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authorMartin Arver <martin.arver@gmail.com>2006-03-31 12:49:45 +0000
committerMartin Arver <martin.arver@gmail.com>2006-03-31 12:49:45 +0000
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tree04c30f6ed2805d4fcf799fce532db76f9ef03b28 /manual/getting_started/iriver_install.tex
parent7e5c803d6c99507caa1c8f76700f95b38ac8f42d (diff)
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1\section{Preparing for Rockbox} 1\section{Preparing for Rockbox}
2There are two separate components of Rockbox that need to be installed in order to run Rockbox. 2There are two separate components of Rockbox that need to be installed in order
3to run Rockbox.
3\begin{enumerate} 4\begin{enumerate}
4\item The Rockbox bootloader. This is the component of Rockbox that is installed to the flash memory of your \playerman. The bootloader is the program that tells your \dap\ how to boot and load other components of Rockbox. 5\item The Rockbox bootloader. This is the component of Rockbox that is installed
5\item The Rockbox firmware. Unlike the \playerman\ firmware, which runs entirely from flash memory, most of the Rockbox code is contained in the build that resides on your jukebox's hard drive. This makes it easy to update Rockbox. The build contain a file named \firmwarefilename\ and a directory called \fname{.rockbox} which are located in the root directory of your hard drive. 6 to the flash memory of your \playerman. The bootloader is the program that tells
7 your \dap\ how to boot and load other components of Rockbox.
8\item The Rockbox firmware. Unlike the \playerman\ firmware, which runs entirely
9 from flash memory, most of the Rockbox code is contained in the build that
10 resides on your jukebox's hard drive. This makes it easy to update Rockbox. The
11 build contain a file named \firmwarefilename\ and a directory called
12 \fname{.rockbox} which are located in the root directory of your hard drive.
6\end{enumerate} 13\end{enumerate}