diff options
author | Alex Parker <rockbox@aeparker.com> | 2009-07-22 18:08:51 +0000 |
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committer | Alex Parker <rockbox@aeparker.com> | 2009-07-22 18:08:51 +0000 |
commit | 8d194f08d784d221897c024f295003ea73b957d6 (patch) | |
tree | 0ad44f45940fcdb4ec62add85f362516f556c46c /manual/plugins/snake2.tex | |
parent | 308522b60e98dc8fda31f3b35de70aa473062257 (diff) | |
download | rockbox-8d194f08d784d221897c024f295003ea73b957d6.tar.gz rockbox-8d194f08d784d221897c024f295003ea73b957d6.zip |
Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether
tables have been edited for the specific remote keymap. The actual
button can be added inside this opt.
Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/snake2.tex')
-rw-r--r-- | manual/plugins/snake2.tex | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex index 65326feaae..e8f2811d33 100644 --- a/manual/plugins/snake2.tex +++ b/manual/plugins/snake2.tex | |||
@@ -15,13 +15,13 @@ into itself. | |||
15 | {\ButtonUp{} / \ButtonDown} | 15 | {\ButtonUp{} / \ButtonDown} |
16 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack} | 16 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack} |
17 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown} | 17 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown} |
18 | \opt{IRIVER_RC_H100_PAD}{&} | 18 | \opt{HAVEREMOTEKEYMAP}{& } |
19 | & Set game speed\\ | 19 | & Set game speed\\ |
20 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD% | 20 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD% |
21 | ,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | 21 | ,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
22 | ,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft} | 22 | ,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft} |
23 | \opt{ONDIO_PAD}{\ButtonRight} | 23 | \opt{ONDIO_PAD}{\ButtonRight} |
24 | \opt{IRIVER_RC_H100_PAD}{&} | 24 | \opt{HAVEREMOTEKEYMAP}{& } |
25 | & Select starting maze\\ | 25 | & Select starting maze\\ |
26 | \opt{RECORDER_PAD}{\ButtonFThree} | 26 | \opt{RECORDER_PAD}{\ButtonFThree} |
27 | \opt{ONDIO_PAD}{\ButtonLeft} | 27 | \opt{ONDIO_PAD}{\ButtonLeft} |
@@ -29,7 +29,7 @@ into itself. | |||
29 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} | 29 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
30 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec} | 30 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec} |
31 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu} | 31 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu} |
32 | \opt{IRIVER_RC_H100_PAD}{&} | 32 | \opt{HAVEREMOTEKEYMAP}{& } |
33 | & Select game type (A or B)\\ | 33 | & Select game type (A or B)\\ |
34 | \opt{RECORDER_PAD}{\ButtonPlay} | 34 | \opt{RECORDER_PAD}{\ButtonPlay} |
35 | \opt{ONDIO_PAD}{\ButtonMenu} | 35 | \opt{ONDIO_PAD}{\ButtonMenu} |
@@ -37,7 +37,7 @@ into itself. | |||
37 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% | 37 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% |
38 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} | 38 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} |
39 | \opt{IRIVER_H10_PAD}{\ButtonFF} | 39 | \opt{IRIVER_H10_PAD}{\ButtonFF} |
40 | \opt{IRIVER_RC_H100_PAD}{&} | 40 | \opt{HAVEREMOTEKEYMAP}{& } |
41 | & Start the game\\\hline | 41 | & Start the game\\\hline |
42 | \multicolumn{2}{c}{\textbf{In game}}\\\hline | 42 | \multicolumn{2}{c}{\textbf{In game}}\\\hline |
43 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 43 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
@@ -45,7 +45,7 @@ into itself. | |||
45 | {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight} | 45 | {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight} |
46 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight} | 46 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight} |
47 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight} | 47 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight} |
48 | \opt{IRIVER_RC_H100_PAD}{&} | 48 | \opt{HAVEREMOTEKEYMAP}{& } |
49 | & Steer the snake\\ | 49 | & Steer the snake\\ |
50 | \opt{RECORDER_PAD}{\ButtonPlay} | 50 | \opt{RECORDER_PAD}{\ButtonPlay} |
51 | \opt{ONDIO_PAD}{\ButtonMenu} | 51 | \opt{ONDIO_PAD}{\ButtonMenu} |
@@ -53,14 +53,14 @@ into itself. | |||
53 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% | 53 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% |
54 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} | 54 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} |
55 | \opt{IRIVER_H10_PAD}{\ButtonFF} | 55 | \opt{IRIVER_H10_PAD}{\ButtonFF} |
56 | \opt{IRIVER_RC_H100_PAD}{&} | 56 | \opt{HAVEREMOTEKEYMAP}{& } |
57 | & Pause and resume the game\\ | 57 | & Pause and resume the game\\ |
58 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 58 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
59 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} | 59 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} |
60 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | 60 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
61 | ,MROBE100_PAD}{\ButtonPower} | 61 | ,MROBE100_PAD}{\ButtonPower} |
62 | \opt{GIGABEAT_S_PAD}{\ButtonBack} | 62 | \opt{GIGABEAT_S_PAD}{\ButtonBack} |
63 | \opt{IRIVER_RC_H100_PAD}{&} | 63 | \opt{HAVEREMOTEKEYMAP}{& } |
64 | & Quit\\ | 64 | & Quit\\ |
65 | \end{btnmap} | 65 | \end{btnmap} |
66 | \end{table} | 66 | \end{table} |