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authorThomas Martitz <kugel@rockbox.org>2010-07-06 15:11:56 +0000
committerThomas Martitz <kugel@rockbox.org>2010-07-06 15:11:56 +0000
commit31b5c471aeec6040ca69e3bea59c0825e2a6fc9d (patch)
tree628d7638a50ab226d5164f495d14d56ed2b51a1f /firmware/export/config/application.h
parent9da707955dcdefa1b7a55348937eb706a08039b5 (diff)
downloadrockbox-31b5c471aeec6040ca69e3bea59c0825e2a6fc9d.tar.gz
rockbox-31b5c471aeec6040ca69e3bea59c0825e2a6fc9d.zip
Rockbox as an application: Add an 320x240 SDL application target.
It still works mostly like the simulator. There's also some minor left overs from the sim, but it does not define SIMULATOR. It installs into the current (build) dir, and you need to run it with '--root .' (because it looks for ./.rockbox and not ./simdisk/rockbox) as options. That's one of the few kludges left that should be resolved soon'ish. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27310 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'firmware/export/config/application.h')
-rw-r--r--firmware/export/config/application.h94
1 files changed, 94 insertions, 0 deletions
diff --git a/firmware/export/config/application.h b/firmware/export/config/application.h
new file mode 100644
index 0000000000..48c384d1a6
--- /dev/null
+++ b/firmware/export/config/application.h
@@ -0,0 +1,94 @@
1/*
2 * This config file is for Rockbox as an application!
3 */
4#define TARGET_TREE /* this target is using the target tree system */
5
6/* We don't run on hardware directly */
7#define CONFIG_PLATFORM PLATFORM_HOSTED
8/* For Rolo and boot loader */
9/*
10#define MODEL_NUMBER 24
11*/
12
13#define MODEL_NAME "Rockbox"
14
15#define USB_NONE
16
17/* define this if you have a bitmap LCD display */
18#define HAVE_LCD_BITMAP
19
20/* define this if you have a colour LCD */
21#define HAVE_LCD_COLOR
22
23/* define this if you want album art for this target */
24#define HAVE_ALBUMART
25
26/* define this to enable bitmap scaling */
27#define HAVE_BMP_SCALING
28
29/* define this to enable JPEG decoding */
30#define HAVE_JPEG
31
32/* define this if you have access to the quickscreen */
33#define HAVE_QUICKSCREEN
34/* define this if you have access to the pitchscreen */
35#define HAVE_PITCHSCREEN
36
37/* define this if you would like tagcache to build on this target */
38#define HAVE_TAGCACHE
39
40/* LCD dimensions */
41#define LCD_WIDTH 320
42#define LCD_HEIGHT 240
43#define LCD_DEPTH 16
44#define LCD_PIXELFORMAT 565
45
46/* define this to indicate your device's keypad */
47#define HAVE_TOUCHSCREEN
48#define HAVE_BUTTON_DATA
49
50/* define this if you have RTC RAM available for settings */
51//#define HAVE_RTC_RAM
52
53/* The number of bytes reserved for loadable codecs */
54#define CODEC_SIZE 0x100000
55
56/* The number of bytes reserved for loadable plugins */
57#define PLUGIN_BUFFER_SIZE 0x80000
58
59#define AB_REPEAT_ENABLE 1
60
61/* Define this if you do software codec */
62#define CONFIG_CODEC SWCODEC
63
64#define CONFIG_KEYPAD COWON_D2_PAD
65/* Use SDL audio/pcm in a SDL app build */
66#define HAVE_SDL
67
68#ifdef HAVE_SDL
69#define HAVE_SDL_AUDIO
70#endif
71
72/* Use WM8985 EQ1 & EQ5 as hardware tone controls */
73/* #define HAVE_SW_TONE_CONTROLS */
74
75/* Define current usage levels. */
76#define CURRENT_NORMAL 88 /* 18 hours from a 1600 mAh battery */
77#define CURRENT_BACKLIGHT 30 /* TBD */
78#define CURRENT_RECORD 0 /* no recording yet */
79
80/* Define this to the CPU frequency */
81/*
82#define CPU_FREQ 48000000
83*/
84
85/* Offset ( in the firmware file's header ) to the file CRC */
86#define FIRMWARE_OFFSET_FILE_CRC 0
87
88/* Offset ( in the firmware file's header ) to the real data */
89#define FIRMWARE_OFFSET_FILE_DATA 8
90
91#define CONFIG_LCD LCD_COWOND2
92
93/* Define this if a programmable hotkey is mapped */
94//#define HAVE_HOTKEY