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authorDaniel Stenberg <daniel@haxx.se>2002-06-14 12:33:51 +0000
committerDaniel Stenberg <daniel@haxx.se>2002-06-14 12:33:51 +0000
commit5fbeb6de7584078f4986b0137cfdf146f9de1c02 (patch)
treeca13bbfb4ca80d37844256d9446071aceba06217 /uisimulator/win32/uisw32.vcproj
parenta902aa15c0dd569024487350111309f7f0c6df73 (diff)
downloadrockbox-5fbeb6de7584078f4986b0137cfdf146f9de1c02.tar.gz
rockbox-5fbeb6de7584078f4986b0137cfdf146f9de1c02.zip
Fixed the threading to work as I wanted it:
We only execute one thread at a time, and we do this by using a mytex that the executing thread locks. sleep() returns the mutex, sleep and then gets it again, yeild() makes the same as sleep but immediately. This makes threading in the simulator behave closer to how it works on target and it makes it necessary to use yield() or sleep() for other threads to get to execute. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1002 a1c6a512-1295-4272-9138-f99709370657
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