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-rw-r--r--apps/plugins/lua/luaconf.h678
1 files changed, 232 insertions, 446 deletions
diff --git a/apps/plugins/lua/luaconf.h b/apps/plugins/lua/luaconf.h
index 109e680a17..ed83e8f640 100644
--- a/apps/plugins/lua/luaconf.h
+++ b/apps/plugins/lua/luaconf.h
@@ -1,5 +1,5 @@
1/* 1/*
2** $Id$ 2** $Id: luaconf.h,v 1.176.1.1 2013/04/12 18:48:47 roberto Exp $
3** Configuration file for Lua 3** Configuration file for Lua
4** See Copyright Notice in lua.h 4** See Copyright Notice in lua.h
5*/ 5*/
@@ -24,30 +24,44 @@
24** CHANGE it (define it) if you want Lua to avoid the use of any 24** CHANGE it (define it) if you want Lua to avoid the use of any
25** non-ansi feature or library. 25** non-ansi feature or library.
26*/ 26*/
27#if defined(__STRICT_ANSI__) 27#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
28#define LUA_ANSI 28#define LUA_ANSI
29#endif 29#endif
30 30
31 31
32#if !defined(LUA_ANSI) && defined(_WIN32) 32#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
33#define LUA_WIN 33#define LUA_WIN /* enable goodies for regular Windows platforms */
34#endif 34#endif
35 35
36#if defined(LUA_WIN)
37#define LUA_DL_DLL
38#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
39#endif
40
41
42
36#if defined(LUA_USE_LINUX) 43#if defined(LUA_USE_LINUX)
37#define LUA_USE_POSIX 44#define LUA_USE_POSIX
38#define LUA_USE_DLOPEN /* needs an extra library: -ldl */ 45#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
39#define LUA_USE_READLINE /* needs some extra libraries */ 46#define LUA_USE_READLINE /* needs some extra libraries */
47#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
48#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
49#define LUA_USE_LONGLONG /* assume support for long long */
40#endif 50#endif
41 51
42#if defined(LUA_USE_MACOSX) 52#if defined(LUA_USE_MACOSX)
43#define LUA_USE_POSIX 53#define LUA_USE_POSIX
44#define LUA_DL_DYLD /* does not need extra library */ 54#define LUA_USE_DLOPEN /* does not need -ldl */
55#define LUA_USE_READLINE /* needs an extra library: -lreadline */
56#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
57#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
58#define LUA_USE_LONGLONG /* assume support for long long */
45#endif 59#endif
46 60
47 61
48 62
49/* 63/*
50@@ LUA_USE_POSIX includes all functionallity listed as X/Open System 64@@ LUA_USE_POSIX includes all functionality listed as X/Open System
51@* Interfaces Extension (XSI). 65@* Interfaces Extension (XSI).
52** CHANGE it (define it) if your system is XSI compatible. 66** CHANGE it (define it) if your system is XSI compatible.
53*/ 67*/
@@ -56,20 +70,10 @@
56#define LUA_USE_ISATTY 70#define LUA_USE_ISATTY
57#define LUA_USE_POPEN 71#define LUA_USE_POPEN
58#define LUA_USE_ULONGJMP 72#define LUA_USE_ULONGJMP
73#define LUA_USE_GMTIME_R
59#endif 74#endif
60 75
61 76
62/*
63@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
64@* Lua check to set its paths.
65@@ LUA_INIT is the name of the environment variable that Lua
66@* checks for initialization code.
67** CHANGE them if you want different names.
68*/
69#define LUA_PATH "LUA_PATH"
70#define LUA_CPATH "LUA_CPATH"
71#define LUA_INIT "LUA_INIT"
72
73 77
74/* 78/*
75@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for 79@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
@@ -80,7 +84,7 @@
80** hierarchy or if you want to install your libraries in 84** hierarchy or if you want to install your libraries in
81** non-conventional directories. 85** non-conventional directories.
82*/ 86*/
83#if defined(_WIN32) 87#if defined(_WIN32) /* { */
84/* 88/*
85** In Windows, any exclamation mark ('!') in the path is replaced by the 89** In Windows, any exclamation mark ('!') in the path is replaced by the
86** path of the directory of the executable file of the current process. 90** path of the directory of the executable file of the current process.
