summaryrefslogtreecommitdiff
path: root/apps/codecs/libgme/sgc_emu.h
diff options
context:
space:
mode:
Diffstat (limited to 'apps/codecs/libgme/sgc_emu.h')
-rw-r--r--apps/codecs/libgme/sgc_emu.h390
1 files changed, 195 insertions, 195 deletions
diff --git a/apps/codecs/libgme/sgc_emu.h b/apps/codecs/libgme/sgc_emu.h
index 6595c02daf..83cde1e6ae 100644
--- a/apps/codecs/libgme/sgc_emu.h
+++ b/apps/codecs/libgme/sgc_emu.h
@@ -1,195 +1,195 @@
1// Sega/Game Gear/Coleco SGC music file emulator 1// Sega/Game Gear/Coleco SGC music file emulator
2 2
3// Game_Music_Emu 0.6-pre 3// Game_Music_Emu 0.6-pre
4#ifndef SGC_EMU_H 4#ifndef SGC_EMU_H
5#define SGC_EMU_H 5#define SGC_EMU_H
6 6
7#include "blargg_common.h" 7#include "blargg_common.h"
8#include "multi_buffer.h" 8#include "multi_buffer.h"
9 9
10#include "rom_data.h" 10#include "rom_data.h"
11#include "z80_cpu.h" 11#include "z80_cpu.h"
12#include "sms_fm_apu.h" 12#include "sms_fm_apu.h"
13#include "sms_apu.h" 13#include "sms_apu.h"
14#include "m3u_playlist.h" 14#include "m3u_playlist.h"
15#include "track_filter.h" 15#include "track_filter.h"
16 16
17typedef struct Z80_Cpu Sgc_Cpu; 17typedef struct Z80_Cpu Sgc_Cpu;
18 18
19// SGC file header 19// SGC file header
20enum { header_size = 0xA0 }; 20enum { header_size = 0xA0 };
21struct header_t 21struct header_t
22{ 22{
23 char tag [4]; // "SGC\x1A" 23 char tag [4]; // "SGC\x1A"
24 byte vers; // 0x01 24 byte vers; // 0x01
25 byte rate; // 0=NTSC 1=PAL 25 byte rate; // 0=NTSC 1=PAL
26 byte reserved1 [2]; 26 byte reserved1 [2];
27 byte load_addr [2]; 27 byte load_addr [2];
28 byte init_addr [2]; 28 byte init_addr [2];
29 byte play_addr [2]; 29 byte play_addr [2];
30 byte stack_ptr [2]; 30 byte stack_ptr [2];
31 byte reserved2 [2]; 31 byte reserved2 [2];
32 byte rst_addrs [7*2]; 32 byte rst_addrs [7*2];
33 byte mapping [4]; // Used by Sega only 33 byte mapping [4]; // Used by Sega only
34 byte first_song; // Song to start playing first 34 byte first_song; // Song to start playing first
35 byte song_count; 35 byte song_count;
36 byte first_effect; 36 byte first_effect;
37 byte last_effect; 37 byte last_effect;
38 byte system; // 0=Master System 1=Game Gear 2=Colecovision 38 byte system; // 0=Master System 1=Game Gear 2=Colecovision
39 byte reserved3 [23]; 39 byte reserved3 [23];
40 char game [32]; // strings can be 32 chars, NOT terminated 40 char game [32]; // strings can be 32 chars, NOT terminated
41 char author [32]; 41 char author [32];
42 char copyright [32]; 42 char copyright [32];
43}; 43};
44 44
45// True if header has valid file signature 45// True if header has valid file signature
46static inline bool valid_tag( struct header_t* h ) 46static inline bool valid_tag( struct header_t* h )
47{ 47{
48 return 0 == memcmp( h->tag, "SGC\x1A", 4 ); 48 return 0 == memcmp( h->tag, "SGC\x1A", 4 );
49} 49}
50 50
51static inline int effect_count( struct header_t* h ) { return h->last_effect ? h->last_effect - h->first_effect + 1 : 0; } 51static inline int effect_count( struct header_t* h ) { return h->last_effect ? h->last_effect - h->first_effect + 1 : 0; }
52 52
53struct Sgc_Emu { 53struct Sgc_Emu {
54 bool fm_accessed; 54 bool fm_accessed;
55 55
56 cpu_time_t play_period; 56 cpu_time_t play_period;
57 cpu_time_t next_play; 57 cpu_time_t next_play;
58 void const* bank2; // ROM selected for bank 2, in case RAM is currently hiding it 58 void const* bank2; // ROM selected for bank 2, in case RAM is currently hiding it
59 addr_t vectors_addr; // RST vectors start here 59 addr_t vectors_addr; // RST vectors start here
60 addr_t idle_addr; // return address for init/play routines 60 addr_t idle_addr; // return address for init/play routines
61 void* coleco_bios; 61 void* coleco_bios;
62 62
63 // general 63 // general
64 int voice_count; 64 int voice_count;
65 int const* voice_types; 65 int const* voice_types;
66 int mute_mask_; 66 int mute_mask_;
67 int tempo; 67 int tempo;
68 int gain; 68 int gain;
69 69
70 int sample_rate; 70 int sample_rate;
71 71
72 // track-specific 72 // track-specific
73 int current_track; 73 int current_track;
