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1// Turbo Grafx 16 (PC Engine) PSG sound chip emulator
2
3// Game_Music_Emu 0.5.2
4#ifndef HES_APU_H
5#define HES_APU_H
6
7#include "blargg_common.h"
8#include "blip_buffer.h"
9
10enum { amp_range = 0x8000 };
11enum { osc_count = 6 };
12enum { start_addr = 0x0800 };
13enum { end_addr = 0x0809 };
14
15struct Hes_Osc
16{
17 unsigned char wave [32];
18 short volume [2];
19 int last_amp [2];
20 int delay;
21 int period;
22 unsigned char noise;
23 unsigned char phase;
24 unsigned char balance;
25 unsigned char dac;
26 blip_time_t last_time;
27
28 struct Blip_Buffer* outputs [2];
29 struct Blip_Buffer* chans [3];
30 unsigned noise_lfsr;
31 unsigned char control;
32};
33
34void Osc_run_until( struct Hes_Osc* this, struct Blip_Synth* synth, blip_time_t ) ICODE_ATTR;
35
36struct Hes_Apu {
37 struct Hes_Osc oscs [osc_count];
38
39 int latch;
40 int balance;
41 struct Blip_Synth synth;
42};
43
44// Init HES apu sound chip
45void Apu_init( struct Hes_Apu* this );
46
47// Reset HES apu couns chip
48void Apu_reset( struct Hes_Apu* this );
49
50void Apu_osc_output( struct Hes_Apu* this, int index, struct Blip_Buffer* center, struct Blip_Buffer* left, struct Blip_Buffer* right ) ICODE_ATTR;
51void Apu_write_data( struct Hes_Apu* this, blip_time_t, int addr, int data ) ICODE_ATTR;
52void Apu_end_frame( struct Hes_Apu* this, blip_time_t ) ICODE_ATTR;
53
54static inline void Apu_volume( struct Hes_Apu* this, double v ) { Synth_volume( &this->synth, 1.8 / osc_count / amp_range * v ); }
55#endif