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authorThomas Martitz <kugel@rockbox.org>2010-10-25 21:20:04 +0000
committerThomas Martitz <kugel@rockbox.org>2010-10-25 21:20:04 +0000
commitc2f4e03b9ecfe44e9aeefcdd2d23c308407ecb56 (patch)
tree3c53489660da65be85b9737cb4112b5b90f8c4d4 /apps
parent36cd720e8eeffcb31592bff4def477cf783dd97e (diff)
downloadrockbox-c2f4e03b9ecfe44e9aeefcdd2d23c308407ecb56.tar.gz
rockbox-c2f4e03b9ecfe44e9aeefcdd2d23c308407ecb56.zip
Make pitchscreen absolute point mode compatible.
It's very similar to how it's controlled in the grid mode (in fact, it resembles this mode and they're compatible). We could've forced the grid mode, but the viewport layout needed fixing for the addional icons anyway, and this way it doesn't break with an ui viewport. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28361 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/gui/pitchscreen.c184
1 files changed, 164 insertions, 20 deletions
diff --git a/apps/gui/pitchscreen.c b/apps/gui/pitchscreen.c
index a0058724ec..5f987cb5d4 100644
--- a/apps/gui/pitchscreen.c
+++ b/apps/gui/pitchscreen.c
@@ -144,6 +144,33 @@ static const unsigned short cent_interp[] =
144/* or that of the timestretching algorithm */ 144/* or that of the timestretching algorithm */
145static bool at_limit = false; 145static bool at_limit = false;
146 146
147/*
148 *
149 * The pitchscreen is divided into 3 viewports (each row is a viewport)
150 * Then each viewport is again divided into 3 colums, each showsing some infos
151 * Additionally, on touchscreen, each cell represents a button
152 *
153 * Below a sketch describing what each cell will show (what's drawn on it)
154 * --------------------------
155 * | | | | <-- pitch up in the middle (text and button)
156 * | | | | <-- arrows for mode toggling on the sides for touchscreen
157 * |------------------------|
158 * | | | | <-- semitone/speed up/down on the sides
159 * | | | | <-- reset pitch&speed in the middle
160 * |------------------------|
161 * | | | | <-- pitch down in the middle
162 * | | | | <-- Two "OK" for exit on the sides for touchscreen
163 * |------------------------|
164 *
165 *
166 */
167
168/*
169 * Fixes the viewports so they represent the 3 rows, and adds a little margin
170 * on all sides for the icons (which are drawn outside of the grid
171 *
172 * The modified viewports need to be passed to the touchscreen handling function
173 **/
147static void pitchscreen_fix_viewports(struct viewport *parent, 174static void pitchscreen_fix_viewports(struct viewport *parent,
148 struct viewport pitch_viewports[PITCH_ITEM_COUNT]) 175 struct viewport pitch_viewports[PITCH_ITEM_COUNT])
149{ 176{
@@ -152,24 +179,23 @@ static void pitchscreen_fix_viewports(struct viewport *parent,
152 for (i = 0; i < PITCH_ITEM_COUNT; i++) 179 for (i = 0; i < PITCH_ITEM_COUNT; i++)
153 { 180 {
154 pitch_viewports[i] = *parent; 181 pitch_viewports[i] = *parent;
155 pitch_viewports[i].height = font_height; 182 pitch_viewports[i].height = parent->height / PITCH_ITEM_COUNT;
156 183 pitch_viewports[i].x += ICON_BORDER;
157 if (i == PITCH_TOP || i == PITCH_BOTTOM) 184 pitch_viewports[i].width -= 2*ICON_BORDER;
158 pitch_viewports[i].flags |= VP_FLAG_ALIGN_CENTER;
159 } 185 }
160 pitch_viewports[PITCH_TOP].y += ICON_BORDER; 186 pitch_viewports[PITCH_TOP].y += ICON_BORDER;
187 pitch_viewports[PITCH_TOP].height -= ICON_BORDER;
161 188
