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authorSolomon Peachy <pizza@shaftnet.org>2020-07-15 19:40:55 -0400
committerSolomon Peachy <pizza@shaftnet.org>2020-07-24 21:20:13 +0000
commit092c340a2062fa98b7387fc5fd63578ddae7d0b6 (patch)
tree98ec96946eeb2ae709cb0528cc6998e21bb9b290 /manual/plugins/rockblox.tex
parent17f7cc92c258bc456a27c3e7c5a19c9409851879 (diff)
downloadrockbox-092c340a2062fa98b7387fc5fd63578ddae7d0b6.tar.gz
rockbox-092c340a2062fa98b7387fc5fd63578ddae7d0b6.zip
[1/4] Remove SH support and all archos targets
This removes all code specific to SH targets Change-Id: I7980523785d2596e65c06430f4638eec74a06061
Diffstat (limited to 'manual/plugins/rockblox.tex')
-rw-r--r--manual/plugins/rockblox.tex21
1 files changed, 5 insertions, 16 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex
index 56afa5258a..1b28c039a8 100644
--- a/manual/plugins/rockblox.tex
+++ b/manual/plugins/rockblox.tex
@@ -9,8 +9,6 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
9 9
10\begin{btnmap} 10\begin{btnmap}
11 \nopt{SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD}{ 11 \nopt{SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD}{
12 \opt{RECORDER_PAD}{\ButtonFOne}
13 \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu}
14 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} 12 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
15 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} 13 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
16 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay} 14 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay}
@@ -19,7 +17,6 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
19 \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp} 17 \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp}
20 \opt{GIGABEAT_PAD}{\ButtonA} 18 \opt{GIGABEAT_PAD}{\ButtonA}
21 \opt{MROBE100_PAD}{\ButtonDisplay} 19 \opt{MROBE100_PAD}{\ButtonDisplay}
22 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
23 \opt{COWON_D2_PAD}{\ButtonMenu} 20 \opt{COWON_D2_PAD}{\ButtonMenu}
24 \opt{PBELL_VIBE500_PAD}{\ButtonCancel} 21 \opt{PBELL_VIBE500_PAD}{\ButtonCancel}
25 \opt{MPIO_HD300_PAD}{\ButtonRec} 22 \opt{MPIO_HD300_PAD}{\ButtonRec}
@@ -27,7 +24,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
27 \opt{HAVEREMOTEKEYMAP}{& } 24 \opt{HAVEREMOTEKEYMAP}{& }
28 & Restart game\\ 25 & Restart game\\
29 } 26 }
30 \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% 27 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD%
31 ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% 28 ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
32 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% 29 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
33 ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD% 30 ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD%
@@ -37,7 +34,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
37 \opt{MPIO_HD300_PAD}{\ButtonRew} 34 \opt{MPIO_HD300_PAD}{\ButtonRew}
38 \opt{HAVEREMOTEKEYMAP}{& } 35 \opt{HAVEREMOTEKEYMAP}{& }
39 & Move left\\ 36 & Move left\\
40 \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% 37 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD%
41 ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% 38 ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
42 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% 39 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
43 ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD% 40 ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD%
@@ -47,8 +44,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
47 \opt{MPIO_HD300_PAD}{\ButtonFF} 44 \opt{MPIO_HD300_PAD}{\ButtonFF}
48 \opt{HAVEREMOTEKEYMAP}{& } 45 \opt{HAVEREMOTEKEYMAP}{& }
49 & Move right\\ 46 & Move right\\
50 \opt{PLAYER_PAD}{\ButtonMenu} 47 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
51 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
52 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD% 48 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
53 ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} 49 ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
54 {\ButtonDown} 50 {\ButtonDown}
@@ -61,9 +57,6 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
61 \opt{SAMSUNG_YH820_PAD}{\ButtonFF} 57 \opt{SAMSUNG_YH820_PAD}{\ButtonFF}
62 \opt{HAVEREMOTEKEYMAP}{& } 58 \opt{HAVEREMOTEKEYMAP}{& }
63 & Move down\\ 59 & Move down\\
64 \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay}
65 \opt{RECORDER_PAD}{\ButtonPlay}
66 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
67 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect} 60 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
68 \opt{scrollwheel}{\ButtonScrollBack} 61 \opt{scrollwheel}{\ButtonScrollBack}
69 \opt{IAUDIO_X5_PAD}{\ButtonPower} 62 \opt{IAUDIO_X5_PAD}{\ButtonPower}
@@ -77,8 +70,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
77 \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonUp} 70 \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonUp}
78 \opt{HAVEREMOTEKEYMAP}{& } 71 \opt{HAVEREMOTEKEYMAP}{& }
79 & Rotate anticlockwise\\ 72 & Rotate anticlockwise\\
80 \opt{PLAYER_PAD}{\ButtonPlay} 73 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
81 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
82 {\ButtonUp} 74 {\ButtonUp}
83 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonMenu} 75 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonMenu}
84 \opt{SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd} 76 \opt{SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd}
@@ -92,8 +84,6 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
92 \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonDown} 84 \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonDown}
93 \opt{HAVEREMOTEKEYMAP}{& } 85 \opt{HAVEREMOTEKEYMAP}{& }
94 & Rotate clockwise\\ 86 & Rotate clockwise\\
95 \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
96 \opt{ONDIO_PAD}{\ButtonMenu}
97 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} 87 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
98 \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% 88 \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
99 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} 89 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
@@ -110,8 +100,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
110 \opt{HAVEREMOTEKEYMAP}{& } 100 \opt{HAVEREMOTEKEYMAP}{& }
111 & Pause\\ 101 & Pause\\
112 } 102 }
113 \opt{PLAYER_PAD}{\ButtonStop} 103 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
114 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
115 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} 104 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
116 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} 105 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
117 \opt{SANSA_FUZE_PAD}{Long \ButtonHome} 106 \opt{SANSA_FUZE_PAD}{Long \ButtonHome}