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-rw-r--r--apps/codecs/libgme/gbs_emu.c355
1 files changed, 88 insertions, 267 deletions
diff --git a/apps/codecs/libgme/gbs_emu.c b/apps/codecs/libgme/gbs_emu.c
index 640ea43a70..7a6d484673 100644
--- a/apps/codecs/libgme/gbs_emu.c
+++ b/apps/codecs/libgme/gbs_emu.c
@@ -3,7 +3,6 @@
3#include "gbs_emu.h" 3#include "gbs_emu.h"
4 4
5#include "blargg_endian.h" 5#include "blargg_endian.h"
6#include "blargg_source.h"
7 6
8/* Copyright (C) 2003-2006 Shay Green. this module is free software; you 7/* Copyright (C) 2003-2006 Shay Green. this module is free software; you
9can redistribute it and/or modify it under the terms of the GNU Lesser 8can redistribute it and/or modify it under the terms of the GNU Lesser
@@ -16,30 +15,17 @@ details. You should have received a copy of the GNU Lesser General Public
16License along with this module; if not, write to the Free Software Foundation, 15License along with this module; if not, write to the Free Software Foundation,
17Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ 16Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
18 17
18#include "blargg_source.h"
19 19
20const char gme_wrong_file_type [] = "Wrong file type for this emulator"; 20const char gme_wrong_file_type [] = "Wrong file type for this emulator";
21 21
22int const idle_addr = 0xF00D; 22int const idle_addr = 0xF00D;
23int const tempo_unit = 16; 23int const tempo_unit = 16;
24 24
25int const stereo = 2; // number of channels for stereo
26int const silence_max = 6; // seconds
27int const silence_threshold = 0x10;
28long const fade_block_size = 512;
29int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift)
30
31static void clear_track_vars( struct Gbs_Emu* this ) 25static void clear_track_vars( struct Gbs_Emu* this )
32{ 26{
33 this->current_track_ = -1; 27 this->current_track_ = -1;
34 this->out_time = 0; 28 track_stop( &this->track_filter );
35 this->emu_time = 0;
36 this->emu_track_ended_ = true;
37 this->track_ended = true;
38 this->fade_start = (blargg_long)(LONG_MAX / 2 + 1);
39 this->fade_step = 1;
40 this->silence_time = 0;
41 this->silence_count = 0;
42 this->buf_remain = 0;
43} 29}
44 30
45void Gbs_init( struct Gbs_Emu* this ) 31void Gbs_init( struct Gbs_Emu* this )
@@ -50,11 +36,13 @@ void Gbs_init( struct Gbs_Emu* this )
50 36
51 // Unload 37 // Unload
52 this->header.timer_mode = 0; 38 this->header.timer_mode = 0;
53 clear_track_vars( this );
54 39
55 this->ignore_silence = false; 40 // defaults
56 this->silence_lookahead = 6; 41 this->tfilter = *track_get_setup( &this->track_filter );
57 this->max_initial_silence = 21; 42 this->tfilter.max_initial = 21;
43 this->tfilter.lookahead = 6;
44 this->track_filter.silence_ignored_ = false;
45
58 Sound_set_gain( this, (int)(FP_ONE_GAIN*1.2) ); 46 Sound_set_gain( this, (int)(FP_ONE_GAIN*1.2) );
59 47
60 Rom_init( &this->rom, 0x4000 ); 48 Rom_init( &this->rom, 0x4000 );
@@ -67,6 +55,11 @@ void Gbs_init( struct Gbs_Emu* this )
67 55
68 // Reduce apu sound clicks? 56 // Reduce apu sound clicks?
