diff options
21 files changed, 2592 insertions, 16 deletions
diff --git a/apps/plugins/SOURCES b/apps/plugins/SOURCES index b01641aa17..d851d6a78a 100644 --- a/apps/plugins/SOURCES +++ b/apps/plugins/SOURCES | |||
@@ -30,9 +30,10 @@ mandelbrot.c | |||
30 | plasma.c | 30 | plasma.c |
31 | #endif | 31 | #endif |
32 | 32 | ||
33 | jewels.c | ||
34 | bounce.c | 33 | bounce.c |
35 | 34 | #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) | |
35 | bubbles.c | ||
36 | #endif | ||
36 | #if (LCD_WIDTH != 138) && (LCD_WIDTH != 128) | 37 | #if (LCD_WIDTH != 138) && (LCD_WIDTH != 128) |
37 | /* These need adjusting for the Mini's and iRiver if'p screen */ | 38 | /* These need adjusting for the Mini's and iRiver if'p screen */ |
38 | brickmania.c | 39 | brickmania.c |
@@ -41,6 +42,7 @@ calculator.c | |||
41 | chip8.c | 42 | chip8.c |
42 | demystify.c | 43 | demystify.c |
43 | flipit.c | 44 | flipit.c |
45 | jewels.c | ||
44 | minesweeper.c | 46 | minesweeper.c |
45 | oscilloscope.c | 47 | oscilloscope.c |
46 | pong.c | 48 | pong.c |
diff --git a/apps/plugins/bitmaps/mono/SOURCES b/apps/plugins/bitmaps/mono/SOURCES index 0ee98f9c0f..34f0f4254b 100644 --- a/apps/plugins/bitmaps/mono/SOURCES +++ b/apps/plugins/bitmaps/mono/SOURCES | |||
@@ -1,5 +1,17 @@ | |||
1 | #ifdef HAVE_LCD_BITMAP | 1 | #ifdef HAVE_LCD_BITMAP |
2 | 2 | ||
3 | /* Bubbles */ | ||
4 | #if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) | ||
5 | bubbles_bubble.160x128x1.bmp | ||
6 | #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) | ||
7 | bubbles_bubble.160x128x1.bmp | ||
8 | #elif ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176)) || \ | ||
9 | ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) | ||
10 | bubbles_bubble.220x176x1.bmp | ||
11 | #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) | ||
12 | bubbles_bubble.320x240x1.bmp | ||
13 | #endif | ||
14 | |||
3 | /* BrickMania */ | 15 | /* BrickMania */ |
4 | #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) | 16 | #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) |
5 | 17 | ||
diff --git a/apps/plugins/bitmaps/mono/bubbles_bubble.160x128x1.bmp b/apps/plugins/bitmaps/mono/bubbles_bubble.160x128x1.bmp new file mode 100755 index 0000000000..8a3a514247 --- /dev/null +++ b/apps/plugins/bitmaps/mono/bubbles_bubble.160x128x1.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/mono/bubbles_bubble.220x176x1.bmp b/apps/plugins/bitmaps/mono/bubbles_bubble.220x176x1.bmp new file mode 100755 index 0000000000..da84ba796c --- /dev/null +++ b/apps/plugins/bitmaps/mono/bubbles_bubble.220x176x1.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/mono/bubbles_bubble.320x240x1.bmp b/apps/plugins/bitmaps/mono/bubbles_bubble.320x240x1.bmp new file mode 100755 index 0000000000..2ba692b178 --- /dev/null +++ b/apps/plugins/bitmaps/mono/bubbles_bubble.320x240x1.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES index 6b6896d263..b267fc9dfa 100644 --- a/apps/plugins/bitmaps/native/SOURCES +++ b/apps/plugins/bitmaps/native/SOURCES | |||
@@ -1,24 +1,28 @@ | |||
1 | #ifdef HAVE_LCD_BITMAP | 1 | #ifdef HAVE_LCD_BITMAP |
2 | 2 | ||
3 | /* Bejeweled */ | 3 | /* Bubbles */ |
4 | #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) | 4 | #if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR) |
5 | jewels.112x64x1.bmp | 5 | bubbles_emblem.160x128x2.bmp |
6 | #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64) | ||
7 | jewels.112x64x1.bmp | ||
8 | #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) | ||
9 | jewels.138x110x1.bmp | ||
10 | #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR) | ||
11 | jewels.160x128x1.bmp | ||
12 | #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR) | 6 | #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR) |
13 | jewels.160x128x16.bmp | 7 | bubbles_emblem.160x128x16.bmp |
8 | bubbles_left.160x128x16.bmp | ||
9 | bubbles_right.160x128x16.bmp | ||
14 | #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) | 10 | #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) |
15 | jewels.160x128x16.bmp | 11 | bubbles_emblem.160x128x16.bmp |
12 | bubbles_left.176x132x16.bmp | ||
13 | bubbles_right.176x132x16.bmp | ||
16 | #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) | 14 | #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) |
17 | jewels.220x176x16.bmp | 15 | bubbles_emblem.220x176x16.bmp |
16 | bubbles_left.220x176x16.bmp | ||
17 | bubbles_right.220x176x16.bmp | ||
18 | #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) | 18 | #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) |
19 | jewels.220x176x16.bmp | 19 | bubbles_emblem.220x176x16.bmp |
20 | bubbles_left.240x320x16.bmp | ||
21 | bubbles_right.240x320x16.bmp | ||
20 | #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) | 22 | #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) |
21 | jewels.320x240x16.bmp | 23 | bubbles_emblem.320x240x16.bmp |
24 | bubbles_left.320x240x16.bmp | ||
25 | bubbles_right.320x240x16.bmp | ||
22 | #endif | 26 | #endif |
23 | 27 | ||
24 | /* ChessBox */ | 28 | /* ChessBox */ |
@@ -34,6 +38,27 @@ chessbox_pieces.128x128x1.bmp | |||
34 | chessbox_pieces.64x64x1.bmp | 38 | chessbox_pieces.64x64x1.bmp |
35 | #endif | 39 | #endif |
36 | 40 | ||
41 | /* Jewels */ | ||
42 | #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) | ||
43 | jewels.112x64x1.bmp | ||
44 | #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64) | ||
45 | jewels.112x64x1.bmp | ||
46 | #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) | ||
47 | jewels.138x110x1.bmp | ||
48 | #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR) | ||
49 | jewels.160x128x1.bmp | ||
50 | #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR) | ||
51 | jewels.160x128x16.bmp | ||
52 | #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) | ||
53 | jewels.160x128x16.bmp | ||
54 | #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) | ||
55 | jewels.220x176x16.bmp | ||
56 | #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) | ||
57 | jewels.220x176x16.bmp | ||
58 | #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) | ||
59 | jewels.320x240x16.bmp | ||
60 | #endif | ||
61 | |||
37 | /* Solitaire */ | 62 | /* Solitaire */ |
38 | #ifdef HAVE_LCD_COLOR | 63 | #ifdef HAVE_LCD_COLOR |
39 | solitaire_cardback.220x176x16.bmp | 64 | solitaire_cardback.220x176x16.bmp |
diff --git a/apps/plugins/bitmaps/native/bubbles_emblem.160x128x16.bmp b/apps/plugins/bitmaps/native/bubbles_emblem.160x128x16.bmp new file mode 100755 index 0000000000..cda6ef4f74 --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_emblem.160x128x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_emblem.160x128x2.bmp b/apps/plugins/bitmaps/native/bubbles_emblem.160x128x2.bmp new file mode 100755 index 0000000000..ea803f6da7 --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_emblem.160x128x2.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_emblem.220x176x16.bmp b/apps/plugins/bitmaps/native/bubbles_emblem.220x176x16.bmp new file mode 100755 index 0000000000..92cb7d1be1 --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_emblem.220x176x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_emblem.320x240x16.bmp b/apps/plugins/bitmaps/native/bubbles_emblem.320x240x16.bmp new file mode 100755 index 0000000000..f32aff410b --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_emblem.320x240x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_left.160x128x16.bmp b/apps/plugins/bitmaps/native/bubbles_left.160x128x16.bmp new file mode 100755 index 0000000000..15f78cfdf2 --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_left.160x128x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_left.176x132x16.bmp b/apps/plugins/bitmaps/native/bubbles_left.176x132x16.bmp new file mode 100755 index 0000000000..dbad0543a3 --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_left.176x132x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_left.220x176x16.bmp b/apps/plugins/bitmaps/native/bubbles_left.220x176x16.bmp new file mode 100755 index 0000000000..cbe38ca53c --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_left.220x176x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_left.240x320x16.bmp b/apps/plugins/bitmaps/native/bubbles_left.240x320x16.bmp new file mode 100755 index 0000000000..25cf12ddbf --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_left.240x320x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_left.320x240x16.bmp b/apps/plugins/bitmaps/native/bubbles_left.320x240x16.bmp new file mode 100755 index 0000000000..194bea0ff0 --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_left.320x240x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_right.160x128x16.bmp b/apps/plugins/bitmaps/native/bubbles_right.160x128x16.bmp new file mode 100755 index 0000000000..d065365e82 --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_right.160x128x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_right.176x132x16.bmp b/apps/plugins/bitmaps/native/bubbles_right.176x132x16.bmp new file mode 100755 index 0000000000..1093c17b2b --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_right.176x132x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_right.220x176x16.bmp b/apps/plugins/bitmaps/native/bubbles_right.220x176x16.bmp new file mode 100755 index 0000000000..c0d8bef8ab --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_right.220x176x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_right.240x320x16.bmp b/apps/plugins/bitmaps/native/bubbles_right.240x320x16.bmp new file mode 100755 index 0000000000..7f08389cc0 --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_right.240x320x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/bubbles_right.320x240x16.bmp b/apps/plugins/bitmaps/native/bubbles_right.320x240x16.bmp new file mode 100755 index 0000000000..5872fdc8ec --- /dev/null +++ b/apps/plugins/bitmaps/native/bubbles_right.320x240x16.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bubbles.c b/apps/plugins/bubbles.c new file mode 100755 index 0000000000..9e523fa744 --- /dev/null +++ b/apps/plugins/bubbles.c | |||
@@ -0,0 +1,2537 @@ | |||
1 | /*************************************************************************** | ||
2 | * __________ __ ___. | ||
3 | * Open \______ \ ____ ____ | | _\_ |__ _______ ___ | ||
4 | * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / | ||
5 | * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < | ||
6 | * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ | ||
7 | * \/ \/ \/ \/ \/ | ||
8 | * $Id$ | ||
9 | * | ||
10 | * Copyright (C) 2005 Adam Boot | ||
11 | * | ||
12 | * Color graphics from Frozen Bubble (http://www.frozen-bubble.org/) | ||
13 | * | ||
14 | * All files in this archive are subject to the GNU General Public License. | ||
15 | * See the file COPYING in the source tree root for full license agreement. | ||
16 | * | ||
17 | * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY | ||
18 | * KIND, either express or implied. | ||
19 | * | ||
20 | ****************************************************************************/ | ||
21 | |||
22 | #include "plugin.h" | ||
23 | #include "xlcd.h" | ||
24 | |||
25 | #ifdef HAVE_LCD_BITMAP | ||
26 | |||
27 | PLUGIN_HEADER | ||
28 | |||
29 | /* files */ | ||
30 | #define SCORE_FILE PLUGIN_DIR "/bubbles.score" | ||
31 | #define SAVE_FILE PLUGIN_DIR "/bubbles.save" | ||
32 | |||
33 | /* final game return status */ | ||
34 | #define BB_NONE 5 | ||
35 | #define BB_WIN 4 | ||
36 | #define BB_END 3 | ||
37 | #define BB_USB 2 | ||
38 | #define BB_QUIT 1 | ||
39 | #define BB_LOSE 0 | ||
40 | |||
41 | /* play board dimension */ | ||
42 | #define BB_HEIGHT 12 | ||
43 | #define BB_WIDTH 8 | ||
44 | #define BB_LEVEL_HEIGHT BB_HEIGHT-2 | ||
45 | |||
46 | /* animation fps */ | ||
47 | #define MAX_FPS 20 | ||
48 | |||
49 | /* various amount */ | ||
50 | #define NUM_SCORES 10 | ||
51 | #define NUM_LEVELS 100 | ||
52 | #define NUM_QUEUE 2 | ||
53 | #define NUM_BUBBLES 8 | ||
54 | #define MIN_ANGLE -76 | ||
55 | #define MAX_ANGLE 76 | ||
56 | #define NUM_COMPRESS 9 | ||
57 | #define MAX_SHOTTIME 1000 | ||
58 | |||
59 | /* button definitions */ | ||
60 | #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD) | ||
61 | #define BUBBLES_LEFT BUTTON_LEFT | ||
62 | #define BUBBLES_RIGHT BUTTON_RIGHT | ||
63 | #define BUBBLES_UP BUTTON_UP | ||
64 | #define BUBBLES_DOWN BUTTON_DOWN | ||
65 | #define BUBBLES_QUIT BUTTON_OFF | ||
66 | #define BUBBLES_START BUTTON_ON | ||
67 | #define BUBBLES_SELECT BUTTON_SELECT | ||
68 | #define BUBBLES_RESUME BUTTON_MODE | ||
69 | |||
70 | #elif (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD) | ||
71 | #define BUBBLES_LEFT BUTTON_SCROLL_BACK | ||
72 | #define BUBBLES_RIGHT BUTTON_SCROLL_FWD | ||
73 | #define BUBBLES_UP BUTTON_SCROLL_FWD | ||
74 | #define BUBBLES_DOWN BUTTON_SCROLL_BACK | ||
75 | #define BUBBLES_QUIT BUTTON_MENU|BUTTON_REL | ||
76 | #define BUBBLES_START BUTTON_PLAY|BUTTON_REL | ||
77 | #define BUBBLES_SELECT BUTTON_SELECT | ||
78 | #define BUBBLES_RESUME BUTTON_RIGHT|BUTTON_LEFT | ||
79 | |||
80 | #elif CONFIG_KEYPAD == IAUDIO_X5_PAD | ||
81 | #define BUBBLES_LEFT BUTTON_LEFT | ||
82 | #define BUBBLES_RIGHT BUTTON_RIGHT | ||
83 | #define BUBBLES_UP BUTTON_UP | ||
84 | #define BUBBLES_DOWN BUTTON_DOWN | ||
85 | #define BUBBLES_QUIT BUTTON_POWER | ||
86 | #define BUBBLES_START BUTTON_PLAY | ||
87 | #define BUBBLES_SELECT BUTTON_SELECT | ||
88 | #define BUBBLES_RESUME BUTTON_REC | ||
89 | |||
90 | #elif CONFIG_KEYPAD == GIGABEAT_PAD | ||
91 | #define BUBBLES_LEFT BUTTON_LEFT | ||
92 | #define BUBBLES_RIGHT BUTTON_RIGHT | ||
93 | #define BUBBLES_UP BUTTON_UP | ||
94 | #define BUBBLES_DOWN BUTTON_DOWN | ||
95 | #define BUBBLES_QUIT BUTTON_A | ||
96 | #define BUBBLES_START BUTTON_POWER | ||
97 | #define BUBBLES_SELECT BUTTON_SELECT | ||
98 | #define BUBBLES_RESUME BUTTON_MENU | ||
99 | |||
100 | #else | ||
101 | #error BUBBLES: Unsupported keypad | ||
102 | #endif | ||
103 | |||
104 | /* bubbles will consume height of 10*ROW_HEIGHT+2*(BUBBLE_SZ-1)+BUBBLE_SZ/2 */ | ||
105 | /* 24x24 bubbles (iPod Video) */ | ||
106 | #if (LCD_HEIGHT == 240) && (LCD_WIDTH == 320) | ||
107 | #define BUBBLE_SZ 22 | ||
108 | #define EMBLEM_SZ 16 | ||
109 | #define XOFS 72 | ||
110 | #define ROW_HEIGHT 18 | ||
111 | #define ROW_INDENT 13 | ||
112 | |||
113 | /* 16x16 bubbles (H300, iPod Color) */ | ||