74 int track_count; 74 int track_count;
75 75
76 int clock_rate_; 76 int clock_rate_;
77 unsigned buf_changed_count; 77 unsigned buf_changed_count;
78 78
79 // M3u Playlist 79 // M3u Playlist
80 struct M3u_Playlist m3u; 80 struct M3u_Playlist m3u;
81 struct header_t header; 81 struct header_t header;
82 82
83 struct setup_t tfilter; 83 struct setup_t tfilter;
84 struct Track_Filter track_filter; 84 struct Track_Filter track_filter;
85 85
86 struct Multi_Buffer stereo_buf; 86 struct Multi_Buffer stereo_buf;
87 87
88 struct Sms_Apu apu; 88 struct Sms_Apu apu;
89 struct Sms_Fm_Apu fm_apu; 89 struct Sms_Fm_Apu fm_apu;
90 90
91 Sgc_Cpu cpu; 91 Sgc_Cpu cpu;
92 92
93 // large items 93 // large items
94 struct Rom_Data rom; 94 struct Rom_Data rom;
95 byte vectors [page_size + page_padding]; 95 byte vectors [page_size + page_padding];
96 byte unmapped_write [0x4000]; 96 byte unmapped_write [0x4000];
97 byte ram [0x2000 + page_padding]; 97 byte ram [0x2000 + page_padding];
98 byte ram2 [0x4000 + page_padding]; 98 byte ram2 [0x4000 + page_padding];
99}; 99};
100 100
101// Basic functionality (see Gme_File.h for file loading/track info functions) 101// Basic functionality (see Gme_File.h for file loading/track info functions)
102 102
103void Sgc_init( struct Sgc_Emu* this ); 103void Sgc_init( struct Sgc_Emu* this );
104 104
105blargg_err_t Sgc_load_mem( struct Sgc_Emu* this, const void* data, long size ); 105blargg_err_t Sgc_load_mem( struct Sgc_Emu* this, const void* data, long size );
106 106
107static inline int clock_rate( struct Sgc_Emu* this ) { return this->header.rate ? 3546893 : 3579545; } 107static inline int clock_rate( struct Sgc_Emu* this ) { return this->header.rate ? 3546893 : 3579545; }
108 108
109// 0x2000 bytes 109// 0x2000 bytes
110static inline void set_coleco_bios( struct Sgc_Emu* this, void* p ) { this->coleco_bios = p; } 110static inline void set_coleco_bios( struct Sgc_Emu* this, void* p ) { this->coleco_bios = p; }
111 111
112// Set output sample rate. Must be called only once before loading file. 112// Set output sample rate. Must be called only once before loading file.
113blargg_err_t Sgc_set_sample_rate( struct Sgc_Emu* this, int sample_rate ); 113blargg_err_t Sgc_set_sample_rate( struct Sgc_Emu* this, int sample_rate );
114 114
115// Start a track, where 0 is the first track. Also clears warning string. 115// Start a track, where 0 is the first track. Also clears warning string.
116blargg_err_t Sgc_start_track( struct Sgc_Emu* this, int track ); 116blargg_err_t Sgc_start_track( struct Sgc_Emu* this, int track );
117 117
118// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation 118// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
119// errors set warning string, and major errors also end track. 119// errors set warning string, and major errors also end track.
120blargg_err_t Sgc_play( struct Sgc_Emu* this, int count, sample_t* buf ); 120blargg_err_t Sgc_play( struct Sgc_Emu* this, int count, sample_t* buf );
121 121
122// Track status/control 122// Track status/control
123 123
124// Number of milliseconds (1000 msec = 1 second) played since beginning of track 124// Number of milliseconds (1000 msec = 1 second) played since beginning of track
125int Track_tell( struct Sgc_Emu* this ); 125int Track_tell( struct Sgc_Emu* this );
126 126
127// Seek to new time in track. Seeking backwards or far forward can take a while. 127// Seek to new time in track. Seeking backwards or far forward can take a while.
128blargg_err_t Track_seek( struct Sgc_Emu* this, int msec ); 128blargg_err_t Track_seek( struct Sgc_Emu* this, int msec );
129 129
130// Skip n samples 130// Skip n samples
131blargg_err_t Track_skip( struct Sgc_Emu* this, int n ); 131blargg_err_t Track_skip( struct Sgc_Emu* this, int n );
132 132
133// Set start time and length of track fade out. Once fade ends track_ended() returns 133// Set start time and length of track fade out. Once fade ends track_ended() returns
134// true. Fade time can be changed while track is playing. 134// true. Fade time can be changed while track is playing.
