655#else
656#define LUA_TMPNAMBUFSIZE L_tmpnam
657#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
658#endif
659
660#endif
661
662
663/*
664@@ lua_popen spawns a new process connected to the current one through
665@* the file streams.
666** CHANGE it if you have a way to implement it in your system.
667*/
668#if defined(LUA_USE_POPEN)
669
670#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
671#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
496 672
497/* Microsoft compiler on a Pentium (32 bit) ? */ 673#elif defined(LUA_WIN)
498#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */
499 674
500#define LUA_MSASMTRICK 675#define lua_popen(L,c,m) ((void)L, _popen(c,m))
501#define LUA_IEEEENDIAN 0 676#define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
502#define LUA_NANTRICK
503 677
678#else
504 679
505/* pentium 32 bits? */ 680#define lua_popen(L,c,m) ((void)((void)c, m), \
506#elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */ 681 luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
682#define lua_pclose(L,file) ((void)((void)L, file), 0)
507 683
508#define LUA_IEEE754TRICK 684#endif
509#define LUA_IEEELL
510#define LUA_IEEEENDIAN 0
511#define LUA_NANTRICK
512 685
513/* pentium 64 bits? */ 686/*
514#elif defined(__x86_64) /* }{ */ 687@@ LUA_DL_* define which dynamic-library system Lua should use.
688** CHANGE here if Lua has problems choosing the appropriate
689** dynamic-library system for your platform (either Windows' DLL, Mac's
690** dyld, or Unix's dlopen). If your system is some kind of Unix, there
691** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
692** it. To use dlopen you also need to adapt the src/Makefile (probably
693** adding -ldl to the linker options), so Lua does not select it
694** automatically. (When you change the makefile to add -ldl, you must
695** also add -DLUA_USE_DLOPEN.)
696** If you do not want any kind of dynamic library, undefine all these
697** options.
698** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
699*/
700#if defined(LUA_USE_DLOPEN)
701#define LUA_DL_DLOPEN
702#endif
515 703
516#define LUA_IEEE754TRICK 704#if defined(LUA_WIN)
517#define LUA_IEEEENDIAN 0 705#define LUA_DL_DLL
706#endif
518 707
519#elif defined(__POWERPC__) || defined(__ppc__) /* }{ */
520 708
521#define LUA_IEEE754TRICK 709/*
522#define LUA_IEEEENDIAN 1 710@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
711@* (the data goes just *before* the lua_State pointer).
712** CHANGE (define) this if you really need that. This value must be
713** a multiple of the maximum alignment required for your machine.
714*/
715#define LUAI_EXTRASPACE 0
523 716
524#else /* }{ */
525 717
526/* assume IEEE754 and a 32-bit integer type */ 718/*
527#define LUA_IEEE754TRICK 719@@ luai_userstate* allow user-specific actions on threads.
720** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
721** extra when a thread is created/deleted/resumed/yielded.
722*/
723#define luai_userstateopen(L) ((void)L)
724#define luai_userstateclose(L) ((void)L)
725#define luai_userstatethread(L,L1) ((void)L)
726#define luai_userstatefree(L) ((void)L)
727#define luai_userstateresume(L,n) ((void)L)
728#define luai_userstateyield(L,n) ((void)L)
528 729
529#endif /* } */
530 730
531#endif /* } */ 731/*
732@@ LUA_INTFRMLEN is the length modifier for integer conversions
733@* in 'string.format'.
734@@ LUA_INTFRM_T is the integer type correspoding to the previous length
735@* modifier.
736** CHANGE them if your system supports long long or does not support long.
737*/
532 738
533/* }================================================================== */ 739#if defined(LUA_USELONGLONG)
740
741#define LUA_INTFRMLEN "ll"
742#define LUA_INTFRM_T long long
534 743
744#else
745
746#define LUA_INTFRMLEN "l"
747#define LUA_INTFRM_T long
748
749#endif
535 750
536 751
537 752
@@ -543,7 +758,6 @@ extern long rb_pow(long, long);
543*/ 758*/
544 759
545#include "rockconf.h" 760#include "rockconf.h"
546#define LUA_USE_CTYPE 1
547 761
548#endif 762#endif
549 763