114 | #elif (LCD_HEIGHT == 176) && (LCD_WIDTH == 220) | ||
115 | #define BUBBLE_SZ 16 | ||
116 | #define EMBLEM_SZ 12 | ||
117 | #define XOFS 46 | ||
118 | #define ROW_HEIGHT 14 | ||
119 | #define ROW_INDENT 8 | ||
120 | |||
121 | /* 16x16 bubbles (Gigabeat) */ | ||
122 | #elif (LCD_HEIGHT == 320) && (LCD_WIDTH == 240) | ||
123 | #define BUBBLE_SZ 16 | ||
124 | #define EMBLEM_SZ 12 | ||
125 | #define XOFS 56 | ||
126 | #define ROW_HEIGHT 14 | ||
127 | #define ROW_INDENT 8 | ||
128 | |||
129 | /* 12x12 bubbles (iPod Nano) */ | ||
130 | #elif (LCD_HEIGHT == 132) && (LCD_WIDTH == 176) | ||
131 | #define BUBBLE_SZ 12 | ||
132 | #define EMBLEM_SZ 8 | ||
133 | #define XOFS 40 | ||
134 | #define ROW_HEIGHT 10 | ||
135 | #define ROW_INDENT 6 | ||
136 | |||
137 | /* 12x12 bubbles (H100, iAudio X5, iPod 3G, iPod 4G grayscale) */ | ||
138 | #elif (LCD_HEIGHT == 128) && (LCD_WIDTH == 160) | ||
139 | #define BUBBLE_SZ 12 | ||
140 | #define EMBLEM_SZ 8 | ||
141 | #define XOFS 33 | ||
142 | #define ROW_HEIGHT 10 | ||
143 | #define ROW_INDENT 6 | ||
144 | |||
145 | #else | ||
146 | #error BUBBLES: Unsupported LCD type | ||
147 | #endif | ||
148 | |||
149 | /* shot position */ | ||
150 | #define SHOTX XOFS+ROW_INDENT+BUBBLE_SZ*3 | ||
151 | #define SHOTY ROW_HEIGHT*(BB_HEIGHT-1)+BUBBLE_SZ/2 | ||
152 | |||
153 | /* collision distance squared */ | ||
154 | #define MIN_DISTANCE ((BUBBLE_SZ*8)/10)*((BUBBLE_SZ*8)/10) | ||
155 | |||
156 | /* external bitmaps */ | ||
157 | extern const fb_data bubbles_bubble[]; | ||
158 | extern const fb_data bubbles_emblem[]; | ||
159 | #ifdef HAVE_LCD_COLOR | ||
160 | extern const fb_data bubbles_left[]; | ||
161 | extern const fb_data bubbles_right[]; | ||
162 | #endif | ||
163 | |||
164 | /* global rockbox api */ | ||
165 | static struct plugin_api* rb; | ||
166 | |||
167 | /* levels */ | ||
168 | char level[NUM_LEVELS][BB_LEVEL_HEIGHT][BB_WIDTH] = { | ||
169 | {{ 6, 6, 4, 4, 2, 2, 3, 3}, | ||
170 | { 6, 6, 4, 4, 2, 2, 3, -1}, | ||
171 | { 2, 2, 3, 3, 6, 6, 4, 4}, | ||
172 | { 2, 3, 3, 6, 6, 4, 4, -1}, | ||
173 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
174 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
175 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
176 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
177 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
178 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
179 | {{-1, 7, 7, 7, 7, 7, 7, -1}, | ||
180 | {-1, 1, 1, 1, 1, 1, -1, -1}, | ||
181 | {-1, -1, 2, 2, 2, 2, -1, -1}, | ||
182 | {-1, -1, -1, 2, -1, -1, -1, -1}, | ||
183 | {-1, -1, -1, 2, 2, -1, -1, -1}, | ||
184 | {-1, -1, -1, 5, -1, -1, -1, -1}, | ||
185 | {-1, -1, -1, 5, 5, -1, -1, -1}, | ||
186 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
187 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
188 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
189 | {{-1, -1, 7, -1, -1, 7, -1, -1}, | ||
190 | {-1, -1, 7, 1, 7, -1, -1, -1}, | ||
191 | {-1, -1, -1, 1, 2, -1, -1, -1}, | ||
192 | {-1, -1, 1, 2, 1, -1, -1, -1}, | ||
193 | {-1, -1, -1, 2, 5, -1, -1, -1}, | ||
194 | {-1, -1, 3, 5, 3, -1, -1, -1}, | ||
195 | {-1, -1, -1, 5, 3, -1, -1, -1}, | ||
196 | {-1, -1, -1, 3, -1, -1, -1, -1}, | ||
197 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
198 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
199 | {{-1, -1, -1, 0, 0, -1, -1, -1}, | ||
200 | {-1, -1, 5, 0, 1, -1, -1, -1}, | ||
201 | {-1, -1, 3, 5, 1, 6, -1, -1}, | ||
202 | {-1, 4, 3, -1, 6, 7, -1, -1}, | ||
203 | {-1, 7, 4, -1, -1, 7, 4, -1}, | ||
204 | { 6, 7, -1, -1, -1, 4, 3, -1}, | ||
205 | { 1, 6, -1, -1, -1, -1, 3, 5}, | ||
206 | { 1, -1, -1, -1, -1, -1, 5, -1}, | ||
207 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
208 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
209 | {{-1, -1, 0, 0, 0, 0, -1, -1}, | ||
210 | {-1, 0, 1, 1, 1, 0, -1, -1}, | ||
211 | {-1, 0, 1, 0, 0, 1, 0, -1}, | ||
212 | {-1, 0, 1, 1, 1, 0, -1, -1}, | ||
213 | {-1, -1, 0, 0, 0, 0, -1, -1}, | ||
214 | {-1, -1, 7, -1, 7, -1, -1, -1}, | ||
215 | {-1, -1, 7, 7, 7, 7, -1, -1}, | ||
216 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
217 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
218 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
219 | {{-1, 4, 4, 4, 6, 6, 6, -1}, | ||
220 | { 4, -1, -1, -1, -1, -1, 6, -1}, | ||
221 | {-1, 4, -1, -1, -1, -1, 6, -1}, | ||
222 | { 4, 2, 3, 1, 2, 3, 6, -1}, | ||
223 | {-1, 3, 1, 2, 3, 1, 2, -1}, | ||
224 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
225 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
226 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
227 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
228 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
229 | {{-1, 4, 4, 4, 6, 6, 6, -1}, | ||
230 | { 4, -1, -1, -1, -1, -1, 6, -1}, | ||
231 | {-1, 4, -1, -1, -1, -1, 6, -1}, | ||
232 | { 4, 2, 3, 1, 2, 3, 6, -1}, | ||
233 | {-1, 3, 1, 2, 3, 1, 2, -1}, | ||
234 | {-1, 2, 3, 1, 2, 3, -1, -1}, | ||
235 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
236 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
237 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
238 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
239 | {{-1, 0, 0, -1, -1, 2, 2, -1}, | ||
240 | {-1, 5, -1, -1, -1, 3, -1, -1}, | ||
241 | {-1, 0, -1, -1, -1, 6, -1, -1}, | ||
242 | {-1, 3, -1, -1, -1, 0, -1, -1}, | ||
243 | {-1, 4, -1, -1, -1, 5, -1, -1}, | ||
244 | {-1, 2, -1, -1, -1, 3, -1, -1}, | ||
245 | {-1, 2, -1, -1, -1, 1, -1, -1}, | ||
246 | {-1, 3, -1, -1, -1, 4, -1, -1}, | ||
247 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
248 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
249 | {{ 3, -1, -1, -1, -1, -1, -1, 3}, | ||
250 | { 6, 3, 2, 4, 6, 3, 2, -1}, | ||
251 | { 4, -1, -1, -1, -1, -1, -1, 4}, | ||
252 | { 2, 4, 6, 3, 2, 4, 6, -1}, | ||
253 | {-1, -1, -1, 6, -1, -1, -1, -1}, | ||
254 | {-1, -1, -1, 3, -1, -1, -1, -1}, | ||
255 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
256 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
257 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
258 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
259 | {{-1, 2, -1, 1, -1, 1, -1, 2}, | ||
260 | { 1, 2, -1, 2, 1, -1, 1, -1}, | ||
261 | { 1, -1, 1, -1, 2, -1, 2, -1}, | ||
262 | { 2, 1, -1, 1, 2, -1, 2, -1}, | ||
263 | {-1, 2, -1, 2, -1, 2, -1, 2}, | ||
264 | { 1, 2, -1, 2, 1, -1, 1, -1}, | ||
265 | { 1, -1, 1, -1, 2, -1, 1, -1}, | ||
266 | { 2, 2, -1, 1, 1, -1, 2, -1}, | ||
267 | {-1, 2, -1, 1, -1, 1, -1, 1}, | ||
268 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
269 | {{-1, 7, 7, -1, -1, 5, 5, -1}, | ||
270 | { 1, -1, -1, -1, -1, -1, 4, -1}, | ||
271 | { 2, 1, -1, -1, -1, -1, 4, 3}, | ||
272 | { 2, -1, -1, -1, -1, -1, 3, -1}, | ||
273 | { 1, 2, -1, -1, -1, -1, 3, 4}, | ||
274 | { 1, -1, -1, -1, -1, -1, 4, -1}, | ||
275 | { 7, 1, -1, -1, -1, -1, 4, 5}, | ||
276 | { 7, 7, -1, -1, -1, 5, 5, -1}, | ||
277 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
278 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
279 | {{ 7, 7, -1, -1, -1, -1, 5, 5}, | ||
280 | { 1, 5, -1, -1, -1, 7, 4, -1}, | ||
281 | { 2, 1, -1, -1, -1, -1, 4, 3}, | ||
282 | { 2, -1, -1, -1, -1, -1, 3, -1}, | ||
283 | { 1, 5, -1, -1, -1, -1, 7, 4}, | ||
284 | { 1, -1, -1, -1, -1, -1, 4, -1}, | ||
285 | { 7, 1, -1, -1, -1, -1, 4, 5}, | ||
286 | { 7, 5, -1, -1, -1, 7, 5, -1}, | ||
287 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
288 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
289 | {{-1, -1, -1, 0, 0, -1, -1, -1}, | ||
290 | {-1, -1, 5, 0, 1, -1, -1, -1}, | ||
291 | {-1, -1, 3, 5, 1, 6, -1, -1}, | ||
292 | {-1, 4, 3, 2, 6, 2, -1, -1}, | ||
293 | {-1, 7, 4, 7, 2, 2, 4, -1}, | ||
294 | { 6, 7, 7, 3, 3, 4, 3, -1}, | ||
295 | { 1, 6, 1, 1, 1, 3, 3, 5}, | ||
296 | { 1, 1, -1, -1, -1, -1, 5, -1}, | ||
297 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
298 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
299 | {{-1, -1, 0, -1, -1, 0, -1, -1}, | ||
300 | {-1, 3, 3, -1, 3, 3, -1, -1}, | ||
301 | {-1, 0, 2, 0, 0, 2, 0, -1}, | ||
302 | {-1, 3, 3, -1, 3, 3, -1, -1}, | ||
303 | {-1, -1, 0, -1, -1, 0, -1, -1}, | ||
304 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
305 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
306 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
307 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
308 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
309 | {{-1, -1, -1, 1, 1, -1, -1, -1}, | ||
310 | {-1, -1, 2, 2, 2, -1, -1, -1}, | ||
311 | {-1, -1, 3, 3, 3, 3, -1, -1}, | ||
312 | {-1, 4, 4, 4, 4, 4, -1, -1}, | ||
313 | {-1, 5, 5, 5, 5, 5, 5, -1}, | ||
314 | {-1, -1, -1, 6, -1, -1, -1, -1}, | ||
315 | {-1, -1, -1, 7, 7, -1, -1, -1}, | ||
316 | {-1, -1, -1, 0, -1, -1, -1, -1}, | ||
317 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
318 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
319 | {{-1, -1, -1, 2, 5, -1, -1, -1}, | ||
320 | {-1, 4, 3, -1, -1, -1, -1, -1}, | ||
321 | { 6, 7, -1, 5, 2, -1, -1, -1}, | ||
322 | {-1, -1, -1, -1, 3, 4, -1, -1}, | ||
323 | {-1, -1, -1, 2, 5, -1, 7, 6}, | ||
324 | {-1, 4, 3, -1, -1, -1, -1, -1}, | ||
325 | { 6, 7, -1, 5, 2, -1, -1, -1}, | ||
326 | {-1, -1, -1, -1, 3, 4, -1, -1}, | ||
327 | {-1, -1, -1, -1, -1, -1, 7, 6}, | ||
328 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
329 | {{-1, -1, -1, 5, 5, -1, -1, -1}, | ||
330 | {-1, -1, -1, 3, -1, -1, -1, -1}, | ||
331 | {-1, -1, -1, 1, -1, -1, -1, -1}, | ||
332 | {-1, -1, -1, 7, -1, -1, -1, -1}, | ||
333 | {-1, -1, -1, 2, -1, -1, -1, -1}, | ||
334 | {-1, -1, -1, 4, -1, -1, -1, -1}, | ||
335 | {-1, -1, -1, 5, -1, -1, -1, -1}, | ||
336 | {-1, -1, -1, 3, -1, -1, -1, -1}, | ||
337 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
338 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
339 | {{-1, -1, -1, 0, 1, -1, -1, -1}, | ||
340 | {-1, -1, 0, 2, 7, 7, -1, -1}, | ||
341 | {-1, -1, -1, 0, 1, 7, -1, -1}, | ||
342 | {-1, 0, 0, 0, 0, -1, -1, -1}, | ||
343 | {-1, 0, 0, 0, 1, 1, -1, -1}, | ||
344 | { 0, 0, 0, 1, 1, 1, -1, -1}, | ||
345 | {-1, 0, 0, 1, 1, 1, -1, -1}, | ||
346 | {-1, 0, 0, 0, 7, 7, -1, -1}, | ||
347 | {-1, -1, 7, 7, -1, -1, -1, -1}, | ||
348 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
349 | {{-1, 1, -1, -1, -1, -1, -1, -1}, | ||
350 | { 1, -1, -1, -1, -1, -1, -1, -1}, | ||
351 | {-1, 2, 3, 4, 7, 6, 5, -1}, | ||
352 | {-1, -1, -1, -1, -1, -1, 1, -1}, | ||
353 | {-1, -1, -1, -1, -1, -1, 1, -1}, | ||
354 | {-1, 2, 3, 4, 7, 6, -1, -1}, | ||
355 | {-1, 1, -1, -1, -1, -1, -1, -1}, | ||
356 | { 1, -1, -1, -1, -1, -1, -1, -1}, | ||
357 | {-1, 2, 3, 4, 7, 6, 5, -1}, | ||
358 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
359 | {{-1, 6, -1, -1, -1, -1, -1, -1}, | ||
360 | { 5, -1, -1, -1, -1, -1, -1, -1}, | ||
361 | { 2, 3, 4, 7, 6, 5, 2, 3}, | ||
362 | {-1, -1, -1, -1, -1, -1, 4, -1}, | ||
363 | {-1, -1, -1, -1, -1, -1, 7, -1}, | ||
364 | {-1, 4, 3, 2, 5, 6, -1, -1}, | ||
365 | {-1, 7, -1, -1, -1, -1, -1, -1}, | ||
366 | { 6, -1, -1, -1, -1, -1, -1, -1}, | ||
367 | { 5, 2, 3, 4, 7, 6, 5, -1}, | ||
368 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
369 | {{ 3, 2, 1, 0, 0, 1, 2, 3}, | ||
370 | { 3, 2, 1, 0, 1, 2, 3, -1}, | ||
371 | { 4, 3, 2, 1, 1, 2, 3, 4}, | ||
372 | { 4, 3, 2, 1, 2, 3, 4, -1}, | ||
373 | { 5, 4, 3, 2, 2, 3, 4, 5}, | ||
374 | { 5, 4, 3, 2, 3, 4, 5, -1}, | ||
375 | { 6, 5, 4, 3, 3, 4, 5, 6}, | ||
376 | { 6, 5, 4, 3, 4, 5, 6, -1}, | ||
377 | { 7, 6, 5, 4, 4, 5, 6, 7}, | ||
378 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
379 | {{-1, -1, -1, 5, 5, -1, -1, -1}, | ||
380 | {-1, -1, -1, 3, -1, -1, -1, -1}, | ||
381 | {-1, -1, -1, 2, 4, -1, -1, -1}, | ||
382 | {-1, -1, -1, 6, -1, -1, -1, -1}, | ||
383 | {-1, -1, -1, 2, 4, -1, -1, -1}, | ||
384 | {-1, 2, -1, 5, -1, 4, -1, -1}, | ||
385 | { 1, 0, 1, 0, 1, 0, 1, 0}, | ||
386 | { 3, -1, 3, -1, 2, -1, 6, -1}, | ||
387 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
388 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
389 | {{-1, -1, -1, -1, 1, -1, -1, -1}, | ||
390 | { 7, 4, 3, 5, -1, -1, -1, -1}, | ||
391 | { 6, -1, -1, 1, -1, -1, -1, -1}, | ||
392 | {-1, -1, -1, 5, 3, 4, 7, -1}, | ||
393 | { 6, -1, -1, -1, 1, -1, -1, 6}, | ||
394 | { 7, 4, 3, 5, -1, -1, -1, -1}, | ||
395 | {-1, -1, -1, 1, -1, -1, -1, 6}, | ||
396 | {-1, -1, -1, 5, 3, 4, 7, -1}, | ||
397 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
398 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
399 | {{-1, -1, -1, -1, 7, 3, 6, -1}, | ||
400 | {-1, -1, 3, 7, 3, 6, 3, -1}, | ||
401 | {-1, -1, 5, 7, 3, 6, 3, -1}, | ||
402 | {-1, 6, 7, 3, 6, 7, -1, -1}, | ||
403 | {-1, 7, 7, 3, 6, 1, -1, -1}, | ||
404 | { 3, 7, 3, 6, 3, -1, -1, -1}, | ||
405 | { 5, 6, 2, 7, 1, -1, -1, -1}, | ||
406 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
407 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
408 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
409 | {{ 5, -1, -1, -1, -1, -1, -1, 5}, | ||
410 | { 5, -1, 6, 6, 6, -1, 5, -1}, | ||
411 | {-1, 5, 4, -1, -1, 4, 5, -1}, | ||
412 | {-1, 3, -1, -1, -1, 3, -1, -1}, | ||
413 | {-1, 6, 0, -1, -1, 0, 6, -1}, | ||
414 | {-1, 3, -1, -1, -1, 3, -1, -1}, | ||
415 | {-1, -1, 4, -1, -1, 4, -1, -1}, | ||
416 | {-1, -1, 6, 6, 6, -1, -1, -1}, | ||
417 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
418 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
419 | {{-1, 7, 0, -1, -1, 0, 7, -1}, | ||
420 | { 7, -1, 0, -1, 0, -1, 7, -1}, | ||
421 | { 7, 1, -1, 0, 0, -1, 1, 7}, | ||
422 | { 7, 1, 2, 0, 2, 1, 7, -1}, | ||
423 | { 7, 6, 3, 2, 2, 3, 6, 7}, | ||
424 | { 7, -1, 3, 2, 3, -1, 7, -1}, | ||
425 | {-1, 7, 7, 3, 3, 7, 7, -1}, | ||
426 | {-1, -1, -1, 3, -1, -1, -1, -1}, | ||
427 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
428 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
429 | {{-1, 3, -1, 1, -1, 7, -1, 6}, | ||
430 | { 5, -1, 7, -1, 7, -1, 6, -1}, | ||
431 | { 6, -1, 0, -1, 5, -1, 3, -1}, | ||
432 | {-1, 2, -1, 1, -1, 5, -1, -1}, | ||
433 | {-1, 4, -1, 3, -1, 4, -1, -1}, | ||
434 | { 2, -1, 3, -1, 2, -1, -1, -1}, | ||
435 | {-1, -1, 4, -1, 6, -1, -1, -1}, | ||
436 | {-1, -1, -1, 5, -1, -1, -1, -1}, | ||
437 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
438 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
439 | {{-1, -1, -1, -1, 1, -1, -1, -1}, | ||
440 | {-1, -1, -1, -1, 3, -1, -1, -1}, | ||
