diff options
author | Dominik Riebeling <Dominik.Riebeling@gmail.com> | 2006-04-17 16:55:14 +0000 |
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committer | Dominik Riebeling <Dominik.Riebeling@gmail.com> | 2006-04-17 16:55:14 +0000 |
commit | 19bd1a4cebcbe406cf9cf53111004b5655609df7 (patch) | |
tree | 1ca0b561f5836dd398e615177e5cb3b1be064562 | |
parent | 9f2be9b17f4e3e1b418e2e8513a6f28b496354fe (diff) | |
download | rockbox-19bd1a4cebcbe406cf9cf53111004b5655609df7.tar.gz rockbox-19bd1a4cebcbe406cf9cf53111004b5655609df7.zip |
Fix Nim and Jackpot plugins for player. Add new platforms for Sudoku and Bubbles. (FS#5154, FS#5158 by Mark Bright)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9703 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r-- | manual/plugins/bubbles.tex | 27 | ||||
-rw-r--r-- | manual/plugins/images/ss-bubbles-112x64x1.png | bin | 0 -> 972 bytes | |||
-rw-r--r-- | manual/plugins/images/ss-jackpot-charx11x1.png | bin | 0 -> 714 bytes | |||
-rw-r--r-- | manual/plugins/images/ss-nim-charx11x1.png | bin | 0 -> 671 bytes | |||
-rw-r--r-- | manual/plugins/images/ss-sudoku-176x132x16.png | bin | 0 -> 2067 bytes | |||
-rw-r--r-- | manual/plugins/jackpot.tex | 14 | ||||
-rw-r--r-- | manual/plugins/main.tex | 5 | ||||
-rw-r--r-- | manual/plugins/nim.tex | 44 |
8 files changed, 34 insertions, 56 deletions
diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex index 0f74a86e3e..135065f30d 100644 --- a/manual/plugins/bubbles.tex +++ b/manual/plugins/bubbles.tex | |||
@@ -1,3 +1,4 @@ | |||
1 | % $Id$ % | ||
1 | \subsection{Bubbles} | 2 | \subsection{Bubbles} |
2 | \screenshot{plugins/images/ss-bubbles}{Bubbles}{img:bubbles} | 3 | \screenshot{plugins/images/ss-bubbles}{Bubbles}{img:bubbles} |
3 | The goal of the game is to beat each level as quickly as possible by clearing | 4 | The goal of the game is to beat each level as quickly as possible by clearing |
@@ -10,34 +11,46 @@ fired. Points are awarded depending on how quickly the level was completed. | |||
10 | \begin{table} | 11 | \begin{table} |
11 | \begin{btnmap}{}{} | 12 | \begin{btnmap}{}{} |
12 | \multicolumn{2}{c}{\textbf{In menu}}\\\hline | 13 | \multicolumn{2}{c}{\textbf{In menu}}\\\hline |
13 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 14 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
14 | \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} | 15 | \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} |
16 | \opt{ONDIO_PAD}{\ButtonMenu} | ||
15 | & Start new game\\ | 17 | & Start new game\\ |
16 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} | 18 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |
17 | \opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight} | 19 | \opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight} |
18 | \opt{IAUDIO_X5_PAD}{\ButtonRec} | 20 | \opt{IAUDIO_X5_PAD}{\ButtonRec} |
21 | \opt{RECORDER_PAD}{\ButtonFOne} | ||
22 | \opt{ONDIO_PAD}{\ButtonDown} | ||
19 | & Resume saved game\\ | 23 | & Resume saved game\\ |
20 | \ButtonSelect & Show high scores\\ | 24 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{\ButtonSelect} |
25 | \opt{RECORDER_PAD}{\ButtonPlay} | ||
26 | \opt{ONDIO_PAD}{\ButtonUp} | ||
27 | & Show high scores\\ | ||
21 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown} | 28 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown} |
22 | \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} | 29 | \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} |
30 | \opt{RECORDER_PAD,ONDIO_PAD}{\fixme{TBC}} | ||
23 | & Select starting level\\ | 31 | & Select starting level\\ |
24 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 32 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
25 | \opt{IPOD_4G_PAD}{\ButtonMenu} | 33 | \opt{IPOD_4G_PAD}{\ButtonMenu} |
26 | \opt{IAUDIO_X5_PAD}{\ButtonPower} | 34 | \opt{IAUDIO_X5_PAD}{\ButtonPower} |
27 | & Quit\\\hline | 35 | & Quit\\\hline |
28 | \multicolumn{2}{c}{\textbf{In game}}\\\hline | 36 | \multicolumn{2}{c}{\textbf{In game}}\\\hline |
