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authorThomas Martitz <kugel@rockbox.org>2010-04-25 22:54:58 +0000
committerThomas Martitz <kugel@rockbox.org>2010-04-25 22:54:58 +0000
commit668bd3445ecb39483160bbb310afa4337c83d0d9 (patch)
tree9df94188c72cd0af723012e022187b14c0d8f710 /uisimulator/sdl
parent5185d9e30a7597425aa7f77c2d323e3002c60d8e (diff)
downloadrockbox-668bd3445ecb39483160bbb310afa4337c83d0d9.tar.gz
rockbox-668bd3445ecb39483160bbb310afa4337c83d0d9.zip
Remove lots of simulator-speficic #ifdef'ing in sound.c to allow for DSP effects in the sims, e.g. for bass and treble (targets that do those effects in HW don't simulate using dsp).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25719 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/sdl')
-rw-r--r--uisimulator/sdl/sound.c59
1 files changed, 59 insertions, 0 deletions
diff --git a/uisimulator/sdl/sound.c b/uisimulator/sdl/sound.c
index 428983a1b8..aa689b921d 100644
--- a/uisimulator/sdl/sound.c
+++ b/uisimulator/sdl/sound.c
@@ -27,11 +27,15 @@
27#include "debug.h" 27#include "debug.h"
28#include "kernel.h" 28#include "kernel.h"
29#include "sound.h" 29#include "sound.h"
30#include "audiohw.h"
30 31
31#include "pcm.h" 32#include "pcm.h"
32#include "pcm_sampr.h" 33#include "pcm_sampr.h"
33#include "SDL.h" 34#include "SDL.h"
34 35
36static int sim_volume = 0;
37
38#if CONFIG_CODEC == SWCODEC
35static int cvt_status = -1; 39static int cvt_status = -1;
36 40
37static Uint8* pcm_data; 41static Uint8* pcm_data;
@@ -347,3 +351,58 @@ void pcm_play_dma_init(void)
347void pcm_postinit(void) 351void pcm_postinit(void)
348{ 352{
349} 353}
354
355#endif /* CONFIG_CODEC == SWCODEC */
356
357/**
358 * Audio Hardware api. Make them do nothing as we cannot properly simulate with
359 * SDL. if we used DSP we would run code that doesn't actually run on the target
360 **/
361void audiohw_set_volume(int volume)
362{
363 sim_volume = SDL_MIX_MAXVOLUME * ((volume - VOLUME_MIN) / 10) / (VOLUME_RANGE / 10);
364}
365#if defined(AUDIOHW_HAVE_PRESCALER)
366void audiohw_set_prescaler(int value) { (void)value; }
367#endif
368#if defined(AUDIOHW_HAVE_BALANCE)
369void audiohw_set_balance(int value) { (void)value; }
370#endif
371#if defined(AUDIOHW_HAVE_BASS)
372void audiohw_set_bass(int value) { (void)value; }
373#endif
374#if defined(AUDIOHW_HAVE_TREBLE)
375void audiohw_set_treble(int value) { (void)value; }
376#endif
377#if CONFIG_CODEC != SWCODEC
378void audiohw_set_channel(int value) { (void)value; }
379void audiohw_set_stereo_width(int value){ (void)value; }
380#endif
381#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
382void audiohw_set_bass_cutoff(value) { (void)value; }
383#endif
384#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
385void audiohw_set_treble_cutoff(value) { (void)value; }
386#endif
387#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
388int mas_codec_readreg(int reg)
389{
390 (void)reg;
391 return 0;
392}
393
394int mas_codec_writereg(int reg, unsigned int val)
395{
396 (void)reg;
397 (void)val;
398 return 0;
399}
400int mas_writemem(int bank, int addr, const unsigned long* src, int len)
401{
402 (void)bank;
403 (void)addr;
404 (void)src;
405 (void)len;
406 return 0;
407}
408#endif