441 | { 6, 1, 3, 1, 2, 1, 4, 1}, | ||
442 | {-1, -1, -1, -1, 6, -1, -1, -1}, | ||
443 | {-1, -1, -1, 4, 1, -1, -1, -1}, | ||
444 | {-1, -1, 1, -1, 3, -1, -1, -1}, | ||
445 | {-1, -1, -1, 2, 1, -1, -1, -1}, | ||
446 | {-1, -1, -1, -1, 4, -1, -1, -1}, | ||
447 | {-1, -1, -1, 6, 1, -1, -1, -1}, | ||
448 | {-1, -1, -1, 6, -1, -1, -1, -1}}, | ||
449 | {{-1, -1, -1, 5, 4, -1, -1, -1}, | ||
450 | {-1, -1, 4, 1, 0, -1, -1, -1}, | ||
451 | {-1, -1, -1, 2, 3, -1, -1, -1}, | ||
452 | {-1, 1, 4, -1, 2, 2, -1, -1}, | ||
453 | {-1, 3, 1, 2, 5, 1, 4, -1}, | ||
454 | {-1, 4, 2, -1, 0, 4, -1, -1}, | ||
455 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
456 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
457 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
458 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
459 | {{-1, -1, -1, -1, 1, -1, -1, -1}, | ||
460 | {-1, -1, -1, 1, -1, -1, -1, -1}, | ||
461 | {-1, 2, -1, -1, 1, -1, 5, -1}, | ||
462 | { 5, -1, -1, 1, -1, -1, 0, -1}, | ||
463 | {-1, 6, -1, -1, 1, -1, 4, -1}, | ||
464 | {-1, 0, -1, 1, -1, 5, -1, -1}, | ||
465 | {-1, -1, 5, 5, 0, 1, -1, -1}, | ||
466 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
467 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
468 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
469 | {{-1, -1, -1, 6, 3, -1, -1, -1}, | ||
470 | {-1, -1, 3, 2, 6, -1, -1, -1}, | ||
471 | {-1, -1, 2, 6, 3, 2, -1, -1}, | ||
472 | {-1, 6, 3, 2, 6, 3, -1, -1}, | ||
473 | {-1, 3, 2, 6, 3, 2, 6, -1}, | ||
474 | { 2, 6, 3, 2, 6, 3, 2, -1}, | ||
475 | { 6, 3, 2, 6, 3, 2, 6, 3}, | ||
476 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
477 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
478 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
479 | {{ 6, 6, 6, 6, 6, 6, 6, 6}, | ||
480 | { 4, -1, -1, -1, -1, -1, -1, -1}, | ||
481 | {-1, 3, 2, 5, 7, 6, 4, 3}, | ||
482 | {-1, 5, -1, -1, -1, -1, -1, -1}, | ||
483 | {-1, -1, 7, 6, 4, 3, 2, 5}, | ||
484 | {-1, -1, 4, -1, -1, -1, -1, -1}, | ||
485 | {-1, -1, -1, 3, 2, 5, 7, 6}, | ||
486 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
487 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
488 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
489 | {{ 1, -1, 7, -1, -1, 6, -1, 2}, | ||
490 | { 6, -1, 1, -1, 6, 1, 3, -1}, | ||
491 | {-1, 4, -1, 7, 2, -1, 7, -1}, | ||
492 | { 2, 7, -1, -1, -1, 4, -1, -1}, | ||
493 | { 6, -1, 3, 5, 0, 2, -1, 7}, | ||
494 | { 1, -1, -1, -1, -1, -1, 1, -1}, | ||
495 | {-1, 1, 4, 5, 7, 5, 1, -1}, | ||
496 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
497 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
498 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
499 | {{ 6, 6, 6, -1, -1, 6, 6, 6}, | ||
500 | {-1, -1, 6, -1, 6, -1, -1, -1}, | ||
501 | {-1, -1, 2, 3, 3, 2, -1, -1}, | ||
502 | {-1, 3, -1, 5, -1, 3, -1, -1}, | ||
503 | {-1, -1, 5, 3, 3, 5, -1, -1}, | ||
504 | {-1, -1, 6, 1, 6, -1, -1, -1}, | ||
505 | {-1, 4, 2, -1, -1, 2, 4, -1}, | ||
506 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
507 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
508 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
509 | {{-1, -1, -1, 5, 5, -1, -1, -1}, | ||
510 | {-1, -1, 5, -1, -1, -1, -1, -1}, | ||
511 | {-1, 3, 4, 6, 6, -1, -1, 5}, | ||
512 | { 3, 3, 4, 6, 5, -1, 5, -1}, | ||
513 | { 3, 2, 3, 6, 6, 5, 5, -1}, | ||
514 | { 3, 3, 4, 6, 5, -1, 5, -1}, | ||
515 | {-1, 3, 4, 6, 6, -1, -1, 5}, | ||
516 | {-1, -1, 5, -1, -1, -1, -1, -1}, | ||
517 | {-1, -1, -1, 5, 5, -1, -1, -1}, | ||
518 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
519 | {{ 1, -1, -1, -1, -1, -1, -1, 1}, | ||
520 | { 1, -1, 2, 2, 2, -1, 1, -1}, | ||
521 | {-1, 1, 2, 3, 3, 2, 1, -1}, | ||
522 | { 6, 2, 3, -1, 3, 2, 6, -1}, | ||
523 | { 6, 2, 3, -1, -1, 3, 2, 6}, | ||
524 | { 6, 2, 3, -1, 3, 2, 6, -1}, | ||
525 | { 3, 3, 3, 7, 7, 3, 3, 3}, | ||
526 | { 0, 5, 0, 2, 0, 5, 0, -1}, | ||
527 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
528 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
529 | {{-1, -1, 7, 7, 7, -1, -1, -1}, | ||
530 | {-1, 7, 2, 2, 7, -1, -1, -1}, | ||
531 | {-1, 7, 5, 5, 5, 7, -1, -1}, | ||
532 | { 7, 7, 7, 7, 7, 7, -1, -1}, | ||
533 | {-1, -1, 6, -1, 6, -1, -1, -1}, | ||
534 | {-1, 6, -1, -1, 6, -1, -1, -1}, | ||
535 | {-1, 6, 4, 4, -1, 6, 4, 4}, | ||
536 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
537 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
538 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
539 | {{-1, 3, 3, -1, 3, 3, 3, -1}, | ||
540 | { 3, 7, 5, 4, 6, 5, 3, -1}, | ||
541 | { 1, 3, 3, 3, -1, 3, 3, 1}, | ||
542 | { 2, 1, 2, 1, 2, 1, 2, -1}, | ||
543 | { 1, 3, 3, -1, 3, 3, 3, 1}, | ||
544 | { 3, 5, 6, 4, 5, 7, 3, -1}, | ||
545 | { 2, 3, 3, 3, -1, 3, 3, 2}, | ||
546 | { 1, 1, 2, 2, 2, 1, 1, -1}, | ||
547 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
548 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
549 | {{-1, 6, 5, -1, -1, -1, -1, -1}, | ||
550 | { 3, 1, 3, -1, -1, -1, -1, -1}, | ||
551 | {-1, 5, 6, -1, -1, -1, -1, -1}, | ||
552 | {-1, -1, 5, 3, -1, -1, -1, -1}, | ||
553 | {-1, -1, 6, 1, 6, -1, -1, -1}, | ||
554 | {-1, -1, 3, 5, -1, -1, -1, -1}, | ||
555 | {-1, -1, -1, -1, 3, 6, -1, -1}, | ||
556 | {-1, -1, -1, 5, 6, 5, -1, -1}, | ||
557 | {-1, -1, -1, -1, 6, 3, -1, -1}, | ||
558 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
559 | {{ 6, 3, 7, 4, 5, 1, 6, 3}, | ||
560 | { 5, 1, 6, 3, 7, 4, 5, -1}, | ||
561 | { 6, 3, 7, 4, 5, 1, 6, 3}, | ||
562 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
563 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
564 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
565 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
566 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
567 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
568 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
569 | {{-1, -1, -1, -1, -1, -1, 4, 4}, | ||
570 | {-1, -1, 7, 7, 7, 4, 4, -1}, | ||
571 | {-1, -1, -1, -1, -1, -1, 4, 4}, | ||
572 | {-1, 1, -1, -1, -1, 7, -1, -1}, | ||
573 | {-1, 1, 1, -1, -1, 7, -1, -1}, | ||
574 | { 3, 3, 3, -1, 7, -1, -1, -1}, | ||
575 | { 3, -1, 2, 3, 3, 3, -1, 3}, | ||
576 | {-1, 2, -1, 3, -1, 3, 3, -1}, | ||
577 | {-1, 2, -1, -1, -1, -1, -1, -1}, | ||
578 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
579 | {{-1, -1, 4, -1, -1, -1, -1, -1}, | ||
580 | {-1, 7, 4, -1, -1, -1, -1, -1}, | ||
581 | {-1, -1, 7, 4, -1, -1, -1, -1}, | ||
582 | {-1, 4, 7, 4, -1, -1, -1, -1}, | ||
583 | { 1, 1, 1, 1, 1, 1, 1, -1}, | ||
584 | { 1, 2, 1, 2, 1, 1, -1, -1}, | ||
585 | { 2, 2, 2, 2, 2, 2, 2, 2}, | ||
586 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
587 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
588 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
589 | {{ 0, -1, -1, -1, -1, -1, -1, 6}, | ||
590 | { 6, 1, 4, 3, 7, 5, 0, -1}, | ||
591 | { 0, -1, -1, -1, -1, -1, -1, 6}, | ||
592 | { 6, 1, 4, 3, 7, 5, 0, -1}, | ||
593 | { 0, -1, -1, -1, -1, -1, -1, 6}, | ||
594 | { 6, 1, 4, 3, 7, 5, 0, -1}, | ||
595 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
596 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
597 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
598 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
599 | {{ 3, 3, 4, 6, 6, 4, 3, 3}, | ||
600 | { 0, 3, 4, 6, 4, 3, 1, -1}, | ||
601 | { 5, 1, 3, 4, 4, 3, 0, 1}, | ||
602 | { 0, 1, 3, 4, 3, 1, 0, -1}, | ||
603 | { 2, 1, 6, 3, 3, 0, 0, 1}, | ||
604 | { 0, 3, 4, 3, 6, 1, 5, -1}, | ||
605 | { 6, 1, 2, 6, 4, 0, 0, 2}, | ||
606 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
607 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
608 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
609 | {{ 6, 6, -1, -1, -1, -1, 4, 4}, | ||
610 | { 4, 0, -1, -1, -1, 3, 6, -1}, | ||
611 | { 0, 6, -1, -1, -1, -1, 4, 2}, | ||
612 | { 7, -1, -1, -1, -1, -1, 7, -1}, | ||
613 | { 4, 4, -1, -1, -1, -1, 5, 6}, | ||
614 | { 6, 4, 7, 7, 5, 6, 4, -1}, | ||
615 | {-1, 7, 6, 4, 6, 4, 7, -1}, | ||
616 | {-1, 0, -1, 7, -1, 7, -1, -1}, | ||
617 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
618 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
619 | {{-1, 5, -1, -1, -1, -1, 4, -1}, | ||
620 | {-1, 5, -1, -1, -1, 4, -1, -1}, | ||
621 | {-1, -1, 5, 6, 6, 4, -1, -1}, | ||
622 | {-1, -1, 2, -1, 2, -1, -1, -1}, | ||
623 | { 0, 0, 6, -1, -1, 6, 1, 1}, | ||
624 | {-1, -1, 2, -1, 2, -1, -1, -1}, | ||
625 | {-1, -1, 7, 6, 6, 3, -1, -1}, | ||
626 | {-1, 7, -1, -1, -1, 3, -1, -1}, | ||
627 | {-1, 7, -1, -1, -1, -1, 3, -1}, | ||
628 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
629 | {{-1, 6, -1, -1, -1, -1, 2, -1}, | ||
630 | { 1, 7, 1, 1, 1, 3, 1, -1}, | ||
631 | {-1, -1, 4, 1, 1, 4, -1, -1}, | ||
632 | {-1, 1, 3, 1, 7, 1, -1, -1}, | ||
633 | {-1, -1, -1, 2, 6, -1, -1, -1}, | ||
634 | {-1, -1, 1, 5, 1, -1, -1, -1}, | ||
635 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
636 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
637 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
638 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
639 | {{ 7, 7, 7, 7, 7, 7, 7, 7}, | ||
640 | { 7, -1, -1, -1, -1, -1, 7, -1}, | ||
641 | { 7, -1, -1, 2, 0, 5, 2, 2}, | ||
642 | { 7, -1, -1, -1, 0, 3, 6, -1}, | ||
643 | { 7, -1, -1, -1, -1, -1, 4, 0}, | ||
644 | { 5, 5, -1, -1, -1, -1, -1, -1}, | ||
645 | { 4, 3, 6, 2, -1, -1, -1, -1}, | ||
646 | { 0, 2, 0, 4, -1, -1, -1, -1}, | ||
647 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
648 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
649 | {{-1, -1, 1, -1, -1, 1, -1, -1}, | ||
650 | {-1, 4, -1, -1, 5, -1, -1, -1}, | ||
651 | {-1, 7, -1, -1, 1, 1, 1, -1}, | ||
652 | { 6, -1, -1, -1, -1, 7, -1, -1}, | ||
653 | { 1, 1, 1, 1, -1, 4, -1, -1}, | ||
654 | {-1, -1, 5, -1, -1, -1, -1, -1}, | ||
655 | {-1, -1, 0, -1, -1, -1, -1, -1}, | ||
656 | {-1, 3, -1, -1, -1, -1, -1, -1}, | ||
657 | {-1, 1, -1, -1, -1, -1, -1, -1}, | ||
658 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
659 | {{-1, 7, 7, -1, -1, 7, 7, -1}, | ||
660 | { 6, -1, 4, -1, 4, -1, 6, -1}, | ||
661 | { 5, -1, -1, 3, 3, -1, -1, 5}, | ||
662 | { 6, -1, -1, -1, -1, -1, 6, -1}, | ||
663 | {-1, 7, -1, -1, -1, -1, 7, -1}, | ||
664 | {-1, 4, -1, -1, -1, 4, -1, -1}, | ||
665 | {-1, -1, 3, -1, -1, 3, -1, -1}, | ||
666 | {-1, -1, 2, -1, 2, -1, -1, -1}, | ||
667 | {-1, -1, -1, 5, 5, -1, -1, -1}, | ||
668 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
669 | {{-1, 0, 0, -1, -1, 0, 0, -1}, | ||
670 | { 7, 4, 6, 6, 6, 4, 3, -1}, | ||
671 | { 5, 6, 6, 6, 2, 6, 6, 3}, | ||
672 | { 7, 4, 6, 6, 6, 4, 3, -1}, | ||
673 | {-1, 0, 0, -1, -1, 0, 0, -1}, | ||
674 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
675 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
676 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
677 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
678 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
679 | {{-1, -1, -1, -1, -1, 7, 7, 7}, | ||
680 | {-1, -1, -1, -1, 2, 7, 7, -1}, | ||
681 | {-1, 0, 7, 7, 7, -1, 7, 7}, | ||
682 | { 6, 7, 7, 7, -1, -1, -1, -1}, | ||
683 | { 6, -1, -1, -1, 7, 7, 7, 7}, | ||
684 | { 6, -1, -1, -1, -1, -1, -1, -1}, | ||
685 | { 4, 2, 2, 2, 4, -1, 3, -1}, | ||
686 | { 4, 4, 4, 4, 3, 3, 3, -1}, | ||
687 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
688 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
689 | {{ 4, -1, -1, 7, -1, 6, -1, 7}, | ||
690 | { 7, 6, 7, -1, -1, 7, 4, -1}, | ||
691 | {-1, -1, 7, -1, -1, 7, -1, -1}, | ||
692 | {-1, 0, 0, 0, 0, 0, 3, -1}, | ||
693 | {-1, -1, 0, 2, 2, 0, 6, 4}, | ||
694 | {-1, -1, 0, 0, 0, 1, 3, -1}, | ||
695 | {-1, -1, -1, 0, 0, -1, 3, 4}, | ||
696 | {-1, -1, -1, 6, -1, 5, 6, -1}, | ||
697 | {-1, -1, -1, -1, -1, -1, 1, 0}, | ||
698 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
699 | {{-1, 5, -1, -1, -1, -1, 5, -1}, | ||
700 | { 0, -1, -1, 0, -1, -1, 0, -1}, | ||
701 | { 0, 0, 0, 2, 2, 0, 0, 0}, | ||
702 | { 0, -1, -1, 0, -1, -1, 0, -1}, | ||
703 | {-1, 7, -1, 3, -1, -1, 7, -1}, | ||
704 | {-1, -1, 3, 6, -1, -1, -1, -1}, | ||
705 | {-1, -1, -1, 6, -1, -1, -1, -1}, | ||
706 | {-1, 3, 6, -1, -1, -1, -1, -1}, | ||
707 | {-1, 3, -1, -1, -1, -1, -1, -1}, | ||
708 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
709 | {{-1, -1, -1, 6, 5, -1, -1, -1}, | ||
710 | {-1, -1, 2, 6, 3, -1, -1, -1}, | ||
711 | {-1, -1, 5, 4, 7, 1, -1, -1}, | ||
712 | {-1, 6, 2, 2, 3, 4, -1, -1}, | ||
713 | {-1, -1, 3, 7, 3, 6, -1, -1}, | ||
714 | {-1, -1, 1, 3, 2, -1, -1, -1}, | ||
715 | {-1, -1, -1, 4, 5, -1, -1, -1}, | ||
716 | {-1, -1, -1, 4, -1, -1, -1, -1}, | ||
717 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
718 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
719 | {{ 7, 7, -1, 2, 2, -1, 6, 6}, | ||
720 | { 6, -1, -1, 6, -1, -1, 3, -1}, | ||
721 | { 2, -1, -1, 1, -1, -1, 2, -1}, | ||
722 | { 5, -1, -1, 3, -1, -1, 2, -1}, | ||
723 | { 1, -1, -1, 2, -1, -1, 1, -1}, | ||
724 | { 5, -1, -1, 2, -1, -1, 2, -1}, | ||
725 | { 6, -1, -1, 1, -1, -1, 7, -1}, | ||
726 | { 5, -1, -1, 5, -1, -1, 4, -1}, | ||
727 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
728 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
729 | {{-1, -1, -1, 6, 6, -1, -1, -1}, | ||
730 | {-1, 0, 4, 4, 4, 0, -1, -1}, | ||
731 | {-1, -1, -1, 6, 6, -1, -1, -1}, | ||
732 | {-1, -1, 2, 7, 2, -1, -1, -1}, | ||
733 | {-1, -1, -1, 6, 6, -1, -1, -1}, | ||
734 | {-1, 0, 5, 5, 5, 0, -1, -1}, | ||
735 | {-1, -1, -1, 3, 3, -1, -1, -1}, | ||
736 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
737 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
738 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
739 | {{-1, -1, 4, 1, 3, -1, -1, -1}, | ||
740 | {-1, 1, -1, -1, 1, -1, -1, -1}, | ||
741 | {-1, -1, 4, 1, 3, 4, 1, -1}, | ||
742 | {-1, 1, 3, 4, -1, -1, 4, -1}, | ||
743 | {-1, 3, -1, -1, 3, 4, 1, -1}, | ||
744 | {-1, 1, 3, 4, 1, 3, -1, -1}, | ||
745 | {-1, -1, 4, 1, -1, -1, -1, -1}, | ||
746 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
747 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
748 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
749 | {{-1, 6, 4, -1, 3, 2, 5, -1}, | ||
750 | { 0, -1, -1, -1, -1, -1, 1, -1}, | ||
751 | {-1, 2, 3, 5, -1, 4, 6, -1}, | ||
752 | { 0, -1, -1, -1, -1, -1, 1, -1}, | ||
753 | {-1, 4, 6, -1, 2, 5, 3, -1}, | ||
754 | { 0, -1, -1, -1, -1, -1, 1, -1}, | ||
755 | {-1, 5, 2, 3, -1, 4, 6, -1}, | ||
