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author | Martin Arver <martin.arver@gmail.com> | 2006-08-27 15:00:50 +0000 |
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committer | Martin Arver <martin.arver@gmail.com> | 2006-08-27 15:00:50 +0000 |
commit | 7bdd03a118a7f2f22e8ac03041e8f8b4e275adc5 (patch) | |
tree | fbaa482eef7519f9e02b7c5b98086bdb7d40e47e /manual/plugins | |
parent | 9812765086fdcc6f9e74a8db68917edc08eb4eb5 (diff) | |
download | rockbox-7bdd03a118a7f2f22e8ac03041e8f8b4e275adc5.tar.gz rockbox-7bdd03a118a7f2f22e8ac03041e8f8b4e275adc5.zip |
Part one of a cleanup of the ondio manuals as reported by Marianne Arnold. * Some code clean-up/policy in general. * Get rid of remains from the 2.4 manual.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10770 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins')
-rw-r--r-- | manual/plugins/nim.tex | 4 | ||||
-rw-r--r-- | manual/plugins/rockbox_flash.tex | 11 | ||||
-rw-r--r-- | manual/plugins/snake.tex | 16 | ||||
-rw-r--r-- | manual/plugins/solitaire.tex | 30 | ||||
-rw-r--r-- | manual/plugins/stopwatch.tex | 5 | ||||
-rw-r--r-- | manual/plugins/sudoku.tex | 17 |
6 files changed, 51 insertions, 32 deletions
diff --git a/manual/plugins/nim.tex b/manual/plugins/nim.tex index e3757135fe..ce07861436 100644 --- a/manual/plugins/nim.tex +++ b/manual/plugins/nim.tex | |||
@@ -1,10 +1,10 @@ | |||
1 | % $Id$ % | 1 | % $Id$ % |
2 | \subsection{Nim} | 2 | \subsection{Nim} |
3 | \screenshot{plugins/images/ss-nim}{Nim}{img:Nim} | 3 | \screenshot{plugins/images/ss-nim}{Nim}{img:Nim} |
4 | Rules of Nim: There are 21 matches. Two players (you and the Jukebox) | 4 | Rules of Nim: There are 21 matches. Two players (you and the \dap{}) |
5 | alternately pick a certain number of matches and the one who takes the | 5 | alternately pick a certain number of matches and the one who takes the |
6 | last match loses. You can take up to twice as many matches as the | 6 | last match loses. You can take up to twice as many matches as the |
7 | Jukebox selected, and vice versa. | 7 | \dap{} selected, and vice versa. |
8 | 8 | ||
9 | \begin{table} | 9 | \begin{table} |
10 | \begin{btnmap}{}{} | 10 | \begin{btnmap}{}{} |
diff --git a/manual/plugins/rockbox_flash.tex b/manual/plugins/rockbox_flash.tex index 6640744f17..639105e728 100644 --- a/manual/plugins/rockbox_flash.tex +++ b/manual/plugins/rockbox_flash.tex | |||
@@ -1,12 +1,5 @@ | |||
1 | \subsection{Rockbox\_flash} | 1 | \subsection{Rockbox\_flash} |
2 | {\centering\itshape | 2 | For ``playing'' \fname{.UCL} files on a flashed \dap. Reprograms the flash |
3 | [Warning: Image ignored] % Unhandled or unsupported graphics: | 3 | memory of the \dap{} unit (see \reference{ref:Rockboxinflash} for details). |
4 | %\includegraphics[width=4.059cm,height=2.32cm]{images/rockbox-manual-img57.png} | ||
5 | \newline | ||
6 | Rockbox flash | ||
7 | \par} | ||
8 | |||
9 | For ``playing'' \fname{.UCL} files on flashed Jukeboxes. Reprograms the flash memory of | ||
10 | the Jukebox unit (see \reference{ref:Rockboxinflash} for details). | ||
11 | 4 | ||
12 | 5 | ||
diff --git a/manual/plugins/snake.tex b/manual/plugins/snake.tex index ef3ced09bf..db65b4bcd6 100644 --- a/manual/plugins/snake.tex +++ b/manual/plugins/snake.tex | |||
@@ -5,6 +5,18 @@ This is the popular snake game. The aim is to grow your snake as large | |||
5 | as possible by eating the dots that appear on the screen. The game will | 5 | as possible by eating the dots that appear on the screen. The game will |
6 | end when the snake touches either the borders of the screen or itself. | 6 | end when the snake touches either the borders of the screen or itself. |
7 | 7 | ||
8 | Change levels with UP/DOWN keys (level 1 is slowest, level 9 is | 8 | Change levels with the \ButtonUp/\ButtonDown{} keys (level 1 is slowest, level |