69 Apu_reduce_clicks( &this->apu, true ); 57 Apu_reduce_clicks( &this->apu, true );
58
59 // clears fields
60 this->voice_count_ = 0;
61 this->voice_types_ = 0;
62 clear_track_vars( this );
70} 63}
71 64
72static blargg_err_t check_gbs_header( void const* header ) 65static blargg_err_t check_gbs_header( void const* header )
@@ -78,11 +71,12 @@ static blargg_err_t check_gbs_header( void const* header )
78 71
79// Setup 72// Setup
80 73
81blargg_err_t Gbs_load( struct Gbs_Emu* this, void* data, long size ) 74blargg_err_t Gbs_load_mem( struct Gbs_Emu* this, void* data, long size )
82{ 75{
83 // Unload 76 // Unload
84 this->header.timer_mode = 0; 77 this->header.timer_mode = 0;
85 this->voice_count_ = 0; 78 this->voice_count_ = 0;
79 this->track_count = 0;
86 this->m3u.size = 0; 80 this->m3u.size = 0;
87 clear_track_vars( this ); 81 clear_track_vars( this );
88 82
@@ -112,20 +106,24 @@ blargg_err_t Gbs_load( struct Gbs_Emu* this, void* data, long size )
112 Rom_set_addr( &this->rom, load_addr ); 106 Rom_set_addr( &this->rom, load_addr );
113 107
114 this->voice_count_ = osc_count; 108 this->voice_count_ = osc_count;
109 static int const types [osc_count] = {
110 wave_type+1, wave_type+2, wave_type+3, mixed_type+1
111 };
112 this->voice_types_ = types;
113
115 Apu_volume( &this->apu, this->gain_ ); 114 Apu_volume( &this->apu, this->gain_ );
116 115
117 // Change clock rate & setup buffer 116 // Change clock rate & setup buffer
118 this->clock_rate_ = 4194304; 117 this->clock_rate_ = 4194304;
119 Buffer_clock_rate( &this->stereo_buf, 4194304 ); 118 Buffer_clock_rate( &this->stereo_buf, 4194304 );
119 RETURN_ERR( Buffer_set_channel_count( &this->stereo_buf, this->voice_count_, this->voice_types_ ) );
120 this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf ); 120 this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
121 121
122 // Post load 122 // Post load
123 Sound_set_tempo( this, this->tempo_ ); 123 Sound_set_tempo( this, this->tempo_ );
124
125 // Remute voices
126 Sound_mute_voices( this, this->mute_mask_ ); 124 Sound_mute_voices( this, this->mute_mask_ );
127 125
128 // Reset track count 126 // Set track count
129 this->track_count = this->header.track_count; 127 this->track_count = this->header.track_count;
130 return 0; 128 return 0;
131} 129}
@@ -134,7 +132,7 @@ blargg_err_t Gbs_load( struct Gbs_Emu* this, void* data, long size )
134 132
135// see gb_cpu_io.h for read/write functions 133// see gb_cpu_io.h for read/write functions
136 134
137void Set_bank( struct Gbs_Emu* this, int n ) 135void set_bank( struct Gbs_Emu* this, int n )
138{ 136{
139 addr_t addr = mask_addr( n * this->rom.bank_size, this->rom.mask ); 137 addr_t addr = mask_addr( n * this->rom.bank_size, this->rom.mask );
140 if ( addr == 0 && this->rom.size > this->rom.bank_size ) 138 if ( addr == 0 && this->rom.size > this->rom.bank_size )
@@ -142,7 +140,7 @@ void Set_bank( struct Gbs_Emu* this, int n )
142 Cpu_map_code( &this->cpu, this->rom.bank_size, this->rom.bank_size, Rom_at_addr( &this->rom, addr ) ); 140 Cpu_map_code( &this->cpu, this->rom.bank_size, this->rom.bank_size, Rom_at_addr( &this->rom, addr ) );
143} 141}
144 142
145void Update_timer( struct Gbs_Emu* this ) 143void update_timer( struct Gbs_Emu* this )
146{ 144{
147 this->play_period = 70224 / tempo_unit; /// 59.73 Hz 145 this->play_period = 70224 / tempo_unit; /// 59.73 Hz
148 146
@@ -161,21 +159,21 @@ void Update_timer( struct Gbs_Emu* this )
161 159
162// Jumps to routine, given pointer to address in file header. Pushes idle_addr 160// Jumps to routine, given pointer to address in file header. Pushes idle_addr
163// as return address, NOT old PC. 161// as return address, NOT old PC.
