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-rw-r--r--manual/plugins/sudoku.tex32
1 files changed, 17 insertions, 15 deletions
diff --git a/manual/plugins/sudoku.tex b/manual/plugins/sudoku.tex
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1\subsection{\label{ref:Sudoku}Sudoku} 1\subsection{\label{ref:Sudoku}Sudoku}
2\screenshot{plugins/images/ss-sudoku}{Sudoku}{fig:sudoku} 2\screenshot{plugins/images/ss-sudoku}{Sudoku}{fig:sudoku}
3Sudoku in Rockbox is implemented as both a plugin and a viewer. 3Sudoku in Rockbox can act as both a plugin and a viewer.
4When you start Sudoku in plugin mode from the \setting{Browse Plugins} menu, a 4When starting Sudoku from the \setting{Browse Plugins} menu, a
5random game will be generated automatically, and an estimate of its difficulty 5random game will be generated automatically, and an estimate of its difficulty
6(very easy, easy, medium, hard or fiendish) will be displayed on the screen. 6(very easy, easy, medium, hard or fiendish) will be displayed on the screen.
7New games can be generated from the \setting{Generate} menu option. 7New games can be generated from the \setting{Generate} menu option.
8 8When ``playing'' an existing Sudoku game file from Rockbox' file browser
9When you use Sudoku as a viewer for playing pre-generated Sudoku games. 9the plugin is invoked as viewer. The selected Sudoku will get loaded and you
10You need sudoku games stored (one game per file) in text files with the 10can start solving it. The sudoku games need to be stored as text
11\fname{.ss} extension (see links below). You then browse these games using the 11files with the extension \fname{.ss} as single file per game.
12normal \setting{File Browser}, and open the file to launch Sudoku.
13 12
14You can create and save your own grids under the \setting{New} menu option. 13You can create and save your own grids under the \setting{New} menu option.
15Enter the menu (as described in the key table below) when you have finished and 14Enter the menu (as described in the key table below) when you have finished and
16 enter the full path to save to including the \fname{.ss} extension 15enter the full path to save to including the \fname{.ss} extension
17 (e.g. \fname{/sudoku/new.ss}). 16(e.g. \fname{/sudoku/new.ss}).
18 17
19\subsubsection{The thing on the left (AKA the scratchpad)} 18\subsubsection{The scratchpad}
20When you play Sudoku on paper most people like to mark numbers in cells that 19When you play Sudoku on paper most people like to mark numbers in cells that
21are possible candidates for the cells. 20are possible candidates for the cells.
22This can be done with the column on the left. Change the number 21This can be done with the scratchpad, shown as separate column.
23under the cursor to a number which might be valid and press the scratchpad 22Change the number under the cursor to the number you want to put on the
24button, the number will then be added on the left. 23scratchpad and press the scratchpad button, the number will then be added.
25The column is stored seperatly for every cell on the board. 24If the number was already on the scratchpad it will get removed again.
26These are \emph{NOT} saved when saving the game. 25The column is stored seperatly for every cell on the board. The stored values
26can be displayed inline as small dots by enabling the \setting{Show Markings}
27settings.
28\note{The scratchpad is \emph{not} saved when saving the game.}
27 29
28\begin{table} 30\begin{table}
29 \begin{btnmap}{}{} 31 \begin{btnmap}{}{}