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-rw-r--r--apps/plugins/brickmania.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c
index c88ee77cd0..2f1696f08a 100644
--- a/apps/plugins/brickmania.c
+++ b/apps/plugins/brickmania.c
@@ -1804,7 +1804,7 @@ int game_loop(void)
1804 if (score>highscore) { 1804 if (score>highscore) {
1805 sleep(2); 1805 sleep(2);
1806 highscore=score; 1806 highscore=score;
1807 rb->splash(HZ*2,true,"New High Score"); 1807 rb->splash(HZ*2, "New High Score");
1808 } 1808 }
1809 else { 1809 else {
1810 sleep(3); 1810 sleep(3);
@@ -1960,7 +1960,7 @@ int game_loop(void)
1960 } 1960 }
1961 else { 1961 else {
1962#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) 1962#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
1963 rb->splash(HZ*2,true,"Game Over"); 1963 rb->splash(HZ*2, "Game Over");
1964#else 1964#else
1965 rb->lcd_bitmap(brickmania_gameover,LCD_WIDTH/2-55,LCD_HEIGHT-87, 1965 rb->lcd_bitmap(brickmania_gameover,LCD_WIDTH/2-55,LCD_HEIGHT-87,
1966 110,52); 1966 110,52);
@@ -1969,7 +1969,7 @@ int game_loop(void)
1969 if (score>highscore) { 1969 if (score>highscore) {
1970 sleep(2); 1970 sleep(2);
1971 highscore=score; 1971 highscore=score;
1972 rb->splash(HZ*2,true,"New High Score"); 1972 rb->splash(HZ*2, "New High Score");
1973 } else { 1973 } else {
1974 sleep(3); 1974 sleep(3);
1975 } 1975 }