164void Jsr_then_stop( struct Gbs_Emu* this, byte const addr [] ) 162void jsr_then_stop( struct Gbs_Emu* this, byte const addr [] )
165{ 163{
166 check( this->cpu.r.sp == get_le16( this->header.stack_ptr ) ); 164 check( this->cpu.r.sp == get_le16( this->header.stack_ptr ) );
167 this->cpu.r.pc = get_le16( addr ); 165 this->cpu.r.pc = get_le16( addr );
168 Write_mem( this, --this->cpu.r.sp, idle_addr >> 8 ); 166 write_mem( this, --this->cpu.r.sp, idle_addr >> 8 );
169 Write_mem( this, --this->cpu.r.sp, idle_addr ); 167 write_mem( this, --this->cpu.r.sp, idle_addr );
170} 168}
171 169
172static blargg_err_t Run_until( struct Gbs_Emu* this, int end ) 170static blargg_err_t run_until( struct Gbs_Emu* this, int end )
173{ 171{
174 this->end_time = end; 172 this->end_time = end;
175 Cpu_set_time( &this->cpu, Cpu_time( &this->cpu ) - end ); 173 Cpu_set_time( &this->cpu, Cpu_time( &this->cpu ) - end );
176 while ( true ) 174 while ( true )
177 { 175 {
178 Run_cpu( this ); 176 run_cpu( this );
179 if ( Cpu_time( &this->cpu ) >= 0 ) 177 if ( Cpu_time( &this->cpu ) >= 0 )
180 break; 178 break;
181 179
@@ -190,7 +188,7 @@ static blargg_err_t Run_until( struct Gbs_Emu* this, int end )
190 if ( Cpu_time( &this->cpu ) < this->next_play - this->end_time ) 188 if ( Cpu_time( &this->cpu ) < this->next_play - this->end_time )
191 Cpu_set_time( &this->cpu, this->next_play - this->end_time ); 189 Cpu_set_time( &this->cpu, this->next_play - this->end_time );
192 this->next_play += this->play_period; 190 this->next_play += this->play_period;
193 Jsr_then_stop( this, this->header.play_addr ); 191 jsr_then_stop( this, this->header.play_addr );
194 } 192 }
195 else if ( this->cpu.r.pc > 0xFFFF ) 193 else if ( this->cpu.r.pc > 0xFFFF )
196 { 194 {
@@ -208,9 +206,9 @@ static blargg_err_t Run_until( struct Gbs_Emu* this, int end )
208 return 0; 206 return 0;
209} 207}
210 208
211static blargg_err_t End_frame( struct Gbs_Emu* this, int end ) 209static blargg_err_t end_frame( struct Gbs_Emu* this, int end )
212{ 210{
213 RETURN_ERR( Run_until( this, end ) ); 211 RETURN_ERR( run_until( this, end ) );
214 212
215 this->next_play -= end; 213 this->next_play -= end;
216 if ( this->next_play < 0 ) // happens when play routine takes too long 214 if ( this->next_play < 0 ) // happens when play routine takes too long
@@ -226,16 +224,19 @@ static blargg_err_t End_frame( struct Gbs_Emu* this, int end )
226 return 0; 224 return 0;
227} 225}
228 226
229blargg_err_t Run_clocks( struct Gbs_Emu* this, blip_time_t duration ) 227blargg_err_t run_clocks( struct Gbs_Emu* this, blip_time_t duration )
230{ 228{
231 return End_frame( this, duration ); 229 return end_frame( this, duration );
232} 230}
233 231
234static blargg_err_t play_( struct Gbs_Emu* this, long count, sample_t* out ) 232blargg_err_t play_( void* emu, int count, sample_t* out )
235{ 233{
236 long remain = count; 234 struct Gbs_Emu* this = (struct Gbs_Emu*) emu;
235
236 int remain = count;
237 while ( remain ) 237 while ( remain )
238 { 238 {
239 Buffer_disable_immediate_removal( &this->stereo_buf );
239 remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain ); 240 remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain );
240 if ( remain ) 241 if ( remain )
241 { 242 {
@@ -247,8 +248,8 @@ static blargg_err_t play_( struct Gbs_Emu* this, long count, sample_t* out )
247 Sound_mute_voices( this, this->mute_mask_ ); 248 Sound_mute_voices( this, this->mute_mask_ );
