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-rw-r--r--apps/codecs/libgme/nes_vrc6_apu.h62
1 files changed, 62 insertions, 0 deletions
diff --git a/apps/codecs/libgme/nes_vrc6_apu.h b/apps/codecs/libgme/nes_vrc6_apu.h
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1// Konami VRC6 sound chip emulator
2
3// Nes_Snd_Emu 0.1.8
4#ifndef NES_VRC6_APU_H
5#define NES_VRC6_APU_H
6
7#include "blargg_common.h"
8#include "blip_buffer.h"
9
10enum { vrc6_osc_count = 3 };
11enum { vrc6_reg_count = 3 };
12enum { vrc6_base_addr = 0x9000 };
13enum { vrc6_addr_step = 0x1000 };
14
15struct Vrc6_Osc
16{
17 uint8_t regs [vrc6_reg_count];
18 struct Blip_Buffer* output;
19 int delay;
20 int last_amp;
21 int phase;
22 int amp; // only used by saw
23};
24
25static inline int Vrc6_osc_period( struct Vrc6_Osc* this )
26{
27 return (this->regs [2] & 0x0F) * 0x100 + this->regs [1] + 1;
28}
29
30struct Nes_Vrc6_Apu {
31 struct Vrc6_Osc oscs [vrc6_osc_count];
32 blip_time_t last_time;
33
34 struct Blip_Synth saw_synth;
35 struct Blip_Synth square_synth;
36};
37
38// See Nes_Apu.h for reference
39void Vrc6_init( struct Nes_Vrc6_Apu* this );
40void Vrc6_reset( struct Nes_Vrc6_Apu* this );
41void Vrc6_output( struct Nes_Vrc6_Apu* this, struct Blip_Buffer* );
42void Vrc6_end_frame( struct Nes_Vrc6_Apu* this, blip_time_t ) ICODE_ATTR;
43
44// Oscillator 0 write-only registers are at $9000-$9002
45// Oscillator 1 write-only registers are at $A000-$A002
46// Oscillator 2 write-only registers are at $B000-$B002
47void Vrc6_write_osc( struct Nes_Vrc6_Apu* this, blip_time_t, int osc, int reg, int data ) ICODE_ATTR;
48
49static inline void Vrc6_osc_output( struct Nes_Vrc6_Apu* this, int i, struct Blip_Buffer* buf )
50{
51 assert( (unsigned) i < vrc6_osc_count );
52 this->oscs [i].output = buf;
53}
54
55static inline void Vrc6_volume( struct Nes_Vrc6_Apu* this, double v )
56{
57 double const factor = 0.0967 * 2;
58 Synth_volume( &this->saw_synth, factor / 31 * v );
59 Synth_volume( &this->square_synth, factor * 0.5 / 15 * v );
60}
61
62#endif