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Diffstat (limited to 'apps/plugins/jackpot.c')
-rw-r--r--apps/plugins/jackpot.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/apps/plugins/jackpot.c b/apps/plugins/jackpot.c
index e13dcf8994..4ab1d3a837 100644
--- a/apps/plugins/jackpot.c
+++ b/apps/plugins/jackpot.c
@@ -62,9 +62,11 @@ static unsigned long char_patterns[NB_SLOTS];
62#endif 62#endif
63 63
64const struct picture jackpot_pictures[]={ 64const struct picture jackpot_pictures[]={
65 {jackpot_slots, BMPWIDTH_jackpot_slots,PICTURE_HEIGHT}, 65 {jackpot_slots, BMPWIDTH_jackpot_slots, BMPHEIGHT_jackpot_slots,
66 PICTURE_HEIGHT},
66#if NB_SCREENS==2 67#if NB_SCREENS==2
67 {jackpot_slots_remote,BMPWIDTH_jackpot_slots_remote,REMOTE_PICTURE_HEIGHT} 68 {jackpot_slots_remote,BMPWIDTH_jackpot_slots_remote,
69 BMPHEIGHT_jackpot_slots_remote, REMOTE_PICTURE_HEIGHT}
68#endif 70#endif
69}; 71};
70 72
@@ -172,7 +174,7 @@ void jackpot_display_slot_machine(struct jackpot* game, struct screen* display)
172#else 174#else
173 const struct picture* picture= &(jackpot_pictures[display->screen_type]); 175 const struct picture* picture= &(jackpot_pictures[display->screen_type]);
174 int pos_x=(display->getwidth()-NB_SLOTS*(picture->width+1))/2; 176 int pos_x=(display->getwidth()-NB_SLOTS*(picture->width+1))/2;
175 int pos_y=(display->getheight()-(picture->height))/2; 177 int pos_y=(display->getheight()-(picture->slide_height))/2;
176#endif /* HAVE_LCD_CHARCELLS */ 178#endif /* HAVE_LCD_CHARCELLS */
177 for(i=0;i<NB_SLOTS;i++) 179 for(i=0;i<NB_SLOTS;i++)
178 { 180 {
@@ -181,7 +183,7 @@ void jackpot_display_slot_machine(struct jackpot* game, struct screen* display)
181 int state_y=(game->slot_state[i]*7)/PICTURE_ROTATION_STEPS; 183 int state_y=(game->slot_state[i]*7)/PICTURE_ROTATION_STEPS;
182#else 184#else
183 int state_y= 185 int state_y=
184 (picture->height*game->slot_state[i])/PICTURE_ROTATION_STEPS; 186 (picture->slide_height*game->slot_state[i])/PICTURE_ROTATION_STEPS;
185#endif /* HAVE_LCD_CHARCELLS */ 187#endif /* HAVE_LCD_CHARCELLS */
186 int previous_state_y=game->state_y[display->screen_type][i]; 188 int previous_state_y=game->state_y[display->screen_type][i];
187 if(state_y==previous_state_y) 189 if(state_y==previous_state_y)