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-rw-r--r--apps/plugins/lib/xlcd_draw.c135
1 files changed, 68 insertions, 67 deletions
diff --git a/apps/plugins/lib/xlcd_draw.c b/apps/plugins/lib/xlcd_draw.c
index 3ccdea9139..accf3b4f4b 100644
--- a/apps/plugins/lib/xlcd_draw.c
+++ b/apps/plugins/lib/xlcd_draw.c
@@ -25,46 +25,58 @@
25#ifdef HAVE_LCD_BITMAP 25#ifdef HAVE_LCD_BITMAP
26#include "xlcd.h" 26#include "xlcd.h"
27 27
28#if (LCD_DEPTH >= 8) || (LCD_PIXELFORMAT == HORIZONTAL_PACKING) 28/* sort the given coordinates by increasing x value */
29/* draw a filled triangle, using horizontal lines for speed */ 29void sort_points_by_increasing_x(int* x1, int* y1,
30void xlcd_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3) 30 int* x2, int* y2,
31 int* x3, int* y3)
31{ 32{
32 int x, y; 33 int x, y;
33 long fp_x1, fp_x2, fp_dx1, fp_dx2; 34 if (*x1 > *x3)
34
35 /* sort vertices by increasing y value */
36 if (y1 > y3)
37 { 35 {
38 if (y2 < y3) /* y2 < y3 < y1 */ 36 if (*x2 < *x3) /* x2 < x3 < x1 */
39 { 37 {
40 x = x1; x1 = x2; x2 = x3; x3 = x; 38 x = *x1; *x1 = *x2; *x2 = *x3; *x3 = x;
41 y = y1; y1 = y2; y2 = y3; y3 = y; 39 y = *y1; *y1 = *y2; *y2 = *y3; *y3 = y;
42 } 40 }
43 else if (y2 > y1) /* y3 < y1 < y2 */ 41 else if (*x2 > *x1) /* x3 < x1 < x2 */
44 { 42 {
45 x = x1; x1 = x3; x3 = x2; x2 = x; 43 x = *x1; *x1 = *x3; *x3 = *x2; *x2 = x;
46 y = y1; y1 = y3; y3 = y2; y2 = y; 44 y = *y1; *y1 = *y3; *y3 = *y2; *y2 = y;
47 } 45 }
48 else /* y3 <= y2 <= y1 */ 46 else /* x3 <= x2 <= x1 */
49 { 47 {
50 x = x1; x1 = x3; x3 = x; 48 x = *x1; *x1 = *x3; *x3 = x;
51 y = y1; y1 = y3; y3 = y; 49 y = *y1; *y1 = *y3; *y3 = y;
52 } 50 }
53 } 51 }
54 else 52 else
55 { 53 {
56 if (y2 < y1) /* y2 < y1 <= y3 */ 54 if (*x2 < *x1) /* x2 < x1 <= x3 */
57 { 55 {
58 x = x1; x1 = x2; x2 = x; 56 x = *x1; *x1 = *x2; *x2 = x;
59 y = y1; y1 = y2; y2 = y; 57 y = *y1; *y1 = *y2; *y2 = y;
60 } 58 }
61 else if (y2 > y3) /* y1 <= y3 < y2 */ 59 else if (*x2 > *x3) /* x1 <= x3 < x2 */
62 { 60 {
63 x = x2; x2 = x3; x3 = x; 61 x = *x2; *x2 = *x3; *x3 = x;
64 y = y2; y2 = y3; y3 = y; 62 y = *y2; *y2 = *y3; *y3 = y;
65 } 63 }
66 /* else already sorted */ 64 /* else already sorted */
67 } 65 }
66}
67
68#define sort_points_by_increasing_y(x1, y1, x2, y2, x3, y3) \
69 sort_points_by_increasing_x(y1, x1, y2, x2, y3, x3)
70
71/* draw a filled triangle, using horizontal lines for speed */
72void xlcd_filltriangle_horizontal(struct screen* display,
73 int x1, int y1,
74 int x2, int y2,
75 int x3, int y3)
76{
77 long fp_x1, fp_x2, fp_dx1, fp_dx2;
78 int y;
79 sort_points_by_increasing_y(&x1, &y1, &x2, &y2, &x3, &y3);
68 80
69 if (y1 < y3) /* draw */ 81 if (y1 < y3) /* draw */
70 { 82 {
@@ -72,12 +84,12 @@ void xlcd_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3)
72 fp_x1 = (x1 << 16) + (1<<15) + (fp_dx1 >> 1); 84 fp_x1 = (x1 << 16) + (1<<15) + (fp_dx1 >> 1);
73 85
74 if (y1 < y2) /* first part */ 86 if (y1 < y2) /* first part */
75 { 87 {
76 fp_dx2 = ((x2 - x1) << 16) / (y2 - y1); 88 fp_dx2 = ((x2 - x1) << 16) / (y2 - y1);
77 fp_x2 = (x1 << 16) + (1<<15) + (fp_dx2 >> 1); 89 fp_x2 = (x1 << 16) + (1<<15) + (fp_dx2 >> 1);
78 for (y = y1; y < y2; y++) 90 for (y = y1; y < y2; y++)
79 { 91 {
80 _xlcd_rb->lcd_hline(fp_x1 >> 16, fp_x2 >> 16, y); 92 display->hline(fp_x1 >> 16, fp_x2 >> 16, y);
81 fp_x1 += fp_dx1; 93 fp_x1 += fp_dx1;
82 fp_x2 += fp_dx2; 94 fp_x2 += fp_dx2;
83 } 95 }
@@ -88,53 +100,23 @@ void xlcd_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3)
88 fp_x2 = (x2 << 16) + (1<<15) + (fp_dx2 >> 1); 100 fp_x2 = (x2 << 16) + (1<<15) + (fp_dx2 >> 1);