248 } 249 }
249 int msec = Buffer_length( &this->stereo_buf ); 250 int msec = Buffer_length( &this->stereo_buf );
250 blip_time_t clocks_emulated = (blargg_long) msec * this->clock_rate_ / 1000; 251 blip_time_t clocks_emulated = msec * this->clock_rate_ / 1000 - 100;
251 RETURN_ERR( Run_clocks( this, clocks_emulated ) ); 252 RETURN_ERR( run_clocks( this, clocks_emulated ) );
252 assert( clocks_emulated ); 253 assert( clocks_emulated );
253 Buffer_end_frame( &this->stereo_buf, clocks_emulated ); 254 Buffer_end_frame( &this->stereo_buf, clocks_emulated );
254 } 255 }
@@ -256,7 +257,7 @@ static blargg_err_t play_( struct Gbs_Emu* this, long count, sample_t* out )
256 return 0; 257 return 0;
257} 258}
258 259
259blargg_err_t Gbs_set_sample_rate( struct Gbs_Emu* this, long rate ) 260blargg_err_t Gbs_set_sample_rate( struct Gbs_Emu* this, int rate )
260{ 261{
261 require( !this->sample_rate_ ); // sample rate can't be changed once set 262 require( !this->sample_rate_ ); // sample rate can't be changed once set
262 Buffer_init( &this->stereo_buf ); 263 Buffer_init( &this->stereo_buf );
@@ -266,6 +267,8 @@ blargg_err_t Gbs_set_sample_rate( struct Gbs_Emu* this, long rate )
266 Buffer_bass_freq( &this->stereo_buf, 300 ); 267 Buffer_bass_freq( &this->stereo_buf, 300 );
267 268
268 this->sample_rate_ = rate; 269 this->sample_rate_ = rate;
270 RETURN_ERR( track_init( &this->track_filter, this ) );
271 this->tfilter.max_silence = 6 * stereo * this->sample_rate_;
269 return 0; 272 return 0;
270} 273}
271 274
@@ -296,7 +299,7 @@ void Sound_mute_voices( struct Gbs_Emu* this, int mask )
296 } 299 }
297 else 300 else
298 { 301 {
299 struct channel_t ch = Buffer_channel( &this->stereo_buf ); 302 struct channel_t ch = Buffer_channel( &this->stereo_buf, i );
300 assert( (ch.center && ch.left && ch.right) || 303 assert( (ch.center && ch.left && ch.right) ||
301 (!ch.center && !ch.left && !ch.right) ); // all or nothing 304 (!ch.center && !ch.left && !ch.right) ); // all or nothing
302 Apu_set_output( &this->apu, i, ch.center, ch.left, ch.right ); 305 Apu_set_output( &this->apu, i, ch.center, ch.left, ch.right );
@@ -315,10 +318,9 @@ void Sound_set_tempo( struct Gbs_Emu* this, int t )
315 318
316 this->tempo = (int) ((tempo_unit * FP_ONE_TEMPO) / t); 319 this->tempo = (int) ((tempo_unit * FP_ONE_TEMPO) / t);
317 Apu_set_tempo( &this->apu, t ); 320 Apu_set_tempo( &this->apu, t );
318 Update_timer( this ); 321 update_timer( this );
319} 322}
320 323
321void fill_buf( struct Gbs_Emu* this );
322blargg_err_t Gbs_start_track( struct Gbs_Emu* this, int track ) 324blargg_err_t Gbs_start_track( struct Gbs_Emu* this, int track )
323{ 325{
324 clear_track_vars( this ); 326 clear_track_vars( this );
@@ -330,7 +332,6 @@ blargg_err_t Gbs_start_track( struct Gbs_Emu* this, int track )
330 } 332 }
331 333
332 this->current_track_ = track; 334 this->current_track_ = track;
333
334 Buffer_clear( &this->stereo_buf ); 335 Buffer_clear( &this->stereo_buf );
335 336
336 // Reset APU to state expected by most rips 337 // Reset APU to state expected by most rips
@@ -364,268 +365,88 @@ blargg_err_t Gbs_start_track( struct Gbs_Emu* this, int track )
364 Cpu_reset( &this->cpu, this->rom.unmapped ); 365 Cpu_reset( &this->cpu, this->rom.unmapped );
365 Cpu_map_code( &this->cpu, ram_addr, 0x10000 - ram_addr, this->ram ); 366 Cpu_map_code( &this->cpu, ram_addr, 0x10000 - ram_addr, this->ram );
