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authorRobert Kukla <roolku@rockbox.org>2008-03-02 21:28:26 +0000
committerRobert Kukla <roolku@rockbox.org>2008-03-02 21:28:26 +0000
commit3e3e1d518ead4c1f864f61b219fa975396fe75f2 (patch)
tree9881d351a37d037d2ce8d4905fea37ae77e16646 /uisimulator/sdl
parent793fc3f0729103ad8d2c196f0783b9f36662f6bd (diff)
downloadrockbox-3e3e1d518ead4c1f864f61b219fa975396fe75f2.tar.gz
rockbox-3e3e1d518ead4c1f864f61b219fa975396fe75f2.zip
simulator:
- correct colours for m:robe 100 display & screendump - labelled button on background git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16488 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/sdl')
-rw-r--r--uisimulator/sdl/UI-mrobe100.bmpbin309558 -> 309558 bytes
-rw-r--r--uisimulator/sdl/button.c1
-rw-r--r--uisimulator/sdl/lcd-bitmap.c7
-rw-r--r--uisimulator/sdl/lcd-charcells.c6
-rw-r--r--uisimulator/sdl/uisdl.h45
5 files changed, 39 insertions, 20 deletions
diff --git a/uisimulator/sdl/UI-mrobe100.bmp b/uisimulator/sdl/UI-mrobe100.bmp
index 17e7abcde1..19e5e1f3d3 100644
--- a/uisimulator/sdl/UI-mrobe100.bmp
+++ b/uisimulator/sdl/UI-mrobe100.bmp
Binary files differ
diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c
index 0b347c9322..967f41baf7 100644
--- a/uisimulator/sdl/button.c
+++ b/uisimulator/sdl/button.c
@@ -702,6 +702,7 @@ void button_event(int key, bool pressed)
702 case SDLK_SPACE: 702 case SDLK_SPACE:
703 new_btn = BUTTON_SELECT; 703 new_btn = BUTTON_SELECT;
704 break; 704 break;
705 case SDLK_KP_MULTIPLY:
705 case SDLK_F8: 706 case SDLK_F8:
706 case SDLK_ESCAPE: 707 case SDLK_ESCAPE:
707 new_btn = BUTTON_POWER; 708 new_btn = BUTTON_POWER;
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c
index 7b6e2217c6..438b133804 100644
--- a/uisimulator/sdl/lcd-bitmap.c
+++ b/uisimulator/sdl/lcd-bitmap.c
@@ -27,9 +27,10 @@ int lcd_backlight_val;
27#if LCD_DEPTH <= 8 27#if LCD_DEPTH <= 8
28#ifdef HAVE_BACKLIGHT 28#ifdef HAVE_BACKLIGHT
29SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; 29SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
30SDL_Color lcd_backlight_color_max = {UI_LCD_FGCOLORLIGHT, 0};
30#endif 31#endif
31SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; 32SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
32SDL_Color lcd_color_max = {0, 0, 0, 0}; 33SDL_Color lcd_color_max = {UI_LCD_FGCOLOR, 0};
33#endif 34#endif
34 35
35#if LCD_DEPTH < 8 36#if LCD_DEPTH < 8
@@ -79,7 +80,7 @@ void sim_backlight(int value)
79#if LCD_DEPTH <= 8 80#if LCD_DEPTH <= 8
80 if (value > 0) { 81 if (value > 0) {
81 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, 82 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
82 &lcd_color_max, 0, (1<<LCD_DEPTH)); 83 &lcd_backlight_color_max, 0, (1<<LCD_DEPTH));
83 } else { 84 } else {
84 sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 85 sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max,
85 0, (1<<LCD_DEPTH)); 86 0, (1<<LCD_DEPTH));
@@ -87,7 +88,7 @@ void sim_backlight(int value)
87#if LCD_DEPTH < 8 88#if LCD_DEPTH < 8
88 if (lcd_ex_shades) { 89 if (lcd_ex_shades) {
89 if (value > 0) { 90 if (value > 0) {
90 sdl_set_gradient(lcd_surface, &lcd_color_max, 91 sdl_set_gradient(lcd_surface, &lcd_backlight_color_max,
91 &lcd_backlight_color_zero, (1<<LCD_DEPTH), 92 &lcd_backlight_color_zero, (1<<LCD_DEPTH),
