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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2006 Jonathan Gordon
11 *
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
14 *
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
17 *
18 ****************************************************************************/
19
20/* Button Code Definitions for the toshiba gigabeat target */
21#include <stdio.h>
22#include <string.h>
23#include <stdlib.h>
24
25#include "config.h"
26#include "action.h"
27#include "button.h"
28#include "settings.h"
29
30/*
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
35 */
36
37/* CONTEXT_CUSTOM's used in this file...
38
39CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
40CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
41 i.e where up/down is inc/dec
42 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
43
44*/
45
46
47static const struct button_mapping button_context_standard[] = {
48 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
49 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
50 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
51 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
52
53 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
54 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
55
56 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
57
58 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
59 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
60
61 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
62 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
63
64 LAST_ITEM_IN_LIST
65}; /* button_context_standard */
66
67
68static const struct button_mapping button_context_wps[] = {
69 { ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
70 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
71
72 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
73 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
74
75 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
76 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
78 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
79
80 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK },
81 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK },
82 { ACTION_WPS_ABRESET, BUTTON_BACK|BUTTON_SELECT, BUTTON_BACK },
83
84 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
85 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
86 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
87 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
89 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
90 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
91 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
92
93 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_UP, BUTTON_BACK },
94 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_DOWN, BUTTON_BACK },
95
96 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
97 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
98 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
99
100 { ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
101 { ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
102
103 LAST_ITEM_IN_LIST
104}; /* button_context_wps */
105
106static const struct button_mapping button_context_list[] = {
107 { ACTION_LISTTREE_PGUP, BUTTON_BACK|BUTTON_UP, BUTTON_BACK },
108 { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_BACK|BUTTON_UP },
109 { ACTION_LISTTREE_PGUP, BUTTON_BACK|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
110 { ACTION_LISTTREE_PGDOWN, BUTTON_BACK|BUTTON_DOWN, BUTTON_BACK },
111 { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_BACK|BUTTON_DOWN },
112 { ACTION_LISTTREE_PGDOWN, BUTTON_BACK|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
113#ifdef HAVE_VOLUME_IN_LIST
114 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
115 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
116 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
117 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
118#endif
119
120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
121}; /* button_context_list */
122
123static const struct button_mapping button_context_tree[] = {
124 { ACTION_TREE_WPS, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
125 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
126 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
127 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
128
129 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
130}; /* button_context_tree */
131
132static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
133 { ACTION_NONE, BUTTON_BACK, BUTTON_NONE },
134 { ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK },
135 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_BACK|BUTTON_LEFT },
136 { ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL },
137 { ACTION_TREE_ROOT_INIT, BUTTON_BACK|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_BACK|BUTTON_LEFT },
138 { ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
139 { ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK },
140 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_BACK|BUTTON_RIGHT },
141 { ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL },
142 { ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
143 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
144};
145
146static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
147 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
148 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
149 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
150 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
151 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
152 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
153 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
154 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
155 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
156 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
157};
158
159static const struct button_mapping button_context_settings[] = {
160 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
161 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
162 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
163 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
164 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
165 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
166 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
167 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
168 { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
169
170 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
171}; /* button_context_settings */
172
173static const struct button_mapping button_context_settings_right_is_inc[] = {
174 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
175 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
176 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
177 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
178 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
179 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
180 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
181 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
182 { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
183
184 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
185}; /* button_context_settingsgraphical */
186
187static const struct button_mapping button_context_yesno[] = {
188 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
189 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
190}; /* button_context_settings_yesno */
191
192static const struct button_mapping button_context_colorchooser[] = {
193 { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
194 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
195}; /* button_context_colorchooser */
196
197static const struct button_mapping button_context_eq[] = {
198 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
199 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
200}; /* button_context_eq */
201
202/** Bookmark Screen **/
203static const struct button_mapping button_context_bmark[] = {
204 { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
205
206 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
207}; /* button_context_bmark */
208
209static const struct button_mapping button_context_time[] = {
210 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
211 { ACTION_STD_OK, BUTTON_BACK, BUTTON_NONE },
212 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
213}; /* button_context_time */
214
215static const struct button_mapping button_context_quickscreen[] = {
216 { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
217 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
218 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
219 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
220 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
221 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
222 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
223 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
224 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
225
226 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
227}; /* button_context_quickscreen */
228
229static const struct button_mapping button_context_pitchscreen[] = {
230 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
231 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
232 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
233 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
234 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
235 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
236 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
237 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
238 { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
239 { ACTION_PS_RESET, BUTTON_BACK, BUTTON_NONE },
240 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
241
242 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
243}; /* button_context_pitchcreen */
244
245static const struct button_mapping button_context_keyboard[] = {
246 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
247 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
248 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
249 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
250 { ACTION_KBD_CURSOR_LEFT, BUTTON_BACK|BUTTON_LEFT, BUTTON_NONE },
251 { ACTION_KBD_CURSOR_LEFT, BUTTON_BACK|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
252 { ACTION_KBD_CURSOR_RIGHT, BUTTON_BACK|BUTTON_RIGHT, BUTTON_NONE },
253 { ACTION_KBD_CURSOR_RIGHT, BUTTON_BACK|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
254 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
255 { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
256 { ACTION_KBD_DONE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
257 { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
258 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
259 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
260 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
261 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
262 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
263 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
264 { ACTION_KBD_MORSE_INPUT, BUTTON_BACK|BUTTON_POWER, BUTTON_NONE },
265 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
266
267 LAST_ITEM_IN_LIST
268}; /* button_context_keyboard */
269
270const struct button_mapping* get_context_mapping(int context)
271{
272 switch (context)
273 {
274 case CONTEXT_STD:
275 return button_context_standard;
276 case CONTEXT_WPS:
277 return button_context_wps;
278
279 case CONTEXT_LIST:
280 return button_context_list;
281 case CONTEXT_MAINMENU:
282 case CONTEXT_TREE:
283 if (global_settings.hold_lr_for_scroll_in_list)
284 return button_context_listtree_scroll_without_combo;
285 else
286 return button_context_listtree_scroll_with_combo;
287 case CONTEXT_CUSTOM|CONTEXT_TREE:
288 return button_context_tree;
289
290 case CONTEXT_SETTINGS:
291 return button_context_settings;
292 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
293 return button_context_settings_right_is_inc;
294
295 case CONTEXT_SETTINGS_COLOURCHOOSER:
296 return button_context_colorchooser;
297 case CONTEXT_SETTINGS_EQ:
298 return button_context_eq;
299
300 case CONTEXT_SETTINGS_TIME:
301 return button_context_time;
302
303 case CONTEXT_YESNOSCREEN:
304 return button_context_yesno;
305 case CONTEXT_BOOKMARKSCREEN:
306 return button_context_bmark;
307 case CONTEXT_QUICKSCREEN:
308 return button_context_quickscreen;
309 case CONTEXT_PITCHSCREEN:
310 return button_context_pitchscreen;
311 case CONTEXT_KEYBOARD:
312 return button_context_keyboard;
313 }
314 return button_context_standard;
315}