366 Cpu_map_code( &this->cpu, 0, this->rom.bank_size, Rom_at_addr( &this->rom, 0 ) ); 367 Cpu_map_code( &this->cpu, 0, this->rom.bank_size, Rom_at_addr( &this->rom, 0 ) );
367 Set_bank( this, this->rom.size > this->rom.bank_size ); 368 set_bank( this, this->rom.size > this->rom.bank_size );
368 369
369 Update_timer( this ); 370 update_timer( this );
370 this->next_play = this->play_period; 371 this->next_play = this->play_period;
371 this->cpu.r.rp.fa = track; 372 this->cpu.r.rp.fa = track;
372 this->cpu.r.sp = get_le16( this->header.stack_ptr ); 373 this->cpu.r.sp = get_le16( this->header.stack_ptr );
373 this->cpu_time = 0; 374 this->cpu_time = 0;
374 Jsr_then_stop( this, this->header.init_addr ); 375 jsr_then_stop( this, this->header.init_addr );
375 376
376 this->emu_track_ended_ = false; 377 // convert filter times to samples
377 this->track_ended = false; 378 struct setup_t s = this->tfilter;
379 s.max_initial *= this->sample_rate_ * stereo;
380 #ifdef GME_DISABLE_SILENCE_LOOKAHEAD
381 s.lookahead = 1;
382 #endif
383 track_setup( &this->track_filter, &s );
378 384
379 if ( !this->ignore_silence ) 385 return track_start( &this->track_filter );
380 {
381 // play until non-silence or end of track
382 long end;
383 for ( end = this->max_initial_silence * stereo * this->sample_rate_; this->emu_time < end; )
384 {
385 fill_buf( this );
386 if ( this->buf_remain | (int) this->emu_track_ended_ )
387 break;
388 }
389
390 this->emu_time = this->buf_remain;
391 this->out_time = 0;
392 this->silence_time = 0;
393 this->silence_count = 0;
394 }
395 /* return track_ended() ? warning() : 0; */
396 return 0;
397} 386}
398 387
399 388
400// Track 389// Track
401 390
402static blargg_long msec_to_samples( blargg_long msec, long sample_rate ) 391static int msec_to_samples( int msec, int sample_rate )
403{ 392{
404 blargg_long sec = msec / 1000; 393 int sec = msec / 1000;
405 msec -= sec * 1000; 394 msec -= sec * 1000;
406 return (sec * sample_rate + msec * sample_rate / 1000) * stereo; 395 return (sec * sample_rate + msec * sample_rate / 1000) * stereo;
407} 396}
408 397
409long Track_tell( struct Gbs_Emu* this ) 398int Track_tell( struct Gbs_Emu* this )
410{ 399{
411 blargg_long rate = this->sample_rate_ * stereo; 400 int rate = this->sample_rate_ * stereo;
412 blargg_long sec = this->out_time / rate; 401 int sec = track_sample_count( &this->track_filter ) / rate;
413 return sec * 1000 + (this->out_time - sec * rate) * 1000 / rate; 402 return sec * 1000 + (track_sample_count( &this->track_filter ) - sec * rate) * 1000 / rate;
414} 403}
415 404
416blargg_err_t Track_seek( struct Gbs_Emu* this, long msec ) 405blargg_err_t Track_seek( struct Gbs_Emu* this, int msec )
417{ 406{
418 blargg_long time = msec_to_samples( msec, this->sample_rate_ ); 407 int time = msec_to_samples( msec, this->sample_rate_ );
419 if ( time < this->out_time ) 408 if ( time < track_sample_count( &this->track_filter ) )
420 RETURN_ERR( Gbs_start_track( this, this->current_track_ ) ); 409 RETURN_ERR( Gbs_start_track( this, this->current_track_ ) );
421 return Track_skip( this, time - this->out_time ); 410 return Track_skip( this, time - track_sample_count( &this->track_filter ) );
422} 411}
423 412
424static blargg_err_t skip_( struct Gbs_Emu* this, long count ) 413blargg_err_t skip_( void* emu, int count )
425{ 414{
415 struct Gbs_Emu* this = (struct Gbs_Emu*) emu;
416
426 // for long skip, mute sound 417 // for long skip, mute sound