92 lcd_ex_shades); 93 lcd_ex_shades);
93 } else { 94 } else {
diff --git a/uisimulator/sdl/lcd-charcells.c b/uisimulator/sdl/lcd-charcells.c
index 722933f002..85ff9678e4 100644
--- a/uisimulator/sdl/lcd-charcells.c
+++ b/uisimulator/sdl/lcd-charcells.c
@@ -35,7 +35,8 @@ extern int sim_creat(const char *name);
35SDL_Surface* lcd_surface; 35SDL_Surface* lcd_surface;
36SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; 36SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
37SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; 37SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
38SDL_Color lcd_color_max = {0, 0, 0, 0}; 38SDL_Color lcd_color_max = {UI_LCD_FGCOLOR, 0};
39SDL_Color lcd_backlight_color_max = {UI_LCD_FGCOLORLIGHT, 0};
39 40
40 41
41static unsigned long get_lcd_pixel(int x, int y) 42static unsigned long get_lcd_pixel(int x, int y)
@@ -75,7 +76,8 @@ void lcd_update(void)
75void sim_backlight(int value) 76void sim_backlight(int value)
76{ 77{
77 if (value > 0) { 78 if (value > 0) {
78 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 79 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
80 &lcd_backlight_color_max,
79 0, (1<<LCD_DEPTH)); 81 0, (1<<LCD_DEPTH));
80 } else { 82 } else {
81 sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 83 sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max,
diff --git a/uisimulator/sdl/uisdl.h b/uisimulator/sdl/uisdl.h
index db11047dd1..5a7d89a8ec 100644
--- a/uisimulator/sdl/uisdl.h
+++ b/uisimulator/sdl/uisdl.h
@@ -31,7 +31,8 @@
31#define UI_HEIGHT 406 /* height of GUI window */ 31#define UI_HEIGHT 406 /* height of GUI window */
32#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */ 32#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */
33#define UI_LCD_BGCOLORLIGHT 126, 229, 126 /* bkgnd color of LCD (backlight) */ 33#define UI_LCD_BGCOLORLIGHT 126, 229, 126 /* bkgnd color of LCD (backlight) */
34#define UI_LCD_BLACK 0, 0, 0 /* black */ 34#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
35#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
35#define UI_LCD_POSX 80 /* x position of lcd */ 36#define UI_LCD_POSX 80 /* x position of lcd */
36#define UI_LCD_POSY 104 /* y position of lcd (96 for real aspect) */ 37#define UI_LCD_POSY 104 /* y position of lcd (96 for real aspect) */
37#define UI_LCD_WIDTH 112 38#define UI_LCD_WIDTH 112
@@ -43,7 +44,8 @@
43#define UI_HEIGHT 420 /* height of GUI window */ 44#define UI_HEIGHT 420 /* height of GUI window */
44#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */ 45#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */
45#define UI_LCD_BGCOLORLIGHT 126, 229, 126 /* bkgnd color of LCD (backlight) */ 46#define UI_LCD_BGCOLORLIGHT 126, 229, 126 /* bkgnd color of LCD (backlight) */
46#define UI_LCD_BLACK 0, 0, 0 /* black */ 47#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
48#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
47#define UI_LCD_POSX 75 /* x position of lcd */ 49#define UI_LCD_POSX 75 /* x position of lcd */
48#define UI_LCD_POSY 116 /* y position of lcd */ 50#define UI_LCD_POSY 116 /* y position of lcd */
49#define UI_LCD_WIDTH 132 51#define UI_LCD_WIDTH 132
@@ -55,7 +57,8 @@
55#define UI_HEIGHT 414 /* height of GUI window */ 57#define UI_HEIGHT 414 /* height of GUI window */
