diff options
author | Björn Stenberg <bjorn@haxx.se> | 2003-07-08 14:03:55 +0000 |
---|---|---|
committer | Björn Stenberg <bjorn@haxx.se> | 2003-07-08 14:03:55 +0000 |
commit | 475811c6e90f8a2918eb1e7dcf92547bcf685dc4 (patch) | |
tree | e055944783fc1faa6ad52851df0fd2a621460fdd /apps | |
parent | 6e49e78c9bdda5655b0cef0d895ee801bbc6ed5e (diff) | |
download | rockbox-475811c6e90f8a2918eb1e7dcf92547bcf685dc4.tar.gz rockbox-475811c6e90f8a2918eb1e7dcf92547bcf685dc4.zip |
Added missing othelo.txt
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3817 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r-- | apps/plugins/othelo.txt | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/apps/plugins/othelo.txt b/apps/plugins/othelo.txt new file mode 100644 index 0000000000..bf82e05eb9 --- /dev/null +++ b/apps/plugins/othelo.txt | |||
@@ -0,0 +1,163 @@ | |||
1 | Introduction to Othelo | ||
2 | ====================== | ||
3 | |||
4 | Othelo is based on a popular board game. This is by no means the first | ||
5 | computer port of this game - the most famous port I can name was "Reversi". | ||
6 | |||
7 | The objective is to 'capture' more squares of the board than your opponent. | ||
8 | |||
9 | Each turn you claim a single, previously unclaimed, square of the board. But | ||
10 | EVERY move MUST result in the taking of at least one of your opponents | ||
11 | squares. | ||
12 | |||
13 | An opponents square may be captured by placing your pieces either side of it. | ||
14 | Either vertically, horizontally or diagonally. | ||
15 | |||
16 | The rules are mind-numbingly simple ...but, like Chess, the strategy for | ||
17 | regular success is far from obvious. | ||
18 | |||
19 | Further guidance on playing can be found at: | ||
20 | http://home.nc.rr.com/othello/strategy/midgame/ | ||
21 | ...although I would like to add that all of the AI Bots (Computer opponents) | ||
22 | (currently three thereof) were written by yours truly without reference to | ||
23 | these type of guides. | ||
24 | |||
25 | |||
26 | Controls | ||
27 | ======== | ||
28 | |||
29 | Othelo can be found under games->othelo from the Rockbox main menu. | ||
30 | |||
31 | At any time during play: | ||
32 | F1 will change the player and dreamer for the BLACK opponent | ||
33 | F2 will change the player and dreamer for the WHITE opponent | ||
34 | F3 will terminate the current game | ||
35 | OFF will switch off the Othelo game. When Othelo is restarted from the menu, | ||
36 | play will start with a new board. | ||
37 | ON will suspend the current Othelo game. When Othelo is restarted from the | ||
38 | menu, play will continue from where it left off. | ||
39 | |||
40 | Either player may be a Human or Computer, and this may be changed at any time | ||
41 | during play with F1 and F2. The current choice is indicated by an H or C | ||
42 | above the respective F1 and F2 buttons on the Jukebox. | ||
43 | |||
44 | |||
45 | Computer Advice | ||
46 | =============== | ||
47 | |||
48 | When a Human is playing, he may select any of the AI Bots to offer advice (it | ||
49 | is described as the Computer "dreaming" for you). | ||
50 | |||
51 | The default advice/help level is 0 (zero) ...no advice | ||
52 | Bot 1 help will simply highlight all possible valid moves | ||
53 | Bot 2 will advise you which moves would steal the most pieces per turn | ||
54 | Bot 3 will offer even deeper insights about strategic positioning | ||
55 | Bot 4 hasn't been written yet ...watch this space | ||
56 | |||
57 | In each case a 'valid' move is displayed as a dot in the centre of the square | ||
58 | and a 'choice' move is highlighted with a cross. | ||
59 | |||
60 | |||
61 | AI Opponents | ||
62 | =========== | ||
63 | |||
64 | There are currently three AI opponents C-1, C-2 and C-3 respectively. Each | ||
65 | has it's own style of play. Losing against one of the opponents does not | ||
66 | necessarily mean that you will lose against another. | ||
67 | |||
68 | It can be interesting to set both opponents to Computer mode and watch them | ||
69 | play against each other. | ||
70 | |||
71 | |||
72 | Navigation | ||
73 | ========== | ||
74 | |||