@@ -88,21 +92,23 @@
88#define LUA_LDIR "!\\lua\\" 92#define LUA_LDIR "!\\lua\\"
89#define LUA_CDIR "!\\" 93#define LUA_CDIR "!\\"
90#define LUA_PATH_DEFAULT \ 94#define LUA_PATH_DEFAULT \
91 ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ 95 LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
92 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua" 96 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
93#define LUA_CPATH_DEFAULT \ 97#define LUA_CPATH_DEFAULT \
94 ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll" 98 LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
95 99
96#else 100#else /* }{ */
101
102#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
97#define LUA_ROOT "/usr/local/" 103#define LUA_ROOT "/usr/local/"
98#define LUA_LDIR LUA_ROOT "share/lua/5.1/" 104#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
99#define LUA_CDIR LUA_ROOT "lib/lua/5.1/" 105#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
100#define LUA_PATH_DEFAULT \ 106#define LUA_PATH_DEFAULT \
101 "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ 107 LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
102 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua" 108 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
103#define LUA_CPATH_DEFAULT \ 109#define LUA_CPATH_DEFAULT \
104 "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so" 110 LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
105#endif 111#endif /* } */
106 112
107 113
108/* 114/*
@@ -118,79 +124,67 @@
118 124
119 125
120/* 126/*
121@@ LUA_PATHSEP is the character that separates templates in a path. 127@@ LUA_ENV is the name of the variable that holds the current
122@@ LUA_PATH_MARK is the string that marks the substitution points in a 128@@ environment, used to access global names.
123@* template. 129** CHANGE it if you do not like this name.
124@@ LUA_EXECDIR in a Windows path is replaced by the executable's
125@* directory.
126@@ LUA_IGMARK is a mark to ignore all before it when bulding the
127@* luaopen_ function name.
128** CHANGE them if for some reason your system cannot use those
129** characters. (E.g., if one of those characters is a common character
130** in file/directory names.) Probably you do not need to change them.
131*/
132#define LUA_PATHSEP ";"
133#define LUA_PATH_MARK "?"
134#define LUA_EXECDIR "!"
135#define LUA_IGMARK "-"
136
137
138/*
139@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
140** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
141** machines, ptrdiff_t gives a good choice between int or long.)
142*/ 130*/
143#define LUA_INTEGER ptrdiff_t 131#define LUA_ENV "_ENV"
144 132
145 133
146/* 134/*
147@@ LUA_API is a mark for all core API functions. 135@@ LUA_API is a mark for all core API functions.
148@@ LUALIB_API is a mark for all standard library functions. 136@@ LUALIB_API is a mark for all auxiliary library functions.
137@@ LUAMOD_API is a mark for all standard library opening functions.
149** CHANGE them if you need to define those functions in some special way. 138** CHANGE them if you need to define those functions in some special way.
150** For instance, if you want to create one Windows DLL with the core and 139** For instance, if you want to create one Windows DLL with the core and
151** the libraries, you may want to use the following definition (define 140** the libraries, you may want to use the following definition (define
152** LUA_BUILD_AS_DLL to get it). 141** LUA_BUILD_AS_DLL to get it).
153*/ 142*/
154#if defined(LUA_BUILD_AS_DLL) 143#if defined(LUA_BUILD_AS_DLL) /* { */
155 144
156#if defined(LUA_CORE) || defined(LUA_LIB) 145#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
157#define LUA_API __declspec(dllexport) 146#define LUA_API __declspec(dllexport)
158#else 147#else /* }{ */
159#define LUA_API __declspec(dllimport) 148#define LUA_API __declspec(dllimport)
160#endif 149#endif /* } */
161 150
162#else 151#else /* }{ */
163 152
164#define LUA_API extern 153#define LUA_API extern
165 154
166#endif 155#endif /* } */
156
167 157
168/* more often than not the libs go together with the core */ 158/* more often than not the libs go together with the core */
169#define LUALIB_API LUA_API 159#define LUALIB_API LUA_API
160#define LUAMOD_API LUALIB_API
170 161
171 162
172/* 163/*
173@@ LUAI_FUNC is a mark for all extern functions that are not to be 164@@ LUAI_FUNC is a mark for all extern functions that are not to be
174@* exported to outside modules. 165@* exported to outside modules.
175@@ LUAI_DATA is a mark for all extern (const) variables that are not to 166@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
176@* be exported to outside modules. 167@* that are not to be exported to outside modules (LUAI_DDEF for
168@* definitions and LUAI_DDEC for declarations).
