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authorThomas Martitz <kugel@rockbox.org>2010-05-15 21:02:47 +0000
committerThomas Martitz <kugel@rockbox.org>2010-05-15 21:02:47 +0000
commit3d0cee8abbaf764958743e8a7851eee94e60a913 (patch)
treea96b1ec825003a71643a7da4707c300f64824f82 /firmware/drivers/button.c
parentdcf442e61f21fb2aef5ce7de0547f733557b156e (diff)
downloadrockbox-3d0cee8abbaf764958743e8a7851eee94e60a913.tar.gz
rockbox-3d0cee8abbaf764958743e8a7851eee94e60a913.zip
- Move uisimulator/sdl/*.[ch] into the target tree, under firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c.
- Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization). This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'firmware/drivers/button.c')
-rw-r--r--firmware/drivers/button.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/firmware/drivers/button.c b/firmware/drivers/button.c
index 100957b77a..f116ad646e 100644
--- a/firmware/drivers/button.c
+++ b/firmware/drivers/button.c
@@ -429,7 +429,6 @@ void button_init(void)
429 tick_add_task(button_tick); 429 tick_add_task(button_tick);
430} 430}
431 431
432#ifndef SIMULATOR
433#ifdef BUTTON_DRIVER_CLOSE 432#ifdef BUTTON_DRIVER_CLOSE
434void button_close(void) 433void button_close(void)
435{ 434{
@@ -443,9 +442,10 @@ void button_close(void)
443 */ 442 */
444static int button_flip(int button) 443static int button_flip(int button)
445{ 444{
446 int newbutton; 445 int newbutton = button;
447 446
448 newbutton = button & 447#ifndef SIMULATOR
448 newbutton &=
449 ~(BUTTON_LEFT | BUTTON_RIGHT 449 ~(BUTTON_LEFT | BUTTON_RIGHT
450#if defined(BUTTON_UP) && defined(BUTTON_DOWN) 450#if defined(BUTTON_UP) && defined(BUTTON_DOWN)
451 | BUTTON_UP | BUTTON_DOWN 451 | BUTTON_UP | BUTTON_DOWN
@@ -503,7 +503,7 @@ static int button_flip(int button)
503 if (button & BUTTON_PREV) 503 if (button & BUTTON_PREV)
504 newbutton |= BUTTON_NEXT; 504 newbutton |= BUTTON_NEXT;
505#endif 505#endif
506 506#endif /* !SIMULATOR */
507 return newbutton; 507 return newbutton;
508} 508}
509 509
@@ -523,7 +523,6 @@ void button_set_flip(bool flip)
523 } 523 }
524} 524}
525#endif /* HAVE_LCD_FLIP */ 525#endif /* HAVE_LCD_FLIP */
526#endif /* SIMULATOR */
527 526
528#ifdef HAVE_BACKLIGHT 527#ifdef HAVE_BACKLIGHT
529void set_backlight_filter_keypress(bool value) 528void set_backlight_filter_keypress(bool value)