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author | Sebastian Leonhardt <sebastian.leonhardt@web.de> | 2016-01-08 01:05:36 +0100 |
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committer | Solomon Peachy <pizza@shaftnet.org> | 2024-06-30 17:24:16 -0400 |
commit | 102c3742487dba76ec72d5f56a2c3041344b2d68 (patch) | |
tree | 4931ad34d2cc0bac56d9984b9ead355d012ad63a /manual/plugins/xrick.tex | |
parent | 6f1e67e5e318ba2fd0f5ec1892c7b6633ec6521c (diff) | |
download | rockbox-102c3742487dba76ec72d5f56a2c3041344b2d68.tar.gz rockbox-102c3742487dba76ec72d5f56a2c3041344b2d68.zip |
added xrick game
original xrick code by 'BigOrno' at:
http://www.bigorno.net/xrick/
Rockbox port, plus bugfixes at:
https://github.com/pierluigi-vicinanza/xrick
Further changes:
* Additonal fixes from g#3026
* Port to modern plugin API
* Add Pluginlib keymap fallback
* Support all >1bpp screens
* Fix build warnings in miniz
* Better error message when resources are missing
Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
Diffstat (limited to 'manual/plugins/xrick.tex')
-rwxr-xr-x | manual/plugins/xrick.tex | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/manual/plugins/xrick.tex b/manual/plugins/xrick.tex new file mode 100755 index 0000000000..3aac6e08c8 --- /dev/null +++ b/manual/plugins/xrick.tex | |||
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1 | % $Id$ % | ||
2 | \subsection{xrick} | ||
3 | \screenshot{plugins/images/ss-xrick}{xrick}{img:xrick} | ||
4 | xrick is a clone of the platform game | ||
5 | \emph{'Rick Dangerous'} | ||
6 | (\url{http://en.wikipedia.org/wiki/Rick_Dangerous}), | ||
7 | originally written by 'BigOrno' | ||
8 | (\url{http://www.bigorno.net/xrick/}), | ||
9 | modified and ported to Rockbox by Pierluigi Vicinanza | ||
10 | (\url{https://github.com/pierluigi-vicinanza/xrick}). | ||
11 | |||
12 | Walk through the maps, avoid traps, kill the Bad Guys... and | ||
13 | try to stay alive long enough to accomplish your mission! | ||
14 | |||
15 | Rick can fire bullets, lay sticks of dynamite, walk, crawl, | ||
16 | climb, and also poke walls or Bad Guys with his stick. | ||
17 | Poking walls can trigger traps, open doors, etc. although | ||
18 | sometimes a dynamite stick or a bullet is needed. | ||
19 | Go figure. | ||
20 | |||
21 | \subsubsection{Getting started} | ||
22 | For the game to run you need \fname{.dat} game files located in | ||
23 | \fname{/.rockbox/xrick} on your \dap. | ||
24 | Create the directory and extract xrick \fname{data.zip} archive into it. | ||
25 | The needed files can be found at | ||
26 | \url{https://github.com/pierluigi-vicinanza/xrick/blob/master/game/data.zip}. | ||
27 | |||
28 | \subsubsection{Controls} | ||
29 | By holding down \emph{Fire} and pressing \emph{Left} or \emph{Right}, | ||
30 | you can poke a wall (or anything else) with your stick. | ||
31 | By holding down \emph{Fire} and pressing \emph{Down}, you can lay a stick of dynamite. | ||
32 | By holding down \emph{Fire} and pressing \emph{Up}, you can fire a bullet. | ||
