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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
26 *
27 * DESCRIPTION:
28 * MapObj data. Map Objects or mobjs are actors, entities,
29 * thinker, take-your-pick... anything that moves, acts, or
30 * suffers state changes of more or less violent nature.
31 *
32 *-----------------------------------------------------------------------------*/
33
34#ifndef __D_THINK__
35#define __D_THINK__
36
37#ifdef __GNUG__
38#pragma interface
39#endif
40
41/*
42 * Experimental stuff.
43 * To compile this as "ANSI C with classes"
44 * we will need to handle the various
45 * action functions cleanly.
46 */
47// killough 11/98: convert back to C instead of C++
48typedef void (*actionf_t)();
49//typedef void (*actionf_v)();
50//typedef void (*actionf_p1)( void* );
51//typedef void (*actionf_p2)( void*, void* );
52
53/* Note: In d_deh.c you will find references to these
54 * wherever code pointers and function handlers exist
55 */
56/*
57typedef union
58{
59 actionf_p1 acp1;
60 actionf_v acv;
61 actionf_p2 acp2;
62
63} actionf_t;
64*/
65
66/* Historically, "think_t" is yet another
67 * function pointer to a routine to handle
68 * an actor.
69 */
70typedef actionf_t think_t;
71
72
73/* Doubly linked list of actors. */
74typedef struct thinker_s
75{
76 struct thinker_s* prev;
77 struct thinker_s* next;
78 think_t function;
79
80 /* killough 8/29/98: we maintain thinkers in several equivalence classes,
81 * according to various criteria, so as to allow quicker searches.
82 */
83
84 struct thinker_s *cnext, *cprev; /* Next, previous thinkers in same class */
85
86 /* killough 11/98: count of how many other objects reference
87 * this one using pointers. Used for garbage collection.
88 */
89 unsigned references;
90} thinker_t;
91
92#endif