162 pitch_viewports[PITCH_MID].x += ICON_BORDER;
163 pitch_viewports[PITCH_MID].width = parent->width - ICON_BORDER*2;
164 pitch_viewports[PITCH_MID].height = parent->height - ICON_BORDER*2
165 - font_height * 2;
166 if(pitch_viewports[PITCH_MID].height < font_height * 2) 189 if(pitch_viewports[PITCH_MID].height < font_height * 2)
167 pitch_viewports[PITCH_MID].height = font_height * 2; 190 pitch_viewports[PITCH_MID].height = font_height * 2;
168 pitch_viewports[PITCH_MID].y += parent->height / 2 -
169 pitch_viewports[PITCH_MID].height / 2;
170 191
171 pitch_viewports[PITCH_BOTTOM].y += parent->height - font_height 192 pitch_viewports[PITCH_MID].y = pitch_viewports[PITCH_TOP].y
172 - ICON_BORDER; 193 + pitch_viewports[PITCH_TOP].height;
194
195 pitch_viewports[PITCH_BOTTOM].y = pitch_viewports[PITCH_MID].y
196 + pitch_viewports[PITCH_MID].height;
197
198 pitch_viewports[PITCH_BOTTOM].height -= ICON_BORDER;
173} 199}
174 200
175/* must be called before pitchscreen_draw, or within 201/* must be called before pitchscreen_draw, or within
@@ -207,29 +233,54 @@ static void pitchscreen_draw(struct screen *display, int max_lines,
207 bool show_lang_pitch; 233 bool show_lang_pitch;
208 234
209 /* "Pitch up/Pitch down" - hide for a small screen, 235 /* "Pitch up/Pitch down" - hide for a small screen,
210 * the text is drawn centered automatically */ 236 * the text is drawn centered automatically
237 *
238 * note: this assumes 5 lines always fit on a touchscreen (should be
239 * reasonable) */
211 if (max_lines >= 5) 240 if (max_lines >= 5)
212 { 241 {
242 int w, h;
243 struct viewport *vp = &pitch_viewports[PITCH_TOP];
244 display->set_viewport(vp);
245 display->clear_viewport();
246#ifdef HAVE_TOUCHSCREEN
247 /* two arrows in the top row, left and right column */
248 char *arrows[] = { "<", ">"};
249 display->getstringsize(arrows[0], &w, &h);
250 display->putsxy(0, vp->height/2 - h/2, arrows[0]);
251 display->putsxy(vp->width - w, vp->height/2 - h/2, arrows[1]);
252#endif
213 /* UP: Pitch Up */ 253 /* UP: Pitch Up */
214 display->set_viewport(&pitch_viewports[PITCH_TOP]);
215 if (global_settings.pitch_mode_semitone) 254 if (global_settings.pitch_mode_semitone)
216 ptr = str(LANG_PITCH_UP_SEMITONE); 255 ptr = str(LANG_PITCH_UP_SEMITONE);
217 else 256 else
218 ptr = str(LANG_PITCH_UP); 257 ptr = str(LANG_PITCH_UP);
219 display->clear_viewport(); 258
259 display->getstringsize(ptr, &w, NULL);
220 /* draw text */ 260 /* draw text */
221 display->putsxy(0, 0, ptr); 261 display->putsxy(vp->width/2 - w/2, 0, ptr);
222 display->update_viewport(); 262 display->update_viewport();
223 263
224 /* DOWN: Pitch Down */ 264 /* DOWN: Pitch Down */
225 display->set_viewport(&pitch_viewports[PITCH_BOTTOM]); 265 vp = &pitch_viewports[PITCH_BOTTOM];
266 display->set_viewport(vp);
267 display->clear_viewport();
268
269#ifdef HAVE_TOUCHSCREEN
270 ptr = str(LANG_KBD_OK);
271 display->getstringsize(ptr, &w, &h);
272 /* one OK in the middle first column of the vp (at half height) */
273 display->putsxy(vp->width/6 - w/2, vp->height/2 - h/2, ptr);
274 /* one OK in the middle of the last column of the vp (at half height) */
275 display->putsxy(5*vp->width/6 - w/2, vp->height/2 - h/2, ptr);
276#endif
226 if (global_settings.pitch_mode_semitone) 277 if (global_settings.pitch_mode_semitone)
227 ptr = str(LANG_PITCH_DOWN_SEMITONE); 278 ptr = str(LANG_PITCH_DOWN_SEMITONE);
228 else 279 else