177** CHANGE them if you need to mark them in some special way. Elf/gcc 169** CHANGE them if you need to mark them in some special way. Elf/gcc
178** (versions 3.2 and later) mark them as "hidden" to optimize access 170** (versions 3.2 and later) mark them as "hidden" to optimize access
179** when Lua is compiled as a shared library. 171** when Lua is compiled as a shared library. Not all elf targets support
180*/ 172** this attribute. Unfortunately, gcc does not offer a way to check
181#if defined(luaall_c) 173** whether the target offers that support, and those without support
182#define LUAI_FUNC static 174** give a warning about it. To avoid these warnings, change to the
183#define LUAI_DATA /* empty */ 175** default definition.
184 176*/
185#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ 177#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
186 defined(__ELF__) 178 defined(__ELF__) /* { */
187#define LUAI_FUNC __attribute__((visibility("hidden"))) extern 179#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
188#define LUAI_DATA LUAI_FUNC 180#define LUAI_DDEC LUAI_FUNC
181#define LUAI_DDEF /* empty */
189 182
190#else 183#else /* }{ */
191#define LUAI_FUNC extern 184#define LUAI_FUNC extern
192#define LUAI_DATA extern 185#define LUAI_DDEC extern
193#endif 186#define LUAI_DDEF /* empty */
187#endif /* } */
194 188
195 189
196 190
@@ -211,175 +205,108 @@
211 205
212 206
213/* 207/*
214** {================================================================== 208@@ luai_writestring/luai_writeline define how 'print' prints its results.
215** Stand-alone configuration 209** They are only used in libraries and the stand-alone program. (The #if
216** =================================================================== 210** avoids including 'stdio.h' everywhere.)
217*/ 211*/
218 212#if defined(LUA_LIB) || defined(lua_c)
219#if defined(lua_c) || defined(luaall_c) 213#define luai_writestring(s,l) DEBUGF("%s", (s))
214#define luai_writeline() luai_writestring("\n", 1)
215#endif
220 216
221/* 217/*
222@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that 218@@ luai_writestringerror defines how to print error messages.
223@* is, whether we're running lua interactively). 219** (A format string with one argument is enough for Lua...)
224** CHANGE it if you have a better definition for non-POSIX/non-Windows
225** systems.
226*/ 220*/
227#if defined(LUA_USE_ISATTY) 221#define luai_writestringerror(s,p) \
228#include <unistd.h> 222 (fprintf(stderr, (s), (p)), fflush(stderr))
229#define lua_stdin_is_tty() isatty(0)
230#elif defined(LUA_WIN)
231#include <io.h>
232#include <stdio.h>
233#define lua_stdin_is_tty() _isatty(_fileno(stdin))
234#else
235#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
236#endif
237 223
238 224
239/* 225/*
240@@ LUA_PROMPT is the default prompt used by stand-alone Lua. 226@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
241@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua. 227** strings that are internalized. (Cannot be smaller than reserved words
242** CHANGE them if you want different prompts. (You can also change the 228** or tags for metamethods, as these strings must be internalized;
243** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.) 229** #("function") = 8, #("__newindex") = 10.)
244*/ 230*/
245#define LUA_PROMPT "> " 231#define LUAI_MAXSHORTLEN 40
246#define LUA_PROMPT2 ">> " 232
247 233
248 234
249/* 235/*
250@@ LUA_PROGNAME is the default name for the stand-alone Lua program. 236** {==================================================================
251** CHANGE it if your stand-alone interpreter has a different name and 237** Compatibility with previous versions
252** your system is not able to detect that name automatically. 238** ===================================================================
253*/ 239*/
254#define LUA_PROGNAME "lua"
255
256 240
257/* 241/*
258@@ LUA_MAXINPUT is the maximum length for an input line in the 242@@ LUA_COMPAT_ALL controls all compatibility options.
259@* stand-alone interpreter. 243** You can define it to get all options, or change specific options
260** CHANGE it if you need longer lines. 244** to fit your specific needs.
261*/ 245*/
262#define LUA_MAXINPUT 512 246#if defined(LUA_COMPAT_ALL) /* { */
263
264 247
265/* 248/*
266@@ lua_readline defines how to show a prompt and then read a line from 249@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
267@* the standard input. 250** You can replace it with 'table.unpack'.
268@@ lua_saveline defines how to "save" a read line in a "history".
269@@ lua_freeline defines how to free a line read by lua_readline.
270** CHANGE them if you want to improve this functionality (e.g., by using
271** GNU readline and history facilities).
