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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
26 *
27 * DESCRIPTION:
28 * Status bar code.
29 * Does the face/direction indicator animatin.
30 * Does palette indicators as well (red pain/berserk, bright pickup)
31 *
32 *-----------------------------------------------------------------------------*/
33
34#ifndef __STSTUFF_H__
35#define __STSTUFF_H__
36
37#include "doomtype.h"
38#include "d_event.h"
39
40// Size of statusbar.
41// Now sensitive for scaling.
42
43// proff 08/18/98: Changed for high-res
44#define ST_HEIGHT 32
45#define ST_WIDTH 320
46#define ST_Y (200 - ST_HEIGHT)
47#define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200)
48#define ST_SCALED_WIDTH SCREENWIDTH
49#define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT)
50
51//
52// STATUS BAR
53//
54
55// Called by main loop.
56boolean ST_Responder(event_t* ev);
57
58// Called by main loop.
59void ST_Ticker(void);
60
61// Called by main loop.
62void ST_Drawer(boolean st_statusbaron, boolean refresh);
63
64// Called when the console player is spawned on each level.
65void ST_Start(void);
66
67// Called by startup code.
68void ST_Init(void);
69
70// States for status bar code.
71typedef enum
72{
73 AutomapState,
74 FirstPersonState
75} st_stateenum_t;
76
77// States for the chat code.
78typedef enum
79{
80 StartChatState,
81 WaitDestState,
82 GetChatState
83} st_chatstateenum_t;
84
85boolean ST_Responder(event_t* ev);
86
87// killough 5/2/98: moved from m_misc.c:
88
89extern int health_red; // health amount less than which status is red
90extern int health_yellow; // health amount less than which status is yellow
91extern int health_green; // health amount above is blue, below is green
92extern int armor_red; // armor amount less than which status is red
93extern int armor_yellow; // armor amount less than which status is yellow
94extern int armor_green; // armor amount above is blue, below is green
95extern int ammo_red; // ammo percent less than which status is red
96extern int ammo_yellow; // ammo percent less is yellow more green
97extern int sts_always_red;// status numbers do not change colors
98extern int sts_pct_always_gray;// status percents do not change colors
99extern int sts_traditional_keys; // display keys the traditional way
100
101#endif