229 ptr = str(LANG_PITCH_DOWN); 280 ptr = str(LANG_PITCH_DOWN);
230 display->clear_viewport(); 281 display->getstringsize(ptr, &w, &h);
231 /* draw text */ 282 /* draw text */
232 display->putsxy(0, 0, ptr); 283 display->putsxy(vp->width/2 - w/2, vp->height - h, ptr);
233 display->update_viewport(); 284 display->update_viewport();
234 } 285 }
235 286
@@ -573,6 +624,91 @@ static int32_t pitch_increase_semitone(int32_t pitch,
573 return new_semitone; 624 return new_semitone;
574} 625}
575 626
627#ifdef HAVE_TOUCHSCREEN
628/*
629 * Check for touchscreen presses as per sketch above in this file
630 *
631 * goes through each row of the, checks whether the touchscreen
632 * was pressed in it. Then it looks the columns of each row for specific actions
633 */
634static int pitchscreen_do_touchscreen(struct viewport vps[])
635{
636 short x, y;
637 struct viewport *this_vp = &vps[PITCH_TOP];
638 int ret;
639 ret = action_get_touchscreen_press_in_vp(&x, &y, this_vp);
640
641 /* top row */
642 if (ret > ACTION_UNKNOWN)
643 { /* press on top row, left or right column
644 * only toggle mode if released */
645 int column = this_vp->width / 3;
646 if ((x < column || x > (2*column)) && (ret == BUTTON_REL))
647 return ACTION_PS_TOGGLE_MODE;
648
649
650 else if (x >= column && x <= (2*column))
651 { /* center column pressed */
652 if (ret == BUTTON_REPEAT)
653 return ACTION_PS_INC_BIG;
654 else if (ret == BUTTON_TOUCHSCREEN)
655 return ACTION_PS_INC_SMALL;
656 }
657 return ACTION_NONE;
658 }
659
660 /* now the center row */
661 this_vp = &vps[PITCH_MID];
662 ret = action_get_touchscreen_press_in_vp(&x, &y, this_vp);
663
664 if (ret > ACTION_UNKNOWN)
665 {
666 int column = this_vp->width / 3;
667
668 if (x < column)
669 { /* left column */
670 if (ret & BUTTON_REL)
671 return ACTION_PS_NUDGE_LEFTOFF;
672 else if (ret & BUTTON_REPEAT)
673 return ACTION_PS_SLOWER;
674 return ACTION_PS_NUDGE_LEFT;
675 }
676 else if (x > (2*column))
677 { /* right column */
678 if (ret & BUTTON_REL)
679 return ACTION_PS_NUDGE_LEFTOFF;
680 else if (ret & BUTTON_REPEAT)
681 return ACTION_PS_FASTER;
682 return ACTION_PS_NUDGE_LEFT;
683 }
684 /* center column was pressed */
685 return ACTION_PS_RESET;
686 }
687
688 /* now the bottom row */
689 this_vp = &vps[PITCH_BOTTOM];
690 ret = action_get_touchscreen_press_in_vp(&x, &y, this_vp);
691
692 if (ret > ACTION_UNKNOWN)
693 {
694 int column = this_vp->width / 3;
695
696 /* left or right column is exit */
697 if ((x < column || x > (2*column)) && (ret == BUTTON_REL))
698 return ACTION_PS_EXIT;
699 else if (x >= column && x <= (2*column))
700 { /* center column was pressed */
701 if (ret == BUTTON_REPEAT)
702 return ACTION_PS_DEC_BIG;
703 else if (ret == BUTTON_TOUCHSCREEN)
704 return ACTION_PS_DEC_SMALL;
705 }
706 return ACTION_NONE;
707 }
708 return ACTION_NONE;
709}
710
711#endif
576/* 712/*
577 returns: 713 returns:
578 0 on exit 714 0 on exit
@@ -649,6 +785,14 @@ int gui_syncpitchscreen_run(void)
649 new_speed = 0; 785 new_speed = 0;
650#endif 786#endif
651 button = get_action(CONTEXT_PITCHSCREEN, HZ); 787 button = get_action(CONTEXT_PITCHSCREEN, HZ);
788
789#ifdef HAVE_TOUCHSCREEN
790 if (button == ACTION_TOUCHSCREEN)
791 {
792 FOR_NB_SCREENS(i)
793 button = pitchscreen_do_touchscreen(pitch_viewports[i]);
794 }
795#endif
652 switch (button) 796 switch (button)
653 { 797 {
654 case ACTION_PS_INC_SMALL: 798 case ACTION_PS_INC_SMALL: