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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2016 by Roman Stolyarov
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/* Button Code Definitions for xDuoo X3 target */
23
24#include "config.h"
25#include "action.h"
26#include "button.h"
27#include "settings.h"
28
29/* {Action Code, Button code, Prereq button code } */
30
31/*
32 * The format of the list is as follows
33 * { Action Code, Button code, Prereq button code }
34 * if there's no need to check the previous button's value, use BUTTON_NONE
35 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 */
37static const struct button_mapping button_context_standard[] = {
38 { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
39 { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
42 { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
43 { ACTION_STD_CANCEL, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
44 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
45 { ACTION_STD_MENU, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
46
47 LAST_ITEM_IN_LIST
48}; /* button_context_standard */
49
50static const struct button_mapping button_context_wps[] = {
51 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
52 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
53 { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
54 { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
55 { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
56 { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
57 { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
58 { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
59 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
60 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
61 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
62 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
63 { ACTION_WPS_BROWSE, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
64 { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
65 { ACTION_WPS_MENU, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
66 { ACTION_WPS_QUICKSCREEN, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
67 { ACTION_WPS_HOTKEY, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION },
68
69 LAST_ITEM_IN_LIST
70}; /* button_context_wps */
71
72static const struct button_mapping button_context_list[] = {
73 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
74 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
75 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
76 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
77
78 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
79}; /* button_context_list */
80
81/** Bookmark Screen **/
82static const struct button_mapping button_context_bmark[] = {
83 { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
84
85 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
86}; /* button_context_bmark */
87
88/** Keyboard **/
89static const struct button_mapping button_context_keyboard[] = {
90 { ACTION_KBD_LEFT, BUTTON_PREV, BUTTON_NONE },
91 { ACTION_KBD_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
92 { ACTION_KBD_RIGHT, BUTTON_NEXT, BUTTON_NONE },
93 { ACTION_KBD_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
94 { ACTION_KBD_DOWN, BUTTON_OPTION, BUTTON_NONE },
95 { ACTION_KBD_DOWN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_NONE },
96 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE },
97 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
98 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE },
99 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
100 { ACTION_KBD_BACKSPACE, BUTTON_HOME, BUTTON_NONE },
101 { ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
102 { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
103 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
104 { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
105
106 LAST_ITEM_IN_LIST
107}; /* button_context_keyboard */
108
109/** Pitchscreen **/
110static const struct button_mapping button_context_pitchscreen[] = {
111 { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE },
112 { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
113 { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE },
114 { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
115 { ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE },
116 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_PREV|BUTTON_REL, BUTTON_NONE },
117 { ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE },
118 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE },
119 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
120 { ACTION_PS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
121 { ACTION_PS_EXIT, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
122
123 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
124}; /* button_context_pitchscreen */
125
126/** Quickscreen **/
127static const struct button_mapping button_context_quickscreen[] = {
128 { ACTION_QS_TOP, BUTTON_VOL_UP, BUTTON_NONE },
129 { ACTION_QS_TOP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
130 { ACTION_QS_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
131 { ACTION_QS_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
132 { ACTION_QS_LEFT, BUTTON_PREV, BUTTON_NONE },
133 { ACTION_QS_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
134 { ACTION_QS_RIGHT, BUTTON_NEXT, BUTTON_NONE },
135 { ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
136 { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
137
138 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
139}; /* button_context_quickscreen */
140
141/** Settings - General Mappings **/
142static const struct button_mapping button_context_settings[] = {
143 { ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
144 { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
145 { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
146 { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
147 { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
148 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
149 { ACTION_STD_CANCEL, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
150
151 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
152}; /* button_context_settings */
153
154static const struct button_mapping button_context_settings_vol_is_inc[] = {
155 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
156 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
157 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
158 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
159
160 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
161}; /* button_context_settings_right_is_inc */
162
163/** Tree **/
164static const struct button_mapping button_context_tree[] = {
165 { ACTION_TREE_WPS, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
166 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
167 { ACTION_TREE_HOTKEY, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION },
168
169 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
170}; /* button_context_tree */
171
172/** Yes/No Screen **/
173static const struct button_mapping button_context_yesnoscreen[] = {
174 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
175
176 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
177}; /* button_context_settings_yesnoscreen */
178
179/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
180const struct button_mapping* get_context_mapping(int context)
181{
182 switch (context)
183 {
184 case CONTEXT_LIST:
185 return button_context_list;
186 case CONTEXT_STD:
187 return button_context_standard;
188 case CONTEXT_BOOKMARKSCREEN:
189 return button_context_bmark;
190 case CONTEXT_KEYBOARD:
191 return button_context_keyboard;
192 case CONTEXT_PITCHSCREEN:
193 return button_context_pitchscreen;
194 case CONTEXT_QUICKSCREEN:
195 return button_context_quickscreen;
196 case CONTEXT_SETTINGS:
197 return button_context_settings;
198 case CONTEXT_SETTINGS_TIME:
199 case CONTEXT_SETTINGS_COLOURCHOOSER:
200 case CONTEXT_SETTINGS_EQ:
201 case CONTEXT_SETTINGS_RECTRIGGER:
202 return button_context_settings_vol_is_inc;
203 case CONTEXT_TREE:
204 case CONTEXT_MAINMENU:
205 return button_context_tree;
206 case CONTEXT_WPS:
207 return button_context_wps;
208 case CONTEXT_YESNOSCREEN:
209 return button_context_yesnoscreen;
210 }
211 return button_context_standard;
212}