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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
26 *
27 * DESCRIPTION:
28 * Globally defined strings.
29 *
30 *-----------------------------------------------------------------------------
31 */
32
33#ifdef __GNUG__
34#pragma implementation "dstrings.h"
35#endif
36#include "dstrings.h"
37
38
39// killough 1/18/98: remove hardcoded limit, add const:
40const char *const endmsg[]=
41 {
42 // DOOM1
43 QUITMSG,
44 "please don't leave, there's more\ndemons to toast!",
45 "let's beat it -- this is turning\ninto a bloodbath!",
46 "i wouldn't leave if i were you.\ndos is much worse.",
47 "you're trying to say you like dos\nbetter than me, right?",
48 "don't leave yet -- there's a\ndemon around that corner!",
49 "ya know, next time you come in here\ni'm gonna toast ya.",
50 "go ahead and leave. see if i care.", // 1/15/98 killough
51
52 // QuitDOOM II messages
53 "you want to quit?\nthen, thou hast lost an eighth!",
54 "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!",
55 "get outta here and go back\nto your boring programs.",
56 "if i were your boss, i'd \n deathmatch ya in a minute!",
57 "look, bud. you leave now\nand you forfeit your body count!",
58 "just leave. when you come\nback, i'll be waiting with a bat.",
59 "you're lucky i don't smack\nyou for thinking about leaving.", // 1/15/98 killough
60
61 // FinalDOOM?
62
63 // Note that these ending "bad taste" strings were commented out
64 // in the original id code as the #else case of an #if 1
65 // Obviously they were internal playthings before the release of
66 // DOOM2 and were not intended for public use.
67 //
68 // Following messages commented out for now. Bad taste. // phares
69
70 // "fuck you, pussy!\nget the fuck out!",
71 // "you quit and i'll jizz\nin your cystholes!",
72 // "if you leave, i'll make\nthe lord drink my jizz.",
73 // "hey, ron! can we say\n'fuck' in the game?",
74 // "i'd leave: this is just\nmore monsters and levels.\nwhat a load.",
75 // "suck it down, asshole!\nyou're a fucking wimp!",
76 // "don't quit now! we're \nstill spending your money!",
77
78 // Internal debug. Different style, too.
79 "THIS IS NO MESSAGE!\nPage intentionally left blank.", // 1/15/98 killough
80 };
81
82// killough 1/18/98: remove hardcoded limit and replace with var (silly hack):
83const size_t NUM_QUITMESSAGES = sizeof(endmsg)/sizeof(*endmsg) - 1;