272*/ 251*/
273#if defined(LUA_USE_READLINE) 252#define LUA_COMPAT_UNPACK
274#include <stdio.h>
275#include <readline/readline.h>
276#include <readline/history.h>
277#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
278#define lua_saveline(L,idx) \
279 if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
280 add_history(lua_tostring(L, idx)); /* add it to history */
281#define lua_freeline(L,b) ((void)L, free(b))
282#else
283#define lua_readline(L,b,p) \
284 ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
285 fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
286#define lua_saveline(L,idx) { (void)L; (void)idx; }
287#define lua_freeline(L,b) { (void)L; (void)b; }
288#endif
289
290#endif
291
292/* }================================================================== */
293
294 253
295/* 254/*
296@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles 255@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
297@* as a percentage. 256** You can replace it with 'package.searchers'.
298** CHANGE it if you want the GC to run faster or slower (higher values
299** mean larger pauses which mean slower collection.) You can also change
300** this value dynamically.
301*/ 257*/
302#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */ 258#define LUA_COMPAT_LOADERS
303
304 259
305/* 260/*
306@@ LUAI_GCMUL defines the default speed of garbage collection relative to 261@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
307@* memory allocation as a percentage. 262** You can call your C function directly (with light C functions).
308** CHANGE it if you want to change the granularity of the garbage
309** collection. (Higher values mean coarser collections. 0 represents
310** infinity, where each step performs a full collection.) You can also
311** change this value dynamically.
312*/ 263*/
313#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */ 264#define lua_cpcall(L,f,u) \
314 265 (lua_pushcfunction(L, (f)), \
266 lua_pushlightuserdata(L,(u)), \
267 lua_pcall(L,1,0,0))
315 268
316 269
317/* 270/*
318@@ LUA_COMPAT_GETN controls compatibility with old getn behavior. 271@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
319** CHANGE it (define it) if you want exact compatibility with the 272** You can rewrite 'log10(x)' as 'log(x, 10)'.
320** behavior of setn/getn in Lua 5.0.
321*/ 273*/
322#undef LUA_COMPAT_GETN 274#define LUA_COMPAT_LOG10
323 275
324/* 276/*
325@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib. 277@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
326** CHANGE it to undefined as soon as you do not need a global 'loadlib' 278** library. You can rewrite 'loadstring(s)' as 'load(s)'.
327** function (the function is still available as 'package.loadlib').
328*/ 279*/
329#undef LUA_COMPAT_LOADLIB 280#define LUA_COMPAT_LOADSTRING
330 281
331/* 282/*
332@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature. 283@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
333** CHANGE it to undefined as soon as your programs use only '...' to
334** access vararg parameters (instead of the old 'arg' table).
335*/ 284*/
336#undef LUA_COMPAT_VARARG 285#define LUA_COMPAT_MAXN
337 286
338/* 287/*
339@@ LUA_COMPAT_MOD controls compatibility with old math.mod function. 288@@ The following macros supply trivial compatibility for some
340** CHANGE it to undefined as soon as your programs use 'math.fmod' or 289** changes in the API. The macros themselves document how to
341** the new '%' operator instead of 'math.mod'. 290** change your code to avoid using them.
342*/ 291*/
343#undef LUA_COMPAT_MOD 292#define lua_strlen(L,i) lua_rawlen(L, (i))
344 293
345/* 294#define lua_objlen(L,i) lua_rawlen(L, (i))
346@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
347@* facility.
348** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
349** off the advisory error when nesting [[...]].
350*/
351#undef LUA_COMPAT_LSTR
352 295
353/* 296#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
354@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name. 297#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
355** CHANGE it to undefined as soon as you rename 'string.gfind' to
356** 'string.gmatch'.
357*/
358#undef LUA_COMPAT_GFIND
359 298
360/* 299/*
361@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib' 300@@ LUA_COMPAT_MODULE controls compatibility with previous
362@* behavior. 301** module functions 'module' (Lua) and 'luaL_register' (C).
363** CHANGE it to undefined as soon as you replace to 'luaL_registry'
364** your uses of 'luaL_openlib'
365*/ 302*/
366#undef LUA_COMPAT_OPENLIB 303#define LUA_COMPAT_MODULE
367 304
305#endif /* } */
306#define LUA_COMPAT_MODULE
368 307
308/* }================================================================== */
369 309
370/*
371@@ luai_apicheck is the assert macro used by the Lua-C API.
372** CHANGE luai_apicheck if you want Lua to perform some checks in the
373** parameters it gets from API calls. This may slow down the interpreter
374** a bit, but may be quite useful when debugging C code that interfaces
375** with Lua. A useful redefinition is to use assert.h.
