summaryrefslogtreecommitdiff
path: root/manual/plugins/rockblox.tex
diff options
context:
space:
mode:
authorAlex Parker <rockbox@aeparker.com>2009-07-22 18:08:51 +0000
committerAlex Parker <rockbox@aeparker.com>2009-07-22 18:08:51 +0000
commit8d194f08d784d221897c024f295003ea73b957d6 (patch)
tree0ad44f45940fcdb4ec62add85f362516f556c46c /manual/plugins/rockblox.tex
parent308522b60e98dc8fda31f3b35de70aa473062257 (diff)
downloadrockbox-8d194f08d784d221897c024f295003ea73b957d6.tar.gz
rockbox-8d194f08d784d221897c024f295003ea73b957d6.zip
Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether tables have been edited for the specific remote keymap. The actual button can be added inside this opt. Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/rockblox.tex')
-rw-r--r--manual/plugins/rockblox.tex18
1 files changed, 9 insertions, 9 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex
index 101c69b64b..0e892bdfd2 100644
--- a/manual/plugins/rockblox.tex
+++ b/manual/plugins/rockblox.tex
@@ -18,13 +18,13 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
18 \opt{GIGABEAT_PAD}{\ButtonA} 18 \opt{GIGABEAT_PAD}{\ButtonA}
19 \opt{MROBE100_PAD}{\ButtonDisplay} 19 \opt{MROBE100_PAD}{\ButtonDisplay}
20 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} 20 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
21 \opt{IRIVER_RC_H100_PAD}{&} 21 \opt{HAVEREMOTEKEYMAP}{& }
22 & Restart game\\ 22 & Restart game\\
23 \ButtonLeft 23 \ButtonLeft
24 \opt{IRIVER_RC_H100_PAD}{&} 24 \opt{HAVEREMOTEKEYMAP}{& }
25 & Move left\\ 25 & Move left\\
26 \ButtonRight 26 \ButtonRight
27 \opt{IRIVER_RC_H100_PAD}{&} 27 \opt{HAVEREMOTEKEYMAP}{& }
28 & Move right\\ 28 & Move right\\
29 \opt{PLAYER_PAD}{\ButtonMenu} 29 \opt{PLAYER_PAD}{\ButtonMenu}
30 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 30 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
@@ -32,7 +32,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
32 {\ButtonDown} 32 {\ButtonDown}
33 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} 33 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
34 \opt{IRIVER_H10_PAD}{\ButtonScrollDown} 34 \opt{IRIVER_H10_PAD}{\ButtonScrollDown}
35 \opt{IRIVER_RC_H100_PAD}{&} 35 \opt{HAVEREMOTEKEYMAP}{& }
36 & Move down\\ 36 & Move down\\
37 \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} 37 \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay}
38 \opt{RECORDER_PAD}{\ButtonPlay} 38 \opt{RECORDER_PAD}{\ButtonPlay}
@@ -44,7 +44,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
44 \opt{SANSA_C200_PAD}{\ButtonVolDown} 44 \opt{SANSA_C200_PAD}{\ButtonVolDown}
45 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} 45 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp}
46 \opt{MROBE100_PAD}{\ButtonMenu} 46 \opt{MROBE100_PAD}{\ButtonMenu}
47 \opt{IRIVER_RC_H100_PAD}{&} 47 \opt{HAVEREMOTEKEYMAP}{& }
48 & Rotate left\\ 48 & Rotate left\\
49 \opt{PLAYER_PAD}{\ButtonPlay} 49 \opt{PLAYER_PAD}{\ButtonPlay}
50 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} 50 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
@@ -55,7 +55,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
55 \opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp} 55 \opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp}
56 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} 56 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}
57 \opt{MROBE100_PAD}{\ButtonPlay} 57 \opt{MROBE100_PAD}{\ButtonPlay}
58 \opt{IRIVER_RC_H100_PAD}{&} 58 \opt{HAVEREMOTEKEYMAP}{& }
59 & Rotate right\\ 59 & Rotate right\\
60 \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} 60 \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
61 \opt{ONDIO_PAD}{\ButtonMenu} 61 \opt{ONDIO_PAD}{\ButtonMenu}
@@ -64,11 +64,11 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
64 ,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} 64 ,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
65 \opt{IAUDIO_X5_PAD}{\ButtonRec} 65 \opt{IAUDIO_X5_PAD}{\ButtonRec}
66 \opt{IRIVER_H10_PAD}{\ButtonFF} 66 \opt{IRIVER_H10_PAD}{\ButtonFF}
67 \opt{IRIVER_RC_H100_PAD}{&} 67 \opt{HAVEREMOTEKEYMAP}{& }
68 & Drop\\ 68 & Drop\\
69 \opt{hold_button}{ 69 \opt{hold_button}{
70 \ButtonHold{} switch 70 \ButtonHold{} switch
71 \opt{IRIVER_RC_H100_PAD}{&} 71 \opt{HAVEREMOTEKEYMAP}{& }
72 & Pause\\ 72 & Pause\\
73 } 73 }
74 \opt{PLAYER_PAD}{\ButtonStop} 74 \opt{PLAYER_PAD}{\ButtonStop}
@@ -76,7 +76,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
76 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} 76 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
77 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} 77 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
78 \opt{GIGABEAT_S_PAD}{\ButtonBack} 78 \opt{GIGABEAT_S_PAD}{\ButtonBack}
79 \opt{IRIVER_RC_H100_PAD}{&} 79 \opt{HAVEREMOTEKEYMAP}{& }
80 & Quit\\ 80 & Quit\\
81 \end{btnmap} 81 \end{btnmap}
82\end{table} 82\end{table}