89 for (y = y2; y < y3; y++) 101 for (y = y2; y < y3; y++)
90 { 102 {
91 _xlcd_rb->lcd_hline(fp_x1 >> 16, fp_x2 >> 16, y); 103 display->hline(fp_x1 >> 16, fp_x2 >> 16, y);
92 fp_x1 += fp_dx1; 104 fp_x1 += fp_dx1;
93 fp_x2 += fp_dx2; 105 fp_x2 += fp_dx2;
94 } 106 }
95 } 107 }
96 } 108 }
97} 109}
98#else /* (LCD_DEPTH < 8) && (LCD_PIXELFORMAT == VERTICAL_PACKING) */ 110
99/* draw a filled triangle, using vertical lines for speed */ 111/* draw a filled triangle, using vertical lines for speed */
100void xlcd_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3) 112void xlcd_filltriangle_vertical(struct screen* display,
113 int x1, int y1,
114 int x2, int y2,
115 int x3, int y3)
101{ 116{
102 int x, y;
103 long fp_y1, fp_y2, fp_dy1, fp_dy2; 117 long fp_y1, fp_y2, fp_dy1, fp_dy2;
104 118 int x;
105 /* sort vertices by increasing x value */ 119 sort_points_by_increasing_x(&x1, &y1, &x2, &y2, &x3, &y3);
106 if (x1 > x3)
107 {
108 if (x2 < x3) /* x2 < x3 < x1 */
109 {
110 x = x1; x1 = x2; x2 = x3; x3 = x;
111 y = y1; y1 = y2; y2 = y3; y3 = y;
112 }
113 else if (x2 > x1) /* x3 < x1 < x2 */
114 {
115 x = x1; x1 = x3; x3 = x2; x2 = x;
116 y = y1; y1 = y3; y3 = y2; y2 = y;
117 }
118 else /* x3 <= x2 <= x1 */
119 {
120 x = x1; x1 = x3; x3 = x;
121 y = y1; y1 = y3; y3 = y;
122 }
123 }
124 else
125 {
126 if (x2 < x1) /* x2 < x1 <= x3 */
127 {
128 x = x1; x1 = x2; x2 = x;
129 y = y1; y1 = y2; y2 = y;
130 }
131 else if (x2 > x3) /* x1 <= x3 < x2 */
132 {
133 x = x2; x2 = x3; x3 = x;
134 y = y2; y2 = y3; y3 = y;
135 }
136 /* else already sorted */
137 }
138 120
139 if (x1 < x3) /* draw */ 121 if (x1 < x3) /* draw */
140 { 122 {
@@ -142,12 +124,12 @@ void xlcd_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3)
142 fp_y1 = (y1 << 16) + (1<<15) + (fp_dy1 >> 1); 124 fp_y1 = (y1 << 16) + (1<<15) + (fp_dy1 >> 1);
143 125
144 if (x1 < x2) /* first part */ 126 if (x1 < x2) /* first part */
145 { 127 {
146 fp_dy2 = ((y2 - y1) << 16) / (x2 - x1); 128 fp_dy2 = ((y2 - y1) << 16) / (x2 - x1);
147 fp_y2 = (y1 << 16) + (1<<15) + (fp_dy2 >> 1); 129 fp_y2 = (y1 << 16) + (1<<15) + (fp_dy2 >> 1);
148 for (x = x1; x < x2; x++) 130 for (x = x1; x < x2; x++)
149 { 131 {
150 _xlcd_rb->lcd_vline(x, fp_y1 >> 16, fp_y2 >> 16); 132 display->vline(x, fp_y1 >> 16, fp_y2 >> 16);
151 fp_y1 += fp_dy1; 133 fp_y1 += fp_dy1;
152 fp_y2 += fp_dy2; 134 fp_y2 += fp_dy2;
153 } 135 }
@@ -158,14 +140,33 @@ void xlcd_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3)
158 fp_y2 = (y2 << 16) + (1<<15) + (fp_dy2 >> 1); 140 fp_y2 = (y2 << 16) + (1<<15) + (fp_dy2 >> 1);
159 for (x = x2; x < x3; x++) 141 for (x = x2; x < x3; x++)
160 { 142 {
161 _xlcd_rb->lcd_vline(x, fp_y1 >> 16, fp_y2 >> 16); 143 display->vline(x, fp_y1 >> 16, fp_y2 >> 16);
162 fp_y1 += fp_dy1; 144 fp_y1 += fp_dy1;
163 fp_y2 += fp_dy2; 145 fp_y2 += fp_dy2;
164 } 146 }
165 } 147 }
166 } 148 }
167} 149}
168#endif /* LCD_DEPTH, LCD_PIXELFORMAT */ 150
151void xlcd_filltriangle(int x1, int y1,
152 int x2, int y2,
153 int x3, int y3)
154{
155 /* default is main screen */
156 xlcd_filltriangle_screen(_xlcd_rb->screens[SCREEN_MAIN],
157 x1, y1, x2, y2, x3, y3);
158}
159
160void xlcd_filltriangle_screen(struct screen* display,
161 int x1, int y1,
162 int x2, int y2,
163 int x3, int y3)
164{
165 if(display->pixel_format==HORIZONTAL_PACKING || display->depth>=8)
166 xlcd_filltriangle_horizontal(display, x1, y1, x2, y2, x3, y3);
167 else
168 xlcd_filltriangle_vertical(display, x1, y1, x2, y2, x3, y3);
169}
169 170
170#if LCD_DEPTH >= 8 171#if LCD_DEPTH >= 8
171 172