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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2019 by Roman Stolyarov
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/* Button Code Definitions for FiiO M3K target */
23
24#include "config.h"
25#include "action.h"
26#include "button.h"
27#include "settings.h"
28
29/* {Action Code, Button code, Prereq button code } */
30
31/*
32 * The format of the list is as follows
33 * { Action Code, Button code, Prereq button code }
34 * if there's no need to check the previous button's value, use BUTTON_NONE
35 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 */
37static const struct button_mapping button_context_standard[] = {
38 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
39 { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
40 { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
41 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
42 { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
43 { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
44 { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
45 { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
46 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
47 { ACTION_STD_MENU, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
48
49 LAST_ITEM_IN_LIST
50}; /* button_context_standard */
51
52static const struct button_mapping button_context_wps[] = {
53 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
54// { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
55 { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
56 { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
57 { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
58 { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
59 { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
60 { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
61 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
62 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
63 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
64 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
65 { ACTION_WPS_BROWSE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
66 { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
67 { ACTION_WPS_MENU, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
68 { ACTION_WPS_QUICKSCREEN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION },
69 { ACTION_WPS_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
70
71// XXX BUTTON_UP and BUTTON_DOWN aren't on here.
72
73 { ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE },
74
75 LAST_ITEM_IN_LIST
76}; /* button_context_wps */
77
78static const struct button_mapping button_context_list[] = {
79 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
80 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
81 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
82 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
83
84 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
85}; /* button_context_list */
86
87/** Bookmark Screen **/
88static const struct button_mapping button_context_bmark[] = {
89 { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
90
91 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
92}; /* button_context_bmark */
93
94/** Keyboard **/
95static const struct button_mapping button_context_keyboard[] = {
96 { ACTION_KBD_LEFT, BUTTON_PREV, BUTTON_NONE },
97 { ACTION_KBD_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
98 { ACTION_KBD_RIGHT, BUTTON_NEXT, BUTTON_NONE },
99 { ACTION_KBD_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
100 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
101 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
102 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE },
103 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
104 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE },
105 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
106 { ACTION_KBD_BACKSPACE, BUTTON_HOME, BUTTON_NONE },
107 { ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
108 { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
109 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
110 { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
111
112 LAST_ITEM_IN_LIST
113}; /* button_context_keyboard */
114
115/** Pitchscreen **/
116static const struct button_mapping button_context_pitchscreen[] = {
117 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
118 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
119 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
120 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
121 { ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE },
122 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_PREV|BUTTON_REL, BUTTON_NONE },
123 { ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE },
124 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE },
125 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
126 { ACTION_PS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
127 { ACTION_PS_EXIT, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
128 { ACTION_PS_SLOWER, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
129 { ACTION_PS_FASTER, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
130
131 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
132}; /* button_context_pitchscreen */
133
134/** Quickscreen **/
135static const struct button_mapping button_context_quickscreen[] = {
136 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
137 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
138 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
139 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
140 { ACTION_QS_LEFT, BUTTON_PREV, BUTTON_NONE },
141 { ACTION_QS_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
142 { ACTION_QS_RIGHT, BUTTON_NEXT, BUTTON_NONE },
143 { ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
144 { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
145
146 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
147}; /* button_context_quickscreen */
148
149/** Settings - General Mappings **/
150static const struct button_mapping button_context_settings[] = {
151 { ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
152 { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
153 { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
154 { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
155 { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
156 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
157 { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
158
159 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
160}; /* button_context_settings */
161
162static const struct button_mapping button_context_settings_vol_is_inc[] = {
163 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
164 { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
165 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
166 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
167 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
168 { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
169 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
170 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
171
172 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
173}; /* button_context_settings_right_is_inc */
174
175/** Tree **/
176static const struct button_mapping button_context_tree[] = {
177 { ACTION_TREE_WPS, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
178 { ACTION_TREE_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
179 { ACTION_STD_MENU, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION },
180
181 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
182}; /* button_context_tree */
183
184/** Yes/No Screen **/
185static const struct button_mapping button_context_yesnoscreen[] = {
186 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
187
188 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
189}; /* button_context_settings_yesnoscreen */
190
191/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
192const struct button_mapping* get_context_mapping(int context)
193{
194 switch (context)
195 {
196 case CONTEXT_LIST:
197 return button_context_list;
198 case CONTEXT_STD:
199 return button_context_standard;
200 case CONTEXT_BOOKMARKSCREEN:
201 return button_context_bmark;
202 case CONTEXT_KEYBOARD:
203 return button_context_keyboard;
204 case CONTEXT_PITCHSCREEN:
205 return button_context_pitchscreen;
206 case CONTEXT_QUICKSCREEN:
207 return button_context_quickscreen;
208 case CONTEXT_SETTINGS:
209 return button_context_settings;
210 case CONTEXT_SETTINGS_TIME:
211 case CONTEXT_SETTINGS_COLOURCHOOSER:
212 case CONTEXT_SETTINGS_EQ:
213 case CONTEXT_SETTINGS_RECTRIGGER:
214 return button_context_settings_vol_is_inc;
215 case CONTEXT_TREE:
216 case CONTEXT_MAINMENU:
217 return button_context_tree;
218 case CONTEXT_WPS:
219 return button_context_wps;
220 case CONTEXT_YESNOSCREEN:
221 return button_context_yesnoscreen;
222 }
223 return button_context_standard;
224}