9 | fastest). Press PLAY to start or pause. | 9 | 9 is fastest). Press \opt{ondio}{\ButtonMenu}\ to start or pause. |
10 | 10 | ||
11 | \begin{table} | ||
12 | \begin{btnmap}{}{} | ||
13 | {\ButtonUp/\ButtonDown} | ||
14 | & Change levels (1 is slowest, 9 is fastest)\\ | ||
15 | % | ||
16 | \opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} | ||
17 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | ||
18 | \opt{ONDIO_PAD}{\ButtonMenu} | ||
19 | & Toggle Play/Pause\\ | ||
20 | % | ||
21 | \end{btnmap} | ||
22 | \end{table} | ||
diff --git a/manual/plugins/solitaire.tex b/manual/plugins/solitaire.tex index cda624ab3b..c34cd2c3aa 100644 --- a/manual/plugins/solitaire.tex +++ b/manual/plugins/solitaire.tex | |||
@@ -13,15 +13,15 @@ For the full set of rules to the game, and other facinating information | |||
13 | visit\\ | 13 | visit\\ |
14 | \url{http://www.solitairecentral.com/rules/klondike.html} | 14 | \url{http://www.solitairecentral.com/rules/klondike.html} |
15 | 15 | ||
16 | \nopt{ondio}{ | ||
16 | \begin{table} | 17 | \begin{table} |
17 | \begin{btnmap}{}{} | 18 | \begin{btnmap}{}{} |
18 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} | 19 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} |
19 | {\ButtonLeft, \ButtonRight, \ButtonUp, \ButtonDown} | 20 | {\ButtonLeft, \ButtonRight, \ButtonUp, \ButtonDown} |
20 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft, \ButtonRight, \ButtonMenu, \ButtonPlay} | 21 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft, \ButtonRight, \ButtonMenu, \ButtonPlay} |
21 | & Move Cursor around.\\ | 22 | & Move Cursor around.\\ |
22 | % | 23 | % |
23 | \opt{RECORDER_PAD}{\ButtonOn} | 24 | \opt{RECORDER_PAD}{\ButtonOn} |
24 | \opt{ONDIO_PAD}{\ButtonMenu} | ||
25 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} | 25 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} |
26 | & Select cards, move cards, reveal hidden cards...\\ | 26 | & Select cards, move cards, reveal hidden cards...\\ |
27 | % | 27 | % |
@@ -29,7 +29,6 @@ visit\\ | |||
29 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} | 29 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |
30 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonPlay} | 30 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonPlay} |
31 | \opt{IAUDIO_X5_PAD}{\ButtonPlay} | 31 | \opt{IAUDIO_X5_PAD}{\ButtonPlay} |
32 | \opt{ONDIO_PAD}{Hold \ButtonMenu} | ||
33 | & If a card was selected -- unselect it, else\\ | 32 | & If a card was selected -- unselect it, else\\ |
34 | & Draw 3 new cards from the remains stack\\ | 33 | & Draw 3 new cards from the remains stack\\ |
35 | % | 34 | % |
@@ -37,23 +36,38 @@ visit\\ | |||
37 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonLeft} | 36 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonLeft} |
38 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonLeft} | 37 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonLeft} |
39 | \opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonLeft} | 38 | \opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonLeft} |
40 | \opt{ONDIO_PAD}{Hold \ButtonLeft} | ||
41 | & Put the card from the top of the remains stack on top of the cursor\\ | 39 | & Put the card from the top of the remains stack on top of the cursor\\ |
42 | % | 40 | % |
43 | \opt{RECORDER_PAD}{\ButtonFOne} | 41 | \opt{RECORDER_PAD}{\ButtonFOne} |
44 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Hold \ButtonSelect} | 42 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Hold \ButtonSelect} |
45 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonRight} | 43 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect + \ButtonRight} |
46 | \opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonUp} | 44 | \opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonUp} |
47 | \opt{ONDIO_PAD}{Hold \ButtonRight} | ||