756 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
757 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
758 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
759 | {{-1, -1, -1, 6, 6, -1, -1, -1}, | ||
760 | {-1, -1, 7, 6, 4, -1, -1, -1}, | ||
761 | {-1, 2, 1, 7, 4, 1, 3, -1}, | ||
762 | { 2, 1, 1, 1, 1, 1, 3, -1}, | ||
763 | {-1, 2, 2, 2, 3, 3, 3, -1}, | ||
764 | {-1, -1, -1, 5, -1, -1, -1, -1}, | ||
765 | {-1, -1, -1, 2, 3, -1, -1, -1}, | ||
766 | {-1, -1, -1, 5, -1, -1, -1, -1}, | ||
767 | {-1, -1, 2, 2, 3, 3, -1, -1}, | ||
768 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
769 | {{ 4, -1, 5, -1, -1, 3, -1, 6}, | ||
770 | { 2, -1, 3, -1, 2, -1, 4, -1}, | ||
771 | { 4, -1, -1, 1, 0, -1, -1, 6}, | ||
772 | { 6, -1, 2, 3, 5, -1, 4, -1}, | ||
773 | { 4, -1, -1, 0, 1, -1, -1, 6}, | ||
774 | { 2, -1, 5, -1, 3, -1, 4, -1}, | ||
775 | { 4, -1, 3, -1, -1, 2, -1, 6}, | ||
776 | { 6, -1, -1, -1, -1, -1, 4, -1}, | ||
777 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
778 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
779 | {{ 2, 6, 0, 5, 5, 1, 3, 4}, | ||
780 | { 1, -1, -1, 2, -1, -1, 0, -1}, | ||
781 | { 4, -1, -1, 3, 6, -1, -1, 2}, | ||
782 | {-1, -1, -1, 0, -1, -1, -1, -1}, | ||
783 | {-1, -1, -1, 1, 4, -1, -1, -1}, | ||
784 | {-1, -1, -1, 2, -1, -1, -1, -1}, | ||
785 | {-1, -1, -1, 6, 3, -1, -1, -1}, | ||
786 | {-1, -1, -1, 5, -1, -1, -1, -1}, | ||
787 | {-1, -1, -1, 4, 1, -1, -1, -1}, | ||
788 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
789 | {{-1, -1, -1, -1, 5, 1, 1, 3}, | ||
790 | { 0, 5, 1, 0, 5, 3, 3, -1}, | ||
791 | { 5, 1, 0, 5, 1, 0, 5, 1}, | ||
792 | { 0, 5, 1, 0, 5, 1, 6, -1}, | ||
793 | {-1, -1, -1, -1, 1, 6, 5, 1}, | ||
794 | {-1, -1, -1, -1, 5, 1, 6, -1}, | ||
795 | {-1, -1, -1, -1, 1, 0, 5, 1}, | ||
796 | {-1, -1, -1, -1, 5, 1, 0, -1}, | ||
797 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
798 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
799 | {{-1, 0, 7, 3, -1, -1, 2, 2}, | ||
800 | {-1, 0, 7, 3, -1, -1, 2, -1}, | ||
801 | {-1, 0, 7, 3, -1, -1, 2, 2}, | ||
802 | {-1, 0, 7, 3, -1, 3, 1, -1}, | ||
803 | {-1, 0, 7, 3, -1, 6, 4, 5}, | ||
804 | {-1, 0, 7, 3, -1, 7, 0, -1}, | ||
805 | {-1, 0, 7, 3, -1, 2, 3, 4}, | ||
806 | {-1, 0, 7, 3, -1, 5, 6, -1}, | ||
807 | {-1, -1, -1, -1, -1, 7, 0, 1}, | ||
808 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
809 | {{-1, -1, -1, 7, 7, 7, 7, -1}, | ||
810 | { 3, 4, 5, -1, -1, -1, 7, -1}, | ||
811 | { 2, -1, -1, -1, -1, -1, -1, 3}, | ||
812 | { 7, -1, -1, -1, -1, -1, 4, -1}, | ||
813 | { 7, -1, -1, -1, 3, 4, 5, 6}, | ||
814 | { 7, -1, -1, 2, 0, 1, 2, -1}, | ||
815 | { 6, -1, -1, -1, 3, 4, 5, 6}, | ||
816 | { 0, 1, -1, -1, -1, -1, -1, -1}, | ||
817 | { 2, 3, 4, -1, -1, -1, -1, -1}, | ||
818 | { 5, 6, 0, -1, -1, -1, -1, -1}}, | ||
819 | {{-1, 7, -1, -1, -1, -1, 2, -1}, | ||
820 | { 1, 1, -1, -1, -1, 3, 3, -1}, | ||
821 | {-1, 2, -1, -1, -1, -1, 4, -1}, | ||
822 | { 3, 3, -1, -1, -1, 5, 5, -1}, | ||
823 | {-1, 4, -1, -1, -1, -1, 6, -1}, | ||
824 | { 5, 5, -1, -1, -1, 1, 1, -1}, | ||
825 | {-1, 6, -1, -1, -1, -1, 7, -1}, | ||
826 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
827 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
828 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
829 | {{-1, 4, -1, -1, -1, -1, 4, -1}, | ||
830 | { 2, -1, -1, 1, -1, -1, 2, -1}, | ||
831 | { 5, -1, -1, 0, 0, -1, -1, 5}, | ||
832 | { 5, -1, -1, 1, -1, -1, 6, -1}, | ||
833 | {-1, 4, 2, 7, 7, 5, 4, -1}, | ||
834 | {-1, -1, -1, 6, -1, -1, -1, -1}, | ||
835 | {-1, -1, -1, 3, 3, -1, -1, -1}, | ||
836 | {-1, -1, -1, 7, -1, -1, -1, -1}, | ||
837 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
838 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
839 | {{-1, 1, -1, -1, 2, 3, 4, -1}, | ||
840 | { 2, -1, -1, 3, 0, 4, -1, -1}, | ||
841 | { 4, -1, -1, 2, 3, 1, -1, -1}, | ||
842 | { 3, -1, 4, 3, 0, -1, -1, -1}, | ||
843 | { 4, -1, -1, 2, 5, 1, -1, -1}, | ||
844 | { 3, -1, 4, 5, 0, 4, -1, -1}, | ||
845 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
846 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
847 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
848 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
849 | {{ 2, -1, -1, 1, 1, -1, -1, 2}, | ||
850 | { 2, -1, 3, 3, 3, -1, 2, -1}, | ||
851 | {-1, 2, -1, 4, 4, -1, 2, -1}, | ||
852 | {-1, 7, 7, 0, 7, 7, -1, -1}, | ||
853 | {-1, -1, -1, 4, 4, -1, -1, -1}, | ||
854 | {-1, -1, 5, 7, 5, -1, -1, -1}, | ||
855 | { 6, 3, 2, 6, 4, 2, 3, 6}, | ||
856 | { 5, -1, -1, -1, -1, -1, 1, -1}, | ||
857 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
858 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
859 | {{ 4, 2, 3, 5, 7, 1, 3, 6}, | ||
860 | { 1, -1, -1, 1, -1, -1, 1, -1}, | ||
861 | { 3, 0, 1, 3, 2, 4, 3, 5}, | ||
862 | { 4, -1, -1, 4, -1, -1, 4, -1}, | ||
863 | {-1, 5, -1, -1, 5, -1, -1, 5}, | ||
864 | { 0, 3, 2, 0, 4, 5, 0, -1}, | ||
865 | {-1, 6, -1, -1, 6, -1, -1, 6}, | ||
866 | { 7, -1, -1, 7, -1, -1, 7, -1}, | ||
867 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
868 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
869 | {{-1, 5, 4, -1, 1, 1, -1, -1}, | ||
870 | { 5, -1, 4, 1, -1, 1, -1, -1}, | ||
871 | { 0, -1, -1, -1, -1, -1, 0, -1}, | ||
872 | { 0, 6, 4, -1, -1, 4, 2, -1}, | ||
873 | {-1, 4, 3, 5, 2, 6, 3, 6}, | ||
874 | {-1, 2, 6, -1, -1, 5, 4, -1}, | ||
875 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
876 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
877 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
878 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
879 | {{-1, -1, -1, 6, 6, -1, -1, -1}, | ||
880 | {-1, -1, 5, 5, 4, -1, -1, -1}, | ||
881 | {-1, -1, 1, 6, 6, 4, -1, -1}, | ||
882 | {-1, 1, 7, 2, 5, 3, -1, -1}, | ||
883 | {-1, 2, 7, 2, 1, 5, 3, -1}, | ||
884 | { 2, 1, 3, 1, 4, 2, 7, -1}, | ||
885 | {-1, 3, 1, 3, 4, 2, 7, -1}, | ||
886 | {-1, 3, 5, 5, 6, 6, -1, -1}, | ||
887 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
888 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
889 | {{-1, -1, 7, 3, -1, -1, -1, -1}, | ||
890 | {-1, 1, 7, 6, -1, -1, -1, -1}, | ||
891 | {-1, 3, 7, 5, 1, 5, -1, -1}, | ||
892 | { 7, 7, 0, 2, 4, 0, 4, -1}, | ||
893 | { 7, 1, 4, 6, 5, 6, 5, 7}, | ||
894 | { 1, 7, 7, 1, 7, 7, 1, -1}, | ||
895 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
896 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
897 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
898 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
899 | {{-1, -1, 1, -1, -1, 1, -1, -1}, | ||
900 | {-1, 5, 6, 1, 5, 6, -1, -1}, | ||
901 | {-1, 1, 1, 2, 2, 1, 1, -1}, | ||
902 | { 4, 7, 1, 0, 1, 7, 4, -1}, | ||
903 | {-1, 3, 7, 5, 7, 5, 3, -1}, | ||
904 | {-1, 1, 1, 1, 1, 1, -1, -1}, | ||
905 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
906 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
907 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
908 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
909 | {{ 4, -1, -1, -1, 5, -1, -1, 4}, | ||
910 | { 6, 6, 7, 6, -1, 4, 5, -1}, | ||
911 | { 4, 2, 7, 5, 2, 2, 6, 4}, | ||
912 | {-1, -1, 4, 1, -1, 5, 2, -1}, | ||
913 | {-1, 5, 2, 7, 7, -1, 7, 4}, | ||
914 | { 4, 6, 5, 4, -1, 4, 2, -1}, | ||
915 | {-1, -1, -1, 4, -1, 4, 1, -1}, | ||
916 | { 0, 0, 0, 5, -1, -1, -1, -1}, | ||
917 | {-1, -1, -1, -1, 0, 0, 0, 0}, | ||
918 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
919 | {{ 1, -1, -1, -1, 0, 0, -1, -1}, | ||
920 | { 2, -1, -1, 0, 1, 0, -1, -1}, | ||
921 | { 3, -1, -1, 0, 2, 2, 0, -1}, | ||
922 | { 4, -1, 0, 1, 1, 1, 0, -1}, | ||
923 | { 5, -1, -1, 0, 4, 4, 0, -1}, | ||
924 | { 6, -1, -1, 4, 4, 4, -1, -1}, | ||
925 | { 7, -1, -1, -1, 4, 4, -1, -1}, | ||
926 | {-1, -1, -1, 0, 1, 0, -1, -1}, | ||
927 | {-1, -1, -1, 0, 1, 1, 0, -1}, | ||
928 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
929 | {{-1, -1, 3, -1, -1, 1, 7, -1}, | ||
930 | {-1, 7, 4, -1, -1, 4, 3, -1}, | ||
931 | { 1, -1, -1, 0, 2, 0, -1, -1}, | ||
932 | { 5, 4, -1, 3, -1, -1, -1, -1}, | ||
933 | { 4, -1, 3, 6, 1, 1, 6, -1}, | ||
934 | {-1, 1, -1, -1, 4, -1, 1, -1}, | ||
935 | {-1, 7, 5, -1, -1, -1, 3, -1}, | ||
936 | {-1, -1, 3, -1, -1, -1, -1, -1}, | ||
937 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
938 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
939 | {{ 1, -1, -1, -1, 1, -1, -1, -1}, | ||
940 | { 2, -1, -1, -1, 2, -1, -1, -1}, | ||
941 | {-1, 3, -1, -1, 3, 3, -1, -1}, | ||
942 | {-1, 4, -1, 4, -1, 4, -1, -1}, | ||
943 | {-1, 5, -1, -1, 5, 5, -1, -1}, | ||
944 | { 6, -1, -1, 7, 1, 7, -1, -1}, | ||
945 | { 7, -1, -1, -1, 6, 6, -1, -1}, | ||
946 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
947 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
948 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
949 | {{ 2, -1, -1, 6, -1, 2, 5, 1}, | ||
950 | { 5, -1, 4, -1, 4, -1, 4, -1}, | ||
951 | { 6, -1, -1, 3, -1, -1, -1, 3}, | ||
952 | { 4, 2, 0, -1, -1, -1, 5, -1}, | ||
953 | {-1, -1, -1, 6, -1, 3, 6, -1}, | ||
954 | {-1, -1, 5, -1, 5, -1, -1, -1}, | ||
955 | {-1, -1, -1, 3, -1, 4, 2, 5}, | ||
956 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
957 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
958 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
959 | {{ 6, -1, -1, -1, 4, -1, -1, 3}, | ||
960 | { 0, 3, -1, -1, 6, -1, 0, -1}, | ||
961 | {-1, -1, 7, -1, 1, -1, 3, -1}, | ||
962 | { 7, -1, 4, 7, -1, 2, -1, -1}, | ||
963 | { 5, 2, 3, 2, 1, 6, -1, 3}, | ||
964 | {-1, -1, 0, 4, 3, 5, 4, -1}, | ||
965 | {-1, 7, 6, -1, -1, 0, -1, -1}, | ||
966 | { 4, 3, -1, -1, -1, 4, 2, -1}, | ||
967 | { 0, -1, -1, -1, -1, -1, 6, -1}, | ||
968 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
969 | {{ 6, 1, 2, 5, 1, 6, 3, 0}, | ||
970 | {-1, -1, -1, -1, -1, -1, 4, -1}, | ||
971 | { 0, 5, 2, 7, 1, 6, 2, -1}, | ||
972 | { 3, -1, -1, -1, -1, -1, -1, -1}, | ||
973 | { 6, 7, 6, 4, 0, 5, 2, 6}, | ||
974 | {-1, -1, -1, -1, -1, -1, 1, -1}, | ||
975 | { 6, 1, 4, 0, 6, 2, 3, -1}, | ||
976 | { 0, -1, -1, -1, -1, -1, -1, -1}, | ||
977 | {-1, 0, 4, 5, 3, 7, 6, 0}, | ||
978 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
979 | {{-1, -1, -1, 0, 1, -1, -1, -1}, | ||
980 | {-1, -1, 0, 7, 0, -1, -1, -1}, | ||
981 | {-1, -1, 1, 2, 2, 0, -1, -1}, | ||
982 | {-1, 0, 7, 0, 7, 0, -1, -1}, | ||
983 | {-1, 6, -1, 7, 7, -1, 6, -1}, | ||
984 | { 4, 1, 6, 6, 6, 4, 1, -1}, | ||
985 | {-1, 5, -1, 7, 7, -1, 5, -1}, | ||
986 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
987 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
988 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
989 | {{-1, -1, -1, 5, 6, -1, -1, -1}, | ||
990 | {-1, -1, 3, 3, 3, -1, -1, -1}, | ||
991 | {-1, -1, 7, 5, 3, 7, -1, -1}, | ||
992 | {-1, 3, -1, 6, -1, 3, -1, -1}, | ||
993 | { 2, -1, -1, 3, 7, -1, -1, 1}, | ||
994 | { 2, 2, -1, 3, -1, 1, 1, -1}, | ||
995 | {-1, 0, 2, 5, 6, 1, 0, -1}, | ||
996 | {-1, -1, -1, 3, -1, -1, -1, -1}, | ||
997 | {-1, -1, -1, 3, 7, -1, -1, -1}, | ||
998 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
999 | {{-1, 6, -1, -1, -1, -1, 2, -1}, | ||
1000 | {-1, 2, 6, 0, 6, 0, -1, -1}, | ||
1001 | {-1, 0, -1, -1, -1, -1, -1, -1}, | ||
1002 | { 6, -1, -1, -1, -1, -1, -1, -1}, | ||
1003 | {-1, 3, 3, 2, 0, 6, 0, 0}, | ||
1004 | {-1, 6, -1, -1, -1, -1, 0, -1}, | ||
1005 | {-1, -1, -1, 6, 0, 2, 6, -1}, | ||
1006 | {-1, 2, 0, -1, -1, -1, -1, -1}, | ||
1007 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1008 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1009 | {{ 0, 7, -1, -1, -1, -1, -1, -1}, | ||
1010 | { 1, 5, -1, -1, -1, -1, -1, -1}, | ||
1011 | { 7, 2, 5, -1, -1, -1, -1, -1}, | ||
1012 | { 6, 3, 4, -1, -1, -1, -1, -1}, | ||
1013 | { 5, 5, 4, 4, -1, -1, -1, -1}, | ||
1014 | { 3, 3, 5, 3, -1, -1, -1, -1}, | ||
1015 | { 1, 2, 2, 5, 3, -1, -1, -1}, | ||
1016 | { 1, 0, 0, 7, 6, -1, -1, -1}, | ||
1017 | { 3, 3, 5, 5, 7, 6, -1, -1}, | ||
1018 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1019 | {{-1, -1, 2, 6, 6, 2, -1, -1}, | ||
1020 | {-1, 2, 1, 1, 0, 2, -1, -1}, | ||
1021 | {-1, 2, 3, 2, 2, 0, 2, -1}, | ||
1022 | { 2, 3, 2, 5, 2, 7, 2, -1}, | ||
1023 | { 2, 4, 2, 5, 2, 7, 2, 0}, | ||
1024 | { 2, 4, 2, 6, 6, 2, 0, -1}, | ||
1025 | {-1, 2, 5, 2, 2, 2, 7, 2}, | ||
1026 | {-1, 2, 5, 6, 6, 7, 2, -1}, | ||
1027 | {-1, -1, 2, 2, 2, 2, 2, -1}, | ||
1028 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1029 | {{-1, -1, 0, -1, -1, 0, -1, -1}, | ||
1030 | { 1, 0, 0, 1, 0, 0, 1, -1}, | ||
1031 | { 1, 7, 7, 5, 5, 7, 7, 1}, | ||
1032 | { 3, 2, -1, 2, -1, 2, 3, -1}, | ||
1033 | { 3, 7, -1, 6, 6, -1, 7, 3}, | ||
1034 | { 7, -1, -1, 6, -1, -1, 7, -1}, | ||
1035 | { 4, 4, 5, -1, -1, 5, 4, 4}, | ||
1036 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1037 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1038 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1039 | {{-1, 6, 3, -1, -1, 3, 6, -1}, | ||
1040 | { 6, -1, 2, -1, 2, -1, 6, -1}, | ||
1041 | { 2, -1, 0, 1, 1, 0, -1, 2}, | ||
1042 | { 5, 0, -1, 7, -1, 0, 5, -1}, | ||
1043 | {-1, 5, -1, 6, 6, -1, 5, -1}, | ||
1044 | { 7, 1, 4, -1, 4, 1, 7, -1}, | ||
1045 | { 7, -1, 4, -1, -1, 4, -1, 7}, | ||
1046 | { 2, 0, -1, -1, -1, 0, 2, -1}, | ||
1047 | {-1, 2, -1, -1, -1, -1, 2, -1}, | ||
1048 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1049 | {{ 6, 1, -1, -1, -1, -1, 4, 0}, | ||
1050 | { 2, 7, 5, 5, 5, 7, 3, -1}, | ||
1051 | { 6, 1, -1, -1, -1, -1, 4, 0}, | ||
1052 | { 2, 5, 7, 7, 7, 5, 3, -1}, | ||
1053 | { 6, 1, -1, -1, -1, -1, 4, 0}, | ||
1054 | { 2, 0, 6, 6, 6, 0, 3, -1}, | ||
1055 | { 6, 1, -1, -1, -1, -1, 4, 0}, | ||
1056 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1057 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1058 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1059 | {{ 5, -1, -1, 1, 1, -1, -1, 5}, | ||
1060 | { 5, -1, 4, -1, 4, -1, 5, -1}, | ||
1061 | {-1, 2, 4, -1, -1, 4, 2, -1}, | ||
1062 | { 7, 2, -1, -1, -1, 2, 7, -1}, | ||
1063 | { 0, -1, 0, 4, 4, 0, -1, 0}, | ||
1064 | { 7, 2, -1, -1, -1, 2, 7, -1}, | ||
1065 | {-1, 2, 3, -1, -1, 3, 2, -1}, | ||
1066 | { 5, -1, 3, -1, 3, -1, 5, -1}, | ||
1067 | { 5, -1, -1, 6, 6, -1, -1, 5}, | ||
1068 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1069 | {{ 2, 2, -1, -1, -1, -1, 5, 5}, | ||
1070 | { 5, -1, -1, -1, -1, -1, 2, -1}, | ||
1071 | { 5, -1, -1, -1, -1, -1, -1, 2}, | ||
1072 | { 1, -1, 1, 5, 1, -1, 3, -1}, | ||
1073 | { 5, 2, 5, 3, 1, 2, 5, 2}, | ||