29 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 37 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD}{\ButtonOn} |
30 | \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} | 38 | \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} |
39 | \opt{ONDIO_PAD}{\ButtonMenu} | ||
31 | & Pause game\\ | 40 | & Pause game\\ |
32 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight} | 41 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight} |
33 | \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} | 42 | \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} |
34 | & Aim the bubble\\ | 43 | & Aim the bubble\\ |
35 | \ButtonSelect & Fire bubble\\ | 44 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{\ButtonSelect} |
45 | \opt{RECORDER_PAD}{\ButtonPlay} | ||
46 | \opt{ONDIO_PAD}{\ButtonUp} | ||
47 | & Fire bubble\\ | ||
36 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} | 48 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |
37 | \opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight} | 49 | \opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight} |
38 | \opt{IAUDIO_X5_PAD}{\ButtonRec} | 50 | \opt{IAUDIO_X5_PAD}{\ButtonRec} |
51 | \opt{RECORDER_PAD,ONDIO_PAD}{\fixme{TBC}} | ||
39 | & Save game\\ | 52 | & Save game\\ |
40 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 53 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
41 | \opt{IPOD_4G_PAD}{\ButtonMenu} | 54 | \opt{IPOD_4G_PAD}{\ButtonMenu} |
42 | \opt{IAUDIO_X5_PAD}{\ButtonPower} | 55 | \opt{IAUDIO_X5_PAD}{\ButtonPower} |
43 | & Exit to menu\\ | 56 | & Exit to menu\\ |
diff --git a/manual/plugins/images/ss-bubbles-112x64x1.png b/manual/plugins/images/ss-bubbles-112x64x1.png new file mode 100644 index 0000000000..fe2c020e4f --- /dev/null +++ b/manual/plugins/images/ss-bubbles-112x64x1.png | |||
Binary files differ | |||
diff --git a/manual/plugins/images/ss-jackpot-charx11x1.png b/manual/plugins/images/ss-jackpot-charx11x1.png new file mode 100644 index 0000000000..acd46afd54 --- /dev/null +++ b/manual/plugins/images/ss-jackpot-charx11x1.png | |||
Binary files differ | |||
diff --git a/manual/plugins/images/ss-nim-charx11x1.png b/manual/plugins/images/ss-nim-charx11x1.png new file mode 100644 index 0000000000..c07d587536 --- /dev/null +++ b/manual/plugins/images/ss-nim-charx11x1.png | |||
Binary files differ | |||
diff --git a/manual/plugins/images/ss-sudoku-176x132x16.png b/manual/plugins/images/ss-sudoku-176x132x16.png new file mode 100644 index 0000000000..304b80d132 --- /dev/null +++ b/manual/plugins/images/ss-sudoku-176x132x16.png | |||
Binary files differ | |||
diff --git a/manual/plugins/jackpot.tex b/manual/plugins/jackpot.tex index 1884d48ab8..7c109e23cb 100644 --- a/manual/plugins/jackpot.tex +++ b/manual/plugins/jackpot.tex | |||
@@ -1,19 +1,13 @@ | |||
1 | % $Id$ % | ||
1 | \subsection{Jackpot} | 2 | \subsection{Jackpot} |
2 | {\centering\itshape | 3 | \screenshot{plugins/images/ss-jackpot}{Jackpot}{img:Jackpot} |
3 | [Warning: Image ignored] % Unhandled or unsupported graphics: | ||
4 | %\includegraphics[width=4.669cm,height=1.998cm]{images/rockbox-manual-img37.png} | ||
5 | \newline | ||
6 | Jackpot | ||
7 | \par} | ||
8 | |||
9 | This is a jackpot slot machine game. At the beginning of the game you | 4 | This is a jackpot slot machine game. At the beginning of the game you |
10 | have 20\$. Payouts are given when three matching symbols come up. | 5 | have 20\$. Payouts are given when three matching symbols come up. |
11 | 6 | ||
12 | \begin{table} | 7 | \begin{table} |
13 | \begin{btnmap}{}{} | 8 | \begin{btnmap}{}{} |
14 | KEY & ACTION \\ | 9 | \ButtonPlay & Play \\ |
15 | PLAY & Play \\ | 10 | \ButtonStop & Exit the game \\ |
16 | STOP & Exit the game \\ | ||
17 | \end{btnmap} | 11 | \end{btnmap} |
18 | \end{table} | 12 | \end{table} |
19 | 13 | ||
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index 84e25481aa..b105e08cc6 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex | |||
@@ -1,3 +1,4 @@ | |||
1 | % $Id$ % | ||