376*/
377#if defined(LUA_USE_APICHECK)
378#include <assert.h>
379#define luai_apicheck(L,o) { (void)L; assert(o); }
380#else
381#define luai_apicheck(L,o) { (void)L; }
382#endif
383 310
384 311
385/* 312/*
@@ -388,108 +315,65 @@
388** your machine. Probably you do not need to change this. 315** your machine. Probably you do not need to change this.
389*/ 316*/
390/* avoid overflows in comparison */ 317/* avoid overflows in comparison */
391#if INT_MAX-20 < 32760 318#if INT_MAX-20 < 32760 /* { */
392#define LUAI_BITSINT 16 319#define LUAI_BITSINT 16
393#elif INT_MAX > 2147483640L 320#elif INT_MAX > 2147483640L /* }{ */
394/* int has at least 32 bits */ 321/* int has at least 32 bits */
395#define LUAI_BITSINT 32 322#define LUAI_BITSINT 32
396#else 323#else /* }{ */
397#error "you must define LUA_BITSINT with number of bits in an integer" 324#error "you must define LUA_BITSINT with number of bits in an integer"
398#endif 325#endif /* } */
399 326
400 327
401/* 328/*
402@@ LUAI_UINT32 is an unsigned integer with at least 32 bits. 329@@ LUA_INT32 is an signed integer with exactly 32 bits.
403@@ LUAI_INT32 is an signed integer with at least 32 bits.
404@@ LUAI_UMEM is an unsigned integer big enough to count the total 330@@ LUAI_UMEM is an unsigned integer big enough to count the total
405@* memory used by Lua. 331@* memory used by Lua.
406@@ LUAI_MEM is a signed integer big enough to count the total memory 332@@ LUAI_MEM is a signed integer big enough to count the total memory
407@* used by Lua. 333@* used by Lua.
408** CHANGE here if for some weird reason the default definitions are not 334** CHANGE here if for some weird reason the default definitions are not
409** good enough for your machine. (The definitions in the 'else' 335** good enough for your machine. Probably you do not need to change
410** part always works, but may waste space on machines with 64-bit 336** this.
411** longs.) Probably you do not need to change this.
412*/ 337*/
413#if LUAI_BITSINT >= 32 338#if LUAI_BITSINT >= 32 /* { */
414#define LUAI_UINT32 unsigned int 339#define LUA_INT32 int
415#define LUAI_INT32 int
416#define LUAI_MAXINT32 INT_MAX
417#define LUAI_UMEM size_t 340#define LUAI_UMEM size_t
418#define LUAI_MEM ptrdiff_t 341#define LUAI_MEM ptrdiff_t
419#else 342#else /* }{ */
420/* 16-bit ints */ 343/* 16-bit ints */
421#define LUAI_UINT32 unsigned long 344#define LUA_INT32 long
422#define LUAI_INT32 long
423#define LUAI_MAXINT32 LONG_MAX
424#define LUAI_UMEM unsigned long 345#define LUAI_UMEM unsigned long
425#define LUAI_MEM long 346#define LUAI_MEM long
426#endif 347#endif /* } */
427
428
429/*
430@@ LUAI_MAXCALLS limits the number of nested calls.
431** CHANGE it if you need really deep recursive calls. This limit is
432** arbitrary; its only purpose is to stop infinite recursion before
433** exhausting memory.
434*/
435#define LUAI_MAXCALLS 20000
436
437
438/*
439@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
440@* can use.
441** CHANGE it if you need lots of (Lua) stack space for your C
442** functions. This limit is arbitrary; its only purpose is to stop C
443** functions to consume unlimited stack space. (must be smaller than
444** -LUA_REGISTRYINDEX)
445*/
446#define LUAI_MAXCSTACK 8000
447
448
449
450/*
451** {==================================================================
452** CHANGE (to smaller values) the following definitions if your system
453** has a small C stack. (Or you may want to change them to larger
454** values if your system has a large C stack and these limits are
455** too rigid for you.) Some of these constants control the size of
456** stack-allocated arrays used by the compiler or the interpreter, while
457** others limit the maximum number of recursive calls that the compiler
458** or the interpreter can perform. Values too large may cause a C stack
459** overflow for some forms of deep constructs.
460** ===================================================================
461*/
462 348
463 349
464/* 350/*
465@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and 351@@ LUAI_MAXSTACK limits the size of the Lua stack.
466@* syntactical nested non-terminals in a program. 352** CHANGE it if you need a different limit. This limit is arbitrary;
353** its only purpose is to stop Lua to consume unlimited stack
354** space (and to reserve some numbers for pseudo-indices).