1074 | { 2, 0, 5, -1, 2, 0, 5, -1}, | ||
1075 | {-1, 3, 7, -1, -1, 3, 7, -1}, | ||
1076 | {-1, -1, 2, 0, 5, -1, -1, -1}, | ||
1077 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1078 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1079 | {{ 0, 6, 5, 2, 3, 4, 1, 7}, | ||
1080 | {-1, -1, -1, -1, 1, -1, -1, -1}, | ||
1081 | {-1, -1, -1, 1, 1, -1, -1, -1}, | ||
1082 | {-1, -1, 1, -1, -1, -1, -1, -1}, | ||
1083 | { 7, 1, 4, 3, 2, 5, 6, 0}, | ||
1084 | {-1, -1, -1, -1, 1, -1, -1, -1}, | ||
1085 | {-1, -1, -1, 1, 1, -1, -1, -1}, | ||
1086 | {-1, -1, 1, -1, -1, -1, -1, -1}, | ||
1087 | { 0, 6, 5, 2, 3, 4, 1, 7}, | ||
1088 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1089 | {{-1, -1, 1, -1, -1, 1, -1, -1}, | ||
1090 | {-1, 2, 4, -1, 2, 4, -1, -1}, | ||
1091 | {-1, 2, 3, 6, 5, 3, 2, -1}, | ||
1092 | {-1, 6, 5, -1, 6, 5, -1, -1}, | ||
1093 | {-1, -1, -1, 7, 7, -1, -1, -1}, | ||
1094 | {-1, -1, -1, 7, -1, -1, -1, -1}, | ||
1095 | { 1, -1, -1, 7, 7, -1, -1, 3}, | ||
1096 | { 2, -1, -1, 7, -1, -1, 2, -1}, | ||
1097 | {-1, 3, 4, 5, 6, 4, 1, -1}, | ||
1098 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1099 | {{ 1, -1, -1, 2, 2, -1, -1, 2}, | ||
1100 | { 1, 3, 7, 3, 7, 4, 2, -1}, | ||
1101 | {-1, 1, 6, -1, -1, 6, 2, -1}, | ||
1102 | { 6, -1, 7, 3, 7, -1, 6, -1}, | ||
1103 | {-1, 4, 2, -1, -1, 1, 3, -1}, | ||
1104 | {-1, -1, 2, 6, 1, -1, -1, -1}, | ||
1105 | {-1, 4, 3, 3, 4, 4, 3, -1}, | ||
1106 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1107 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1108 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1109 | {{-1, -1, -1, 5, 6, -1, -1, -1}, | ||
1110 | {-1, -1, -1, 3, -1, -1, -1, -1}, | ||
1111 | {-1, -1, -1, 1, 2, -1, -1, -1}, | ||
1112 | {-1, -1, -1, 4, -1, -1, -1, -1}, | ||
1113 | {-1, -1, -1, 5, 7, -1, -1, -1}, | ||
1114 | {-1, -1, -1, 2, -1, -1, -1, -1}, | ||
1115 | { 6, 5, 4, 3, 2, 1, 7, 5}, | ||
1116 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1117 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1118 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1119 | {{-1, 0, -1, 1, -1, 2, -1, -1}, | ||
1120 | {-1, 4, -1, 5, -1, 6, -1, -1}, | ||
1121 | {-1, 7, -1, 0, -1, 2, -1, -1}, | ||
1122 | {-1, 6, -1, 3, -1, 6, -1, -1}, | ||
1123 | {-1, 1, -1, 1, -1, 2, -1, -1}, | ||
1124 | {-1, 3, -1, 5, -1, 0, -1, -1}, | ||
1125 | {-1, 2, -1, 4, -1, 6, -1, -1}, | ||
1126 | {-1, 3, -1, 6, -1, 7, -1, -1}, | ||
1127 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1128 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1129 | {{ 1, 1, 2, 2, 3, 3, 4, 4}, | ||
1130 | { 5, 5, 6, 7, 6, 5, 5, -1}, | ||
1131 | { 6, 4, 3, 3, 2, 2, 1, 6}, | ||
1132 | { 4, 6, 5, 7, 6, 3, 1, -1}, | ||
1133 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1134 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1135 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1136 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1137 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1138 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1139 | {{ 7, 4, -1, 1, 2, -1, 4, 7}, | ||
1140 | { 5, 5, -1, 2, -1, 4, 4, -1}, | ||
1141 | {-1, 5, -1, 7, 7, -1, 4, -1}, | ||
1142 | { 1, 0, 6, 7, 6, 0, 2, -1}, | ||
1143 | {-1, 2, -1, 5, 3, -1, 1, -1}, | ||
1144 | { 1, 1, -1, -1, -1, 2, 2, -1}, | ||
1145 | { 6, 1, 4, -1, -1, 4, 2, 6}, | ||
1146 | { 5, 3, -1, -1, -1, 3, 5, -1}, | ||
1147 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1148 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1149 | {{ 1, 5, 1, 0, 0, 1, 5, 1}, | ||
1150 | { 1, 2, 5, -1, 5, 2, 1, -1}, | ||
1151 | { 3, 6, 1, 2, 2, 1, 6, 3}, | ||
1152 | { 4, 3, 4, -1, 4, 3, 4, -1}, | ||
1153 | { 3, 4, 6, 5, 5, 6, 4, 3}, | ||
1154 | { 0, 2, 3, -1, 3, 2, 0, -1}, | ||
1155 | { 2, 3, 1, 5, 5, 1, 3, 2}, | ||
1156 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1157 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1158 | {-1, -1, -1, -1, -1, -1, -1, -1}}, | ||
1159 | {{ 3, 0, 2, 7, 5, 7, 6, 5}, | ||
1160 | { 6, -1, 1, -1, 2, -1, 1, -1}, | ||
1161 | {-1, 6, 4, 0, 3, 4, 5, -1}, | ||
1162 | {-1, 5, -1, 1, -1, 4, -1, -1}, | ||
1163 | {-1, 7, 3, 5, 6, 5, 3, -1}, | ||
1164 | { 1, -1, 2, -1, 4, -1, 2, -1}, | ||
1165 | { 6, 4, 4, 6, 6, 5, 5, 1}, | ||
1166 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1167 | {-1, -1, -1, -1, -1, -1, -1, -1}, | ||
1168 | {-1, -1, -1, -1, -1, -1, -1, -1}} | ||
1169 | }; | ||
1170 | |||
1171 | /* the tile struct | ||
1172 | * type is the bubble number 0-7 | ||
1173 | * fallx is the x axis movement for the falling bubble | ||
1174 | * ingroup denotes a bubble that is part of a group to be removed | ||
1175 | * anchored denotes a bubble that is anchored to the ceiling | ||
1176 | */ | ||
1177 | struct tile { | ||
1178 | int type; | ||
1179 | int fallx; | ||
1180 | bool ingroup; | ||
1181 | bool anchored; | ||
1182 | bool delete; | ||
1183 | }; | ||
1184 | |||
1185 | /* the highscore struct | ||
1186 | * level is the highscore level | ||
1187 | * score is the highscore score | ||
1188 | */ | ||
1189 | struct highscore { | ||
1190 | unsigned int level; | ||
1191 | unsigned int score; | ||
1192 | }; | ||
1193 | |||
1194 | /* the game context struct | ||
1195 | * score is the current score | ||
1196 | * level is the current level | ||
1197 | * highlevel is the highest level beaten | ||
1198 | * highscores is the list of high scores | ||
1199 | * angle is the current cannon direction | ||
1200 | * shots is the number of shots fired since last compression | ||
1201 | * compress is the height of the compressor | ||
1202 | * onboardcnt is the number of unique bubbles on the playing board | ||
1203 | * onboard is the unique bubbles on the playing board | ||
1204 | * nextinq is the pointer to the next bubble in the firing queue | ||
1205 | * queue is the circular buffer of bubbles to be fired | ||
1206 | * elapsedlvl is level elapsed time in 1/100s of seconds | ||
1207 | * elapsedshot is the shot elapsed time in 1/100s of seconds | ||
1208 | * resume denotes whether to resume the currently loaded game | ||
1209 | * dirty denotes whether the high scores are out of sync with the saved file | ||
1210 | * playboard is the game playing board | ||
1211 | */ | ||
1212 | struct game_context { | ||
1213 | unsigned int score; | ||
1214 | unsigned int level; | ||
1215 | unsigned int highlevel; | ||
1216 | struct highscore highscores[NUM_SCORES]; | ||
1217 | int angle; | ||
1218 | int shots; | ||
1219 | int compress; | ||
1220 | int onboardcnt; | ||
1221 | int onboard[NUM_BUBBLES]; | ||
1222 | int nextinq; | ||
1223 | int queue[NUM_QUEUE]; | ||
1224 | long elapsedlvl; | ||
1225 | long elapsedshot; | ||
1226 | bool resume; | ||
1227 | bool dirty; | ||
1228 | struct tile playboard[BB_HEIGHT][BB_WIDTH]; | ||
1229 | }; | ||
1230 | |||
1231 | /* | ||
1232 | * Precalculated sine and cosine * 16384 (fixed point 18.14) | ||
1233 | * Borrowed from cube.c plugin | ||
1234 | */ | ||
1235 | static const short sin_table[91] = { | ||
1236 | 0, 285, 571, 857, 1142, 1427, 1712, 1996, 2280, 2563, | ||
1237 | 2845, 3126, 3406, 3685, 3963, 4240, 4516, 4790, 5062, 5334, | ||
1238 | 5603, 5871, 6137, 6401, 6663, 6924, 7182, 7438, 7691, 7943, | ||
1239 | 8191, 8438, 8682, 8923, 9161, 9397, 9630, 9860, 10086, 10310, | ||
1240 | 10531, 10748, 10963, 11173, 11381, 11585, 11785, 11982, 12175, 12365, | ||
1241 | 12550, 12732, 12910, 13084, 13254, 13420, 13582, 13740, 13894, 14043, | ||
1242 | 14188, 14329, 14466, 14598, 14725, 14848, 14967, 15081, 15190, 15295, | ||
1243 | 15395, 15491, 15582, 15668, 15749, 15825, 15897, 15964, 16025, 16082, | ||
1244 | 16135, 16182, 16224, 16261, 16294, 16321, 16344, 16361, 16374, 16381, | ||
1245 | 16384 | ||
1246 | }; | ||
1247 | |||
1248 | static long sin(int val) { | ||
1249 | val = (val+360)%360; | ||
1250 | |||
1251 | if(val < 181) { | ||
1252 | if(val < 91) { | ||
1253 | /* phase 0-90 degree */ | ||
1254 | return (long)sin_table[val]; | ||
1255 | } else { | ||
1256 | /* phase 91-180 degree */ | ||
1257 | return (long)sin_table[180-val]; | ||
1258 | } | ||
1259 | } else { | ||
1260 | if(val < 271) { | ||
1261 | /* phase 181-270 degree */ | ||
1262 | return -(long)sin_table[val-180]; | ||
1263 | } else { | ||
1264 | /* phase 270-359 degree */ | ||
1265 | return -(long)sin_table[360-val]; | ||
1266 | } | ||
1267 | } | ||
1268 | return 0; | ||
1269 | } | ||
1270 | |||
1271 | static long cos(int val) { | ||
1272 | val = (val+360)%360; | ||
1273 | |||
1274 | if(val < 181) { | ||
1275 | if(val < 91) { | ||
1276 | /* phase 0-90 degree */ | ||
1277 | return (long)sin_table[90-val]; | ||
1278 | } else { | ||
1279 | /* phase 91-180 degree */ | ||
1280 | return -(long)sin_table[val-90]; | ||
1281 | } | ||
1282 | } else { | ||
1283 | if(val < 271) { | ||
1284 | /* phase 181-270 degree */ | ||
1285 | return -(long)sin_table[270-val]; | ||
1286 | } else { | ||
1287 | /* phase 270-359 degree */ | ||
1288 | return (long)sin_table[val-270]; | ||
1289 | } | ||
1290 | } | ||
1291 | return 0; | ||
1292 | } | ||
1293 | |||
1294 | |||
1295 | |||
1296 | static void bubbles_init(struct game_context* bb); | ||
1297 | static bool bubbles_nextlevel(struct game_context* bb); | ||
1298 | static void bubbles_getonboard(struct game_context* bb); | ||
1299 | static void bubbles_drawboard(struct game_context* bb); | ||
1300 | static int bubbles_fire(struct game_context* bb); | ||
1301 | static bool bubbles_collision(struct game_context* bb, int y, int x, | ||
1302 | int nearrow, int nearcol); | ||
1303 | static bool bubbles_ingroup(struct game_context* bb, int row, int col); | ||
1304 | static int bubbles_searchgroup(struct game_context* bb, int row, int col); | ||
1305 | static int bubbles_remove(struct game_context* bb); | ||
1306 | static void bubbles_anchored(struct game_context* bb, int row, int col); | ||
1307 | static int bubbles_fall(struct game_context* bb); | ||
1308 | static int bubbles_checklevel(struct game_context* bb); | ||
1309 | static int bubbles_recordscore(struct game_context* bb); | ||
1310 | static void bubbles_savescores(struct game_context* bb); | ||
1311 | static bool bubbles_loadgame(struct game_context* bb); | ||
1312 | static void bubbles_savegame(struct game_context* bb); | ||
1313 | static void bubbles_setcolors(void); | ||
1314 | static void bubbles_callback(void* param); | ||
1315 | static int bubbles_handlebuttons(struct game_context* bb, bool animblock); | ||
1316 | static int bubbles(struct game_context* bb); | ||
1317 | |||
1318 | /***************************************************************************** | ||
1319 | * bubbles_init() initializes bubbles data structures. | ||
1320 | ******************************************************************************/ | ||
1321 | static void bubbles_init(struct game_context* bb) { | ||
1322 | /* seed the rand generator */ | ||
1323 | rb->srand(*rb->current_tick); | ||
1324 | |||
1325 | /* check for resumed game */ | ||
1326 | if(bb->resume) { | ||
1327 | bb->resume = false; | ||
1328 | return; | ||
1329 | } | ||
1330 | |||
1331 | bb->score = 0; | ||
1332 | bubbles_nextlevel(bb); | ||
1333 | } | ||
1334 | |||
1335 | /***************************************************************************** | ||
1336 | * bubbles_nextlevel() sets up the game for the next level, returns false if | ||
1337 | * there are no more levels. | ||
1338 | ******************************************************************************/ | ||
1339 | static bool bubbles_nextlevel(struct game_context* bb) { | ||
1340 | int i, j, pos; | ||
1341 | |||
1342 | bb->level++; | ||
1343 | |||
1344 | /* check if there are no more levels */ | ||
1345 | if(bb->level > NUM_LEVELS) return false; | ||
1346 | |||
1347 | /* set up the play board */ | ||
1348 | rb->memset(bb->playboard, 0, sizeof(bb->playboard)); | ||
1349 | for(i=0; i<BB_LEVEL_HEIGHT; i++) { | ||
1350 | for(j=0; j<BB_WIDTH; j++) { | ||
1351 | pos = (int)level[bb->level-1][i][j]; | ||
1352 | if(pos >=0 && pos < NUM_BUBBLES) { | ||
1353 | bb->playboard[i][j].type = pos; | ||
1354 | } else { | ||
1355 | bb->playboard[i][j].type = -1; | ||
1356 | } | ||
1357 | } | ||
1358 | } | ||
1359 | for(i=BB_LEVEL_HEIGHT; i<BB_HEIGHT; i++) { | ||
1360 | for(j=0; j<BB_WIDTH; j++) { | ||
1361 | bb->playboard[i][j].type = -1; | ||
1362 | } | ||
1363 | } | ||
1364 | |||
1365 | /* fill first bubbles in shot queue */ | ||
1366 | bubbles_getonboard(bb); | ||
1367 | for(i=0; i<NUM_QUEUE; i++) { | ||
1368 | bb->queue[i] = bb->onboard[rb->rand()%bb->onboardcnt]; | ||
1369 | } | ||
1370 | |||
1371 | bb->angle = 0; | ||
1372 | bb->shots = 0; | ||
1373 | bb->compress = 0; | ||
1374 | bb->nextinq = 0; | ||
1375 | bb->elapsedlvl = 0; | ||
1376 | bb->elapsedshot = 0; | ||
1377 | |||
1378 | return true; | ||
1379 | } | ||
1380 | |||
1381 | /***************************************************************************** | ||
1382 | * bubbles_getonboard() determines which bubble types are on the play board. | ||
1383 | ******************************************************************************/ | ||
1384 | static void bubbles_getonboard(struct game_context* bb) { | ||
1385 | int i, j, k; | ||
1386 | bool found; | ||
1387 | |||
1388 | bb->onboardcnt = 0; | ||
1389 | rb->memset(bb->onboard, -1, sizeof(bb->onboard)); | ||
1390 | |||
1391 | for(i=0; i<BB_HEIGHT; i++) { | ||
1392 | for(j=0; j<BB_WIDTH; j++) { | ||
1393 | if(bb->playboard[i][j].type >= 0) { | ||
1394 | found = false; | ||
1395 | |||
1396 | for(k=0; k<bb->onboardcnt; k++) { | ||
1397 | if(bb->playboard[i][j].type == bb->onboard[k]) { | ||
1398 | found = true; | ||
1399 | break; | ||
1400 | } | ||
1401 | } | ||
1402 | |||
1403 | if(!found) { | ||
1404 | bb->onboard[bb->onboardcnt] = bb->playboard[i][j].type; | ||
1405 | bb->onboardcnt++; | ||
1406 | } | ||
1407 | |||
1408 | if(bb->onboardcnt == NUM_BUBBLES) return; | ||
1409 | } | ||
1410 | } | ||
1411 | } | ||
1412 | } | ||
1413 | |||
1414 | /***************************************************************************** | ||
1415 | * bubbles_drawboard() draws the game board to the buffer but does not update | ||
1416 | * the lcd. | ||
1417 | ******************************************************************************/ | ||
1418 | static void bubbles_drawboard(struct game_context* bb) { | ||
1419 | int i, j; | ||
1420 | int w, h; | ||
1421 | int colmax, indent; | ||
1422 | int tipx, tipy; | ||
1423 | bool evenline = false; | ||