135void Track_set_fade( struct Sgc_Emu* this, int start_msec, int length_msec ); 135void Track_set_fade( struct Sgc_Emu* this, int start_msec, int length_msec );
136 136
137// True if a track has reached its end 137// True if a track has reached its end
138static inline bool Track_ended( struct Sgc_Emu* this ) 138static inline bool Track_ended( struct Sgc_Emu* this )
139{ 139{
140 return track_ended( &this->track_filter ); 140 return track_ended( &this->track_filter );
141} 141}
142 142
143// Disables automatic end-of-track detection and skipping of silence at beginning 143// Disables automatic end-of-track detection and skipping of silence at beginning
144static inline void Track_ignore_silence( struct Sgc_Emu* this, bool disable ) 144static inline void Track_ignore_silence( struct Sgc_Emu* this, bool disable )
145{ 145{
146 this->track_filter.silence_ignored_ = disable; 146 this->track_filter.silence_ignored_ = disable;
147} 147}
148 148
149// Get track length in milliseconds 149// Get track length in milliseconds
150static inline int Track_get_length( struct Sgc_Emu* this, int n ) 150static inline int Track_get_length( struct Sgc_Emu* this, int n )
151{ 151{
152 int length = 120 * 1000; /* 2 minutes */ 152 int length = 120 * 1000; /* 2 minutes */
153 if ( (this->m3u.size > 0) && (n < this->m3u.size) ) { 153 if ( (this->m3u.size > 0) && (n < this->m3u.size) ) {
154 struct entry_t* entry = &this->m3u.entries [n]; 154 struct entry_t* entry = &this->m3u.entries [n];
155 length = entry->length; 155 length = entry->length;
156 } 156 }
157 157
158 return length; 158 return length;
159} 159}
160 160
161// Sound customization 161// Sound customization
162 162
163// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. 163// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
164// Track length as returned by track_info() assumes a tempo of 1.0. 164// Track length as returned by track_info() assumes a tempo of 1.0.
165void Sound_set_tempo( struct Sgc_Emu* this, int t ); 165void Sound_set_tempo( struct Sgc_Emu* this, int t );
166 166
167// Mute/unmute voice i, where voice 0 is first voice 167// Mute/unmute voice i, where voice 0 is first voice
168void Sound_mute_voice( struct Sgc_Emu* this, int index, bool mute ); 168void Sound_mute_voice( struct Sgc_Emu* this, int index, bool mute );
169 169
170// Set muting state of all voices at once using a bit mask, where -1 mutes them all, 170// Set muting state of all voices at once using a bit mask, where -1 mutes them all,
171// 0 unmutes them all, 0x01 mutes just the first voice, etc. 171// 0 unmutes them all, 0x01 mutes just the first voice, etc.
172void Sound_mute_voices( struct Sgc_Emu* this, int mask ); 172void Sound_mute_voices( struct Sgc_Emu* this, int mask );
173 173
174// Change overall output amplitude, where 1.0 results in minimal clamping. 174// Change overall output amplitude, where 1.0 results in minimal clamping.
175// Must be called before set_sample_rate(). 175// Must be called before set_sample_rate().
176static inline void Sound_set_gain( struct Sgc_Emu* this, int g ) 176static inline void Sound_set_gain( struct Sgc_Emu* this, int g )
177{ 177{
178 assert( !this->sample_rate ); // you must set gain before setting sample rate 178 assert( !this->sample_rate ); // you must set gain before setting sample rate
179 this->gain = g; 179 this->gain = g;
180} 180}
181 181
182// True if Master System or Game Gear 182// True if Master System or Game Gear
183static inline bool sega_mapping( struct Sgc_Emu* this ) 183static inline bool sega_mapping( struct Sgc_Emu* this )
184{ 184{
185 return this->header.system <= 1; 185 return this->header.system <= 1;
186} 186}
187 187
188// Emulation (You shouldn't touch these) 188// Emulation (You shouldn't touch these)
189 189
190bool run_cpu( struct Sgc_Emu* this, cpu_time_t end_time ); 190bool run_cpu( struct Sgc_Emu* this, cpu_time_t end_time );
191void cpu_out( struct Sgc_Emu* this, cpu_time_t time, addr_t addr, int data ); 191void cpu_out( struct Sgc_Emu* this, cpu_time_t time, addr_t addr, int data );
192void cpu_write( struct Sgc_Emu* this, addr_t addr, int data ); 192void cpu_write( struct Sgc_Emu* this, addr_t addr, int data );
193void jsr( struct Sgc_Emu* this, byte addr [2] ); 193void jsr( struct Sgc_Emu* this, byte addr [2] );
194 194
195#endif 195#endif