427 const long threshold = 30000; 418 const int threshold = 32768;
428 if ( count > threshold ) 419 if ( count > threshold )
429 { 420 {
430 int saved_mute = this->mute_mask_; 421 int saved_mute = this->mute_mask_;
431 Sound_mute_voices( this, ~0 ); 422 Sound_mute_voices( this, ~0 );
432
433 while ( count > threshold / 2 && !this->emu_track_ended_ )
434 {
435 RETURN_ERR( play_( this, buf_size, this->buf ) );
436 count -= buf_size;
437 }
438
439 Sound_mute_voices( this, saved_mute );
440 }
441
442 while ( count && !this->emu_track_ended_ )
443 {
444 long n = buf_size;
445 if ( n > count )
446 n = count;
447 count -= n;
448 RETURN_ERR( play_( this, n, this->buf ) );
449 }
450 return 0;
451}
452 423
453blargg_err_t Track_skip( struct Gbs_Emu* this, long count ) 424 int n = count - threshold/2;
454{ 425 n &= ~(2048-1); // round to multiple of 2048
455 require( this->current_track_ >= 0 ); // start_track() must have been called already
456 this->out_time += count;
457
458 // remove from silence and buf first
459 {
460 long n = min( count, this->silence_count );
461 this->silence_count -= n;
462 count -= n;
463
464 n = min( count, this->buf_remain );
465 this->buf_remain -= n;
466 count -= n; 426 count -= n;
467 } 427 RETURN_ERR( skippy_( &this->track_filter, n ) );
468
469 if ( count && !this->emu_track_ended_ )
470 {
471 this->emu_time += count;
472 // End track if error
473 if ( skip_( this, count ) )
474 this->emu_track_ended_ = true;
475 }
476
477 if ( !(this->silence_count | this->buf_remain) ) // caught up to emulator, so update track ended
478 this->track_ended |= this->emu_track_ended_;
479
480 return 0;
481}
482
483// Fading
484 428
485void Track_set_fade( struct Gbs_Emu* this, long start_msec, long length_msec ) 429 Sound_mute_voices( this, saved_mute );
486{
487 this->fade_step = this->sample_rate_ * length_msec / (fade_block_size * fade_shift * 1000 / stereo);
488 this->fade_start = msec_to_samples( start_msec, this->sample_rate_ );
489}
490
491// unit / pow( 2.0, (double) x / step )
492static int int_log( blargg_long x, int step, int unit )
493{
494 int shift = x / step;
495 int fraction = (x - shift * step) * unit / step;
496 return ((unit - fraction) + (fraction >> 1)) >> shift;
497}
498
499static void handle_fade( struct Gbs_Emu* this, long out_count, sample_t* out )
500{
501 int i;
502 for ( i = 0; i < out_count; i += fade_block_size )
503 {
504 int const shift = 14;
505 int const unit = 1 << shift;
506 int gain = int_log( (this->out_time + i - this->fade_start) / fade_block_size,
507 this->fade_step, unit );
508 if ( gain < (unit >> fade_shift) )
509 this->track_ended = this->emu_track_ended_ = true;
510
511 sample_t* io = &out [i];
512 int count;
513 for ( count = min( fade_block_size, out_count - i ); count; --count )
514 {
515 *io = (sample_t) ((*io * gain) >> shift);
516 ++io;
517 }
518 } 430 }
519}
520
521// Silence detection
522 431
523static void emu_play( struct Gbs_Emu* this, long count, sample_t* out ) 432 return skippy_( &this->track_filter, count );
524{
525 check( current_track_ >= 0 );
526 this->emu_time += count;
527 if ( this->current_track_ >= 0 && !this->emu_track_ended_ ) {
528 // End track if error
529 if ( play_( this, count, out ) ) this->emu_track_ended_ = true;
530 }
531 else
532 memset( out, 0, count * sizeof *out );
533} 433}
534 434
535// number of consecutive silent samples at end 435blargg_err_t Track_skip( struct Gbs_Emu* this, int count )
