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authorMarianne Arnold <pixelma@rockbox.org>2011-01-17 18:30:18 +0000
committerMarianne Arnold <pixelma@rockbox.org>2011-01-17 18:30:18 +0000
commitb43b4936a108e857d794264724ed7c6399bc5aac (patch)
tree89d9a586820a45f7bab5ed67d9f73e5f4224d81a /manual/plugins/rockboy.tex
parent4d46f4ddffba6651a458227d3061c47762242b7e (diff)
downloadrockbox-b43b4936a108e857d794264724ed7c6399bc5aac.tar.gz
rockbox-b43b4936a108e857d794264724ed7c6399bc5aac.zip
Pick up the target rename completion in the manual started in r27823 ... this time taking care of the Iriver targets. This fixes a few issues with wrongly in- or excluded parts (e.g. pacbox missing from the H100 manual, invadrox wrongly included in the small H10 manual as the plugin's main.tex already used the new names without making sure they are there). If possible replace 'target name' \opts with sensible feature \opts. Fix small mistakes and break too long lines discovered along the way.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29075 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/rockboy.tex')
-rw-r--r--manual/plugins/rockboy.tex4
1 files changed, 2 insertions, 2 deletions
diff --git a/manual/plugins/rockboy.tex b/manual/plugins/rockboy.tex
index a363a89f7b..a30d07ccdb 100644
--- a/manual/plugins/rockboy.tex
+++ b/manual/plugins/rockboy.tex
@@ -82,7 +82,7 @@ the gnuboy emulator. To start a game, open a ROM file saved as \fname{.gb} or
82 \opt{IRIVER_H100_PAD,IAUDIO_X5_PAD}{\ButtonHold{} switch} 82 \opt{IRIVER_H100_PAD,IAUDIO_X5_PAD}{\ButtonHold{} switch}
83 \opt{HAVEREMOTEKEYMAP}{& } 83 \opt{HAVEREMOTEKEYMAP}{& }
84 & Cycle display scaling modes\\ 84 & Cycle display scaling modes\\
85 % 85 % defined for the Recorders and targets with 160x128x2 displays (H100, M5)
86 } 86 }
87 \opt{RECORDER_PAD,IRIVER_H300_PAD}{\ButtonOff} 87 \opt{RECORDER_PAD,IRIVER_H300_PAD}{\ButtonOff}
88 \opt{IRIVER_H100_PAD}{\ButtonMode} 88 \opt{IRIVER_H100_PAD}{\ButtonMode}
@@ -115,7 +115,7 @@ the gnuboy emulator. To start a game, open a ROM file saved as \fname{.gb} or
115 Choose whether the original aspect ratio should be kept when scaling 115 Choose whether the original aspect ratio should be kept when scaling
116 the picture to the screen% 116 the picture to the screen%
117 % targets with bigger displays than the original gameboy 117 % targets with bigger displays than the original gameboy
118 \opt{gigabeat,h300,ipodcolor,ipodvideo,e200,e200v2}{ 118 \opt{gigabeat,iriverh300,ipodcolor,ipodvideo,e200,e200v2}{
119 or whether it should be displayed unscaled% 119 or whether it should be displayed unscaled%
120 }. 120 }.
121 \item[Screen Rotate.] 121 \item[Screen Rotate.]