diff options
author | Alex Parker <rockbox@aeparker.com> | 2009-07-22 18:08:51 +0000 |
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committer | Alex Parker <rockbox@aeparker.com> | 2009-07-22 18:08:51 +0000 |
commit | 8d194f08d784d221897c024f295003ea73b957d6 (patch) | |
tree | 0ad44f45940fcdb4ec62add85f362516f556c46c /manual/plugins/jewels.tex | |
parent | 308522b60e98dc8fda31f3b35de70aa473062257 (diff) | |
download | rockbox-8d194f08d784d221897c024f295003ea73b957d6.tar.gz rockbox-8d194f08d784d221897c024f295003ea73b957d6.zip |
Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether
tables have been edited for the specific remote keymap. The actual
button can be added inside this opt.
Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/jewels.tex')
-rw-r--r-- | manual/plugins/jewels.tex | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex index a5600e08ed..ff56b9a558 100644 --- a/manual/plugins/jewels.tex +++ b/manual/plugins/jewels.tex | |||
@@ -21,14 +21,14 @@ In the mode puzzle the aim of the game is to connect the puzzles, by skilful swa | |||
21 | \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay} | 21 | \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay} |
22 | \opt{IPOD_3G_PAD}{\ButtonScrollBack/\ButtonScrollFwd} | 22 | \opt{IPOD_3G_PAD}{\ButtonScrollBack/\ButtonScrollFwd} |
23 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} | 23 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} |
24 | \opt{IRIVER_RC_H100_PAD}{&} | 24 | \opt{HAVEREMOTEKEYMAP}{& } |
25 | & Move the cursor around the jewels \\ | 25 | & Move the cursor around the jewels \\ |
26 | \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay} | 26 | \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
27 | \opt{ONDIO_PAD}{\ButtonMenu} | 27 | \opt{ONDIO_PAD}{\ButtonMenu} |
28 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD% | 28 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD% |
29 | ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD} | 29 | ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD} |
30 | {\ButtonSelect} | 30 | {\ButtonSelect} |
31 | \opt{IRIVER_RC_H100_PAD}{&} | 31 | \opt{HAVEREMOTEKEYMAP}{& } |
32 | & Select a jewel \\ | 32 | & Select a jewel \\ |
33 | \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD% | 33 | \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD% |
34 | ,IAUDIO_X5_PAD}{\ButtonPower} | 34 | ,IAUDIO_X5_PAD}{\ButtonPower} |
@@ -36,7 +36,7 @@ In the mode puzzle the aim of the game is to connect the puzzles, by skilful swa | |||
36 | \opt{IPOD_3G_PAD}{\ButtonMenu} | 36 | \opt{IPOD_3G_PAD}{\ButtonMenu} |
37 | \opt{IPOD_4G_PAD}{\ButtonSelect+ \ButtonMenu} | 37 | \opt{IPOD_4G_PAD}{\ButtonSelect+ \ButtonMenu} |
38 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 38 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
39 | \opt{IRIVER_RC_H100_PAD}{&} | 39 | \opt{HAVEREMOTEKEYMAP}{& } |
40 | & Menu \\ | 40 | & Menu \\ |
41 | \end{btnmap} | 41 | \end{btnmap} |
42 | \end{table} | 42 | \end{table} |