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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
26 *
27 * DESCRIPTION:
28 * Sky rendering. The DOOM sky is a texture map like any
29 * wall, wrapping around. A 1024 columns equal 360 degrees.
30 * The default sky map is 256 columns and repeats 4 times
31 * on a 320 screen?
32 *
33 *-----------------------------------------------------------------------------*/
34
35#ifdef __GNUG__
36#pragma implementation "r_sky.h"
37#endif
38#include "r_sky.h"
39//
40// sky mapping
41//
42int skyflatnum;
43int skytexture;
44int skytexturemid;
45
46//
47// R_InitSkyMap
48// Called whenever the view size changes.
49//
50void R_InitSkyMap (void)
51{
52 skytexturemid = 100*FRACUNIT;
53}