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author | Dan Everton <dan@iocaine.org> | 2006-08-12 10:28:30 +0000 |
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committer | Dan Everton <dan@iocaine.org> | 2006-08-12 10:28:30 +0000 |
commit | 9d2929b79b22765701e9db240d967877d7f7bab8 (patch) | |
tree | 0829913b3e58ce5d1886358395d42c5cee80ce6c /uisimulator/win32/button.c | |
parent | 509ee3d42cfe0660a107ae169a11cef9c0604b1f (diff) | |
download | rockbox-9d2929b79b22765701e9db240d967877d7f7bab8.tar.gz rockbox-9d2929b79b22765701e9db240d967877d7f7bab8.zip |
Remove Win32 and X11 simulator sources. They've been deprecated for a while in favour of the SDL sim. Time to go.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10543 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/win32/button.c')
-rw-r--r-- | uisimulator/win32/button.c | 286 |
1 files changed, 0 insertions, 286 deletions
diff --git a/uisimulator/win32/button.c b/uisimulator/win32/button.c deleted file mode 100644 index 8f21fe4396..0000000000 --- a/uisimulator/win32/button.c +++ /dev/null | |||
@@ -1,286 +0,0 @@ | |||
1 | /*************************************************************************** | ||
2 | * __________ __ ___. | ||
3 | * Open \______ \ ____ ____ | | _\_ |__ _______ ___ | ||
4 | * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / | ||
5 | * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < | ||
6 | * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ | ||
7 | * \/ \/ \/ \/ \/ | ||
8 | * $Id$ | ||
9 | * | ||
10 | * Copyright (C) 2002 by Felix Arends | ||
11 | * | ||
12 | * All files in this archive are subject to the GNU General Public License. | ||
13 | * See the file COPYING in the source tree root for full license agreement. | ||
14 | * | ||
15 | * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY | ||
16 | * KIND, either express or implied. | ||
17 | * | ||
18 | ****************************************************************************/ | ||
19 | |||
20 | #include <windows.h> | ||
21 | #include "uisw32.h" | ||
22 | #include "config.h" | ||
23 | #include "button.h" | ||
24 | #include "kernel.h" | ||
25 | #include "backlight.h" | ||
26 | #include "misc.h" | ||
27 | |||
28 | /* how long until repeat kicks in */ | ||
29 | #define REPEAT_START 6 | ||
30 | |||
31 | /* the speed repeat starts at */ | ||
32 | #define REPEAT_INTERVAL_START 4 | ||
33 | |||
34 | /* speed repeat finishes at */ | ||
35 | #define REPEAT_INTERVAL_FINISH 2 | ||
36 | |||
37 | struct event_queue button_queue; | ||
38 | |||
39 | static int btn = 0; /* Hopefully keeps track of currently pressed keys... */ | ||
40 | |||
41 | void button_event(int key, bool pressed) | ||
42 | { | ||
43 | int new_btn = 0; | ||
44 | int diff = 0; | ||
45 | static int count = 0; | ||
46 | static int lastbtn; | ||
47 | static int repeat_speed = REPEAT_INTERVAL_START; | ||
48 | static int repeat_count = 0; | ||
49 | static bool repeat = false; | ||
