diff options
Diffstat (limited to 'apps/plugins/jackpot.c')
-rw-r--r-- | apps/plugins/jackpot.c | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/apps/plugins/jackpot.c b/apps/plugins/jackpot.c index 08eeb2cce1..aa9defd1eb 100644 --- a/apps/plugins/jackpot.c +++ b/apps/plugins/jackpot.c | |||
@@ -119,9 +119,8 @@ static void jackpot_exit(void) | |||
119 | 119 | ||
120 | static void jackpot_init(struct jackpot* game) | 120 | static void jackpot_init(struct jackpot* game) |
121 | { | 121 | { |
122 | int i,j; | ||
123 | game->money=20; | 122 | game->money=20; |
124 | for(i=0;i<NB_SLOTS;i++){ | 123 | for(int i=0;i<NB_SLOTS;i++){ |
125 | game->slot_state[i]=(rb->rand()%NB_PICTURES)*PICTURE_ROTATION_STEPS; | 124 | game->slot_state[i]=(rb->rand()%NB_PICTURES)*PICTURE_ROTATION_STEPS; |
126 | FOR_NB_SCREENS(j) | 125 | FOR_NB_SCREENS(j) |
127 | game->state_y[j][i]=-1; | 126 | game->state_y[j][i]=-1; |
@@ -254,11 +253,11 @@ static void jackpot_play_turn(struct jackpot* game) | |||
254 | { | 253 | { |
255 | /* How many pattern? */ | 254 | /* How many pattern? */ |
256 | int nb_turns[NB_SLOTS]; | 255 | int nb_turns[NB_SLOTS]; |
257 | int i,d,gain,turns_remaining=0; | 256 | int gain,turns_remaining=0; |
258 | if(game->money<=0) | 257 | if(game->money<=0) |
259 | return; | 258 | return; |
260 | game->money--; | 259 | game->money--; |
261 | for(i=0;i<NB_SLOTS;i++) | 260 | for(int i=0;i<NB_SLOTS;i++) |
262 | { | 261 | { |
263 | nb_turns[i]=(rb->rand()%15+5)*PICTURE_ROTATION_STEPS; | 262 | nb_turns[i]=(rb->rand()%15+5)*PICTURE_ROTATION_STEPS; |
264 | turns_remaining+=nb_turns[i]; | 263 | turns_remaining+=nb_turns[i]; |
@@ -271,7 +270,7 @@ static void jackpot_play_turn(struct jackpot* game) | |||
271 | /* Jackpot Animation */ | 270 | /* Jackpot Animation */ |
272 | while(turns_remaining>0) | 271 | while(turns_remaining>0) |
273 | { | 272 | { |
274 | for(i=0;i<NB_SLOTS;i++) | 273 | for(int i=0;i<NB_SLOTS;i++) |
275 | { | 274 | { |
276 | if(nb_turns[i]>0) | 275 | if(nb_turns[i]>0) |
277 | { | 276 | { |
@@ -295,7 +294,7 @@ static void jackpot_play_turn(struct jackpot* game) | |||
295 | 294 | ||
296 | enum plugin_status plugin_start(const void* parameter) | 295 | enum plugin_status plugin_start(const void* parameter) |
297 | { | 296 | { |
298 | int action, i; | 297 | int action; |
299 | struct jackpot game; | 298 | struct jackpot game; |
300 | (void)parameter; | 299 | (void)parameter; |
301 | atexit(jackpot_exit); | 300 | atexit(jackpot_exit); |