467*/ 355*/
468#define LUAI_MAXCCALLS 200 356#if LUAI_BITSINT >= 32
357#define LUAI_MAXSTACK 1000000
358#else
359#define LUAI_MAXSTACK 15000
360#endif
469 361
362/* reserve some space for error handling */
363#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
470 364
471/*
472@@ LUAI_MAXVARS is the maximum number of local variables per function
473@* (must be smaller than 250).
474*/
475#define LUAI_MAXVARS 200
476 365
477 366
478/*
479@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
480@* (must be smaller than 250).
481*/
482#define LUAI_MAXUPVALUES 60
483
484 367
485/* 368/*
486@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. 369@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
370** CHANGE it if it uses too much C-stack space.
487*/ 371*/
488#define LUAL_BUFFERSIZE 1024 372#define LUAL_BUFFERSIZE 1024
489 373
490/* }================================================================== */ 374#ifndef SIMULATOR
491 375typedef void FILE;
492 376#endif
493 377
494 378
495/* 379/*
@@ -516,237 +400,138 @@
516@@ LUA_NUMBER_FMT is the format for writing numbers. 400@@ LUA_NUMBER_FMT is the format for writing numbers.
517@@ lua_number2str converts a number to a string. 401@@ lua_number2str converts a number to a string.
518@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. 402@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
519@@ lua_str2number converts a string to a number.
520*/ 403*/
521#define LUA_NUMBER_SCAN "%ld" 404#define LUA_NUMBER_SCAN "%ld"
522#define LUA_NUMBER_FMT "%ld" 405#define LUA_NUMBER_FMT "%ld"
523#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */ 406#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
524#define lua_number2str(s,n) snprintf((s), 32, LUA_NUMBER_FMT, (n)) 407#define lua_number2str(s,n) snprintf((s), 32, LUA_NUMBER_FMT, (n))
525#define lua_str2number(s,p) strtol((s), (p), 10)
526 408
527 409
528/* 410/*
529@@ The luai_num* macros define the primitive operations over numbers. 411@@ l_mathop allows the addition of an 'l' or 'f' to all math operations
530*/ 412*/
531#if defined(LUA_CORE) 413#define l_mathop(x) (x)
532extern long rb_pow(long, long);
533#define luai_numadd(a,b) ((a)+(b))
534#define luai_numsub(a,b) ((a)-(b))
535#define luai_nummul(a,b) ((a)*(b))
536#define luai_numdiv(a,b) ((a)/(b))
537#define luai_nummod(a,b) ((a)%(b))
538#define luai_numpow(a,b) (rb_pow(a,b))
539#define luai_numunm(a) (-(a))
540#define luai_numeq(a,b) ((a)==(b))
541#define luai_numlt(a,b) ((a)<(b))
542#define luai_numle(a,b) ((a)<=(b))
543#define luai_numisnan(a) (!luai_numeq((a), (a)))
544#endif
545 414
546 415
547/* 416/*
548@@ lua_number2int is a macro to convert lua_Number to int. 417@@ lua_str2number converts a decimal numeric string to a number.
549@@ lua_number2integer is a macro to convert lua_Number to lua_Integer. 418@@ lua_strx2number converts an hexadecimal numeric string to a number.
550** CHANGE them if you know a faster way to convert a lua_Number to 419** In C99, 'strtod' does both conversions. C89, however, has no function
551** int (with any rounding method and without throwing errors) in your 420** to convert floating hexadecimal strings to numbers. For these
552** system. In Pentium machines, a naive typecast from double to int 421** systems, you can leave 'lua_strx2number' undefined and Lua will
553** in C is extremely slow, so any alternative is worth trying. 422** provide its own implementation.
554*/ 423*/
424#define lua_str2number(s,p) strtol((s), (p), 10)
555 425
556/* On a Pentium, resort to a trick */ 426#define lua_strx2number(s,p) strtoul((s), (p), 16)
557#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
558 (defined(__i386) || defined (_M_IX86) || defined(__i386__))
559
560/* On a Microsoft compiler, use assembler */
561#if defined(_MSC_VER)
562
563#define lua_number2int(i,d) __asm fld d __asm fistp i
564#define lua_number2integer(i,n) lua_number2int(i, n)
565
566/* the next trick should work on any Pentium, but sometimes clashes
567 with a DirectX idiosyncrasy */
568#else
569 427
570union luai_Cast { double l_d; long l_l; };
571#define lua_number2int(i,d) \
572 { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
573#define lua_number2integer(i,n) lua_number2int(i, n)
574
575#endif
576 428
429/*
430@@ The luai_num* macros define the primitive operations over numbers.