1424 | char *level = "Level"; | ||
1425 | char *score = "Score"; | ||
1426 | char *next = "Next"; | ||
1427 | char *hurry = "HURRY!"; | ||
1428 | char str[11]; | ||
1429 | |||
1430 | /* clear screen */ | ||
1431 | rb->lcd_clear_display(); | ||
1432 | |||
1433 | /* draw sidebars */ | ||
1434 | #ifdef HAVE_LCD_COLOR | ||
1435 | rb->lcd_bitmap(bubbles_left, 0, 0, XOFS, LCD_HEIGHT); | ||
1436 | rb->lcd_bitmap(bubbles_right, XOFS-1+BB_WIDTH*BUBBLE_SZ, 0, | ||
1437 | LCD_WIDTH-(XOFS-1+BB_WIDTH*BUBBLE_SZ), LCD_HEIGHT); | ||
1438 | #endif | ||
1439 | |||
1440 | /* display play board */ | ||
1441 | for(i=0; i<BB_HEIGHT; i++) { | ||
1442 | colmax = BB_WIDTH; | ||
1443 | if(evenline) { | ||
1444 | colmax--; | ||
1445 | indent = ROW_INDENT; | ||
1446 | } else { | ||
1447 | indent = 0; | ||
1448 | } | ||
1449 | evenline = !evenline; | ||
1450 | |||
1451 | for(j=0; j<colmax; j++) { | ||
1452 | if(bb->playboard[i][j].type >= 0 && !bb->playboard[i][j].delete) { | ||
1453 | rb->lcd_bitmap_part(bubbles_emblem, | ||
1454 | 0, EMBLEM_SZ*bb->playboard[i][j].type, EMBLEM_SZ, | ||
1455 | XOFS+indent+BUBBLE_SZ*j+(BUBBLE_SZ-EMBLEM_SZ)/2, | ||
1456 | ROW_HEIGHT*i+(BUBBLE_SZ-EMBLEM_SZ)/2+bb->compress*ROW_HEIGHT, | ||
1457 | EMBLEM_SZ, EMBLEM_SZ); | ||
1458 | rb->lcd_set_drawmode(DRMODE_FG); | ||
1459 | rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble, | ||
1460 | XOFS+indent+BUBBLE_SZ*j, | ||
1461 | ROW_HEIGHT*i+bb->compress*ROW_HEIGHT, | ||
1462 | BUBBLE_SZ, BUBBLE_SZ); | ||
1463 | rb->lcd_set_drawmode(DRMODE_SOLID); | ||
1464 | } | ||
1465 | } | ||
1466 | } | ||
1467 | |||
1468 | /* display bubble to be shot */ | ||
1469 | rb->lcd_bitmap_part(bubbles_emblem, | ||
1470 | 0, EMBLEM_SZ*bb->queue[bb->nextinq], EMBLEM_SZ, | ||
1471 | SHOTX+(BUBBLE_SZ-EMBLEM_SZ)/2, | ||
1472 | SHOTY+(BUBBLE_SZ-EMBLEM_SZ)/2, | ||
1473 | EMBLEM_SZ, EMBLEM_SZ); | ||
1474 | rb->lcd_set_drawmode(DRMODE_FG); | ||
1475 | rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble, | ||
1476 | SHOTX, SHOTY, | ||
1477 | BUBBLE_SZ, BUBBLE_SZ); | ||
1478 | rb->lcd_set_drawmode(DRMODE_SOLID); | ||
1479 | |||
1480 | /* display next bubble to be shot */ | ||
1481 | rb->lcd_bitmap_part(bubbles_emblem, | ||
1482 | 0, EMBLEM_SZ*bb->queue[(bb->nextinq+1)%NUM_QUEUE], EMBLEM_SZ, | ||
1483 | XOFS/2-BUBBLE_SZ/2+(BUBBLE_SZ-EMBLEM_SZ)/2, | ||
1484 | SHOTY+(BUBBLE_SZ-EMBLEM_SZ)/2, | ||
1485 | EMBLEM_SZ, EMBLEM_SZ); | ||
1486 | rb->lcd_set_drawmode(DRMODE_FG); | ||
1487 | rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble, | ||
1488 | XOFS/2-BUBBLE_SZ/2, SHOTY, | ||
1489 | BUBBLE_SZ, BUBBLE_SZ); | ||
1490 | rb->lcd_set_drawmode(DRMODE_SOLID); | ||
1491 | |||
1492 | /* draw bounding lines */ | ||
1493 | #ifndef HAVE_LCD_COLOR | ||
1494 | rb->lcd_vline(XOFS-1, 0, LCD_HEIGHT); | ||
1495 | rb->lcd_vline(XOFS+BUBBLE_SZ*BB_WIDTH, 0, LCD_HEIGHT); | ||
1496 | #endif | ||
1497 | rb->lcd_hline(XOFS, XOFS+BUBBLE_SZ*BB_WIDTH-1, bb->compress*ROW_HEIGHT-1); | ||
1498 | rb->lcd_hline(XOFS, XOFS+BUBBLE_SZ*BB_WIDTH-1, | ||
1499 | ROW_HEIGHT*(BB_HEIGHT-2)+BUBBLE_SZ); | ||
1500 | |||
1501 | /* draw arrow */ | ||
1502 | tipx = SHOTX+BUBBLE_SZ/2+(((sin(bb->angle)>>4)*BUBBLE_SZ*3/2)>>10); | ||
1503 | tipy = SHOTY+BUBBLE_SZ/2-(((cos(bb->angle)>>4)*BUBBLE_SZ*3/2)>>10); | ||
1504 | |||
1505 | rb->lcd_drawline(SHOTX+BUBBLE_SZ/2+(((sin(bb->angle)>>4)*BUBBLE_SZ/2)>>10), | ||
1506 | SHOTY+BUBBLE_SZ/2-(((cos(bb->angle)>>4)*BUBBLE_SZ/2)>>10), | ||
1507 | tipx, tipy); | ||
1508 | xlcd_filltriangle(tipx, tipy, | ||
1509 | tipx+(((sin(bb->angle-135)>>4)*BUBBLE_SZ/3)>>10), | ||
1510 | tipy-(((cos(bb->angle-135)>>4)*BUBBLE_SZ/3)>>10), | ||
1511 | tipx+(((sin(bb->angle+135)>>4)*BUBBLE_SZ/3)>>10), | ||
1512 | tipy-(((cos(bb->angle+135)>>4)*BUBBLE_SZ/3)>>10)); | ||
1513 | |||
1514 | /* draw text */ | ||
1515 | rb->lcd_getstringsize(level, &w, &h); | ||
1516 | rb->lcd_putsxy(XOFS/2-w/2, 2, level); | ||
1517 | |||
1518 | rb->snprintf(str, 4, "%d", bb->level); | ||
1519 | rb->lcd_getstringsize(str, &w, &h); | ||
1520 | rb->lcd_putsxy(XOFS/2-w/2, 11, str); | ||
1521 | |||
1522 | rb->lcd_getstringsize(score, &w, &h); | ||
1523 | rb->lcd_putsxy(XOFS/2-w/2, 29, score); | ||
1524 | |||
1525 | rb->snprintf(str, 10, "%d", bb->score); | ||
1526 | rb->lcd_getstringsize(str, &w, &h); | ||
1527 | rb->lcd_putsxy(XOFS/2-w/2, 38, str); | ||
1528 | |||
1529 | rb->lcd_getstringsize(next, &w, &h); | ||
1530 | rb->lcd_putsxy(XOFS/2-w/2, SHOTY-9, next); | ||
1531 | |||
1532 | if(bb->elapsedshot >= (MAX_SHOTTIME*7)/10) { | ||
1533 | rb->lcd_getstringsize(hurry, &w, &h); | ||
1534 | rb->lcd_putsxy(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-h/2, hurry); | ||
1535 | } | ||
1536 | } | ||
1537 | |||
1538 | /***************************************************************************** | ||
1539 | * bubbles_fire() fires the current bubble, reloads the cannon, attaches | ||
1540 | * bubble to playboard, removes appropriate bubbles, and advances the | ||
1541 | * the compressor. | ||
1542 | ******************************************************************************/ | ||
1543 | static int bubbles_fire(struct game_context* bb) { | ||
1544 | int bubblecur; | ||
1545 | long shotxinc, shotyinc; | ||
1546 | long shotxofs, shotyofs; | ||
1547 | int shotxdirec = 1; | ||
1548 | long tempxofs, tempyofs; | ||
1549 | int nearrow, nearcol; | ||
1550 | int lastrow = BB_HEIGHT-1; | ||
1551 | int lastcol = (BB_WIDTH-1)/2; | ||
1552 | int buttonres; | ||
1553 | long lasttick, currenttick; | ||
1554 | |||
1555 | /* get current bubble */ | ||
1556 | bubblecur = bb->queue[bb->nextinq]; | ||
1557 | shotxinc = ((sin(bb->angle)>>4)*BUBBLE_SZ)/3; | ||
1558 | shotyinc = ((-1*(cos(bb->angle)>>4))*BUBBLE_SZ)/3; | ||
1559 | shotxofs = shotyofs = 0; | ||
1560 | |||
1561 | /* advance the queue */ | ||
1562 | bb->queue[bb->nextinq] = bb->onboard[rb->rand()%bb->onboardcnt]; | ||
1563 | bb->nextinq = (bb->nextinq+1)%NUM_QUEUE; | ||
1564 | bubbles_drawboard(bb); | ||
1565 | rb->lcd_update_rect(0, 0, XOFS, LCD_HEIGHT); | ||
1566 | |||
1567 | /* move the bubble across the play board */ | ||
1568 | lasttick = *rb->current_tick; | ||
1569 | |||
1570 | while(true) { | ||
1571 | /* move the bubble one step */ | ||
1572 | shotyofs += shotyinc; | ||
1573 | shotxofs += shotxinc*shotxdirec; | ||
1574 | |||
1575 | /* check for bounce off sides */ | ||
1576 | if(SHOTX+(shotxofs>>10) < XOFS) { | ||
1577 | shotxofs += 2*((XOFS<<10)-(((SHOTX)<<10)+shotxofs)); | ||
1578 | shotxdirec *= -1; | ||
1579 | } else if(SHOTX+(shotxofs>>10) > XOFS+(BB_WIDTH-1)*BUBBLE_SZ) { | ||
1580 | shotxofs -= 2*((((SHOTX)<<10)+shotxofs)-((XOFS<<10)+(((BB_WIDTH-1)*BUBBLE_SZ)<<10))); | ||
1581 | shotxdirec *= -1; | ||
1582 | } | ||
1583 | |||
1584 | tempxofs = shotxofs>>10; | ||
1585 | tempyofs = shotyofs>>10; | ||
1586 | |||
1587 | /* display shot */ | ||
1588 | bubbles_drawboard(bb); | ||
1589 | rb->lcd_bitmap_part(bubbles_emblem, 0, EMBLEM_SZ*bubblecur, EMBLEM_SZ, | ||
1590 | SHOTX+tempxofs+(BUBBLE_SZ-EMBLEM_SZ)/2, | ||
1591 | SHOTY+tempyofs+(BUBBLE_SZ-EMBLEM_SZ)/2, | ||
1592 | EMBLEM_SZ, EMBLEM_SZ); | ||
1593 | rb->lcd_set_drawmode(DRMODE_FG); | ||
1594 | rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble, | ||
1595 | SHOTX+tempxofs, SHOTY+tempyofs, | ||
1596 | BUBBLE_SZ, BUBBLE_SZ); | ||
1597 | rb->lcd_set_drawmode(DRMODE_SOLID); | ||
1598 | rb->lcd_update_rect(XOFS, 0, BB_WIDTH*BUBBLE_SZ, LCD_HEIGHT); | ||
1599 | |||
1600 | /* find nearest position */ | ||
1601 | nearrow = ((SHOTY+tempyofs)- | ||
1602 | (bb->compress*ROW_HEIGHT)+ | ||
1603 | (ROW_HEIGHT/2))/ROW_HEIGHT; | ||
1604 | if(nearrow >= BB_HEIGHT) nearrow = BB_HEIGHT-1; | ||
1605 | |||
1606 | if(nearrow%2) { /* odd row */ | ||
1607 | nearcol = ((SHOTX+tempxofs)- | ||
1608 | (XOFS+ROW_INDENT)+ | ||
1609 | (BUBBLE_SZ/2))/BUBBLE_SZ; | ||
1610 | if(nearcol >= BB_WIDTH-1) nearcol = BB_WIDTH-2; | ||
1611 | } else { /* even row */ | ||
1612 | nearcol = ((SHOTX+tempxofs)-XOFS+(BUBBLE_SZ/2))/BUBBLE_SZ; | ||
1613 | if(nearcol >= BB_WIDTH) nearcol = BB_WIDTH-1; | ||
1614 | } | ||
1615 | if(nearcol < 0) nearcol = 0; | ||
1616 | |||
1617 | /* if nearest position is occupied attach to last position */ | ||
1618 | if(bb->playboard[nearrow][nearcol].type >= 0) { | ||
1619 | bb->playboard[lastrow][lastcol].type = bubblecur; | ||
1620 | break; | ||
1621 | } | ||
1622 | |||
1623 | /* save last position */ | ||
1624 | lastrow = nearrow; | ||
1625 | lastcol = nearcol; | ||
1626 | |||
1627 | /* if collision with neighbor then attach shot */ | ||
1628 | if(bubbles_collision(bb, SHOTY+tempyofs, SHOTX+tempxofs, | ||
1629 | nearrow, nearcol)) { | ||
1630 | bb->playboard[nearrow][nearcol].type = bubblecur; | ||
1631 | break; | ||
1632 | } | ||
1633 | |||
1634 | /* if at top then attach shot to the ceiling */ | ||
1635 | if(nearrow == 0 && SHOTY+tempyofs <= bb->compress*ROW_HEIGHT) { | ||
1636 | bb->playboard[nearrow][nearcol].type = bubblecur; | ||
1637 | break; | ||
1638 | } | ||
1639 | |||
1640 | /* handle button events */ | ||
1641 | buttonres = bubbles_handlebuttons(bb, true); | ||
1642 | if(buttonres != BB_NONE) return buttonres; | ||
1643 | |||
1644 | /* framerate limiting */ | ||
1645 | currenttick = *rb->current_tick; | ||
1646 | if(currenttick-lasttick < HZ/MAX_FPS) { | ||
1647 | rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick)); | ||
1648 | } else { | ||
1649 | rb->yield(); | ||
1650 | } | ||
1651 | lasttick = currenttick; | ||
1652 | } | ||
1653 | |||
1654 | bubbles_drawboard(bb); | ||
1655 | rb->lcd_update(); | ||
1656 | |||
1657 | /* clear appropriate bubbles from playing board */ | ||
1658 | if(bubbles_ingroup(bb, lastrow, lastcol)) { | ||
1659 | buttonres = bubbles_remove(bb); | ||
1660 | if(buttonres != BB_NONE) return buttonres; | ||
1661 | } | ||
1662 | |||
1663 | /* update shots and compress amount */ | ||
1664 | bb->shots++; | ||
1665 | if(bb->shots >= NUM_COMPRESS) { | ||
1666 | bb->shots = 0; | ||
1667 | bb->compress++; | ||
1668 | } | ||
1669 | |||
1670 | return BB_NONE; | ||
1671 | } | ||
1672 | |||
1673 | /***************************************************************************** | ||
1674 | * bubbles_collision() determines if a fired bubble has collided with another | ||
1675 | * bubble. | ||
1676 | ******************************************************************************/ | ||
1677 | static bool bubbles_collision(struct game_context* bb, int y, int x, | ||
1678 | int nearrow, int nearcol) { | ||
1679 | int nx, ny; | ||
1680 | int adj = nearrow%2; | ||
1681 | |||
1682 | /* check neighbors */ | ||
1683 | if(nearcol-1 >= 0) { | ||
1684 | if(bb->playboard[nearrow][nearcol-1].type >= 0) { | ||
1685 | nx = XOFS+(nearrow%2 ? ROW_INDENT : 0)+BUBBLE_SZ*(nearcol-1); | ||
1686 | ny = ROW_HEIGHT*nearrow+bb->compress*ROW_HEIGHT; | ||
1687 | if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true; | ||
1688 | } | ||
1689 | } | ||
1690 | |||
1691 | if(nearcol-1+adj >= 0) { | ||
1692 | if(nearrow-1 >= 0) { | ||
1693 | if(bb->playboard[nearrow-1][nearcol-1+adj].type >= 0) { | ||
1694 | nx = XOFS+((nearrow-1)%2 ? ROW_INDENT : 0)+BUBBLE_SZ*(nearcol-1+adj); | ||
1695 | ny = ROW_HEIGHT*(nearrow-1)+bb->compress*ROW_HEIGHT; | ||
1696 | if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true; | ||
1697 | } | ||
1698 | } | ||
1699 | |||
1700 | if(nearrow+1 < BB_HEIGHT) { | ||
1701 | if(bb->playboard[nearrow+1][nearcol-1+adj].type >= 0) { | ||
1702 | nx = XOFS+((nearrow+1)%2 ? ROW_INDENT : 0)+BUBBLE_SZ*(nearcol-1+adj); | ||
1703 | ny = ROW_HEIGHT*(nearrow+1)+bb->compress*ROW_HEIGHT; | ||
1704 | if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true; | ||
1705 | } | ||
1706 | } | ||
1707 | } | ||
1708 | |||
1709 | if(nearcol+adj >= 0) { | ||
1710 | if(nearrow-1 >= 0) { | ||
1711 | if(bb->playboard[nearrow-1][nearcol+adj].type >= 0) { | ||
1712 | nx = XOFS+((nearrow-1)%2 ? ROW_INDENT : 0)+BUBBLE_SZ*(nearcol+adj); | ||
1713 | ny = ROW_HEIGHT*(nearrow-1)+bb->compress*ROW_HEIGHT; | ||
1714 | if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true; | ||
1715 | } | ||
1716 | } | ||
1717 | |||
1718 | if(nearrow+1 < BB_HEIGHT) { | ||
1719 | if(bb->playboard[nearrow+1][nearcol+adj].type >= 0) { | ||
1720 | nx = XOFS+((nearrow+1)%2 ? ROW_INDENT : 0)+BUBBLE_SZ*(nearcol+adj); | ||
1721 | ny = ROW_HEIGHT*(nearrow+1)+bb->compress*ROW_HEIGHT; | ||
1722 | if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true; | ||
1723 | } | ||
1724 | } | ||
1725 | } | ||
1726 | |||
1727 | if(nearcol+1 < BB_WIDTH-adj) { | ||
1728 | if(bb->playboard[nearrow][nearcol+1].type >= 0) { | ||
1729 | nx = XOFS+(nearrow%2 ? ROW_INDENT : 0)+BUBBLE_SZ*(nearcol+1); | ||
1730 | ny = ROW_HEIGHT*nearrow+bb->compress*ROW_HEIGHT; | ||
1731 | if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true; | ||
1732 | } | ||
1733 | } | ||
1734 | |||
1735 | return false; | ||
1736 | } | ||
1737 | |||
1738 | /***************************************************************************** | ||
1739 | * bubbles_ingroup() marks all bubbles that form the current group. | ||
1740 | ******************************************************************************/ | ||
1741 | static bool bubbles_ingroup(struct game_context* bb, int row, int col) { | ||
1742 | int i, j; | ||
1743 | int count; | ||
1744 | |||
1745 | count = bubbles_searchgroup(bb, row, col); | ||
1746 | |||
1747 | /* unmark group if too small */ | ||
1748 | if(count < 3) { | ||
1749 | for(i=0; i<BB_HEIGHT; i++) { | ||
1750 | for(j=0; j<BB_WIDTH; j++) { | ||
1751 | bb->playboard[i][j].ingroup = false; | ||
1752 | } | ||
1753 | } | ||
1754 | |||
1755 | return false; | ||
1756 | } | ||
1757 | |||
1758 | return true; | ||
1759 | } | ||
1760 | |||
1761 | /***************************************************************************** | ||
1762 | * bubbles_searchgroup() return the size of the group of bubbles of the same | ||
1763 | * type that the current bubble belongs to. | ||
1764 | ******************************************************************************/ | ||
1765 | static int bubbles_searchgroup(struct game_context* bb, int row, int col) { | ||
1766 | int count = 1; | ||
1767 | int adj = row%2; | ||
1768 | int mytype = bb->playboard[row][col].type; | ||
1769 | |||
1770 | bb->playboard[row][col].ingroup = true; | ||
1771 | |||
1772 | /* recursively call neighbors */ | ||
1773 | if(col-1 >= 0) { | ||
1774 | if(bb->playboard[row][col-1].type == mytype && | ||
