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authorSebastian Leonhardt <sebastian.leonhardt@web.de>2018-07-31 12:10:29 +0200
committerSebastian Leonhardt <sebastian.leonhardt@web.de>2018-08-05 12:57:05 +0200
commit5dfcadc45bdecd2d5f075e9792e0c7ca65f9bb5f (patch)
treefdd3291d1493455b2c5b088c724f647f6541eb97 /manual/plugins/superdom.tex
parent744274220833e017f3cc3f1b61abd0fc7c3885ec (diff)
downloadrockbox-5dfcadc45bdecd2d5f075e9792e0c7ca65f9bb5f.tar.gz
rockbox-5dfcadc45bdecd2d5f075e9792e0c7ca65f9bb5f.zip
manual: nitpicking on '-' character and other minor details
Change-Id: Id204276387d55ba2276530ed1cb6ee827e28062a
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22During the war phase you can attack the enemy. This is where the strengths come 22During the war phase you can attack the enemy. This is where the strengths come
23into play. Each tile has its own strength for both the computer, and the human 23into play. Each tile has its own strength for both the computer, and the human
24player. If you attack a square owned by the computer player where your strength 24player. If you attack a square owned by the computer player where your strength
25is greater than the computer's, you will win the tile - and take control of any 25is greater than the computer's, you will win the tile -- and take control of any
26building that were on it. If the strengths are equal, a victor is chosen at 26building that were on it. If the strengths are equal, a victor is chosen at
27random. 27random.
28 28