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authorBjörn Stenberg <bjorn@haxx.se>2006-09-19 21:29:22 +0000
committerBjörn Stenberg <bjorn@haxx.se>2006-09-19 21:29:22 +0000
commit1000af6ed4cfa771c790fe1c999ee44c68490082 (patch)
tree093910658226518d3144ee16f5e1057e62511c99 /manual/plugins
parent9e7f3615b569747ae3bd48973065f9e0e7440351 (diff)
downloadrockbox-1000af6ed4cfa771c790fe1c999ee44c68490082.tar.gz
rockbox-1000af6ed4cfa771c790fe1c999ee44c68490082.zip
Tetrox renamed to Rockblox, to avoid trademark issues
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11006 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins')
-rw-r--r--manual/plugins/main.tex2
-rw-r--r--manual/plugins/rockblox.tex34
2 files changed, 35 insertions, 1 deletions
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index e7c3bff18e..3f3d867431 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -56,7 +56,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
56 56
57\opt{recorder,recorderv2fm,ondio,h1xx,ipod3g,ipod4g,HAVE_LCD_COLOR}{\input{plugins/sudoku.tex}} 57\opt{recorder,recorderv2fm,ondio,h1xx,ipod3g,ipod4g,HAVE_LCD_COLOR}{\input{plugins/sudoku.tex}}
58 58
59\opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}} 59\opt{HAVE_LCD_BITMAP}{\input{plugins/rockblox.tex}}
60 60
61\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD}{\input{plugins/wormlet.tex}} 61\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD}{\input{plugins/wormlet.tex}}
62 62
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex
new file mode 100644
index 0000000000..d5e0eb995c
--- /dev/null
+++ b/manual/plugins/rockblox.tex
@@ -0,0 +1,34 @@
1\subsection{Rockblox}
2\screenshot{plugins/images/ss-rockblox}{Rockblox}{fig:rockblox}
3Rockblox is a rockbox version of the classic falling blocks game. The aim of the game is to make
4the falling blocks of different shapes form full rows. Whenever a row is
5complete it will be cleared and the game score will increase. For every ten
6lines completed the game level increases, making the blocks fall faster. If the
7pile of blocks reach the ceiling the game is over.
8
9\begin{table}
10 \begin{btnmap}{}{}
11 \opt{RECORDER_PAD}{\ButtonFOne & Restart game\\}
12 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn & Restart game\\}
13 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\}
14 \opt{IAUDIO_X5_PAD}{\ButtonPlay & Restart game\\}
15 \ButtonLeft & Move left\\
16 \ButtonRight & Move right\\
17 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
18 {\ButtonDown}\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} & Move down\\
19 \opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
20 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
21 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd}\opt{IAUDIO_X5_PAD}{\ButtonPower}
22 & Rotate left\\
23 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
24 {\ButtonUp}\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu}
25 & Rotate right\\
26 \opt{RECORDER_PAD}{\ButtonOn}\opt{ONDIO_PAD}{\ButtonMenu}
27 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
28 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}\opt{IAUDIO_X5_PAD}{\ButtonRec}
29 & Drop\\
30 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
31 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
32 \opt{IAUDIO_X5_PAD}{\ButtonPower} & Quit\\
33 \end{btnmap}
34\end{table}