1775 | !bb->playboard[row][col-1].ingroup) { | ||
1776 | count += bubbles_searchgroup(bb, row, col-1); | ||
1777 | } | ||
1778 | } | ||
1779 | |||
1780 | if(col-1+adj >= 0) { | ||
1781 | if(row-1 >= 0) { | ||
1782 | if(bb->playboard[row-1][col-1+adj].type == mytype && | ||
1783 | !bb->playboard[row-1][col-1+adj].ingroup) { | ||
1784 | count += bubbles_searchgroup(bb, row-1, col-1+adj); | ||
1785 | } | ||
1786 | } | ||
1787 | |||
1788 | if(row+1 < BB_HEIGHT) { | ||
1789 | if(bb->playboard[row+1][col-1+adj].type == mytype && | ||
1790 | !bb->playboard[row+1][col-1+adj].ingroup) { | ||
1791 | count += bubbles_searchgroup(bb, row+1, col-1+adj); | ||
1792 | } | ||
1793 | } | ||
1794 | } | ||
1795 | |||
1796 | if(col+adj >= 0) { | ||
1797 | if(row-1 >= 0) { | ||
1798 | if(bb->playboard[row-1][col+adj].type == mytype && | ||
1799 | !bb->playboard[row-1][col+adj].ingroup) { | ||
1800 | count += bubbles_searchgroup(bb, row-1, col+adj); | ||
1801 | } | ||
1802 | } | ||
1803 | |||
1804 | if(row+1 < BB_HEIGHT) { | ||
1805 | if(bb->playboard[row+1][col+adj].type == mytype && | ||
1806 | !bb->playboard[row+1][col+adj].ingroup) { | ||
1807 | count += bubbles_searchgroup(bb, row+1, col+adj); | ||
1808 | } | ||
1809 | } | ||
1810 | } | ||
1811 | |||
1812 | if(col+1 < BB_WIDTH-adj) { | ||
1813 | if(bb->playboard[row][col+1].type == mytype && | ||
1814 | !bb->playboard[row][col+1].ingroup) { | ||
1815 | count += bubbles_searchgroup(bb, row, col+1); | ||
1816 | } | ||
1817 | } | ||
1818 | |||
1819 | return count; | ||
1820 | } | ||
1821 | |||
1822 | /***************************************************************************** | ||
1823 | * bubbles_remove() removes all bubbles in the current group and all | ||
1824 | * unanchored bubbles from the play board. | ||
1825 | ******************************************************************************/ | ||
1826 | static int bubbles_remove(struct game_context* bb) { | ||
1827 | int i, j; | ||
1828 | int buttonres; | ||
1829 | |||
1830 | /* determine all anchored bubbles */ | ||
1831 | for(j=0; j<BB_WIDTH; j++) { | ||
1832 | if(bb->playboard[0][j].type >= 0 && !bb->playboard[0][j].ingroup) { | ||
1833 | bubbles_anchored(bb, 0, j); | ||
1834 | } | ||
1835 | } | ||
1836 | |||
1837 | /* mark bubbles to be deleted */ | ||
1838 | for(i=0; i<BB_HEIGHT; i++) { | ||
1839 | for(j=0; j<BB_WIDTH; j++) { | ||
1840 | if(bb->playboard[i][j].type >= 0 && | ||
1841 | (!bb->playboard[i][j].anchored || bb->playboard[i][j].ingroup)) { | ||
1842 | bb->playboard[i][j].delete = true; | ||
1843 | } | ||
1844 | } | ||
1845 | } | ||
1846 | |||
1847 | /* animate falling bubbles */ | ||
1848 | buttonres = bubbles_fall(bb); | ||
1849 | if(buttonres != BB_NONE) return buttonres; | ||
1850 | |||
1851 | /* remove bubbles */ | ||
1852 | for(i=0; i<BB_HEIGHT; i++) { | ||
1853 | for(j=0; j<BB_WIDTH; j++) { | ||
1854 | if(bb->playboard[i][j].delete) { | ||
1855 | bb->playboard[i][j].ingroup = false; | ||
1856 | bb->playboard[i][j].type = -1; | ||
1857 | bb->playboard[i][j].delete = false; | ||
1858 | } else { | ||
1859 | bb->playboard[i][j].anchored = false; | ||
1860 | } | ||
1861 | } | ||
1862 | } | ||
1863 | |||
1864 | bubbles_getonboard(bb); | ||
1865 | |||
1866 | return BB_NONE; | ||
1867 | } | ||
1868 | |||
1869 | /***************************************************************************** | ||
1870 | * bubbles_anchored() marks all bubbles that are anchored in some way to the | ||
1871 | * current bubble. | ||
1872 | ******************************************************************************/ | ||
1873 | static void bubbles_anchored(struct game_context* bb, int row, int col) { | ||
1874 | int adj = row%2; | ||
1875 | |||
1876 | /* mark bubble */ | ||
1877 | bb->playboard[row][col].anchored = true; | ||
1878 | |||
1879 | /* recursively call neighbors */ | ||
1880 | if(col-1 >= 0) { | ||
1881 | if(bb->playboard[row][col-1].type >= 0 && | ||
1882 | !bb->playboard[row][col-1].ingroup && | ||
1883 | !bb->playboard[row][col-1].anchored) { | ||
1884 | bubbles_anchored(bb, row, col-1); | ||
1885 | } | ||
1886 | } | ||
1887 | |||
1888 | if(col-1+adj >= 0) { | ||
1889 | if(row-1 >= 0) { | ||
1890 | if(bb->playboard[row-1][col-1+adj].type >= 0 && | ||
1891 | !bb->playboard[row-1][col-1+adj].ingroup && | ||
1892 | !bb->playboard[row-1][col-1+adj].anchored) { | ||
1893 | bubbles_anchored(bb, row-1, col-1+adj); | ||
1894 | } | ||
1895 | } | ||
1896 | |||
1897 | if(row+1 < BB_HEIGHT) { | ||
1898 | if(bb->playboard[row+1][col-1+adj].type >= 0 && | ||
1899 | !bb->playboard[row+1][col-1+adj].ingroup && | ||
1900 | !bb->playboard[row+1][col-1+adj].anchored) { | ||
1901 | bubbles_anchored(bb, row+1, col-1+adj); | ||
1902 | } | ||
1903 | } | ||
1904 | } | ||
1905 | |||
1906 | if(col+adj >= 0) { | ||
1907 | if(row-1 >= 0) { | ||
1908 | if(bb->playboard[row-1][col+adj].type >= 0 && | ||
1909 | !bb->playboard[row-1][col+adj].ingroup && | ||
1910 | !bb->playboard[row-1][col+adj].anchored) { | ||
1911 | bubbles_anchored(bb, row-1, col+adj); | ||
1912 | } | ||
1913 | } | ||
1914 | |||
1915 | if(row+1 < BB_HEIGHT) { | ||
1916 | if(bb->playboard[row+1][col+adj].type >= 0 && | ||
1917 | !bb->playboard[row+1][col+adj].ingroup && | ||
1918 | !bb->playboard[row+1][col+adj].anchored) { | ||
1919 | bubbles_anchored(bb, row+1, col+adj); | ||
1920 | } | ||
1921 | } | ||
1922 | } | ||
1923 | |||
1924 | if(col+1 < BB_WIDTH-adj) { | ||
1925 | if(bb->playboard[row][col+1].type >= 0 && | ||
1926 | !bb->playboard[row][col+1].ingroup && | ||
1927 | !bb->playboard[row][col+1].anchored) { | ||
1928 | bubbles_anchored(bb, row, col+1); | ||
1929 | } | ||
1930 | } | ||
1931 | } | ||
1932 | |||
1933 | /***************************************************************************** | ||
1934 | * bubbles_fall() makes removed bubbles fall from the screen. | ||
1935 | ******************************************************************************/ | ||
1936 | static int bubbles_fall(struct game_context* bb) { | ||
1937 | int i, j; | ||
1938 | int count; | ||
1939 | int indent; | ||
1940 | int xofs, yofs; | ||
1941 | int buttonres; | ||
1942 | bool onscreen; | ||
1943 | long lasttick, currenttick; | ||
1944 | |||
1945 | /* give all falling bubbles an x axis movement */ | ||
1946 | for(i=0; i<BB_HEIGHT; i++) { | ||
1947 | for(j=0; j<BB_WIDTH; j++) { | ||
1948 | if(bb->playboard[i][j].delete) { | ||
1949 | bb->playboard[i][j].fallx = rb->rand()%25 - 12; | ||
1950 | } | ||
1951 | } | ||
1952 | } | ||
1953 | |||
1954 | /* draw bubbles falling off the screen | ||
1955 | * follows y=x^2-8x scaled to bubble size | ||
1956 | */ | ||
1957 | lasttick = *rb->current_tick; | ||
1958 | |||
1959 | for(count=1; ;count++) { | ||
1960 | onscreen = false; | ||
1961 | bubbles_drawboard(bb); | ||
1962 | |||
1963 | for(i=0; i<BB_HEIGHT; i++) { | ||
1964 | for(j=0; j<BB_WIDTH; j++) { | ||
1965 | if(bb->playboard[i][j].delete) { | ||
1966 | indent = (i%2 ? ROW_INDENT : 0); | ||
1967 | xofs = ((bb->playboard[i][j].fallx*count)*BUBBLE_SZ)/48; | ||
1968 | yofs = ((count*count - 8*count)*BUBBLE_SZ)/20; | ||
1969 | |||
1970 | /* draw bubble if it is still on the screen */ | ||
1971 | if(ROW_HEIGHT*i+bb->compress*ROW_HEIGHT+yofs <= LCD_HEIGHT) { | ||
1972 | onscreen = true; | ||
1973 | |||
1974 | rb->lcd_bitmap_part(bubbles_emblem, | ||
1975 | 0, EMBLEM_SZ*bb->playboard[i][j].type, EMBLEM_SZ, | ||
1976 | XOFS+indent+BUBBLE_SZ*j+(BUBBLE_SZ-EMBLEM_SZ)/2+xofs, | ||
1977 | ROW_HEIGHT*i+(BUBBLE_SZ-EMBLEM_SZ)/2+bb->compress*ROW_HEIGHT+yofs, | ||
1978 | EMBLEM_SZ, EMBLEM_SZ); | ||
1979 | rb->lcd_set_drawmode(DRMODE_FG); | ||
1980 | rb->lcd_mono_bitmap( | ||
1981 | (const unsigned char *)bubbles_bubble, | ||
1982 | XOFS+indent+BUBBLE_SZ*j+xofs, | ||
1983 | ROW_HEIGHT*i+bb->compress*ROW_HEIGHT+yofs, | ||
1984 | BUBBLE_SZ, BUBBLE_SZ); | ||
1985 | rb->lcd_set_drawmode(DRMODE_SOLID); | ||
1986 | } | ||
1987 | } | ||
1988 | } | ||
1989 | } | ||
1990 | |||
1991 | rb->lcd_update(); | ||
1992 | |||
1993 | /* break out if all bubbles are off the screen */ | ||
1994 | if(!onscreen) break; | ||
1995 | |||
1996 | /* handle button events */ | ||
1997 | buttonres = bubbles_handlebuttons(bb, true); | ||
1998 | if(buttonres != BB_NONE) return buttonres; | ||
1999 | |||
2000 | /* framerate limiting */ | ||
2001 | currenttick = *rb->current_tick; | ||
2002 | if(currenttick-lasttick < HZ/MAX_FPS) { | ||
2003 | rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick)); | ||
2004 | } else { | ||
2005 | rb->yield(); | ||
2006 | } | ||
2007 | lasttick = currenttick; | ||
2008 | } | ||
2009 | |||
2010 | return BB_NONE; | ||
2011 | } | ||
2012 | |||
2013 | /***************************************************************************** | ||
2014 | * bubbles_checklevel() checks the state of the playboard for a win or loss. | ||
2015 | ******************************************************************************/ | ||
2016 | static int bubbles_checklevel(struct game_context* bb) { | ||
2017 | int i, j; | ||
2018 | int points; | ||
2019 | char str[13]; | ||
2020 | |||
2021 | bubbles_drawboard(bb); | ||
2022 | rb->lcd_update(); | ||
2023 | |||
2024 | /* check for bubbles below cut off point */ | ||
2025 | for(i=0; i<=bb->compress; i++) { | ||
2026 | for(j=0; j<BB_WIDTH; j++) { | ||
2027 | if(bb->playboard[BB_HEIGHT-1-i][j].type >= 0) return BB_LOSE; | ||
2028 | } | ||
2029 | } | ||
2030 | |||
2031 | /* check for bubbles above cut off point */ | ||
2032 | for(i=0; i<BB_HEIGHT-1-bb->compress; i++) { | ||
2033 | for(j=0; j<BB_WIDTH; j++) { | ||
2034 | if(bb->playboard[i][j].type >= 0) return BB_NONE; | ||
2035 | } | ||
2036 | } | ||
2037 | |||
2038 | /* level complete, record score */ | ||
2039 | points = 100 - bb->elapsedlvl/100; | ||
2040 | if(points > 0) { | ||
2041 | bb->score += points; | ||
2042 | } else { | ||
2043 | points = 0; | ||
2044 | } | ||
2045 | |||
2046 | rb->snprintf(str, 12, "%d points", points); | ||
2047 | rb->splash(HZ, true, str); | ||
2048 | |||
2049 | /* advance to the next level */ | ||
2050 | if(!bubbles_nextlevel(bb)) { | ||
2051 | return BB_WIN; | ||
2052 | } | ||
2053 | |||
2054 | bubbles_drawboard(bb); | ||
2055 | rb->lcd_update(); | ||
2056 | rb->snprintf(str, 12, "Level %d", bb->level); | ||
2057 | rb->splash(HZ, true, str); | ||
2058 | bubbles_drawboard(bb); | ||
2059 | rb->lcd_update(); | ||
2060 | |||
2061 | return BB_NONE; | ||
2062 | } | ||
2063 | |||
2064 | /***************************************************************************** | ||
2065 | * bubbles_recordscore() inserts a high score into the high scores list and | ||
2066 | * returns the high score position. | ||
2067 | ******************************************************************************/ | ||
2068 | static int bubbles_recordscore(struct game_context* bb) { | ||
2069 | int i; | ||
2070 | int position = 0; | ||
2071 | unsigned int currentscore, currentlevel; | ||
2072 | unsigned int tempscore, templevel; | ||
2073 | |||
2074 | if(bb->score > 0) { | ||
2075 | currentlevel = bb->level-1; | ||
2076 | currentscore = bb->score; | ||
2077 | |||
2078 | for(i=0; i<NUM_SCORES; i++) { | ||
2079 | if(currentscore >= bb->highscores[i].score) { | ||
2080 | if(!position) { | ||
2081 | position = i+1; | ||
2082 | bb->dirty = true; | ||
2083 | } | ||
2084 | templevel = bb->highscores[i].level; | ||
2085 | tempscore = bb->highscores[i].score; | ||
2086 | bb->highscores[i].level = currentlevel; | ||
2087 | bb->highscores[i].score = currentscore; | ||
2088 | currentlevel = templevel; | ||
2089 | currentscore = tempscore; | ||
2090 | } | ||
2091 | } | ||
2092 | } | ||
2093 | |||
2094 | return position; | ||
2095 | } | ||
2096 | |||
2097 | /***************************************************************************** | ||
2098 | * bubbles_loadscores() loads the high scores saved file. | ||
2099 | ******************************************************************************/ | ||
2100 | static void bubbles_loadscores(struct game_context* bb) { | ||
2101 | int fd; | ||
2102 | |||
2103 | bb->dirty = false; | ||
2104 | |||
2105 | /* clear high scores */ | ||
2106 | bb->highlevel = 0; | ||
2107 | rb->memset(bb->highscores, 0, sizeof(bb->highscores)); | ||
2108 | |||
2109 | /* open scores file */ | ||
2110 | fd = rb->open(SCORE_FILE, O_RDONLY); | ||
2111 | if(fd < 0) return; | ||
2112 | |||
2113 | /* read in high scores */ | ||
2114 | rb->read(fd, &bb->highlevel, sizeof(bb->highlevel)); | ||
2115 | if(rb->read(fd, bb->highscores, sizeof(bb->highscores)) <= 0) { | ||
2116 | /* scores are bad, reset */ | ||
2117 | rb->memset(bb->highscores, 0, sizeof(bb->highscores)); | ||
2118 | } | ||
2119 | |||
2120 | rb->close(fd); | ||
2121 | } | ||
2122 | |||
2123 | /***************************************************************************** | ||
2124 | * bubbles_savescores() saves the high scores saved file. | ||
2125 | ******************************************************************************/ | ||
2126 | static void bubbles_savescores(struct game_context* bb) { | ||
2127 | int fd; | ||
2128 | |||
2129 | /* write out the high scores to the save file */ | ||
2130 | fd = rb->open(SCORE_FILE, O_WRONLY|O_CREAT); | ||
2131 | rb->write(fd, &bb->highlevel, sizeof(bb->highlevel)); | ||
2132 | rb->write(fd, bb->highscores, sizeof(bb->highscores)); | ||
2133 | rb->close(fd); | ||
2134 | bb->dirty = false; | ||
2135 | } | ||
2136 | |||
2137 | /***************************************************************************** | ||
2138 | * bubbles_loadgame() loads the saved game and returns load success. | ||
2139 | ******************************************************************************/ | ||
2140 | static bool bubbles_loadgame(struct game_context* bb) { | ||
2141 | int fd; | ||
2142 | bool loaded = false; | ||
2143 | |||
2144 | /* open game file */ | ||
2145 | fd = rb->open(SAVE_FILE, O_RDONLY); | ||
2146 | if(fd < 0) return loaded; | ||
2147 | |||
2148 | /* read in saved game */ | ||
2149 | while(true) { | ||
2150 | if(rb->read(fd, &bb->score, sizeof(bb->score)) <= 0) break; | ||
2151 | if(rb->read(fd, &bb->level, sizeof(bb->level)) <= 0) break; | ||
2152 | if(rb->read(fd, &bb->angle, sizeof(bb->angle)) <= 0) break; | ||
2153 | if(rb->read(fd, &bb->shots, sizeof(bb->shots)) <= 0) break; | ||
2154 | if(rb->read(fd, &bb->compress, sizeof(bb->compress)) <= 0) break; | ||
2155 | if(rb->read(fd, &bb->onboardcnt, sizeof(bb->onboardcnt)) <= 0) break; | ||
