summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--manual/plugins/bubbles.tex27
-rw-r--r--manual/plugins/images/ss-bubbles-112x64x1.pngbin0 -> 972 bytes
-rw-r--r--manual/plugins/images/ss-jackpot-charx11x1.pngbin0 -> 714 bytes
-rw-r--r--manual/plugins/images/ss-nim-charx11x1.pngbin0 -> 671 bytes
-rw-r--r--manual/plugins/images/ss-sudoku-176x132x16.pngbin0 -> 2067 bytes
-rw-r--r--manual/plugins/jackpot.tex14
-rw-r--r--manual/plugins/main.tex5
-rw-r--r--manual/plugins/nim.tex44
8 files changed, 34 insertions, 56 deletions
diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex
index 0f74a86e3e..135065f30d 100644
--- a/manual/plugins/bubbles.tex
+++ b/manual/plugins/bubbles.tex
@@ -1,3 +1,4 @@
1% $Id$ %
1\subsection{Bubbles} 2\subsection{Bubbles}
2\screenshot{plugins/images/ss-bubbles}{Bubbles}{img:bubbles} 3\screenshot{plugins/images/ss-bubbles}{Bubbles}{img:bubbles}
3The goal of the game is to beat each level as quickly as possible by clearing 4The goal of the game is to beat each level as quickly as possible by clearing
@@ -10,34 +11,46 @@ fired. Points are awarded depending on how quickly the level was completed.
10\begin{table} 11\begin{table}
11 \begin{btnmap}{}{} 12 \begin{btnmap}{}{}
12 \multicolumn{2}{c}{\textbf{In menu}}\\\hline 13 \multicolumn{2}{c}{\textbf{In menu}}\\\hline
13 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} 14 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
14 \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} 15 \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
16 \opt{ONDIO_PAD}{\ButtonMenu}
15 & Start new game\\ 17 & Start new game\\
16 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} 18 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
17 \opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight} 19 \opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight}
18 \opt{IAUDIO_X5_PAD}{\ButtonRec} 20 \opt{IAUDIO_X5_PAD}{\ButtonRec}
21 \opt{RECORDER_PAD}{\ButtonFOne}
22 \opt{ONDIO_PAD}{\ButtonDown}
19 & Resume saved game\\ 23 & Resume saved game\\
20 \ButtonSelect & Show high scores\\ 24 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{\ButtonSelect}
25 \opt{RECORDER_PAD}{\ButtonPlay}
26 \opt{ONDIO_PAD}{\ButtonUp}
27 & Show high scores\\
21 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown} 28 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown}
22 \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} 29 \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
30 \opt{RECORDER_PAD,ONDIO_PAD}{\fixme{TBC}}
23 & Select starting level\\ 31 & Select starting level\\
24 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} 32 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
25 \opt{IPOD_4G_PAD}{\ButtonMenu} 33 \opt{IPOD_4G_PAD}{\ButtonMenu}
26 \opt{IAUDIO_X5_PAD}{\ButtonPower} 34 \opt{IAUDIO_X5_PAD}{\ButtonPower}
27 & Quit\\\hline 35 & Quit\\\hline
28 \multicolumn{2}{c}{\textbf{In game}}\\\hline 36 \multicolumn{2}{c}{\textbf{In game}}\\\hline
29 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} 37 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD}{\ButtonOn}
30 \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} 38 \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
39 \opt{ONDIO_PAD}{\ButtonMenu}
31 & Pause game\\ 40 & Pause game\\
32 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight} 41 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight}
33 \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} 42 \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
34 & Aim the bubble\\ 43 & Aim the bubble\\
35 \ButtonSelect & Fire bubble\\ 44 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{\ButtonSelect}
45 \opt{RECORDER_PAD}{\ButtonPlay}
46 \opt{ONDIO_PAD}{\ButtonUp}
47 & Fire bubble\\
36 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} 48 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
37 \opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight} 49 \opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight}
38 \opt{IAUDIO_X5_PAD}{\ButtonRec} 50 \opt{IAUDIO_X5_PAD}{\ButtonRec}
51 \opt{RECORDER_PAD,ONDIO_PAD}{\fixme{TBC}}
39 & Save game\\ 52 & Save game\\
40 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} 53 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
41 \opt{IPOD_4G_PAD}{\ButtonMenu} 54 \opt{IPOD_4G_PAD}{\ButtonMenu}
42 \opt{IAUDIO_X5_PAD}{\ButtonPower} 55 \opt{IAUDIO_X5_PAD}{\ButtonPower}
43 & Exit to menu\\ 56 & Exit to menu\\
diff --git a/manual/plugins/images/ss-bubbles-112x64x1.png b/manual/plugins/images/ss-bubbles-112x64x1.png
new file mode 100644
index 0000000000..fe2c020e4f
--- /dev/null
+++ b/manual/plugins/images/ss-bubbles-112x64x1.png
Binary files differ
diff --git a/manual/plugins/images/ss-jackpot-charx11x1.png b/manual/plugins/images/ss-jackpot-charx11x1.png
new file mode 100644
index 0000000000..acd46afd54
--- /dev/null
+++ b/manual/plugins/images/ss-jackpot-charx11x1.png
Binary files differ
diff --git a/manual/plugins/images/ss-nim-charx11x1.png b/manual/plugins/images/ss-nim-charx11x1.png
new file mode 100644
index 0000000000..c07d587536
--- /dev/null
+++ b/manual/plugins/images/ss-nim-charx11x1.png
Binary files differ
diff --git a/manual/plugins/images/ss-sudoku-176x132x16.png b/manual/plugins/images/ss-sudoku-176x132x16.png
new file mode 100644
index 0000000000..304b80d132
--- /dev/null
+++ b/manual/plugins/images/ss-sudoku-176x132x16.png
Binary files differ
diff --git a/manual/plugins/jackpot.tex b/manual/plugins/jackpot.tex
index 1884d48ab8..7c109e23cb 100644
--- a/manual/plugins/jackpot.tex
+++ b/manual/plugins/jackpot.tex
@@ -1,19 +1,13 @@
1% $Id$ %
1\subsection{Jackpot} 2\subsection{Jackpot}
2{\centering\itshape 3\screenshot{plugins/images/ss-jackpot}{Jackpot}{img:Jackpot}
3 [Warning: Image ignored] % Unhandled or unsupported graphics:
4%\includegraphics[width=4.669cm,height=1.998cm]{images/rockbox-manual-img37.png}
5 \newline
6Jackpot
7\par}
8
9This is a jackpot slot machine game. At the beginning of the game you 4This is a jackpot slot machine game. At the beginning of the game you
10have 20\$. Payouts are given when three matching symbols come up. 5have 20\$. Payouts are given when three matching symbols come up.