48 | & Put the card under the cursor on one of the 4 final colour stacks.\\ | 45 | & Put the card under the cursor on one of the 4 final colour stacks.\\ |
49 | % | 46 | % |
50 | \opt{RECORDER_PAD}{\ButtonFThree} | 47 | \opt{RECORDER_PAD}{\ButtonFThree} |
51 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonRight} | 48 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonRight} |
52 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft + \ButtonRight} | 49 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft + \ButtonRight} |
53 | \opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonDown} | 50 | \opt{IAUDIO_X5_PAD}{\ButtonRec + \ButtonDown} |
54 | \opt{ONDIO_PAD}{Hold \ButtonUp} | ||
55 | & Put the card on top of the remains stack on one of the final colour stacks.\\ | 51 | & Put the card on top of the remains stack on one of the final colour stacks.\\ |
52 | \end{btnmap} | ||
53 | \end{table} | ||
54 | } | ||
55 | |||
56 | \opt{ondio}{ | ||
57 | \begin{table} | ||
58 | \begin{btnmap}{}{} | ||
59 | \ButtonLeft, \ButtonRight & Move cursor between colums.\\ | ||
60 | % | ||
61 | \ButtonUp, \ButtonDown & Move cursor in a column of open cards.\\ | ||
62 | \ButtonMenu & Toggle select/unselect card.\\ | ||
63 | % | ||
64 | Hold \ButtonMenu & Draw 3 new cards from the remains stack.\\ | ||
65 | % | ||
66 | Hold \ButtonLeft & Put the card from the top of the remains stack on top of the cursor.\\ | ||
67 | % | ||
68 | Hold \ButtonRight & Put the card under the cursor on one of the 4 final colour stacks.\\ | ||
69 | % | ||
70 | Hold \ButtonUp & Put the card on top of the remains stack on one of the final colour stacks.\\ | ||
56 | \end{btnmap} | 71 | \end{btnmap} |
57 | \end{table} | 72 | \end{table} |
58 | 73 | } \ No newline at end of file | |
59 | |||
diff --git a/manual/plugins/stopwatch.tex b/manual/plugins/stopwatch.tex index d0a9e5a5ae..1bb2477b3a 100644 --- a/manual/plugins/stopwatch.tex +++ b/manual/plugins/stopwatch.tex | |||
@@ -3,8 +3,6 @@ | |||
3 | 3 | ||
4 | A simple stopwatch program with support for saving times. | 4 | A simple stopwatch program with support for saving times. |
5 | 5 | ||
6 | \subsubsection{Keys are as follows:} | ||
7 | |||
8 | \begin{table} | 6 | \begin{table} |
9 | \begin{btnmap}{}{} | 7 | \begin{btnmap}{}{} |
10 | \opt{player}{\ButtonMenu} | 8 | \opt{player}{\ButtonMenu} |
@@ -21,7 +19,7 @@ A simple stopwatch program with support for saving times. | |||
21 | \opt{recorder,recorderv2fm,ondio}{\ButtonLeft} | 19 | \opt{recorder,recorderv2fm,ondio}{\ButtonLeft} |
22 | \opt{h1xx,h300}{\ButtonDown} | 20 | \opt{h1xx,h300}{\ButtonDown} |
23 | \opt{ipodcolor,ipodnano}{\fixme{Unknown}} | 21 | \opt{ipodcolor,ipodnano}{\fixme{Unknown}} |
24 | & Reset timer \\ | 22 | & Reset timer (only when timer is stopped)\\ |
25 | \opt{player,recorder,recorderv2fm}{\ButtonOn} | 23 | \opt{player,recorder,recorderv2fm}{\ButtonOn} |
26 | \opt{ondio}{\ButtonMenu} | 24 | \opt{ondio}{\ButtonMenu} |
27 | \opt{h1xx,h300}{\ButtonOn} | 25 | \opt{h1xx,h300}{\ButtonOn} |
@@ -29,6 +27,7 @@ A simple stopwatch program with support for saving times. | |||
29 | & Take lap time \\ | 27 | & Take lap time \\ |
30 | \opt{player,h1xx,h300,ipodcolor,ipodnano}{\ButtonLeft/\ButtonRight} | 28 | \opt{player,h1xx,h300,ipodcolor,ipodnano}{\ButtonLeft/\ButtonRight} |
31 | \opt{recorder,recorderv2fm}{\ButtonDown/\ButtonUp} | 29 | \opt{recorder,recorderv2fm}{\ButtonDown/\ButtonUp} |
30 | \opt{ondio}{\ButtonUp/\ButtonDown} | ||
32 | & Scroll through lap times \\ | 31 | & Scroll through lap times \\ |
33 | \end{btnmap} | 32 | \end{btnmap} |
34 | \end{table} | 33 | \end{table} |
diff --git a/manual/plugins/sudoku.tex b/manual/plugins/sudoku.tex index b1f82000cf..d0f416fff0 100644 --- a/manual/plugins/sudoku.tex +++ b/manual/plugins/sudoku.tex | |||
@@ -1,8 +1,8 @@ | |||
1 | \subsection{\label{ref:Sudoku}Sudoku} | 1 | \subsection{\label{ref:Sudoku}Sudoku} |
