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author | Jean-Louis Biasini <jlbiasini@gmail.com> | 2012-11-21 01:51:15 +0200 |
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committer | Amaury Pouly <amaury.pouly@gmail.com> | 2012-12-26 17:30:08 +0100 |
commit | 7c488f50530ddf477d4334a40a6eb286cf5c64ab (patch) | |
tree | 3b41e53f339110dbc7a843a92065515919180aee /manual | |
parent | c96f580d63c6de4c949a8e9eddd5133d5d32ca77 (diff) | |
download | rockbox-7c488f50530ddf477d4334a40a6eb286cf5c64ab.tar.gz rockbox-7c488f50530ddf477d4334a40a6eb286cf5c64ab.zip |
[FUZE+] Rockblox plugin slight keymaps update
1) slight keymaps update
Remove mapping of BUTTON_BACK reseting game to avoid pressing it
involuntary.
Direct mapping of BUTTON_POWER to go into menu.
2) manual updated
Change-Id: I28875104c4a4058216532b9aa12bb2defabcca6d
Reviewed-on: http://gerrit.rockbox.org/352
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Diffstat (limited to 'manual')
-rw-r--r-- | manual/plugins/rockblox.tex | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index 87df038e45..7ae3d66fca 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex | |||
@@ -8,23 +8,23 @@ gain points. For every ten lines completed, the game level increases, making | |||
8 | the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over. | 8 | the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over. |
9 | 9 | ||
10 | \begin{btnmap} | 10 | \begin{btnmap} |
11 | \opt{RECORDER_PAD}{\ButtonFOne} | 11 | \nopt{SANSA_FUZEPLUS_PAD}{ |
12 | \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu} | 12 | \opt{RECORDER_PAD}{\ButtonFOne} |
13 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 13 | \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu} |
14 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} | 14 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
15 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay} | 15 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} |
16 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec} | 16 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay} |
17 | \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp} | 17 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec} |
18 | \opt{GIGABEAT_PAD}{\ButtonA} | 18 | \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp} |
19 | \opt{MROBE100_PAD}{\ButtonDisplay} | 19 | \opt{GIGABEAT_PAD}{\ButtonA} |
20 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} | 20 | \opt{MROBE100_PAD}{\ButtonDisplay} |
21 | \opt{COWON_D2_PAD}{\ButtonMenu} | 21 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} |
22 | \opt{SANSA_FUZEPLUS_PAD}{Long \ButtonBack} | 22 | \opt{COWON_D2_PAD}{\ButtonMenu} |
23 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} | 23 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} |
24 | \opt{MPIO_HD300_PAD}{\ButtonRec} | 24 | \opt{MPIO_HD300_PAD}{\ButtonRec} |
25 | \opt{HAVEREMOTEKEYMAP}{& } | 25 | \opt{HAVEREMOTEKEYMAP}{& } |
26 | & Restart game\\ | 26 | & Restart game\\ |
27 | 27 | } | |
28 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 28 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
29 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | 29 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% |
30 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 30 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |