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Diffstat (limited to 'apps/plugins/doom/d_items.c')
-rw-r--r-- | apps/plugins/doom/d_items.c | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/apps/plugins/doom/d_items.c b/apps/plugins/doom/d_items.c new file mode 100644 index 0000000000..de4cfaa8e2 --- /dev/null +++ b/apps/plugins/doom/d_items.c | |||
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1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2000 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * | ||
12 | * This program is free software; you can redistribute it and/or | ||
13 | * modify it under the terms of the GNU General Public License | ||
14 | * as published by the Free Software Foundation; either version 2 | ||
15 | * of the License, or (at your option) any later version. | ||
16 | * | ||
17 | * This program is distributed in the hope that it will be useful, | ||
18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
20 | * GNU General Public License for more details. | ||
21 | * | ||
22 | * You should have received a copy of the GNU General Public License | ||
23 | * along with this program; if not, write to the Free Software | ||
24 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
25 | * 02111-1307, USA. | ||
26 | * | ||
27 | * DESCRIPTION: | ||
28 | * Something to do with weapon sprite frames. Don't ask me. | ||
29 | * | ||
30 | *----------------------------------------------------------------------------- | ||
31 | */ | ||
32 | |||
33 | // We are referring to sprite numbers. | ||
34 | #include "doomtype.h" | ||
35 | #include "info.h" | ||
36 | |||
37 | #ifdef __GNUG__ | ||
38 | #pragma implementation "d_items.h" | ||
39 | #endif | ||
40 | #include "d_items.h" | ||
41 | |||
42 | |||
43 | // | ||
44 | // PSPRITE ACTIONS for waepons. | ||
45 | // This struct controls the weapon animations. | ||
46 | // | ||
47 | // Each entry is: | ||
48 | // ammo/amunition type | ||
49 | // upstate | ||
50 | // downstate | ||
51 | // readystate | ||
52 | // atkstate, i.e. attack/fire/hit frame | ||
53 | // flashstate, muzzle flash | ||
54 | // | ||
55 | weaponinfo_t weaponinfo[NUMWEAPONS] = | ||
56 | { | ||
57 | { | ||
58 | // fist | ||
59 | am_noammo, | ||
60 | S_PUNCHUP, | ||
61 | S_PUNCHDOWN, | ||
62 | S_PUNCH, | ||
63 | S_PUNCH1, | ||
64 | S_NULL | ||
65 | }, | ||
66 | { | ||
67 | // pistol | ||
68 | am_clip, | ||
69 | S_PISTOLUP, | ||
70 | S_PISTOLDOWN, | ||
71 | S_PISTOL, | ||
72 | S_PISTOL1, | ||
73 | S_PISTOLFLASH | ||
74 | }, | ||
75 | { | ||
76 | // shotgun | ||
77 | am_shell, | ||
78 | S_SGUNUP, | ||
79 | S_SGUNDOWN, | ||
80 | S_SGUN, | ||
81 | S_SGUN1, | ||
82 | S_SGUNFLASH1 | ||
83 | }, | ||
84 | { | ||
85 | // chaingun | ||
86 | am_clip, | ||
87 | S_CHAINUP, | ||
88 | S_CHAINDOWN, | ||
89 | S_CHAIN, | ||
90 | S_CHAIN1, | ||
91 | S_CHAINFLASH1 | ||
92 | }, | ||
93 | { | ||
94 | // missile launcher | ||
95 | am_misl, | ||
96 | S_MISSILEUP, | ||
97 | S_MISSILEDOWN, | ||
98 | S_MISSILE, | ||
99 | S_MISSILE1, | ||
100 | S_MISSILEFLASH1 | ||
101 | }, | ||
102 | { | ||
103 | // plasma rifle | ||
104 | am_cell, | ||
105 | S_PLASMAUP, | ||
106 | S_PLASMADOWN, | ||
107 | S_PLASMA, | ||
108 | S_PLASMA1, | ||
109 | S_PLASMAFLASH1 | ||
110 | }, | ||
111 | { | ||
112 | // bfg 9000 | ||
113 | am_cell, | ||
114 | S_BFGUP, | ||
115 | S_BFGDOWN, | ||
116 | S_BFG, | ||
117 | S_BFG1, | ||
118 | S_BFGFLASH1 | ||
119 | }, | ||
120 | { | ||
121 | // chainsaw | ||
122 | am_noammo, | ||
123 | S_SAWUP, | ||
124 | S_SAWDOWN, | ||
125 | S_SAW, | ||
126 | S_SAW1, | ||
127 | S_NULL | ||
128 | }, | ||
129 | { | ||
130 | // super shotgun | ||
131 | am_shell, | ||
132 | S_DSGUNUP, | ||
133 | S_DSGUNDOWN, | ||
134 | S_DSGUN, | ||
135 | S_DSGUN1, | ||
136 | S_DSGUNFLASH1 | ||
137 | }, | ||
138 | }; | ||