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-rw-r--r--apps/codecs/libgme/nes_namco_apu.c133
1 files changed, 133 insertions, 0 deletions
diff --git a/apps/codecs/libgme/nes_namco_apu.c b/apps/codecs/libgme/nes_namco_apu.c
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1// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/
2
3#include "nes_namco_apu.h"
4
5/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
6can redistribute it and/or modify it under the terms of the GNU Lesser
7General Public License as published by the Free Software Foundation; either
8version 2.1 of the License, or (at your option) any later version. This
9module is distributed in the hope that it will be useful, but WITHOUT ANY
10WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
11FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
12details. You should have received a copy of the GNU Lesser General Public
13License along with this module; if not, write to the Free Software Foundation,
14Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
15
16#include "blargg_source.h"
17
18void Namco_init( struct Nes_Namco_Apu* this )
19{
20 Synth_init( &this->synth );
21
22 Namco_output( this, NULL );
23 Namco_volume( this, 1.0 );
24 Namco_reset( this );
25}
26
27void Namco_reset( struct Nes_Namco_Apu* this )
28{
29 this->last_time = 0;
30 this->addr_reg = 0;
31
32 int i;
33 for ( i = 0; i < namco_reg_count; i++ )
34 this->reg [i] = 0;
35
36 for ( i = 0; i < namco_osc_count; i++ )
37 {
38 struct Namco_Osc* osc = &this->oscs [i];
39 osc->delay = 0;
40 osc->last_amp = 0;
41 osc->wave_pos = 0;
42 }
43}
44
45void Namco_output( struct Nes_Namco_Apu* this, struct Blip_Buffer* buf )
46{
47 int i;
48 for ( i = 0; i < namco_osc_count; i++ )
49 Namco_osc_output( this, i, buf );
50}
51
52void Namco_end_frame( struct Nes_Namco_Apu* this, blip_time_t time )
53{
54 if ( time > this->last_time )
55 Namco_run_until( this, time );
56
57 assert( this->last_time >= time );
58 this->last_time -= time;
59}
60
61void Namco_run_until( struct Nes_Namco_Apu* this, blip_time_t nes_end_time )
62{
63 int active_oscs = (this->reg [0x7F] >> 4 & 7) + 1;
64 int i;
65 for ( i = namco_osc_count - active_oscs; i < namco_osc_count; i++ )
66 {
67 struct Namco_Osc* osc = &this->oscs [i];
68 struct Blip_Buffer* output = osc->output;
69 if ( !output )
70 continue;
71 /* output->set_modified(); */
72 Blip_set_modified( output );
73
74 blip_resampled_time_t time =
75 Blip_resampled_time( output, this->last_time ) + osc->delay;
76 blip_resampled_time_t end_time = Blip_resampled_time( output, nes_end_time );
77 osc->delay = 0;
78 if ( time < end_time )
79 {
80 const uint8_t* osc_reg = &this->reg [i * 8 + 0x40];
81 if ( !(osc_reg [4] & 0xE0) )
82 continue;
83
84 int volume = osc_reg [7] & 15;
85 if ( !volume )
86 continue;
87
88 blargg_long freq = (osc_reg [4] & 3) * 0x10000 + osc_reg [2] * 0x100L + osc_reg [0];
89 if ( freq < 64 * active_oscs )
90 continue; // prevent low frequencies from excessively delaying freq changes
91 blip_resampled_time_t period =
92 /* output->resampled_duration( 983040 ) / freq * active_oscs; */
93 Blip_resampled_duration( output, 983040 ) / freq * active_oscs;
94
95 int wave_size = 32 - (osc_reg [4] >> 2 & 7) * 4;
96 if ( !wave_size )
97 continue;
98
99 int last_amp = osc->last_amp;
100 int wave_pos = osc->wave_pos;
101
102 do
103 {
104 // read wave sample
105 int addr = wave_pos + osc_reg [6];
106 int sample = this->reg [addr >> 1] >> (addr << 2 & 4);
107 wave_pos++;
108 sample = (sample & 15) * volume;
109
110 // output impulse if amplitude changed
111 int delta = sample - last_amp;
112 if ( delta )
113 {
114 last_amp = sample;
115 Synth_offset_resampled( &this->synth, time, delta, output );
116 }
117
118 // next sample
119 time += period;
120 if ( wave_pos >= wave_size )
121 wave_pos = 0;
122 }
123 while ( time < end_time );
124
125 osc->wave_pos = wave_pos;
126 osc->last_amp = last_amp;
127 }
128 osc->delay = time - end_time;
129 }
130
131 this->last_time = nes_end_time;
132}
133