2156 | if(rb->read(fd, bb->onboard, sizeof(bb->onboard)) <= 0) break; | ||
2157 | if(rb->read(fd, &bb->nextinq, sizeof(bb->nextinq)) <= 0) break; | ||
2158 | if(rb->read(fd, bb->queue, sizeof(bb->queue)) <= 0) break; | ||
2159 | if(rb->read(fd, &bb->elapsedlvl, sizeof(bb->elapsedlvl)) <= 0) break; | ||
2160 | if(rb->read(fd, bb->playboard, sizeof(bb->playboard)) <= 0) break; | ||
2161 | bb->resume = true; | ||
2162 | loaded = true; | ||
2163 | break; | ||
2164 | } | ||
2165 | |||
2166 | rb->close(fd); | ||
2167 | |||
2168 | /* delete saved file */ | ||
2169 | rb->remove(SAVE_FILE); | ||
2170 | return loaded; | ||
2171 | } | ||
2172 | |||
2173 | /***************************************************************************** | ||
2174 | * bubbles_savegame() saves the current game state. | ||
2175 | ******************************************************************************/ | ||
2176 | static void bubbles_savegame(struct game_context* bb) { | ||
2177 | int fd; | ||
2178 | |||
2179 | /* write out the game state to the save file */ | ||
2180 | fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT); | ||
2181 | rb->write(fd, &bb->score, sizeof(bb->score)); | ||
2182 | rb->write(fd, &bb->level, sizeof(bb->level)); | ||
2183 | rb->write(fd, &bb->angle, sizeof(bb->angle)); | ||
2184 | rb->write(fd, &bb->shots, sizeof(bb->shots)); | ||
2185 | rb->write(fd, &bb->compress, sizeof(bb->compress)); | ||
2186 | rb->write(fd, &bb->onboardcnt, sizeof(bb->onboardcnt)); | ||
2187 | rb->write(fd, bb->onboard, sizeof(bb->onboard)); | ||
2188 | rb->write(fd, &bb->nextinq, sizeof(bb->nextinq)); | ||
2189 | rb->write(fd, bb->queue, sizeof(bb->queue)); | ||
2190 | rb->write(fd, &bb->elapsedlvl, sizeof(bb->elapsedlvl)); | ||
2191 | rb->write(fd, bb->playboard, sizeof(bb->playboard)); | ||
2192 | rb->close(fd); | ||
2193 | |||
2194 | bb->resume = true; | ||
2195 | } | ||
2196 | |||
2197 | /***************************************************************************** | ||
2198 | * bubbles_setcolors() set the foreground and background colors. | ||
2199 | ******************************************************************************/ | ||
2200 | static inline void bubbles_setcolors(void) { | ||
2201 | #ifdef HAVE_LCD_COLOR | ||
2202 | rb->lcd_set_background(LCD_RGBPACK(181,181,222)); | ||
2203 | rb->lcd_set_foreground(LCD_BLACK); | ||
2204 | #endif | ||
2205 | } | ||
2206 | |||
2207 | /***************************************************************************** | ||
2208 | * bubbles_callback() is the default event handler callback which is called | ||
2209 | * on usb connect and shutdown. | ||
2210 | ******************************************************************************/ | ||
2211 | static void bubbles_callback(void* param) { | ||
2212 | struct game_context* bb = (struct game_context*) param; | ||
2213 | if(bb->dirty) { | ||
2214 | rb->splash(HZ/2, true, "Saving high scores..."); | ||
2215 | bubbles_savescores(bb); | ||
2216 | } | ||
2217 | } | ||
2218 | |||
2219 | /***************************************************************************** | ||
2220 | * bubbles_handlebuttons() handles button events during a game. | ||
2221 | ******************************************************************************/ | ||
2222 | static int bubbles_handlebuttons(struct game_context* bb, bool animblock) { | ||
2223 | int button; | ||
2224 | int buttonres; | ||
2225 | |||
2226 | button = rb->button_get(false); | ||
2227 | switch(button){ | ||
2228 | case (BUBBLES_LEFT|BUTTON_REPEAT): | ||
2229 | if(bb->angle > MIN_ANGLE) bb->angle -= 4; | ||
2230 | case BUBBLES_LEFT: /* change angle to the left */ | ||
2231 | if(bb->angle > MIN_ANGLE) bb->angle -= 2; | ||
2232 | break; | ||
2233 | |||
2234 | case (BUBBLES_RIGHT|BUTTON_REPEAT): | ||
2235 | if(bb->angle < MAX_ANGLE) bb->angle += 4; | ||
2236 | case BUBBLES_RIGHT: /* change angle to the right */ | ||
2237 | if(bb->angle < MAX_ANGLE) bb->angle += 2; | ||
2238 | break; | ||
2239 | |||
2240 | case BUBBLES_SELECT: /* fire the shot */ | ||
2241 | if(!animblock) { | ||
2242 | bb->elapsedshot = 0; | ||
2243 | buttonres = bubbles_fire(bb); | ||
2244 | if(buttonres != BB_NONE) return buttonres; | ||
2245 | buttonres = bubbles_checklevel(bb); | ||
2246 | if(buttonres != BB_NONE) return buttonres; | ||
2247 | } | ||
2248 | break; | ||
2249 | |||
2250 | case BUBBLES_START: /* pause the game */ | ||
2251 | rb->splash(1, true, "Paused"); | ||
2252 | while(rb->button_get(true) != (BUBBLES_START)); | ||
2253 | bubbles_drawboard(bb); | ||
2254 | rb->lcd_update(); | ||
2255 | break; | ||
2256 | |||
2257 | case BUBBLES_RESUME: /* save and end the game */ | ||
2258 | if(!animblock) { | ||
2259 | rb->splash(HZ/2, true, "Saving game..."); | ||
2260 | bubbles_savegame(bb); | ||
2261 | return BB_END; | ||
2262 | } | ||
2263 | break; | ||
2264 | |||
2265 | case BUBBLES_QUIT: /* end the game */ | ||
2266 | return BB_END; | ||
2267 | |||
2268 | case BUTTON_NONE: /* no button pressed */ | ||
2269 | break; | ||
2270 | |||
2271 | default: | ||
2272 | if(rb->default_event_handler_ex(button, bubbles_callback, | ||
2273 | (void*) bb) == SYS_USB_CONNECTED) | ||
2274 | return BB_USB; | ||
2275 | break; | ||
2276 | } | ||
2277 | |||
2278 | return BB_NONE; | ||
2279 | } | ||
2280 | |||
2281 | /***************************************************************************** | ||
2282 | * bubbles() is the main game subroutine, it returns the final game status. | ||
2283 | ******************************************************************************/ | ||
2284 | static int bubbles(struct game_context* bb) { | ||
2285 | int i; | ||
2286 | int w, h; | ||
2287 | int button; | ||
2288 | int buttonres; | ||
2289 | unsigned int startlevel = 0; | ||
2290 | char str[30]; | ||
2291 | char *title = "Bubbles"; | ||
2292 | bool startgame = false; | ||
2293 | bool showscores = false; | ||
2294 | long lasttick, currenttick; | ||
2295 | |||
2296 | bubbles_setcolors(); | ||
2297 | |||
2298 | /* don't resume by default */ | ||
2299 | bb->resume = false; | ||
2300 | |||
2301 | /******************** | ||
2302 | * menu * | ||
2303 | ********************/ | ||
2304 | while(!startgame){ | ||
2305 | rb->lcd_clear_display(); | ||
2306 | |||
2307 | if(!showscores) { | ||
2308 | /* welcome screen to display key bindings */ | ||
2309 | rb->lcd_getstringsize(title, &w, &h); | ||
2310 | rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, title); | ||
2311 | #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD) | ||
2312 | rb->lcd_puts(0, 2, "ON to start/pause"); | ||
2313 | rb->lcd_puts(0, 3, "MODE to save/resume"); | ||
2314 | rb->lcd_puts(0, 4, "OFF to exit"); | ||
2315 | rb->lcd_puts(0, 5, "SELECT to fire"); | ||
2316 | rb->lcd_puts(0, 6, " and show high scores"); | ||
2317 | rb->lcd_puts(0, 7, "LEFT/RIGHT to aim"); | ||
2318 | rb->lcd_puts(0, 8, "UP/DOWN to change level"); | ||
2319 | #elif (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD) | ||
2320 | rb->lcd_puts(0, 2, "PLAY to start/pause"); | ||
2321 | rb->lcd_puts(0, 3, "LEFT+RIGHT to save/resume"); | ||
2322 | rb->lcd_puts(0, 4, "MENU to exit"); | ||
2323 | rb->lcd_puts(0, 5, "SELECT to fire"); | ||
2324 | rb->lcd_puts(0, 6, " and show high scores"); | ||
2325 | rb->lcd_puts(0, 7, "SCROLL to aim"); | ||
2326 | rb->lcd_puts(0, 8, " and to change level"); | ||
2327 | #elif CONFIG_KEYPAD == IAUDIO_X5_PAD | ||
2328 | rb->lcd_puts(0, 2, "PLAY to start/pause"); | ||
2329 | rb->lcd_puts(0, 3, "REC to save/resume"); | ||
2330 | rb->lcd_puts(0, 4, "POWER to exit"); | ||
2331 | rb->lcd_puts(0, 5, "SELECT to fire"); | ||
2332 | rb->lcd_puts(0, 6, " and show high scores"); | ||
2333 | rb->lcd_puts(0, 7, "LEFT/RIGHT to aim"); | ||
2334 | rb->lcd_puts(0, 8, "UP/DOWN to change level"); | ||
2335 | #elif CONFIG_KEYPAD == GIGABEAT_PAD | ||
2336 | rb->lcd_puts(0, 2, "POWER to start/pause"); | ||
2337 | rb->lcd_puts(0, 3, "MENU to save/resume"); | ||
2338 | rb->lcd_puts(0, 4, "A to exit"); | ||
2339 | rb->lcd_puts(0, 5, "SELECT to fire"); | ||
2340 | rb->lcd_puts(0, 6, " and show high scores"); | ||
2341 | rb->lcd_puts(0, 7, "LEFT/RIGHT to aim"); | ||
2342 | rb->lcd_puts(0, 8, "UP/DOWN to change level"); | ||
2343 | #endif | ||
2344 | rb->snprintf(str, 28, "Start on level %d of %d", startlevel+1, bb->highlevel+1); | ||
2345 | rb->lcd_puts(0, 10, str); | ||
2346 | rb->lcd_puts(0, 12, "High Score:"); | ||
2347 | rb->snprintf(str, 30, "%d, Lvl %d", | ||
2348 | bb->highscores[0].score, bb->highscores[0].level); | ||
2349 | rb->lcd_puts(2, 13, str); | ||
2350 | } else { | ||
2351 | /* show high scores */ | ||
2352 | rb->snprintf(str, 12, "%s", "High Scores"); | ||
2353 | rb->lcd_getstringsize(str, &w, &h); | ||
2354 | rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, str); | ||
2355 | |||
2356 | for(i=0; i<NUM_SCORES; i++) { | ||
2357 | rb->snprintf(str, 30, "#%02d: %d, Lvl %d", i+1, | ||
2358 | bb->highscores[i].score, bb->highscores[i].level); | ||
2359 | rb->lcd_puts(0, i+2, str); | ||
2360 | } | ||
2361 | } | ||
2362 | |||
2363 | rb->lcd_update(); | ||
2364 | |||
2365 | /* handle menu button presses */ | ||
2366 | button = rb->button_get(true); | ||
2367 | switch(button){ | ||
2368 | case BUBBLES_START: /* start playing */ | ||
2369 | bb->level = startlevel; | ||
2370 | startgame = true; | ||
2371 | break; | ||
2372 | |||
2373 | case BUBBLES_QUIT: /* quit program */ | ||
2374 | if(showscores) { | ||
2375 | showscores = false; | ||
2376 | break; | ||
2377 | } | ||
2378 | return BB_QUIT; | ||
2379 | |||
2380 | case BUBBLES_RESUME: /* resume game */ | ||
2381 | if(!bubbles_loadgame(bb)) { | ||
2382 | rb->splash(HZ*2, true, "Nothing to resume"); | ||
2383 | } else { | ||
2384 | startgame = true; | ||
2385 | } | ||
2386 | break; | ||
2387 | |||
2388 | case BUBBLES_SELECT: /* toggle high scores */ | ||
2389 | showscores = !showscores; | ||
2390 | break; | ||
2391 | |||
2392 | case (BUBBLES_UP|BUTTON_REPEAT): | ||
2393 | case BUBBLES_UP: /* increase starting level */ | ||
2394 | if(startlevel >= bb->highlevel) { | ||
2395 | startlevel = 0; | ||
2396 | } else { | ||
2397 | startlevel++; | ||
2398 | } | ||
2399 | break; | ||
2400 | |||
2401 | case (BUBBLES_DOWN|BUTTON_REPEAT): | ||
2402 | case BUBBLES_DOWN: /* decrease starting level */ | ||
2403 | if(startlevel <= 0) { | ||
2404 | startlevel = bb->highlevel; | ||
2405 | } else { | ||
2406 | startlevel--; | ||
2407 | } | ||
2408 | break; | ||
2409 | |||
2410 | default: | ||
2411 | if(rb->default_event_handler_ex(button, bubbles_callback, | ||
2412 | (void*) bb) == SYS_USB_CONNECTED) | ||
2413 | return BB_USB; | ||
2414 | break; | ||
2415 | } | ||
2416 | } | ||
2417 | |||
2418 | /******************** | ||
2419 | * init * | ||
2420 | ********************/ | ||
2421 | bubbles_init(bb); | ||
2422 | bubbles_drawboard(bb); | ||
2423 | rb->lcd_update(); | ||
2424 | |||
2425 | /********************** | ||
2426 | * play * | ||
2427 | **********************/ | ||
2428 | lasttick = *rb->current_tick; | ||
2429 | |||
2430 | while(true) { | ||
2431 | /* refresh the board */ | ||
2432 | bubbles_drawboard(bb); | ||
2433 | rb->lcd_update(); | ||
2434 | |||
2435 | /* handle button events */ | ||
2436 | buttonres = bubbles_handlebuttons(bb, false); | ||
2437 | if(buttonres != BB_NONE) return buttonres; | ||
2438 | |||
2439 | /* handle timing */ | ||
2440 | bb->elapsedlvl += (HZ*3)/(MAX_FPS*4); | ||
2441 | bb->elapsedshot += (HZ*3)/(MAX_FPS*4); | ||
2442 | |||
2443 | if(bb->elapsedshot > MAX_SHOTTIME) { | ||
2444 | bb->elapsedshot = 0; | ||
2445 | buttonres = bubbles_fire(bb); | ||
2446 | if(buttonres != BB_NONE) return buttonres; | ||
2447 | buttonres = bubbles_checklevel(bb); | ||
2448 | if(buttonres != BB_NONE) return buttonres; | ||
2449 | } | ||
2450 | |||
2451 | /* framerate limiting */ | ||
2452 | currenttick = *rb->current_tick; | ||
2453 | if(currenttick-lasttick < HZ/MAX_FPS) { | ||
2454 | rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick)); | ||
2455 | } | ||
2456 | lasttick = currenttick; | ||
2457 | } | ||
2458 | } | ||
2459 | |||
2460 | /***************************************************************************** | ||
2461 | * plugin entry point. | ||
2462 | ******************************************************************************/ | ||
2463 | enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { | ||
2464 | struct game_context bb; | ||
2465 | bool exit = false; | ||
2466 | int position; | ||
2467 | char str[19]; | ||
2468 | |||
2469 | /* plugin init */ | ||
2470 | (void)parameter; | ||
2471 | rb = api; | ||
2472 | /* end of plugin init */ | ||
2473 | |||
2474 | /* more init */ | ||
2475 | xlcd_init(rb); | ||
2476 | |||
2477 | /* load files */ | ||
2478 | rb->splash(0, true, "Loading..."); | ||
2479 | bubbles_loadscores(&bb); | ||
2480 | rb->lcd_clear_display(); | ||
2481 | |||
2482 | /* start app */ | ||
2483 | rb->lcd_setfont(FONT_SYSFIXED); | ||
2484 | |||
2485 | while(!exit) { | ||
2486 | switch(bubbles(&bb)){ | ||
2487 | case BB_WIN: | ||
2488 | rb->splash(HZ*2, true, "You Win!"); | ||
2489 | |||
2490 | if((position = bubbles_recordscore(&bb))) { | ||
2491 | rb->snprintf(str, 19, "New high score #%d!", position); | ||
2492 | rb->splash(HZ*2, true, str); | ||
2493 | } | ||
2494 | break; | ||
2495 | |||
2496 | case BB_LOSE: | ||
2497 | rb->splash(HZ*2, true, "Game Over"); | ||
2498 | /* fall through to BB_END */ | ||
2499 | |||
2500 | case BB_END: | ||
2501 | if(!bb.resume) { | ||
2502 | /* record high level */ | ||
2503 | if(bb.level-1 > bb.highlevel) { | ||
2504 | bb.highlevel = bb.level-1; | ||
2505 | bb.dirty = true; | ||
2506 | } | ||
2507 | |||
2508 | /* record high score */ | ||
2509 | if((position = bubbles_recordscore(&bb))) { | ||
2510 | rb->snprintf(str, 19, "New high score #%d!", position); | ||
2511 | rb->splash(HZ*2, true, str); | ||
2512 | } | ||
2513 | } | ||
2514 | break; | ||
2515 | |||
2516 | case BB_USB: | ||
2517 | rb->lcd_setfont(FONT_UI); | ||
2518 | return PLUGIN_USB_CONNECTED; | ||
2519 | |||
2520 | case BB_QUIT: | ||
2521 | if(bb.dirty) { | ||
2522 | rb->splash(HZ/2, true, "Saving high scores..."); | ||
2523 | bubbles_savescores(&bb); | ||
2524 | } | ||
2525 | exit = true; | ||
2526 | break; | ||
2527 | |||
2528 | default: | ||
2529 | break; | ||
2530 | } | ||
2531 | } | ||
2532 | |||
2533 | rb->lcd_setfont(FONT_UI); | ||
2534 | return PLUGIN_OK; | ||
2535 | } | ||
2536 | |||
2537 | #endif | ||