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Diffstat (limited to 'apps/plugins/jackpot.c')
-rw-r--r--apps/plugins/jackpot.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/apps/plugins/jackpot.c b/apps/plugins/jackpot.c
index 08eeb2cce1..aa9defd1eb 100644
--- a/apps/plugins/jackpot.c
+++ b/apps/plugins/jackpot.c
@@ -119,9 +119,8 @@ static void jackpot_exit(void)
119 119
120static void jackpot_init(struct jackpot* game) 120static void jackpot_init(struct jackpot* game)
121{ 121{
122 int i,j;
123 game->money=20; 122 game->money=20;
124 for(i=0;i<NB_SLOTS;i++){ 123 for(int i=0;i<NB_SLOTS;i++){
125 game->slot_state[i]=(rb->rand()%NB_PICTURES)*PICTURE_ROTATION_STEPS; 124 game->slot_state[i]=(rb->rand()%NB_PICTURES)*PICTURE_ROTATION_STEPS;
126 FOR_NB_SCREENS(j) 125 FOR_NB_SCREENS(j)
127 game->state_y[j][i]=-1; 126 game->state_y[j][i]=-1;
@@ -254,11 +253,11 @@ static void jackpot_play_turn(struct jackpot* game)
254{ 253{
255 /* How many pattern? */ 254 /* How many pattern? */
256 int nb_turns[NB_SLOTS]; 255 int nb_turns[NB_SLOTS];
257 int i,d,gain,turns_remaining=0; 256 int gain,turns_remaining=0;
258 if(game->money<=0) 257 if(game->money<=0)
259 return; 258 return;
260 game->money--; 259 game->money--;
261 for(i=0;i<NB_SLOTS;i++) 260 for(int i=0;i<NB_SLOTS;i++)
262 { 261 {
263 nb_turns[i]=(rb->rand()%15+5)*PICTURE_ROTATION_STEPS; 262 nb_turns[i]=(rb->rand()%15+5)*PICTURE_ROTATION_STEPS;
264 turns_remaining+=nb_turns[i]; 263 turns_remaining+=nb_turns[i];
@@ -271,7 +270,7 @@ static void jackpot_play_turn(struct jackpot* game)
271 /* Jackpot Animation */ 270 /* Jackpot Animation */
272 while(turns_remaining>0) 271 while(turns_remaining>0)
273 { 272 {
274 for(i=0;i<NB_SLOTS;i++) 273 for(int i=0;i<NB_SLOTS;i++)
275 { 274 {
276 if(nb_turns[i]>0) 275 if(nb_turns[i]>0)
277 { 276 {
@@ -295,7 +294,7 @@ static void jackpot_play_turn(struct jackpot* game)
295 294
296enum plugin_status plugin_start(const void* parameter) 295enum plugin_status plugin_start(const void* parameter)
297{ 296{
298 int action, i; 297 int action;
299 struct jackpot game; 298 struct jackpot game;
300 (void)parameter; 299 (void)parameter;
301 atexit(jackpot_exit); 300 atexit(jackpot_exit);