75 | During the turn of a Human, the up, down, left and right cursor keys navigate | ||
76 | the board highlight in a suspiciously expected manner the chosen square. When | ||
77 | the cursor is highlighting the square you wish to play in, press PLAY. If you | ||
78 | have chosen an invalid move, the board will flash and you will be expected to | ||
79 | try again. | ||
80 | |||
81 | Button repeat _is_ enabled for navigation. | ||
82 | |||
83 | The AI opponents will pause slightly before making their move, to allow you to | ||
84 | see the result of your move. If you wish to force the Computer opponent to | ||
85 | wait longer before playing, you may keep PLAY depressed ("keep your finger on | ||
86 | the piece you just played") and the Computer will make his move immediately | ||
87 | you remove your finger from the keypad. | ||
88 | |||
89 | |||
90 | Display | ||
91 | ======= | ||
92 | |||
93 | The main board is that great big grid thing taking up most of the screen. | ||
94 | |||
95 | Above F1 and F2, on the bottom line of the screen, is the identity of each | ||
96 | player. Such as: | ||
97 | "O:C-1" ...this means that, the player represented by the "O" graphic is a | ||
98 | [C]omputer and is controlled by AI Bot #1 | ||
99 | "O:H-2" ...this means that, the player represented by the "O" graphic is a | ||
100 | [H]uman player, and has AI Bot #0 dreaming for him | ||
101 | etc. | ||
102 | |||
103 | The scores are shown toward the bottom right of the screen and the current | ||
104 | player has a small arrow (->) next to his name, indicating that he should | ||
105 | hurry up and actually make a move, today preferably ...although if the music | ||
106 | does run out, you can always use the ON button to suspend the game while you | ||
107 | go and queue up some more :) | ||
108 | |||
109 | During play the rest of the screen (the big lump on the right at the top) will | ||
110 | show a pointless graphic to make the screen look pretty. When the game is | ||
111 | quit or finished naturally, this area will display the identity of the winner, | ||
112 | and a secret "end of play" message. | ||
113 | |||
114 | |||
115 | Source Code | ||
116 | =========== | ||
117 | |||
118 | The source code is scruffy, but well documented. | ||
119 | |||
120 | |||
121 | Future Development | ||
122 | ================== | ||
123 | |||
124 | Better AI Bots. A perfect AI Bot is easy and you can add tolerances to it | ||
125 | from there (to dumb it down a bit) ...the dilemma is the vast quantity of RAM | ||
126 | required to run it. So the Bots really need to be strategy and not logic | ||
127 | based. | ||
128 | |||
129 | Remote control support. Save wear and tear on your Jukebox keys - that really | ||
130 | weren't designed with games players in mind. | ||
131 | |||
132 | Tidy code to conform to whatever complaints I get about it. | ||
133 | |||
134 | |||
135 | Coding standards, bugs'n'stuff | ||
136 | ============================== | ||
137 | |||
138 | Remember, if you don't like the code ...throw it away and never look at it | ||
139 | again! ...Please do not tell me, I don't care. Any complaint requiring a | ||
140 | response should be written on the back of notes valued at five thousand shiny | ||
141 | new pennies of the British realm. | ||
142 | |||
143 | On the other hand, I love getting compliments, I am pleased to hear about bugs | ||
144 | I can fix - although they don't tend to happen too often in my code ...go on | ||
145 | then find one! If you can think of any clever short cuts I have missed or | ||
146 | fancy your hand at writing the next AI Bot - gimme a shout and I will explain | ||
147 | all there is to know about possibility lists, and perhaps even answer such | ||
148 | questions as "why is there only one equals sign in this IF statement" and "why | ||
149 | are there lines of code with question marks in them" | ||
150 | |||
151 | |||
152 | Greetz | ||
153 | ====== | ||
154 | |||
155 | mk, pajaco, Hardeep, DevZer0, jzoss, LinusN | ||
156 | |||
157 | |||
158 | Author | ||
159 | ====== | ||
160 | |||
161 | BlueChip | ||
162 | Yep, the lot - and right chuffed with miself too :) | ||
163 | |||