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author | Solomon Peachy <pizza@shaftnet.org> | 2020-07-15 19:40:55 -0400 |
---|---|---|
committer | Solomon Peachy <pizza@shaftnet.org> | 2020-07-24 21:20:13 +0000 |
commit | 092c340a2062fa98b7387fc5fd63578ddae7d0b6 (patch) | |
tree | 98ec96946eeb2ae709cb0528cc6998e21bb9b290 /manual/plugins/rockblox.tex | |
parent | 17f7cc92c258bc456a27c3e7c5a19c9409851879 (diff) | |
download | rockbox-092c340a2062fa98b7387fc5fd63578ddae7d0b6.tar.gz rockbox-092c340a2062fa98b7387fc5fd63578ddae7d0b6.zip |
[1/4] Remove SH support and all archos targets
This removes all code specific to SH targets
Change-Id: I7980523785d2596e65c06430f4638eec74a06061
Diffstat (limited to 'manual/plugins/rockblox.tex')
-rw-r--r-- | manual/plugins/rockblox.tex | 21 |
1 files changed, 5 insertions, 16 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index 56afa5258a..1b28c039a8 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex | |||
@@ -9,8 +9,6 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
9 | 9 | ||
10 | \begin{btnmap} | 10 | \begin{btnmap} |
11 | \nopt{SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD}{ | 11 | \nopt{SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD}{ |
12 | \opt{RECORDER_PAD}{\ButtonFOne} | ||
13 | \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu} | ||
14 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 12 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
15 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} | 13 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} |
16 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay} | 14 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay} |
@@ -19,7 +17,6 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
19 | \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp} | 17 | \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp} |
20 | \opt{GIGABEAT_PAD}{\ButtonA} | 18 | \opt{GIGABEAT_PAD}{\ButtonA} |
21 | \opt{MROBE100_PAD}{\ButtonDisplay} | 19 | \opt{MROBE100_PAD}{\ButtonDisplay} |
22 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} | ||
23 | \opt{COWON_D2_PAD}{\ButtonMenu} | 20 | \opt{COWON_D2_PAD}{\ButtonMenu} |
24 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} | 21 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} |
25 | \opt{MPIO_HD300_PAD}{\ButtonRec} | 22 | \opt{MPIO_HD300_PAD}{\ButtonRec} |
@@ -27,7 +24,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
27 | \opt{HAVEREMOTEKEYMAP}{& } | 24 | \opt{HAVEREMOTEKEYMAP}{& } |
28 | & Restart game\\ | 25 | & Restart game\\ |
29 | } | 26 | } |
30 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 27 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD% |
31 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% | 28 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% |
32 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 29 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
33 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD% | 30 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD% |
@@ -37,7 +34,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
37 | \opt{MPIO_HD300_PAD}{\ButtonRew} | 34 | \opt{MPIO_HD300_PAD}{\ButtonRew} |
38 | \opt{HAVEREMOTEKEYMAP}{& } | 35 | \opt{HAVEREMOTEKEYMAP}{& } |
39 | & Move left\\ | 36 | & Move left\\ |
40 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 37 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD% |
41 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% | 38 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% |
42 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 39 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
43 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD% | 40 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD% |
@@ -47,8 +44,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
47 | \opt{MPIO_HD300_PAD}{\ButtonFF} | 44 | \opt{MPIO_HD300_PAD}{\ButtonFF} |
48 | \opt{HAVEREMOTEKEYMAP}{& } | 45 | \opt{HAVEREMOTEKEYMAP}{& } |
49 | & Move right\\ | 46 | & Move right\\ |
50 | \opt{PLAYER_PAD}{\ButtonMenu} | 47 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
51 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | ||
52 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD% | 48 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD% |
53 | ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} | 49 | ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} |
54 | {\ButtonDown} | 50 | {\ButtonDown} |
@@ -61,9 +57,6 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
61 | \opt{SAMSUNG_YH820_PAD}{\ButtonFF} | 57 | \opt{SAMSUNG_YH820_PAD}{\ButtonFF} |
62 | \opt{HAVEREMOTEKEYMAP}{& } | 58 | \opt{HAVEREMOTEKEYMAP}{& } |
63 | & Move down\\ | 59 | & Move down\\ |
64 | \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} | ||
65 | \opt{RECORDER_PAD}{\ButtonPlay} | ||
66 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} | ||
67 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect} | 60 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect} |
68 | \opt{scrollwheel}{\ButtonScrollBack} | 61 | \opt{scrollwheel}{\ButtonScrollBack} |
69 | \opt{IAUDIO_X5_PAD}{\ButtonPower} | 62 | \opt{IAUDIO_X5_PAD}{\ButtonPower} |
@@ -77,8 +70,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
77 | \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonUp} | 70 | \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonUp} |
78 | \opt{HAVEREMOTEKEYMAP}{& } | 71 | \opt{HAVEREMOTEKEYMAP}{& } |
79 | & Rotate anticlockwise\\ | 72 | & Rotate anticlockwise\\ |
80 | \opt{PLAYER_PAD}{\ButtonPlay} | 73 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} |
81 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} | ||
82 | {\ButtonUp} | 74 | {\ButtonUp} |
83 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonMenu} | 75 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonMenu} |
84 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd} | 76 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd} |
@@ -92,8 +84,6 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
92 | \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonDown} | 84 | \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonDown} |
93 | \opt{HAVEREMOTEKEYMAP}{& } | 85 | \opt{HAVEREMOTEKEYMAP}{& } |
94 | & Rotate clockwise\\ | 86 | & Rotate clockwise\\ |
95 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} | ||
96 | \opt{ONDIO_PAD}{\ButtonMenu} | ||
97 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} | 87 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |
98 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% | 88 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% |
99 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} | 89 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} |
@@ -110,8 +100,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
110 | \opt{HAVEREMOTEKEYMAP}{& } | 100 | \opt{HAVEREMOTEKEYMAP}{& } |
111 | & Pause\\ | 101 | & Pause\\ |
112 | } | 102 | } |
113 | \opt{PLAYER_PAD}{\ButtonStop} | 103 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
114 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | ||
115 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} | 104 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} |
116 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} | 105 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} |
117 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} | 106 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} |