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author | Robert Kukla <roolku@rockbox.org> | 2008-03-18 09:24:35 +0000 |
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committer | Robert Kukla <roolku@rockbox.org> | 2008-03-18 09:24:35 +0000 |
commit | 6e209443c52bb02d25d1a3f3b76a071a961a7563 (patch) | |
tree | e70a5041c531ba9c63eec8b4627f214af156f099 /manual/plugins/bubbles.tex | |
parent | 7b1de20544bd3bb0fdbd2d998c9a49327b5aa0c4 (diff) | |
download | rockbox-6e209443c52bb02d25d1a3f3b76a071a961a7563.tar.gz rockbox-6e209443c52bb02d25d1a3f3b76a071a961a7563.zip |
- add button descriptions to the m:robe 100 manual for the majority of plugins
- add gigabeat button descriptions which were missing
- fix a few inconsistencies I noticed doing the above (mainly outstanding r13278 follow-ons)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16693 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/bubbles.tex')
-rw-r--r-- | manual/plugins/bubbles.tex | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex index a9f9b740d1..7cb40766e6 100644 --- a/manual/plugins/bubbles.tex +++ b/manual/plugins/bubbles.tex | |||
@@ -15,7 +15,8 @@ fired. Points are awarded depending on how quickly the level was completed. | |||
15 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} | 15 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
16 | \opt{ONDIO_PAD}{\ButtonMenu} | 16 | \opt{ONDIO_PAD}{\ButtonMenu} |
17 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} | 17 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} |
18 | \opt{GIGABEAT_PAD}{\ButtonPower} | 18 | \opt{GIGABEAT_PAD}{\ButtonA} |
19 | \opt{MROBE100_PAD}{\ButtonDisplay} | ||
19 | & Start new game\\ | 20 | & Start new game\\ |
20 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} | 21 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |
21 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight} | 22 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight} |
@@ -24,14 +25,14 @@ fired. Points are awarded depending on how quickly the level was completed. | |||
24 | \opt{ONDIO_PAD}{\ButtonDown} | 25 | \opt{ONDIO_PAD}{\ButtonDown} |
25 | \opt{IRIVER_H10_PAD}{\ButtonFF} | 26 | \opt{IRIVER_H10_PAD}{\ButtonFF} |
26 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown} | 27 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown} |
27 | \opt{GIGABEAT_PAD}{\ButtonMenu} | 28 | \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} |
28 | & Resume saved game\\ | 29 | & Resume saved game\\ |
29 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect} | 30 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} |
30 | \opt{RECORDER_PAD}{\ButtonPlay} | 31 | \opt{RECORDER_PAD}{\ButtonPlay} |
31 | \opt{ONDIO_PAD}{\ButtonUp} | 32 | \opt{ONDIO_PAD}{\ButtonUp} |
32 | \opt{IRIVER_H10_PAD}{\ButtonRew} | 33 | \opt{IRIVER_H10_PAD}{\ButtonRew} |
33 | & Show high scores\\ | 34 | & Show high scores\\ |
34 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonUp/\ButtonDown} | 35 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp/\ButtonDown} |
35 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack} | 36 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack} |
36 | \opt{ONDIO_PAD,SANSA_C200_PAD}{\ButtonLeft+\ButtonRight} | 37 | \opt{ONDIO_PAD,SANSA_C200_PAD}{\ButtonLeft+\ButtonRight} |
37 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} | 38 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} |
@@ -40,18 +41,19 @@ fired. Points are awarded depending on how quickly the level was completed. | |||
40 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} | 41 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} |
41 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower} | 42 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower} |
42 | \opt{GIGABEAT_PAD}{\ButtonA} | 43 | \opt{GIGABEAT_PAD}{\ButtonA} |
44 | \opt{MROBE100_PAD}{\ButtonDisplay} | ||
43 | & Quit\\\hline | 45 | & Quit\\\hline |
44 | \multicolumn{2}{c}{\textbf{In game}}\\\hline | 46 | \multicolumn{2}{c}{\textbf{In game}}\\\hline |
45 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 47 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
46 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay} | 48 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
47 | \opt{ONDIO_PAD}{\ButtonMenu} | 49 | \opt{ONDIO_PAD}{\ButtonMenu} |
48 | \opt{IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonPower} | 50 | \opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} |
49 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} | 51 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} |
50 | & Pause game\\ | 52 | & Pause game\\ |
51 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonLeft/\ButtonRight} | 53 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonLeft/\ButtonRight} |
52 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} | 54 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} |
53 | & Aim the bubble\\ | 55 | & Aim the bubble\\ |
54 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect} | 56 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} |
55 | \opt{RECORDER_PAD}{\ButtonPlay} | 57 | \opt{RECORDER_PAD}{\ButtonPlay} |
56 | \opt{ONDIO_PAD}{\ButtonUp} | 58 | \opt{ONDIO_PAD}{\ButtonUp} |
57 | \opt{IRIVER_H10_PAD}{\ButtonRew} | 59 | \opt{IRIVER_H10_PAD}{\ButtonRew} |
@@ -62,12 +64,11 @@ fired. Points are awarded depending on how quickly the level was completed. | |||
62 | \opt{RECORDER_PAD}{\ButtonFOne} | 64 | \opt{RECORDER_PAD}{\ButtonFOne} |
63 | \opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown} | 65 | \opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown} |
64 | \opt{IRIVER_H10_PAD}{\ButtonFF} | 66 | \opt{IRIVER_H10_PAD}{\ButtonFF} |
65 | \opt{GIGABEAT_PAD}{\ButtonMenu} | 67 | \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} |
66 | & Save game\\ | 68 | & Save game\\ |
67 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 69 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
68 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} | 70 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} |
69 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower} | 71 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} |
70 | \opt{GIGABEAT_PAD}{\ButtonA} | ||
71 | & Exit to menu\\ | 72 | & Exit to menu\\ |
72 | \end{btnmap} | 73 | \end{btnmap} |
73 | \end{table} | 74 | \end{table} |