56#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */ 58#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */
57#define UI_LCD_BGCOLORLIGHT 126, 229, 126 /* bkgnd color of LCD (backlight) */ 59#define UI_LCD_BGCOLORLIGHT 126, 229, 126 /* bkgnd color of LCD (backlight) */
58#define UI_LCD_BLACK 0, 0, 0 /* black */ 60#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
61#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
59#define UI_LCD_POSX 87 /* x position of lcd */ 62#define UI_LCD_POSX 87 /* x position of lcd */
60#define UI_LCD_POSY 77 /* y position of lcd (69 for real aspect) */ 63#define UI_LCD_POSY 77 /* y position of lcd (69 for real aspect) */
61#define UI_LCD_WIDTH 112 64#define UI_LCD_WIDTH 112
@@ -67,7 +70,8 @@
67#define UI_HEIGHT 334 /* height of GUI window */ 70#define UI_HEIGHT 334 /* height of GUI window */
68#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */ 71#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */
69#define UI_LCD_BGCOLORLIGHT 130, 180, 250 /* bkgnd color of LCD (backlight mod) */ 72#define UI_LCD_BGCOLORLIGHT 130, 180, 250 /* bkgnd color of LCD (backlight mod) */
70#define UI_LCD_BLACK 0, 0, 0 /* black */ 73#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
74#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
71#define UI_LCD_POSX 21 /* x position of lcd */ 75#define UI_LCD_POSX 21 /* x position of lcd */
72#define UI_LCD_POSY 82 /* y position of lcd (74 for real aspect) */ 76#define UI_LCD_POSY 82 /* y position of lcd (74 for real aspect) */
73#define UI_LCD_WIDTH 112 77#define UI_LCD_WIDTH 112
@@ -79,13 +83,16 @@
79#define UI_HEIGHT 508 /* height of GUI window */ 83#define UI_HEIGHT 508 /* height of GUI window */
80#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */ 84#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */
81#define UI_LCD_BGCOLORLIGHT 173, 216, 230 /* bkgnd color of LCD (backlight) */ 85#define UI_LCD_BGCOLORLIGHT 173, 216, 230 /* bkgnd color of LCD (backlight) */
82#define UI_LCD_BLACK 0, 0, 0 /* black */ 86#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
87#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
83#define UI_LCD_POSX 109 /* x position of lcd */ 88#define UI_LCD_POSX 109 /* x position of lcd */
84#define UI_LCD_POSY 23 /* y position of lcd */ 89#define UI_LCD_POSY 23 /* y position of lcd */
85#define UI_LCD_WIDTH 160 90#define UI_LCD_WIDTH 160
86#define UI_LCD_HEIGHT 128 91#define UI_LCD_HEIGHT 128
87#define UI_REMOTE_BGCOLOR 90, 145, 90 /* bkgnd of remote lcd (no bklight) */ 92#define UI_REMOTE_BGCOLOR 90, 145, 90 /* bkgnd of remote lcd (no bklight) */
88#define UI_REMOTE_BGCOLORLIGHT 130, 180, 250 /* bkgnd of remote lcd (bklight) */ 93#define UI_REMOTE_BGCOLORLIGHT 130, 180, 250 /* bkgnd of remote lcd (bklight) */
94#define UI_REMOTE_FGCOLOR 0, 0, 0 /* foreground color of remote LCD (no backlight) */
95#define UI_REMOTE_FGCOLORLIGHT 0, 0, 0 /* foreground color of remote LCD (backlight) */
89#define UI_REMOTE_POSX 50 /* x position of remote lcd */ 96#define UI_REMOTE_POSX 50 /* x position of remote lcd */
90#define UI_REMOTE_POSY 403 /* y position of remote lcd */ 97#define UI_REMOTE_POSY 403 /* y position of remote lcd */
91#define UI_REMOTE_WIDTH 128 98#define UI_REMOTE_WIDTH 128