536static long count_silence( sample_t* begin, long size )
537{ 436{
538 sample_t first = *begin; 437 require( this->current_track_ >= 0 ); // start_track() must have been called already
539 *begin = silence_threshold; // sentinel 438 return track_skip( &this->track_filter, count );
540 sample_t* p = begin + size;
541 while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { }
542 *begin = first;
543 return size - (p - begin);
544} 439}
545 440
546// fill internal buffer and check it for silence 441void Track_set_fade( struct Gbs_Emu* this, int start_msec, int length_msec )
547void fill_buf( struct Gbs_Emu* this )
548{ 442{
549 assert( !this->buf_remain ); 443 track_set_fade( &this->track_filter, msec_to_samples( start_msec, this->sample_rate_ ),
550 if ( !this->emu_track_ended_ ) 444 length_msec * this->sample_rate_ / (1000 / stereo) );
551 {
552 emu_play( this, buf_size, this->buf );
553 long silence = count_silence( this->buf, buf_size );
554 if ( silence < buf_size )
555 {
556 this->silence_time = this->emu_time - silence;
557 this->buf_remain = buf_size;
558 return;
559 }
560 }
561 this->silence_count += buf_size;
562} 445}
563 446
564blargg_err_t Gbs_play( struct Gbs_Emu* this, long out_count, sample_t* out ) 447blargg_err_t Gbs_play( struct Gbs_Emu* this, int out_count, sample_t* out )
565{ 448{
566 if ( this->track_ended ) 449 require( this->current_track_ >= 0 );
567 { 450 require( out_count % stereo == 0 );
568 memset( out, 0, out_count * sizeof *out ); 451 return track_play( &this->track_filter, out_count, out );
569 }
570 else
571 {
572 require( this->current_track_ >= 0 );
573 require( out_count % stereo == 0 );
574
575 assert( this->emu_time >= this->out_time );
576
577 long pos = 0;
578 if ( this->silence_count )
579 {
580 // during a run of silence, run emulator at >=2x speed so it gets ahead
581 long ahead_time = this->silence_lookahead * (this->out_time + out_count - this->silence_time) + this->silence_time;
582 while ( this->emu_time < ahead_time && !(this->buf_remain | this->emu_track_ended_) )
583 fill_buf( this );
584
585 // fill with silence
586 pos = min( this->silence_count, out_count );
587 memset( out, 0, pos * sizeof *out );
588 this->silence_count -= pos;
589
590 if ( this->emu_time - this->silence_time > silence_max * stereo * this->sample_rate_ )
591 {
592 this->track_ended = this->emu_track_ended_ = true;
593 this->silence_count = 0;
594 this->buf_remain = 0;
595 }
596 }
597
598 if ( this->buf_remain )
599 {
600 // empty silence buf
601 long n = min( this->buf_remain, out_count - pos );
602 memcpy( &out [pos], this->buf + (buf_size - this->buf_remain), n * sizeof *out );
603 this->buf_remain -= n;
604 pos += n;
605 }
606
607 // generate remaining samples normally
608 long remain = out_count - pos;
609 if ( remain )
610 {
611 emu_play( this, remain, out + pos );
612 this->track_ended |= this->emu_track_ended_;
613
614 if ( !this->ignore_silence || this->out_time > this->fade_start )
615 {
616 // check end for a new run of silence
617 long silence = count_silence( out + pos, remain );
618 if ( silence < remain )
619 this->silence_time = this->emu_time - silence;
620
621 if ( this->emu_time - this->silence_time >= buf_size )
622 fill_buf( this ); // cause silence detection on next play()
623 }
624 }
625
626 if ( this->out_time > this->fade_start )
627 handle_fade( this, out_count, out );
628 }
629 this->out_time += out_count;
630 return 0;
631} 452}