50 | static bool post = false; | ||
51 | |||
52 | switch (key) | ||
53 | { | ||
54 | case VK_NUMPAD4: | ||
55 | case VK_LEFT: | ||
56 | new_btn = BUTTON_LEFT; | ||
57 | break; | ||
58 | case VK_NUMPAD6: | ||
59 | case VK_RIGHT: | ||
60 | new_btn = BUTTON_RIGHT; | ||
61 | break; | ||
62 | |||
63 | case VK_NUMPAD8: | ||
64 | case VK_UP: | ||
65 | #ifdef BUTTON_UP | ||
66 | new_btn = BUTTON_UP; | ||
67 | #elif defined BUTTON_SCROLL_FWD | ||
68 | new_btn = BUTTON_SCROLL_FWD; | ||
69 | #elif defined BUTTON_PLAY | ||
70 | new_btn = BUTTON_PLAY; | ||
71 | #endif | ||
72 | break; | ||
73 | |||
74 | case VK_NUMPAD2: | ||
75 | case VK_DOWN: | ||
76 | #ifdef BUTTON_DOWN | ||
77 | new_btn = BUTTON_DOWN; | ||
78 | #elif defined BUTTON_SCROLL_BACK | ||
79 | new_btn = BUTTON_SCROLL_BACK; | ||
80 | #elif defined BUTTON_STOP | ||
81 | new_btn = BUTTON_STOP; | ||
82 | #endif | ||
83 | break; | ||
84 | |||
85 | case VK_ADD: | ||
86 | #ifdef BUTTON_ON | ||
87 | new_btn = BUTTON_ON; | ||
88 | #elif defined(BUTTON_SELECT) && defined(BUTTON_PLAY) | ||
89 | new_btn = BUTTON_PLAY; | ||
90 | #endif | ||
91 | break; | ||
92 | |||
93 | #ifdef BUTTON_OFF | ||
94 | case VK_RETURN: | ||
95 | new_btn = BUTTON_OFF; | ||
96 | break; | ||
97 | #endif | ||
98 | |||
99 | #ifdef BUTTON_F1 | ||
100 | case VK_DIVIDE: | ||
101 | case VK_F1: | ||
102 | new_btn = BUTTON_F1; | ||
103 | break; | ||
104 | case VK_MULTIPLY: | ||
105 | case VK_F2: | ||
106 | new_btn = BUTTON_F2; | ||
107 | break; | ||
108 | case VK_SUBTRACT: | ||
109 | case VK_F3: | ||
110 | new_btn = BUTTON_F3; | ||
111 | break; | ||
112 | #elif defined(BUTTON_REC) | ||
113 | case VK_DIVIDE: | ||
114 | case VK_F1: | ||
115 | new_btn = BUTTON_REC; | ||
116 | break; | ||
117 | #endif | ||
118 | |||
119 | case VK_NUMPAD5: | ||
120 | case VK_SPACE: | ||
121 | #if defined(BUTTON_PLAY) && !defined(BUTTON_SELECT) | ||
122 | new_btn = BUTTON_PLAY; | ||
123 | #elif defined(BUTTON_SELECT) | ||
124 | new_btn = BUTTON_SELECT; | ||
125 | #endif | ||
126 | break; | ||
127 | |||
128 | #ifdef HAVE_LCD_BITMAP | ||
129 | case VK_NUMPAD0: | ||
130 | case VK_F5: | ||
131 | if(pressed) | ||
132 | { | ||
133 | screen_dump(); | ||
134 | return; | ||
135 | } | ||
136 | break; | ||
137 | #endif | ||
138 | |||
139 | case VK_DECIMAL: | ||
140 | case VK_INSERT: | ||
141 | #ifdef BUTTON_MENU | ||
142 | new_btn = BUTTON_MENU; | ||
143 | #elif defined(BUTTON_MODE) | ||
144 | new_btn = BUTTON_MODE; | ||
145 | #endif | ||
146 | break; | ||
147 | } | ||
148 | |||
149 | if (pressed) | ||
150 | btn |= new_btn; | ||
151 | else | ||
152 | btn &= ~new_btn; | ||
153 | |||
154 | /* Lots of stuff copied from real button.c. Not good, I think... */ | ||
155 | |||
156 | /* Find out if a key has been released */ | ||
157 | diff = btn ^ lastbtn; | ||
158 | |||
159 | if(diff && (btn & diff) == 0) | ||
160 | { | ||
161 | queue_post(&button_queue, BUTTON_REL | diff, NULL); | ||
162 | } | ||
163 | else | ||
164 | { | ||
165 | if ( btn ) | ||