@@ -113,7 +120,8 @@
113#define UI_HEIGHT 382 /* height of GUI window */ 120#define UI_HEIGHT 382 /* height of GUI window */
114#define UI_LCD_BGCOLOR 100, 135, 100 /* bkgnd color of LCD (no backlight) */ 121#define UI_LCD_BGCOLOR 100, 135, 100 /* bkgnd color of LCD (no backlight) */
115#define UI_LCD_BGCOLORLIGHT 223, 216, 255 /* bkgnd color of LCD (backlight) */ 122#define UI_LCD_BGCOLORLIGHT 223, 216, 255 /* bkgnd color of LCD (backlight) */
116#define UI_LCD_BLACK 0, 0, 0 /* black */ 123#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
124#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
117#define UI_LCD_POSX 32 /* x position of lcd */ 125#define UI_LCD_POSX 32 /* x position of lcd */
118#define UI_LCD_POSY 12 /* y position of lcd */ 126#define UI_LCD_POSY 12 /* y position of lcd */
119#define UI_LCD_WIDTH 160 127#define UI_LCD_WIDTH 160
@@ -125,7 +133,8 @@
125#define UI_HEIGHT 389 /* height of GUI window */ 133#define UI_HEIGHT 389 /* height of GUI window */
126#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */ 134#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */
127#define UI_LCD_BGCOLORLIGHT 173, 216, 230 /* bkgnd color of LCD (backlight) */ 135#define UI_LCD_BGCOLORLIGHT 173, 216, 230 /* bkgnd color of LCD (backlight) */
128#define UI_LCD_BLACK 0, 0, 0 /* black */ 136#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
137#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
129#define UI_LCD_POSX 29 /* x position of lcd */ 138#define UI_LCD_POSX 29 /* x position of lcd */
130#define UI_LCD_POSY 16 /* y position of lcd */ 139#define UI_LCD_POSY 16 /* y position of lcd */
131#define UI_LCD_WIDTH 160 140#define UI_LCD_WIDTH 160
@@ -137,7 +146,8 @@
137#define UI_HEIGHT 370 /* height of GUI window */ 146#define UI_HEIGHT 370 /* height of GUI window */
138#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */ 147#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */
139#define UI_LCD_BGCOLORLIGHT 173, 216, 230 /* bkgnd color of LCD (backlight) */ 148#define UI_LCD_BGCOLORLIGHT 173, 216, 230 /* bkgnd color of LCD (backlight) */
140#define UI_LCD_BLACK 0, 0, 0 /* black */ 149#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
150#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
141#define UI_LCD_POSX 19 /* x position of lcd */ 151#define UI_LCD_POSX 19 /* x position of lcd */
142#define UI_LCD_POSY 14 /* y position of lcd */ 152#define UI_LCD_POSY 14 /* y position of lcd */
143#define UI_LCD_WIDTH 160 153#define UI_LCD_WIDTH 160
@@ -149,7 +159,8 @@
149#define UI_HEIGHT 365 /* height of GUI window */ 159#define UI_HEIGHT 365 /* height of GUI window */
150#define UI_LCD_BGCOLOR 100, 135, 100 /* bkgnd color of LCD (no backlight) */ 160#define UI_LCD_BGCOLOR 100, 135, 100 /* bkgnd color of LCD (no backlight) */
151#define UI_LCD_BGCOLORLIGHT 223, 216, 255 /* bkgnd color of LCD (backlight) */ 161#define UI_LCD_BGCOLORLIGHT 223, 216, 255 /* bkgnd color of LCD (backlight) */
152#define UI_LCD_BLACK 0, 0, 0 /* black */ 162#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
163#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
153#define UI_LCD_POSX 24 /* x position of lcd */ 164#define UI_LCD_POSX 24 /* x position of lcd */
154#define UI_LCD_POSY 17 /* y position of lcd */ 165#define UI_LCD_POSY 17 /* y position of lcd */