431*/
577 432
578/* this option always works, but may be slow */
579#else
580#define lua_number2int(i,d) ((i)=(int)(d))
581#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
582 433
434/* these are quite standard operations */
435#if defined(LUA_CORE)
436extern long rb_pow(long, long);
437#define luai_numadd(L,a,b) ((a)+(b))
438#define luai_numsub(L,a,b) ((a)-(b))
439#define luai_nummul(L,a,b) ((a)*(b))
440#define luai_numdiv(L,a,b) ((a)/(b))
441#define luai_nummod(L,a,b) ((a)%(b))
442#define luai_numpow(L,a,b) (rb_pow(a,b))
443#define luai_numunm(L,a) (-(a))
444#define luai_numeq(a,b) ((a)==(b))
445#define luai_numlt(L,a,b) ((a)<(b))
446#define luai_numle(L,a,b) ((a)<=(b))
447#define luai_numisnan(L,a) (!luai_numeq((a), (a)))
583#endif 448#endif
584 449
585/* }================================================================== */
586 450
587 451
588/* 452/*
589@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment. 453@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
590** CHANGE it if your system requires alignments larger than double. (For 454** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
591** instance, if your system supports long doubles and they must be 455** machines, ptrdiff_t gives a good choice between int or long.)
592** aligned in 16-byte boundaries, then you should add long double in the
593** union.) Probably you do not need to change this.
594*/ 456*/
595#define LUAI_USER_ALIGNMENT_T union { void *s; long l; } 457#define LUA_INTEGER ptrdiff_t
596
597 458
598/* 459/*
599@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling. 460@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
600** CHANGE them if you prefer to use longjmp/setjmp even with C++ 461** It must have at least 32 bits.
601** or if want/don't to use _longjmp/_setjmp instead of regular
602** longjmp/setjmp. By default, Lua handles errors with exceptions when
603** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
604** and with longjmp/setjmp otherwise.
605*/ 462*/
606#if defined(__cplusplus) 463#define LUA_UNSIGNED unsigned LUA_INT32
607/* C++ exceptions */
608#define LUAI_THROW(L,c) throw(c)
609#define LUAI_TRY(L,c,a) try { a } catch(...) \
610 { if ((c)->status == 0) (c)->status = -1; }
611#define luai_jmpbuf int /* dummy variable */
612
613#elif defined(LUA_USE_ULONGJMP)
614/* in Unix, try _longjmp/_setjmp (more efficient) */
615#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
616#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
617#define luai_jmpbuf jmp_buf
618
619#else
620/* default handling with long jumps */
621#define LUAI_THROW(L,c) longjmp((c)->b, 1)
622#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
623#define luai_jmpbuf jmp_buf
624 464
625#endif
626 465
627 466
628/* 467/*
629@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern 468** Some tricks with doubles
630@* can do during pattern-matching.
631** CHANGE it if you need more captures. This limit is arbitrary.
632*/ 469*/
633#define LUA_MAXCAPTURES 32
634
635 470
471#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
636/* 472/*
637@@ lua_tmpnam is the function that the OS library uses to create a 473** The next definitions activate some tricks to speed up the
638@* temporary name. 474** conversion from doubles to integer types, mainly to LUA_UNSIGNED.
639@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam. 475**
640** CHANGE them if you have an alternative to tmpnam (which is considered 476@@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a
641** insecure) or if you want the original tmpnam anyway. By default, Lua 477** DirectX idiosyncrasy.
642** uses tmpnam except when POSIX is available, where it uses mkstemp. 478**
479@@ LUA_IEEE754TRICK uses a trick that should work on any machine
480** using IEEE754 with a 32-bit integer type.
481**
482@@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be
483** defined when LUA_INTEGER is a 32-bit integer.
484**
485@@ LUA_IEEEENDIAN is the endianness of doubles in your machine
486** (0 for little endian, 1 for big endian); if not defined, Lua will
487** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK).
488**
489@@ LUA_NANTRICK controls the use of a trick to pack all types into
490** a single double value, using NaN values to represent non-number
491** values. The trick only works on 32-bit machines (ints and pointers
492** are 32-bit values) with numbers represented as IEEE 754-2008 doubles
493** with conventional endianess (12345678 or 87654321), in CPUs that do
494** not produce signaling NaN values (all NaNs are quiet).