11 6
12\begin{table} 7\begin{table}
13\begin{btnmap}{}{} 8\begin{btnmap}{}{}
14KEY & ACTION \\ 9\ButtonPlay & Play \\
15PLAY & Play \\ 10\ButtonStop & Exit the game \\
16STOP & Exit the game \\
17\end{btnmap} 11\end{btnmap}
18\end{table} 12\end{table}
19 13
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index 84e25481aa..b105e08cc6 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -1,3 +1,4 @@
1% $Id$ %
1\chapter{Plugins}\label{ref:plugins} 2\chapter{Plugins}\label{ref:plugins}
2Plugins are little programs that Rockbox can load and run. Plugins have 3Plugins are little programs that Rockbox can load and run. Plugins have
3the file extension .rock. Most of them can be started from the main 4the file extension .rock. Most of them can be started from the main
@@ -23,7 +24,7 @@ will carry on playing whilst plugins are being run.
23 24
24\opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}} 25\opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}}
25 26
26\opt{h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}} 27\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}}
27 28
28\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/chessbox.tex}} 29\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/chessbox.tex}}
29 30
@@ -112,7 +113,7 @@ the associated file. Viewers are stored in the
112 113
113\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sort.tex}} 114\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sort.tex}}
114 115
115\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor}{\input{plugins/sudoku.tex}} 116\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sudoku.tex}}
116 117
117{\input{plugins/text_viewer.tex}} 118{\input{plugins/text_viewer.tex}}
118 119
diff --git a/manual/plugins/nim.tex b/manual/plugins/nim.tex
index dbbcc30c39..e3757135fe 100644
--- a/manual/plugins/nim.tex
+++ b/manual/plugins/nim.tex
@@ -1,11 +1,6 @@
1subsection{Nim} 1% $Id$ %
2{\centering\itshape 2\subsection{Nim}
3 [Warning: Image ignored] % Unhandled or unsupported graphics: 3\screenshot{plugins/images/ss-nim}{Nim}{img:Nim}
4%\includegraphics[width=5.128cm,height=1.99cm]{images/rockbox-manual-img39.png}
5 \newline
6Nim plugin
7\par}
8
9Rules of Nim: There are 21 matches. Two players (you and the Jukebox) 4Rules of Nim: There are 21 matches. Two players (you and the Jukebox)
10alternately pick a certain number of matches and the one who takes the 5alternately pick a certain number of matches and the one who takes the
11last match loses. You can take up to twice as many matches as the 6last match loses. You can take up to twice as many matches as the
@@ -13,35 +8,10 @@ Jukebox selected, and vice versa.
13 8
14\begin{table} 9\begin{table}
15\begin{btnmap}{}{} 10\begin{btnmap}{}{}
16MINUS & Decrease the number of matches \\ 11\ButtonLeft & Decrease the number of matches \\
17PLUS & Increase the number of matches \\ 12\ButtonRight & Increase the number of matches \\
18PLAY & Remove the number of matches you have selected \\ 13\ButtonPlay & Remove the number of matches you have selected \\
19STOP & Exit the game \\ 14\ButtonStop & Exit the game \\
20\end{btnmap}
21\end{table}
22
23\subsubsection{Pong (Recorder, Ondio)}
24{\centering\itshape
25 [Warning: Image ignored] % Unhandled or unsupported graphics:
26%\includegraphics[width=3.787cm,height=2.164cm]{images/rockbox-manual-img40.png}
27 \newline
28Pong game
29\par}
30
31The world's first arcade game comes to Rockbox. This
32is a ``tennis game'' for two players. The
33left player uses LEFT and F1 to move and the right player uses RIGHT
34and F3. The aim is to prevent the ball leaving the screen. The player
35that loses the least balls wins.
36
37\begin{table}
38\begin{btnmap}{}{}
39KEY & ACTION \\
40F1 & Player 1 up \\
41LEFT & Player 1 down \\
42F3 & Player 2 up \\
43RIGHT & Player 2 down \\
44OFF & Quit \\
45\end{btnmap} 15\end{btnmap}
46\end{table} 16\end{table}
47 17