155#define UI_LCD_WIDTH 138 166#define UI_LCD_WIDTH 138
@@ -301,7 +312,8 @@
301#define UI_HEIGHT 183 /* height of GUI window */ 312#define UI_HEIGHT 183 /* height of GUI window */
302#define UI_LCD_BGCOLOR 94, 104, 84 /* bkgnd color of LCD (no backlight) */ 313#define UI_LCD_BGCOLOR 94, 104, 84 /* bkgnd color of LCD (no backlight) */
303#define UI_LCD_BGCOLORLIGHT 60, 160, 230 /* bkgnd color of LCD (backlight) */ 314#define UI_LCD_BGCOLORLIGHT 60, 160, 230 /* bkgnd color of LCD (backlight) */
304#define UI_LCD_BLACK 0, 0, 0 /* black */ 315#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
316#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
305#define UI_LCD_POSX 115 /* x position of lcd */ 317#define UI_LCD_POSX 115 /* x position of lcd */
306#define UI_LCD_POSY 54 /* y position of lcd */ 318#define UI_LCD_POSY 54 /* y position of lcd */
307#define UI_LCD_WIDTH LCD_WIDTH /* * 1.5 */ 319#define UI_LCD_WIDTH LCD_WIDTH /* * 1.5 */
@@ -318,15 +330,17 @@
318#define UI_LCD_HEIGHT 240 330#define UI_LCD_HEIGHT 240
319#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */ 331#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */
320#define UI_LCD_BGCOLORLIGHT 173, 216, 230 /* bkgnd color of LCD (backlight) */ 332#define UI_LCD_BGCOLORLIGHT 173, 216, 230 /* bkgnd color of LCD (backlight) */
321#define UI_LCD_BLACK 0, 0, 0 /* black */ 333#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
334#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
322 335
323#elif defined(MROBE_100) 336#elif defined(MROBE_100)
324#define UI_TITLE "Olympus M:Robe 100" 337#define UI_TITLE "Olympus M:Robe 100"
325#define UI_WIDTH 247 /* width of GUI window */ 338#define UI_WIDTH 247 /* width of GUI window */
326#define UI_HEIGHT 416 /* height of GUI window */ 339#define UI_HEIGHT 416 /* height of GUI window */
327#define UI_LCD_BGCOLOR 94, 2, 2 /* bkgnd color of LCD (no backlight) */ 340#define UI_LCD_BGCOLOR 0, 0, 0 /* bkgnd color of LCD (no backlight) */
328#define UI_LCD_BGCOLORLIGHT 241, 6, 3 /* bkgnd color of LCD (backlight) */ 341#define UI_LCD_BGCOLORLIGHT 94, 2, 2 /* bkgnd color of LCD (backlight) */
329#define UI_LCD_BLACK 0, 0, 0 /* black */ 342#define UI_LCD_FGCOLOR 50, 50, 50 /* foreground color of LCD (no backlight) */
343#define UI_LCD_FGCOLORLIGHT 241, 6, 3 /* foreground color of LCD (backlight) */
330#define UI_LCD_POSX 43 /* x position of lcd */ 344#define UI_LCD_POSX 43 /* x position of lcd */
331#define UI_LCD_POSY 25 /* y position of lcd */ 345#define UI_LCD_POSY 25 /* y position of lcd */
332#define UI_LCD_WIDTH 160 346#define UI_LCD_WIDTH 160
@@ -342,7 +356,8 @@
342#define UI_LCD_HEIGHT 240 356#define UI_LCD_HEIGHT 240
343#define UI_LCD_BGCOLOR 32, 32, 32 /* bkgnd color of LCD (no backlight) */ 357#define UI_LCD_BGCOLOR 32, 32, 32 /* bkgnd color of LCD (no backlight) */
344#define UI_LCD_BGCOLORLIGHT 192, 192, 192 /* bkgnd color of LCD (backlight) */ 358#define UI_LCD_BGCOLORLIGHT 192, 192, 192 /* bkgnd color of LCD (backlight) */
345#define UI_LCD_BLACK 0, 0, 0 /* black */ 359#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
360#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
346 361
347#endif 362#endif
348extern SDL_Surface *gui_surface; 363extern SDL_Surface *gui_surface;