1 | \chapter{Plugins}\label{ref:plugins} | 2 | \chapter{Plugins}\label{ref:plugins} |
2 | Plugins are little programs that Rockbox can load and run. Plugins have | 3 | Plugins are little programs that Rockbox can load and run. Plugins have |
3 | the file extension .rock. Most of them can be started from the main | 4 | the file extension .rock. Most of them can be started from the main |
@@ -23,7 +24,7 @@ will carry on playing whilst plugins are being run. | |||
23 | 24 | ||
24 | \opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}} | 25 | \opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}} |
25 | 26 | ||
26 | \opt{h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}} | 27 | \opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}} |
27 | 28 | ||
28 | \opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/chessbox.tex}} | 29 | \opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/chessbox.tex}} |
29 | 30 | ||
@@ -112,7 +113,7 @@ the associated file. Viewers are stored in the | |||
112 | 113 | ||
113 | \opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sort.tex}} | 114 | \opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sort.tex}} |
114 | 115 | ||
115 | \opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor}{\input{plugins/sudoku.tex}} | 116 | \opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sudoku.tex}} |
116 | 117 | ||
117 | {\input{plugins/text_viewer.tex}} | 118 | {\input{plugins/text_viewer.tex}} |
118 | 119 | ||
diff --git a/manual/plugins/nim.tex b/manual/plugins/nim.tex index dbbcc30c39..e3757135fe 100644 --- a/manual/plugins/nim.tex +++ b/manual/plugins/nim.tex | |||
@@ -1,11 +1,6 @@ | |||
1 | subsection{Nim} | 1 | % $Id$ % |
2 | {\centering\itshape | 2 | \subsection{Nim} |
3 | [Warning: Image ignored] % Unhandled or unsupported graphics: | 3 | \screenshot{plugins/images/ss-nim}{Nim}{img:Nim} |
4 | %\includegraphics[width=5.128cm,height=1.99cm]{images/rockbox-manual-img39.png} | ||
5 | \newline | ||
6 | Nim plugin | ||
7 | \par} | ||
8 | |||
9 | Rules of Nim: There are 21 matches. Two players (you and the Jukebox) | 4 | Rules of Nim: There are 21 matches. Two players (you and the Jukebox) |
10 | alternately pick a certain number of matches and the one who takes the | 5 | alternately pick a certain number of matches and the one who takes the |
11 | last match loses. You can take up to twice as many matches as the | 6 | last match loses. You can take up to twice as many matches as the |
@@ -13,35 +8,10 @@ Jukebox selected, and vice versa. | |||
13 | 8 | ||
14 | \begin{table} | 9 | \begin{table} |
15 | \begin{btnmap}{}{} | 10 | \begin{btnmap}{}{} |
16 | MINUS & Decrease the number of matches \\ | 11 | \ButtonLeft & Decrease the number of matches \\ |
17 | PLUS & Increase the number of matches \\ | 12 | \ButtonRight & Increase the number of matches \\ |
18 | PLAY & Remove the number of matches you have selected \\ | 13 | \ButtonPlay & Remove the number of matches you have selected \\ |
19 | STOP & Exit the game \\ | 14 | \ButtonStop & Exit the game \\ |
20 | \end{btnmap} | ||
21 | \end{table} | ||
22 | |||
23 | \subsubsection{Pong (Recorder, Ondio)} | ||
24 | {\centering\itshape | ||
25 | [Warning: Image ignored] % Unhandled or unsupported graphics: | ||
26 | %\includegraphics[width=3.787cm,height=2.164cm]{images/rockbox-manual-img40.png} | ||
27 | \newline | ||
28 | Pong game | ||
29 | \par} | ||
30 | |||
31 | The world's first arcade game comes to Rockbox. This | ||
32 | is a ``tennis game'' for two players. The | ||
33 | left player uses LEFT and F1 to move and the right player uses RIGHT | ||
34 | and F3. The aim is to prevent the ball leaving the screen. The player | ||
35 | that loses the least balls wins. | ||
36 | |||
37 | \begin{table} | ||
38 | \begin{btnmap}{}{} | ||
39 | KEY & ACTION \\ | ||
40 | F1 & Player 1 up \\ | ||
41 | LEFT & Player 1 down \\ | ||
42 | F3 & Player 2 up \\ | ||
43 | RIGHT & Player 2 down \\ | ||
44 | OFF & Quit \\ | ||
45 | \end{btnmap} | 15 | \end{btnmap} |
46 | \end{table} | 16 | \end{table} |
47 | 17 | ||