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author | Michael Sevakis <jethead71@rockbox.org> | 2007-09-08 12:20:53 +0000 |
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committer | Michael Sevakis <jethead71@rockbox.org> | 2007-09-08 12:20:53 +0000 |
commit | f64ebb1c1f10e8d15fcc4879d781703c86c5fb8b (patch) | |
tree | 065072709c699ac6dc3eb640368bd3f4106144e4 /uisimulator/sdl/thread-sdl.h | |
parent | 69b4654ea28049c7e8637d521327ba10ae405f8b (diff) | |
download | rockbox-f64ebb1c1f10e8d15fcc4879d781703c86c5fb8b.tar.gz rockbox-f64ebb1c1f10e8d15fcc4879d781703c86c5fb8b.zip |
Sim I/O and threading that runs more like on target. Tweakable if any genuine slowness imitation is required for any one of them. One point of concern is the sim shutdown on an OS other than Linux just because terminating threads in a manner other than having the do it themselves is kind of dirty IMHO.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14639 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/sdl/thread-sdl.h')
-rw-r--r-- | uisimulator/sdl/thread-sdl.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/uisimulator/sdl/thread-sdl.h b/uisimulator/sdl/thread-sdl.h index 0bb6ded0d5..20641fb673 100644 --- a/uisimulator/sdl/thread-sdl.h +++ b/uisimulator/sdl/thread-sdl.h | |||
@@ -22,9 +22,8 @@ | |||
22 | 22 | ||
23 | #include "SDL_thread.h" | 23 | #include "SDL_thread.h" |
24 | 24 | ||
25 | extern SDL_Thread* threads[256]; | 25 | extern SDL_Thread *gui_thread; /* The "main" thread */ |
26 | extern int threadCount; | 26 | void kill_sim_threads(); /* Kill all the rockbox sim threads */ |
27 | extern SDL_mutex* mutex; | ||
28 | 27 | ||
29 | #endif /* #ifndef __THREADSDL_H__ */ | 28 | #endif /* #ifndef __THREADSDL_H__ */ |
30 | 29 | ||