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author | Dan Everton <dan@iocaine.org> | 2006-02-13 21:46:28 +0000 |
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committer | Dan Everton <dan@iocaine.org> | 2006-02-13 21:46:28 +0000 |
commit | 3ba0060ac1fa1c39596c51d4bf259142e6d1847f (patch) | |
tree | 71428db81254a9901fbf3e8a92c71f0f57410cd2 /uisimulator/x11/lcd-x11.c | |
parent | dd39e33663a4b617c3f88f48845681e772386a7f (diff) | |
download | rockbox-3ba0060ac1fa1c39596c51d4bf259142e6d1847f.tar.gz rockbox-3ba0060ac1fa1c39596c51d4bf259142e6d1847f.zip |
Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8686 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/x11/lcd-x11.c')
-rw-r--r-- | uisimulator/x11/lcd-x11.c | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/uisimulator/x11/lcd-x11.c b/uisimulator/x11/lcd-x11.c index 0a3b40e163..c85848c18b 100644 --- a/uisimulator/x11/lcd-x11.c +++ b/uisimulator/x11/lcd-x11.c | |||
@@ -32,6 +32,7 @@ | |||
32 | 32 | ||
33 | #include "screenhack.h" | 33 | #include "screenhack.h" |
34 | #include "config.h" | 34 | #include "config.h" |
35 | #include "debug.h" | ||
35 | 36 | ||
36 | /* | 37 | /* |
37 | * Specific implementations for X11, using the generic LCD API and data. | 38 | * Specific implementations for X11, using the generic LCD API and data. |
@@ -244,3 +245,18 @@ void lcd_update (void) | |||
244 | } | 245 | } |
245 | 246 | ||
246 | #endif | 247 | #endif |
248 | |||
249 | #ifdef CONFIG_BACKLIGHT | ||
250 | void sim_backlight(int value) | ||
251 | { | ||
252 | DEBUGF("backlight: %s\n", (value > 0) ? "on" : "off"); | ||
253 | } | ||
254 | #endif | ||
255 | |||
256 | #ifdef HAVE_REMOTE_LCD | ||
257 | void sim_remote_backlight(int value) | ||
258 | { | ||
259 | DEBUGF("remote backlight: %s\n", (value > 0) ? "on" : "off"); | ||
260 | } | ||
261 | #endif | ||
262 | |||