643*/ 495*/
644#if defined(loslib_c) || defined(luaall_c)
645
646#if defined(LUA_USE_MKSTEMP)
647#include <unistd.h>
648#define LUA_TMPNAMBUFSIZE 32
649#define lua_tmpnam(b,e) { \
650 strcpy(b, "/tmp/lua_XXXXXX"); \
651 e = mkstemp(b); \
652 if (e != -1) close(e); \
653 e = (e == -1); }
654
655#else
656#define LUA_TMPNAMBUFSIZE L_tmpnam
657#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
658#endif
659
660#endif
661
662
663/*
664@@ lua_popen spawns a new process connected to the current one through
665@* the file streams.
666** CHANGE it if you have a way to implement it in your system.
667*/
668#if defined(LUA_USE_POPEN)
669
670#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
671#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
672 496
673#elif defined(LUA_WIN) 497/* Microsoft compiler on a Pentium (32 bit) ? */
498#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */
674 499
675#define lua_popen(L,c,m) ((void)L, _popen(c,m)) 500#define LUA_MSASMTRICK
676#define lua_pclose(L,file) ((void)L, (_pclose(file) != -1)) 501#define LUA_IEEEENDIAN 0
502#define LUA_NANTRICK
677 503
678#else
679 504
680#define lua_popen(L,c,m) ((void)((void)c, m), \ 505/* pentium 32 bits? */
681 luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0) 506#elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */
682#define lua_pclose(L,file) ((void)((void)L, file), 0)
683 507
684#endif 508#define LUA_IEEE754TRICK
509#define LUA_IEEELL
510#define LUA_IEEEENDIAN 0
511#define LUA_NANTRICK
685 512
686/* 513/* pentium 64 bits? */
687@@ LUA_DL_* define which dynamic-library system Lua should use. 514#elif defined(__x86_64) /* }{ */
688** CHANGE here if Lua has problems choosing the appropriate
689** dynamic-library system for your platform (either Windows' DLL, Mac's
690** dyld, or Unix's dlopen). If your system is some kind of Unix, there
691** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
692** it. To use dlopen you also need to adapt the src/Makefile (probably
693** adding -ldl to the linker options), so Lua does not select it
694** automatically. (When you change the makefile to add -ldl, you must
695** also add -DLUA_USE_DLOPEN.)
696** If you do not want any kind of dynamic library, undefine all these
697** options.
698** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
699*/
700#if defined(LUA_USE_DLOPEN)
701#define LUA_DL_DLOPEN
702#endif
703 515
704#if defined(LUA_WIN) 516#define LUA_IEEE754TRICK
705#define LUA_DL_DLL 517#define LUA_IEEEENDIAN 0
706#endif
707 518
519#elif defined(__POWERPC__) || defined(__ppc__) /* }{ */
708 520
709/* 521#define LUA_IEEE754TRICK
710@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State 522#define LUA_IEEEENDIAN 1
711@* (the data goes just *before* the lua_State pointer).
712** CHANGE (define) this if you really need that. This value must be
713** a multiple of the maximum alignment required for your machine.
714*/
715#define LUAI_EXTRASPACE 0
716 523
524#else /* }{ */
717 525
718/* 526/* assume IEEE754 and a 32-bit integer type */
719@@ luai_userstate* allow user-specific actions on threads. 527#define LUA_IEEE754TRICK
720** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
721** extra when a thread is created/deleted/resumed/yielded.
722*/
723#define luai_userstateopen(L) ((void)L)
724#define luai_userstateclose(L) ((void)L)
725#define luai_userstatethread(L,L1) ((void)L)
726#define luai_userstatefree(L) ((void)L)
727#define luai_userstateresume(L,n) ((void)L)
728#define luai_userstateyield(L,n) ((void)L)
729
730
731/*
732@@ LUA_INTFRMLEN is the length modifier for integer conversions
733@* in 'string.format'.
734@@ LUA_INTFRM_T is the integer type correspoding to the previous length
735@* modifier.
736** CHANGE them if your system supports long long or does not support long.
737*/
738 528
739#if defined(LUA_USELONGLONG) 529#endif /* } */
740 530
741#define LUA_INTFRMLEN "ll" 531#endif /* } */
742#define LUA_INTFRM_T long long
743 532
744#else 533/* }================================================================== */
745
746#define LUA_INTFRMLEN "l"
747#define LUA_INTFRM_T long
748 534
749#endif
750 535
751 536
752 537
@@ -758,6 +543,7 @@ union luai_Cast { double l_d; long l_l; };
758*/ 543*/
759 544
760#include "rockconf.h" 545#include "rockconf.h"
546#define LUA_USE_CTYPE 1
761 547
762#endif 548#endif
763 549