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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2010 Maurus Cuelenaere
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/* Button Code Definitions for iBasso DX50 & DX90 */
23
24#include <stdio.h>
25#include <string.h>
26#include <stdlib.h>
27
28#include "config.h"
29#include "action.h"
30#include "button.h"
31#include "settings.h"
32
33/*
34 * The format of the list is as follows
35 * { Action Code, Button code, Prereq button code }
36 * if there's no need to check the previous button's value, use BUTTON_NONE
37 * Insert LAST_ITEM_IN_LIST at the end of each mapping
38 */
39
40static const struct button_mapping button_context_standard[] = {
41 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
42 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
43 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
44 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
45 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
46 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
47 { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
48
49 LAST_ITEM_IN_LIST
50}; /* button_context_standard */
51
52static const struct button_mapping button_context_wps[] = {
53 { ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
54 { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
55 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
56 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
57 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
58 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
59 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
60 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
61 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
62 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
63 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
64 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
65 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
66 LAST_ITEM_IN_LIST
67}; /* button_context_wps */
68
69static const struct button_mapping button_context_list[] = {
70#ifdef HAVE_VOLUME_IN_LIST
71 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
72 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
73 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
74 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
75#endif
76 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
77}; /* button_context_list */
78
79static const struct button_mapping button_context_tree[] = {
80
81 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
82}; /* button_context_tree */
83
84static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
85 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
86};
87
88static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
89 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
90};
91
92static const struct button_mapping button_context_settings[] = {
93 { ACTION_SETTINGS_INC, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE },
94 { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
95 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE },
96 { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
97 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
98}; /* button_context_settings */
99
100static const struct button_mapping button_context_settings_right_is_inc[] = {
101
102 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
103}; /* button_context_settingsgraphical */
104
105static const struct button_mapping button_context_mainmenu[] = {
106
107 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE),
108}; /* button_context_mainmenu */
109
110static const struct button_mapping button_context_yesno[] = {
111 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
112
113 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
114}; /* button_context_settings_yesno */
115
116static const struct button_mapping button_context_colorchooser[] = {
117 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
118}; /* button_context_colorchooser */
119
120static const struct button_mapping button_context_eq[] = {
121 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
122}; /* button_context_eq */
123
124static const struct button_mapping button_context_keyboard[] = {
125 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
126 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
127 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
128 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
129
130 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE },
131 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
132 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
133 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
134 { ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE },
135
136 { ACTION_KBD_UP, BUTTON_VOL_UP, BUTTON_NONE },
137 { ACTION_KBD_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
138 { ACTION_KBD_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
139 { ACTION_KBD_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
140
141 LAST_ITEM_IN_LIST
142}; /* button_context_keyboard */
143
144/** Bookmark Screen **/
145static const struct button_mapping button_context_bmark[] = {
146 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
147}; /* button_context_bmark */
148
149static const struct button_mapping button_context_time[] = {
150 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
151}; /* button_context_time */
152
153static const struct button_mapping button_context_quickscreen[] = {
154 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
155}; /* button_context_quickscreen */
156
157static const struct button_mapping button_context_pitchscreen[] = {
158
159 { ACTION_PS_INC_SMALL, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE },
160 { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE },
161 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
162
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
164}; /* button_context_pitchcreen */
165
166
167static const struct button_mapping button_context_radio[] = {
168 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
169}; /* button_context_radio */
170
171const struct button_mapping* target_get_context_mapping(int context)
172{
173 switch (context)
174 {
175 case CONTEXT_STD:
176 return button_context_standard;
177 case CONTEXT_WPS:
178 return button_context_wps;
179
180 case CONTEXT_LIST:
181 return button_context_list;
182 case CONTEXT_MAINMENU:
183 return button_context_mainmenu;
184 case CONTEXT_TREE:
185 if (global_settings.hold_lr_for_scroll_in_list)
186 return button_context_listtree_scroll_without_combo;
187 else
188 return button_context_listtree_scroll_with_combo;
189 case CONTEXT_CUSTOM|CONTEXT_TREE:
190 return button_context_tree;
191
192 case CONTEXT_SETTINGS:
193 return button_context_settings;
194 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
195 case CONTEXT_SETTINGS_RECTRIGGER:
196 return button_context_settings_right_is_inc;
197
198 case CONTEXT_SETTINGS_COLOURCHOOSER:
199 return button_context_colorchooser;
200 case CONTEXT_SETTINGS_EQ:
201 return button_context_eq;
202
203 case CONTEXT_SETTINGS_TIME:
204 return button_context_time;
205
206 case CONTEXT_KEYBOARD:
207 return button_context_keyboard;
208
209 case CONTEXT_FM:
210 return button_context_radio;
211 case CONTEXT_BOOKMARKSCREEN:
212 return button_context_bmark;
213 case CONTEXT_QUICKSCREEN:
214 return button_context_quickscreen;
215 case CONTEXT_PITCHSCREEN:
216 return button_context_pitchscreen;
217 }
218 return button_context_standard;
219}