33 | |||
34 | Throughout the game, use these buttons to control Rick: | ||
35 | |||
36 | \begin{btnmap} | ||
37 | % | ||
38 | \opt{iriverh300}{\ButtonUp/\ButtonRec} | ||
39 | \opt{fuzeplus}{\ButtonUp} | ||
40 | \opt{ipodvideo}{\ButtonMenu} | ||
41 | \nopt{iriverh300,fuzeplus,ipodvideo}{\PluginUp} | ||
42 | \opt{HAVEREMOTEKEYMAP}{& } | ||
43 | & Jump or Climb Up\\ | ||
44 | % | ||
45 | \opt{fuzeplus}{\ButtonPlay & Jump Right or Climb Up and Right\\} | ||
46 | % | ||
47 | \opt{fuzeplus}{\ButtonBack & Jump Left or Climb Up and Left\\} | ||
48 | % | ||
49 | \opt{iriverh300}{\ButtonDown/\ButtonMode} | ||
50 | \opt{fuzeplus}{\ButtonDown} | ||
51 | \opt{ipodvideo}{\ButtonPlay} | ||
52 | \nopt{iriverh300,fuzeplus,ipodvideo}{\PluginDown} | ||
53 | \opt{HAVEREMOTEKEYMAP}{& } | ||
54 | & Crouch or Climb Down\\ | ||
55 | % | ||
56 | \opt{fuzeplus}{\ButtonBottomRight & Crouch and Move Right or Climb Down and Right\\} | ||
57 | % | ||
58 | \opt{fuzeplus}{\ButtonBottomLeft & Crouch and Move Left or Climb Down and Left\\} | ||
59 | % | ||
60 | \opt{iriverh300,fuzeplus,ipodvideo}{\ButtonLeft} | ||
61 | \nopt{iriverh300,fuzeplus,ipodvideo}{\PluginLeft} | ||
62 | \opt{HAVEREMOTEKEYMAP}{& } | ||
63 | & Move Left\\ | ||
64 | % | ||
65 | \opt{iriverh300,fuzeplus,ipodvideo}{\ButtonRight} | ||
66 | \nopt{iriverh300,fuzeplus,ipodvideo}{\PluginRight} | ||
67 | \opt{HAVEREMOTEKEYMAP}{& } | ||
68 | & Move Right\\ | ||
69 | % | ||
70 | \opt{iriverh300}{\ButtonOn} | ||
71 | \opt{fuzeplus}{\ButtonVolDown} | ||
72 | \opt{ipodvideo}{\ButtonSelect} | ||
73 | \nopt{iriverh300,fuzeplus,ipodvideo}{\PluginSelect} | ||
74 | |||
75 | \opt{HAVEREMOTEKEYMAP}{& } | ||
76 | & Fire\\ | ||
77 | % | ||
78 | \opt{iriverh300}{\ButtonSelect} | ||
79 | \opt{fuzeplus}{\ButtonVolUp} | ||
80 | \opt{ipodvideo}{\ButtonScrollBack} | ||
81 | \nopt{iriverh300,fuzeplus,ipodvideo}{\PluginCancel} | ||
82 | \opt{HAVEREMOTEKEYMAP}{& } | ||
83 | & Pause\\ | ||
84 | % | ||
85 | \opt{iriverh300}{\ButtonOff} | ||
86 | \opt{fuzeplus}{\ButtonPower} | ||
87 | \opt{ipodvideo}{\ButtonScrollFwd} | ||
88 | \nopt{iriverh300,fuzeplus,ipodvideo}{\PluginExit} | ||
89 | \opt{hold_button}{/\ButtonHold} | ||
90 | \opt{HAVEREMOTEKEYMAP}{& } | ||
91 | & Menu\\ | ||
92 | % | ||
93 | \end{btnmap} | ||
94 | |||
95 | \subsubsection{Menu} | ||
96 | \begin{description} | ||
97 | \item[Resume Game. ] Resume the game | ||
98 | \item[Restart Game. ] Restart the game | ||
99 | \item[Cheat Settings. ] This menu has the following options: | ||
100 | |||
101 | \emph{Enable Unlimited Lives/Ammo Mode. } Toggle trainer mode (always six bullets, six sticks, six Rick).\\ | ||
102 | \emph{Enable Never Die Mode. } Toggle 'never die' mode (nothing can kill Rick). Use with care. | ||
103 | Although it lets you walk through Bad Guys unharmed, it can produce strange results.\\ | ||
104 | \emph{Enable Expose Mode. } Toggle 'expose' mode (see all entities).%\\ | ||
105 | |||
106 | \item[Quit. ] Quit the game | ||
107 | \end{description} | ||