2 | \screenshot{plugins/images/ss-sudoku}{Sudoku}{fig:sudoku} | 2 | \screenshot{plugins/images/ss-sudoku}{Sudoku}{fig:sudoku} |
3 | Sudoku in Rockbox is implemented as both a plugin and a viewer. | 3 | Sudoku in Rockbox is implemented as both a plugin and a viewer. |
4 | When you start Sudoku in plugin mode from the \setting{Browse Plugins} menu, a random | 4 | When you start Sudoku in plugin mode from the \setting{Browse Plugins} menu, a |
5 | game will be generated automatically, and an estimate of its difficulty | 5 | random game will be generated automatically, and an estimate of its difficulty |
6 | (very easy, easy, medium, hard or fiendish) will be displayed on the screen. | 6 | (very easy, easy, medium, hard or fiendish) will be displayed on the screen. |
7 | New games can be generated from the \setting{Generate} menu option. | 7 | New games can be generated from the \setting{Generate} menu option. |
8 | 8 | ||
@@ -12,12 +12,13 @@ You need sudoku games stored (one game per file) in text files with the | |||
12 | normal \setting{File Browser}, and open the file to launch Sudoku. | 12 | normal \setting{File Browser}, and open the file to launch Sudoku. |
13 | 13 | ||
14 | You can create and save your own grids under the \setting{New} menu option. | 14 | You can create and save your own grids under the \setting{New} menu option. |
15 | Press the menu button when you have finished and enter the full path | 15 | Enter the menu (as described in the key table below) when you have finished and |
16 | to save to including the \fname{.ss} extension (e.g. \fname{/sudoku/new.ss}). | 16 | enter the full path to save to including the \fname{.ss} extension |
17 | (e.g. \fname{/sudoku/new.ss}). | ||
17 | 18 | ||
18 | \subsubsection{The thing on the left (AKA the scratchpad)} | 19 | \subsubsection{The thing on the left (AKA the scratchpad)} |
19 | When you play sudoku on paper most people like to mark numbers in | 20 | When you play Sudoku on paper most people like to mark numbers in cells that |
20 | cells that are possible candidates for the cells. | 21 | are possible candidates for the cells. |
21 | This can be done with the column on the left. Change the number | 22 | This can be done with the column on the left. Change the number |
22 | under the cursor to a number which might be valid and press the scratchpad | 23 | under the cursor to a number which might be valid and press the scratchpad |
23 | button, the number will then be added on the left. | 24 | button, the number will then be added on the left. |
@@ -32,14 +33,14 @@ These are \emph{NOT} saved when saving the game. | |||
32 | & Move the cursor\\ | 33 | & Move the cursor\\ |
33 | % | 34 | % |
34 | \opt{RECORDER_PAD}{\ButtonPlay} | 35 | \opt{RECORDER_PAD}{\ButtonPlay} |
35 | \opt{ONDIO_PAD}{\ButtonMenu} | 36 | \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonDown} |
36 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect/\ButtonOn} | 37 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect/\ButtonOn} |
37 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight} | 38 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight} |
38 | \opt{IAUDIO_X5_PAD}{\ButtonSelect} | 39 | \opt{IAUDIO_X5_PAD}{\ButtonSelect} |
39 | & Change number under the cursor\\ | 40 | & Change number under the cursor\\ |
40 | % | 41 | % |
41 | \opt{RECORDER_PAD}{\ButtonFOne} | 42 | \opt{RECORDER_PAD}{\ButtonFOne} |
42 | \opt{ONDIO_PAD}{Long press on \ButtonMenu} | 43 | \opt{ONDIO_PAD}{Hold \ButtonMenu} |
43 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} | 44 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |
44 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} | 45 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} |
45 | \opt{IAUDIO_X5_PAD}{\ButtonPlay} | 46 | \opt{IAUDIO_X5_PAD}{\ButtonPlay} |