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authorNils Wallménius <nils@rockbox.org>2009-03-28 09:21:27 +0000
committerNils Wallménius <nils@rockbox.org>2009-03-28 09:21:27 +0000
commit24ae50699d0b467497c4584945917720347550db (patch)
tree789c527fee16263399ab106b03a1f9e8d1f6b77b /apps
parentdca04925c60da528c4713e5066b877736f125510 (diff)
downloadrockbox-24ae50699d0b467497c4584945917720347550db.tar.gz
rockbox-24ae50699d0b467497c4584945917720347550db.zip
Jewels: accept FS#9947 changing 'Resume Game' in the game menu to 'Resume Saved Game' to be less confusing. Bring up the in-game menu using the regular menu button on h100/h300/gigabeat S. Add keymap to the manual for gigabeat S
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20561 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/plugins/jewels.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/apps/plugins/jewels.c b/apps/plugins/jewels.c
index 00839af48d..9fa9a2e413 100644
--- a/apps/plugins/jewels.c
+++ b/apps/plugins/jewels.c
@@ -59,6 +59,7 @@ PLUGIN_HEADER
59#define JEWELS_LEFT BUTTON_LEFT 59#define JEWELS_LEFT BUTTON_LEFT
60#define JEWELS_RIGHT BUTTON_RIGHT 60#define JEWELS_RIGHT BUTTON_RIGHT
61#define JEWELS_SELECT BUTTON_SELECT 61#define JEWELS_SELECT BUTTON_SELECT
62#define JEWELS_MENU BUTTON_MODE
62#define JEWELS_CANCEL BUTTON_OFF 63#define JEWELS_CANCEL BUTTON_OFF
63#define JEWELS_RC_CANCEL BUTTON_RC_STOP 64#define JEWELS_RC_CANCEL BUTTON_RC_STOP
64 65
@@ -133,6 +134,7 @@ CONFIG_KEYPAD == SANSA_M200_PAD
133#define JEWELS_LEFT BUTTON_LEFT 134#define JEWELS_LEFT BUTTON_LEFT
134#define JEWELS_RIGHT BUTTON_RIGHT 135#define JEWELS_RIGHT BUTTON_RIGHT
135#define JEWELS_SELECT BUTTON_SELECT 136#define JEWELS_SELECT BUTTON_SELECT
137#define JEWELS_MENU BUTTON_MENU
136#define JEWELS_CANCEL BUTTON_BACK 138#define JEWELS_CANCEL BUTTON_BACK
137 139
138#elif CONFIG_KEYPAD == MROBE100_PAD 140#elif CONFIG_KEYPAD == MROBE100_PAD
@@ -355,7 +357,7 @@ struct jewels_menu {
355 {"Jewels", false, 0, 6, 357 {"Jewels", false, 0, 6,
356 {{"New Game", MRES_NEW}, 358 {{"New Game", MRES_NEW},
357 {"Puzzle", MRES_PUZZLE}, 359 {"Puzzle", MRES_PUZZLE},
358 {"Resume Game", MRES_RESUME}, 360 {"Resume Saved Game", MRES_RESUME},
359 {"High Scores", MRES_SCORES}, 361 {"High Scores", MRES_SCORES},
360 {"Help", MRES_HELP}, 362 {"Help", MRES_HELP},
361 {"Quit", MRES_QUIT}}}, 363 {"Quit", MRES_QUIT}}},
@@ -1904,6 +1906,9 @@ static int jewels_main(struct game_context* bj) {
1904 } 1906 }
1905 break; 1907 break;
1906 1908
1909#ifdef JEWELS_MENU
1910 case JEWELS_MENU:
1911#endif
1907 case (JEWELS_SELECT|BUTTON_REPEAT): /* show menu */ 1912 case (JEWELS_SELECT|BUTTON_REPEAT): /* show menu */
1908 if(!inmenu) inmenu = true; 1913 if(!inmenu) inmenu = true;
1909 break; 1914 break;