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authorThomas Martitz <kugel@rockbox.org>2010-05-15 21:02:47 +0000
committerThomas Martitz <kugel@rockbox.org>2010-05-15 21:02:47 +0000
commit3d0cee8abbaf764958743e8a7851eee94e60a913 (patch)
treea96b1ec825003a71643a7da4707c300f64824f82 /firmware/sound.c
parentdcf442e61f21fb2aef5ce7de0547f733557b156e (diff)
downloadrockbox-3d0cee8abbaf764958743e8a7851eee94e60a913.tar.gz
rockbox-3d0cee8abbaf764958743e8a7851eee94e60a913.zip
- Move uisimulator/sdl/*.[ch] into the target tree, under firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c.
- Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization). This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'firmware/sound.c')
-rw-r--r--firmware/sound.c85
1 files changed, 1 insertions, 84 deletions
diff --git a/firmware/sound.c b/firmware/sound.c
index fb2f353d71..dccca12264 100644
--- a/firmware/sound.c
+++ b/firmware/sound.c
@@ -43,89 +43,6 @@
43 43
44extern bool audio_is_initialized; 44extern bool audio_is_initialized;
45 45
46#ifdef SIMULATOR
47extern void audiohw_set_volume(int value);
48/* dummy for sim */
49const struct sound_settings_info audiohw_settings[] = {
50 [SOUND_VOLUME] = {"dB", 0, 1, VOLUME_MIN / 10, VOLUME_MAX / 10, -25},
51/* Bass and treble tone controls */
52#ifdef AUDIOHW_HAVE_BASS
53 [SOUND_BASS] = {"dB", 0, 1, -24, 24, 0},
54#endif
55#ifdef AUDIOHW_HAVE_TREBLE
56 [SOUND_TREBLE] = {"dB", 0, 1, -24, 24, 0},
57#endif
58 [SOUND_BALANCE] = {"%", 0, 1,-100, 100, 0},
59 [SOUND_CHANNELS] = {"", 0, 1, 0, 5, 0},
60 [SOUND_STEREO_WIDTH] = {"%", 0, 5, 0, 250, 100},
61#if defined(HAVE_RECORDING)
62 [SOUND_LEFT_GAIN] = {"dB", 1, 1,-128, 96, 0},
63 [SOUND_RIGHT_GAIN] = {"dB", 1, 1,-128, 96, 0},
64 [SOUND_MIC_GAIN] = {"dB", 1, 1,-128, 108, 16},
65#endif
66#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
67 [SOUND_BASS_CUTOFF] = {"", 0, 1, 1, 4, 1},
68#endif
69#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
70 [SOUND_TREBLE_CUTOFF] = {"", 0, 1, 1, 4, 1},
71#endif
72#if defined(AUDIOHW_HAVE_DEPTH_3D)
73 [SOUND_DEPTH_3D] = {"%", 0, 1, 0, 15, 0},
74#endif
75/* Hardware EQ tone controls */
76#if defined(AUDIOHW_HAVE_EQ_BAND1)
77 [SOUND_EQ_BAND1_GAIN] = {"dB", 0, 1, -12, 12, 0},
78#endif
79#if defined(AUDIOHW_HAVE_EQ_BAND2)
80 [SOUND_EQ_BAND2_GAIN] = {"dB", 0, 1, -12, 12, 0},
81#endif
82#if defined(AUDIOHW_HAVE_EQ_BAND3)
83 [SOUND_EQ_BAND3_GAIN] = {"dB", 0, 1, -12, 12, 0},
84#endif
85#if defined(AUDIOHW_HAVE_EQ_BAND4)
86 [SOUND_EQ_BAND4_GAIN] = {"dB", 0, 1, -12, 12, 0},
87#endif
88#if defined(AUDIOHW_HAVE_EQ_BAND5)
89 [SOUND_EQ_BAND5_GAIN] = {"dB", 0, 1, -12, 12, 0},
90#endif
91#if defined(AUDIOHW_HAVE_EQ_BAND1_FREQUENCY)
92 [SOUND_EQ_BAND1_FREQUENCY] = {"", 0, 1, 1, 4, 1},
93#endif
94#if defined(AUDIOHW_HAVE_EQ_BAND2_FREQUENCY)
95 [SOUND_EQ_BAND2_FREQUENCY] = {"", 0, 1, 1, 4, 1},
96#endif
97#if defined(AUDIOHW_HAVE_EQ_BAND3_FREQUENCY)
98 [SOUND_EQ_BAND3_FREQUENCY] = {"", 0, 1, 1, 4, 1},
99#endif
100#if defined(AUDIOHW_HAVE_EQ_BAND4_FREQUENCY)
101 [SOUND_EQ_BAND4_FREQUENCY] = {"", 0, 1, 1, 4, 1},
102#endif
103#if defined(AUDIOHW_HAVE_EQ_BAND5_FREQUENCY)
104 [SOUND_EQ_BAND5_FREQUENCY] = {"", 0, 1, 1, 4, 1},
105#endif
106#if defined(AUDIOHW_HAVE_EQ_BAND2_WIDTH)
107 [SOUND_EQ_BAND2_WIDTH] = {"", 0, 1, 0, 1, 0},
108#endif
109#if defined(AUDIOHW_HAVE_EQ_BAND3_WIDTH)
110 [SOUND_EQ_BAND3_WIDTH] = {"", 0, 1, 0, 1, 0},
111#endif
112#if defined(AUDIOHW_HAVE_EQ_BAND4_WIDTH)
113 [SOUND_EQ_BAND4_WIDTH] = {"", 0, 1, 0, 1, 0},
114#endif
115
116#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
117 [SOUND_LOUDNESS] = {"dB", 0, 1, 0, 17, 0},
118 [SOUND_AVC] = {"", 0, 1, -1, 4, 0},
119 [SOUND_MDB_STRENGTH] = {"dB", 0, 1, 0, 127, 48},
120 [SOUND_MDB_HARMONICS] = {"%", 0, 1, 0, 100, 50},
121 [SOUND_MDB_CENTER] = {"Hz", 0, 10, 20, 300, 60},
122 [SOUND_MDB_SHAPE] = {"Hz", 0, 10, 50, 300, 90},
123 [SOUND_MDB_ENABLE] = {"", 0, 1, 0, 1, 0},
124 [SOUND_SUPERBASS] = {"", 0, 1, 0, 1, 0},
125#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
126};
127#endif
128
129const char *sound_unit(int setting) 46const char *sound_unit(int setting)
130{ 47{
131 return audiohw_settings[setting].unit; 48 return audiohw_settings[setting].unit;
@@ -356,7 +273,7 @@ static void set_prescaled_volume(void)
356 273
357#elif defined(HAVE_TLV320) || defined(HAVE_WM8978) || defined(HAVE_WM8985) 274#elif defined(HAVE_TLV320) || defined(HAVE_WM8978) || defined(HAVE_WM8985)
358 audiohw_set_headphone_vol(tenthdb2master(l), tenthdb2master(r)); 275 audiohw_set_headphone_vol(tenthdb2master(l), tenthdb2master(r));
359#elif defined(HAVE_JZ4740_CODEC) 276#elif defined(HAVE_JZ4740_CODEC) || defined(HAVE_SDL_AUDIO)
360 audiohw_set_volume(current_volume); 277 audiohw_set_volume(current_volume);
361#endif 278#endif
362#else /* SIMULATOR */ 279#else /* SIMULATOR */