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-rw-r--r--apps/action.c75
1 files changed, 46 insertions, 29 deletions
diff --git a/apps/action.c b/apps/action.c
index 5533c00241..b31c4fa927 100644
--- a/apps/action.c
+++ b/apps/action.c
@@ -405,6 +405,7 @@ static inline bool get_action_touchscreen(action_last_t *last, action_cur_t *cur
405 } 405 }
406 406
407 last->button = cur->button; 407 last->button = cur->button;
408 last->tick = current_tick;
408 cur->action = ACTION_TOUCHSCREEN; 409 cur->action = ACTION_TOUCHSCREEN;
409 return true; 410 return true;
410 } 411 }
@@ -684,13 +685,25 @@ static inline int do_auto_softlock(action_last_t *last, action_cur_t *cur)
684 { 685 {
685 do_key_lock(true); 686 do_key_lock(true);
686 687
687#if defined(HAVE_TOUCHPAD) 688#if defined(HAVE_TOUCHPAD) || defined(HAVE_TOUCHSCREEN)
688 /* if the touchpad is supposed to be off and the current buttonpress 689 /* if the touchpad is supposed to be off and the current buttonpress
689 * is from the touchpad, nullify both button and action. */ 690 * is from the touchpad, nullify both button and action. */
690 if (!has_flag(action_last.softlock_mask, SEL_ACTION_ENABLED) || 691 if (!has_flag(action_last.softlock_mask, SEL_ACTION_ENABLED) ||
691 has_flag(action_last.softlock_mask, SEL_ACTION_NOTOUCH)) 692 has_flag(action_last.softlock_mask, SEL_ACTION_NOTOUCH))
692 { 693 {
694#if defined(HAVE_TOUCHPAD)
693 cur->button = touchpad_filter(cur->button); 695 cur->button = touchpad_filter(cur->button);
696#endif
697#if defined(HAVE_TOUCHSCREEN)
698 const int touch_fakebuttons =
699 BUTTON_TOPLEFT | BUTTON_TOPMIDDLE | BUTTON_TOPRIGHT |
700 BUTTON_LEFT | BUTTON_CENTER | BUTTON_RIGHT |
701 BUTTON_BOTTOMLEFT | BUTTON_BOTTOMMIDDLE | BUTTON_BOTTOMRIGHT;
702 if (has_flag(cur->button, BUTTON_TOUCHSCREEN))
703 cur->button = BUTTON_NONE;
704 else
705 cur->button &= ~touch_fakebuttons;
706#endif
694 if (cur->button == BUTTON_NONE) 707 if (cur->button == BUTTON_NONE)
695 { 708 {
696 action = ACTION_NONE; 709 action = ACTION_NONE;
@@ -1008,6 +1021,7 @@ static int get_action_worker(action_last_t *last, action_cur_t *cur)
1008 1021
1009 if (get_action_touchscreen(last, cur)) 1022 if (get_action_touchscreen(last, cur))
1010 { 1023 {
1024 do_softlock(last, cur);
1011 return cur->action; 1025 return cur->action;
1012 } 1026 }
1013 1027
@@ -1214,41 +1228,44 @@ void set_selective_softlock_actions(bool selective, unsigned int mask)
1214 } 1228 }
1215} 1229}
1216 1230
1217 1231/* look for an action in the given context, return button which triggers it.
1218void action_autosoftlock_init(void) 1232 * (note: pre_button isn't taken into account here) */
1233static int find_button_for_action(int context, int action)
1219{ 1234{
1220 action_cur_t cur; 1235 const struct button_mapping *items;
1221 int i = 0; 1236 int i;
1222 1237
1223 if (action_last.unlock_combo == BUTTON_NONE) 1238 do
1224 { 1239 {
1225 /* search CONTEXT_WPS, should be here */ 1240 items = get_context_mapping(context);
1226 cur.items = get_context_mapping(CONTEXT_WPS); 1241 if (items == NULL)
1227 while (cur.items[i].button_code != BUTTON_NONE) 1242 break;
1243
1244 for (i = 0; items[i].button_code != BUTTON_NONE; ++i)
1228 { 1245 {
1229 if (cur.items[i].action_code == ACTION_STD_KEYLOCK) 1246 if (items[i].action_code == action)
1230 { 1247 return items[i].button_code;
1231 action_last.unlock_combo = cur.items[i].button_code;
1232 break;
1233 }
1234 i = i + 1;
1235 } 1248 }
1236 1249
1237 /* not there... let's try std 1250 /* get chained context, if none it will be CONTEXT_STOPSEARCHING */
1238 * I doubt any targets will need this, but... */ 1251 context = items[i].action_code;
1239 if (action_last.unlock_combo == BUTTON_NONE) 1252 } while (context != (int)CONTEXT_STOPSEARCHING);
1253
1254 return BUTTON_NONE;
1255}
1256
1257void action_autosoftlock_init(void)
1258{
1259 /* search in WPS and STD contexts for the keylock button combo */
1260 static const int contexts[2] = { CONTEXT_WPS, CONTEXT_STD };
1261
1262 for (int i = 0; i < 2; ++i)
1263 {
1264 int button = find_button_for_action(contexts[i], ACTION_STD_KEYLOCK);
1265 if (button != BUTTON_NONE)
1240 { 1266 {
1241 i = 0; 1267 action_last.unlock_combo = button;
1242 cur.items = get_context_mapping(CONTEXT_STD); 1268 break;
1243 while (cur.items[i].button_code != BUTTON_NONE)
1244 {
1245 if (cur.items[i].action_code == ACTION_STD_KEYLOCK)
1246 {
1247 action_last.unlock_combo = cur.items[i].button_code;
1248 break;
1249 }
1250 i = i + 1;
1251 }
1252 } 1269 }
1253 } 1270 }
1254 1271