166 | { | ||
167 | /* normal keypress */ | ||
168 | if ( btn != lastbtn ) | ||
169 | { | ||
170 | post = true; | ||
171 | repeat = false; | ||
172 | repeat_speed = REPEAT_INTERVAL_START; | ||
173 | |||
174 | } | ||
175 | else /* repeat? */ | ||
176 | { | ||
177 | if ( repeat ) | ||
178 | { | ||
179 | if (!post) | ||
180 | count--; | ||
181 | if (count == 0) | ||
182 | { | ||
183 | post = true; | ||
184 | /* yes we have repeat */ | ||
185 | repeat_speed--; | ||
186 | if (repeat_speed < REPEAT_INTERVAL_FINISH) | ||
187 | repeat_speed = REPEAT_INTERVAL_FINISH; | ||
188 | count = repeat_speed; | ||
189 | |||
190 | repeat_count++; | ||
191 | } | ||
192 | } | ||
193 | else | ||
194 | { | ||
195 | if (count++ > REPEAT_START) | ||
196 | { | ||
197 | post = true; | ||
198 | repeat = true; | ||
199 | repeat_count = 0; | ||
200 | /* initial repeat */ | ||
201 | count = REPEAT_INTERVAL_START; | ||
202 | } | ||
203 | } | ||
204 | } | ||
205 | if ( post ) | ||
206 | { | ||
207 | if(repeat) | ||
208 | { | ||
209 | if (queue_empty(&button_queue)) | ||
210 | { | ||
211 | queue_post(&button_queue, BUTTON_REPEAT | btn, NULL); | ||
212 | post = false; | ||
213 | } | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | queue_post(&button_queue, btn, NULL); | ||
218 | post = false; | ||
219 | } | ||
220 | |||
221 | #ifdef HAVE_REMOTE_LCD | ||
222 | if(btn & BUTTON_REMOTE) | ||
223 | remote_backlight_on(); | ||
224 | else | ||
225 | #endif | ||
226 | backlight_on(); | ||
227 | |||
228 | } | ||
229 | } | ||
230 | else | ||
231 | { | ||
232 | repeat = false; | ||
233 | count = 0; | ||
234 | } | ||
235 | } | ||
236 | lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT); | ||
237 | } | ||
238 | |||
239 | /* Again copied from real button.c... */ | ||
240 | |||
241 | long button_get(bool block) | ||
242 | { | ||
243 | struct event ev; | ||
244 | |||
245 | if ( block || !queue_empty(&button_queue) ) { | ||
246 | queue_wait(&button_queue, &ev); | ||
247 | return ev.id; | ||
248 | } | ||
249 | return BUTTON_NONE; | ||
250 | } | ||
251 | |||
252 | long button_get_w_tmo(int ticks) | ||
253 | { | ||
254 | struct event ev; | ||
255 | queue_wait_w_tmo(&button_queue, &ev, ticks); | ||
256 | return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE; | ||
257 | } | ||
258 | |||
259 | void button_init(void) | ||
260 | { | ||
261 | } | ||
262 | |||
263 | int button_status(void) | ||
264 | { | ||
265 | return btn; | ||
266 | } | ||
267 | |||
268 | void button_clear_queue(void) | ||
269 | { | ||
270 | queue_clear(&button_queue); | ||
271 | } | ||
272 | |||
273 | #ifdef HAS_BUTTON_HOLD | ||
274 | bool button_hold(void) { | ||
275 | /* temp fix for hold button on irivers */ | ||
276 | return false; | ||
277 | } | ||
278 | #endif | ||
279 | |||
280 | #ifdef HAS_REMOTE_BUTTON_HOLD | ||
281 | bool remote_button_hold(void) { | ||
282 | /* temp fix for hold button on irivers */ | ||
283 | return false; | ||
284 | } | ||
285 | #endif | ||
286 | |||